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41. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cite your sources. To be fair, you haven't done this either, at least not here.
- by DUST Fiend - at 2015.05.09 15:59:00
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42. Equipment: Webifier - in Feedback/Requests [original thread]
Operative 1174 Uuali wrote: I'd rather have webbers as a proxy RE. My issue with anything that takes webifying out of your hands (REs and Grenades) is that it lets a single player set up a lethal trap almost instantly, drastically increasing ...
- by DUST Fiend - at 2015.05.09 15:57:00
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43. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Adipem Nothi wrote: Not to say this is a bad idea, Dust Fiend, only that we currently don't have the headcounts to support it. I suspect you may still see a DMQ-like concept realized through Raids. The bigshots who'd play in the DMQ will be dra...
- by DUST Fiend - at 2015.05.09 14:28:00
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44. How to Stop Players from Leaving - in Feedback/Requests [original thread]
deezy dabest wrote: So your solution is to further divide the player base and punish people who leave in an effort to hang out with their squad mates who got burned by Scotty? Well obviously scotty needs a budget buff, but thats a separate i...
- by DUST Fiend - at 2015.05.09 08:08:00
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45. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Aderek wrote: What with DC? Unfortunately the same result, because there's no way to tell if it's a legit DC or someone just turning off their PS3 :/ If you get locked out of DMQ matches though you can still join regular contracts and FW con...
- by DUST Fiend - at 2015.05.09 07:15:00
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46. Why Do Very Few People use Team Chat - in Feedback/Requests [original thread]
This is all I have to say about Team Chat
- by DUST Fiend - at 2015.05.09 07:12:00
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47. Equipment: Webifier - in Feedback/Requests [original thread]
TheEnd762 wrote: You forgot to say what effect they'd have on enemies... DUST Fiend wrote: Anything under the effect of the webifier has its top speed and acceleration reduced by the stated amounts, based on tier. .....
- by DUST Fiend - at 2015.05.09 07:08:00
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48. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Happy Violentime wrote: Quit match, don't get to play for 20hrs. Win/Win situation I think. PS. Good luck getting any sort of match when half the player base can't play for 20 hrs. Maybe just firebomb the server if you want to kill the game so...
- by DUST Fiend - at 2015.05.09 07:06:00
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49. How to Stop Players from Leaving - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Yes, but the punishment is not severe enough. I don't see how locking them out for a day isn't severe enough lol. It allows them to mess with ONE match, and also doesn't overly penalize those who drop out because of poor co...
- by DUST Fiend - at 2015.05.09 04:55:00
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50. Equipment: Webifier - in Feedback/Requests [original thread]
Uses the rep tool asset for base animations The beam is much brighter and larger, and has a 50 meter range (maybe a little shorter or further). It has a "clip" that steadily depletes as it's being used, and regenerates at about half the speed, ma...
- by DUST Fiend - at 2015.05.09 04:23:00
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51. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Once a player has attained 2 million SP, they will be prompted with the following upon joining a public contract queue "For your outstanding performance in combat, you are now qualified to enter the Dedicated Mercenary Queue. If you leave a contr...
- by DUST Fiend - at 2015.05.09 04:09:00
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52. Shield Vehicles Would Actually be Halfway Descent - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Are you by chance flying pythons these days dust fiend? Currently no. Ive never been big on shield vehicles, and I feel like the python requires a squad to be effective, and I only solo. I was flying them for a while though...
- by DUST Fiend - at 2015.05.06 15:21:00
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53. Shield Vehicles Would Actually be Halfway Descent - in Feedback/Requests [original thread]
If shield boosters actually worked more than half the time :/ Why has this bug not been addressed yet? For those not in the know, shield boosters have a strong chance to be entirely negated by even a tiny bit of incoming damage. It doesn't shiel...
- by DUST Fiend - at 2015.05.06 03:33:00
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54. Game Mode: Conquest - in Feedback/Requests [original thread]
Dropship One wrote: Terrible idea!!! Why would players stick around two more games if the first game is one sided? Horrible idea!!! If you're terrible then don't join Conquest? It would definitely be a more squad friendly mode for sure. 3 bac...
- by DUST Fiend - at 2015.05.02 18:07:00
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55. Game Mode: Conquest - in Feedback/Requests [original thread]
Nocturnal Soul wrote: People had this idea for Fw Ok then lets bump it
- by DUST Fiend - at 2015.05.02 14:34:00
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56. Game Mode: Conquest - in Feedback/Requests [original thread]
Continual Game mode concept. You queue up for a game of Conquest, it will only launch with 16 players on each side, so the queue may take a little while. Conquest is a series of 3 matches played one directly after the other, against the same team...
- by DUST Fiend - at 2015.05.02 14:29:00
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57. Vehicle Armor Hardener - in Feedback/Requests [original thread]
And as usual, dropships will be hit by the nerf bat aimed at tanks
- by DUST Fiend - at 2015.04.26 05:57:00
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58. Forge gun splash damage - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cypher Nil wrote: Its for destroying tanks and installations, if your using it against players that's the whole reason they took it out the splash damage in the first place No it isn't. The splash was pulled because i...
- by DUST Fiend - at 2015.04.26 05:54:00
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59. Warlords 1.1 Academy Question - in Feedback/Requests [original thread]
Terry Webber wrote: I think he means that the statistics will be account based instead of by character. That makes no sense at all So that basically just means you'd need to make a new PSN to hop into Academy matches, but I suppose that ca...
- by DUST Fiend - at 2015.04.21 05:15:00
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60. Warlords 1.1 Academy Question - in Feedback/Requests [original thread]
From the Patch Notes * New Characters will be graduated from the Academy based on User Lifetime Statistics, not the Character statistics. CCP Ratatti or other, would you mind elaborating?
- by DUST Fiend - at 2015.04.21 04:29:00
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