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561. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: 200 militia 300 standard 400 advanced and 500 proto? The damage is fine as is. It's never been a problem. The only problem is that you can hit the button, and it pretty much instantly explodes. That's literally the only...
- by DUST Fiend - at 2013.01.14 21:38:00
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562. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
semperfi1999 wrote: DUST Fiend wrote: semperfi1999 wrote: I am curious Fiend. What do you think is wrong with the switch mechanic rather than a panic nade button? No grenades for heavies, and severely limited fitting options for everyo...
- by DUST Fiend - at 2013.01.14 21:29:00
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563. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
semperfi1999 wrote: I am curious Fiend. What do you think is wrong with the switch mechanic rather than a panic nade button? No grenades for heavies, and severely limited fitting options for everyone else? Unless you're talking about just f...
- by DUST Fiend - at 2013.01.14 21:22:00
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564. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Ima Leet wrote: semperfi1999 wrote: The other way to fix it would be to take out the nade button and make it an equipment selection button where you can select between nades and other equipment you have yes, i agree with this, they did it...
- by DUST Fiend - at 2013.01.14 19:13:00
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565. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
New grenades are horrible. Horrible horrible horrible.
- by DUST Fiend - at 2013.01.14 19:05:00
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566. [Request] Please give Breach Shotguns 3 rounds instead of 2 - in Feedback/Requests [original thread]
Title says it all really. 2 rounds just doesn't feel like enough, yet I think 4 would be too much. I really think 3 shots would actually be just right. Anyone else have any thoughts on this?
- by DUST Fiend - at 2012.12.22 21:02:00
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567. There should be a Militia tournament - in Feedback/Requests [original thread]
There should totally be some kind of tournament where only militia dropsuits, modules, and vehicles can be used. This could be a great way for CCP to test out limitations on gear in matches, for potential contract options or something like that? S...
- by DUST Fiend - at 2012.12.21 20:26:00
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568. Dropship Afterburners only work when going up? - in Feedback/Requests [original thread]
Just bumping this to see if anyone else has noticed this
- by DUST Fiend - at 2012.12.20 14:11:00
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569. Dropship Afterburners only work when going up? - in Feedback/Requests [original thread]
The afterburners are pretty crazy, but they only seem to work when going up? If I'm going forward and activate them, nothing, but as soon as I tap L1 for up or whatever it is, I go flying high into the sky. It's an interesting module, but not bein...
- by DUST Fiend - at 2012.12.19 21:22:00
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570. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
Pro: Game feels much smoother all around Con: Doom Mode is stupid.
- by DUST Fiend - at 2012.12.19 01:08:00
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571. Petition for voice back in corp without use of the UVT! - in Feedback/Requests [original thread]
I'm really hoping this is just a bug, because that's just bad form really. Voice is mandatory for corporations, there is nothing to discuss.
- by DUST Fiend - at 2012.12.18 17:55:00
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572. HMG Doom Mode feels way off - in Feedback/Requests [original thread]
I just loaded up my first game to test out some of the new goodies, and when I got to my HMG, I tried out the new doom mode business. The very first thing that I noticed is how artificial it looks. Your gun instantly hops from being at your side ...
- by DUST Fiend - at 2012.12.18 17:17:00
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573. [suggestion] SP Relocation for next build - in Feedback/Requests [original thread]
Maken Tosch wrote: I don't like it. Go ahead and search the forums. There has been plenty of discussions about how bad this idea is. It's practically no different than undoing ones own mistakes. Terrible, terrible idea. I have explained why mul...
- by DUST Fiend - at 2012.12.17 06:15:00
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574. [suggestion] SP Relocation for next build - in Feedback/Requests [original thread]
I'm all over this like butter on a biscuit man. I put my SP all over the place testing all sorts of stupid stuff, it would be really nice to go back and re do things.
- by DUST Fiend - at 2012.12.17 05:44:00
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575. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
This was one of the things that first got me so excited about the game, sadly. I would drop and still be pulling the trigger, and sometimes I'd mow down people that weren't paying attention. It also forced me to watch out when I killed people, and...
- by DUST Fiend - at 2012.12.16 16:31:00
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576. Nova Knives - in Feedback/Requests [original thread]
I just wish they were cheaper, it's crazy how expensive such novel items are.
- by DUST Fiend - at 2012.12.15 09:27:00
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577. weapon switching is to finicky - in Feedback/Requests [original thread]
I just wanted to say that I feel similarly, mainly when switching between equipment.
- by DUST Fiend - at 2012.12.13 20:47:00
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578. UGHHHHH - in Feedback/Requests [original thread]
Mavado V Noriega wrote: ALM1GHTY STATIUS wrote: so I was just informed that there's a skill point cap.... So right now, I can't even catch up to people simply because they played longer than me, even if I get more SP per game and time playe...
- by DUST Fiend - at 2012.10.19 06:06:00
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579. Official Codex feedback thread - in Feedback/Requests [original thread]
I posted this in a separate thread, then realized you aren't supposed to post lists >_< Hopefully it's alright to post this here. Melee is still too close. Maybe consider adding in the slightest jolt forward when you melee, to make mel...
- by DUST Fiend - at 2012.10.17 01:47:00
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580. Bonus SP Pool, Part II - in Feedback/Requests [original thread]
I'm against anything that doesn't create an even rate of SP gain for anyone who puts in enough time. I firmly believe that people should be rewarded with bonus ISK, not SP, for extended amounts of play. SP gain needs to remain fairly even across t...
- by DUST Fiend - at 2012.10.16 18:17:00
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