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61. Alternate to L4 Requirement - in Feedback/Requests [original thread]
DJINN Jecture wrote: DUST Fiend wrote: DJINN Jecture wrote: DUST Fiend wrote: DJINN Jecture wrote: Time is not a factor at all...as stated above If a player doesn't spend money, then how is time not a factor? Well lets see, at t...
- by DUST Fiend - at 2015.04.20 16:57:00
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62. Alternate to L4 Requirement - in Feedback/Requests [original thread]
Ku Shala wrote: this idea seems pretty legit, sending militia standard and advanced items to new players is almost a must more so for learning corps. does anyone know whether the restriction is for both parties involved in the trade or just t...
- by DUST Fiend - at 2015.04.20 14:01:00
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63. Alternate to L4 Requirement - in Feedback/Requests [original thread]
DJINN Jecture wrote: DUST Fiend wrote: DJINN Jecture wrote: Time is not a factor at all...as stated above If a player doesn't spend money, then how is time not a factor? Well lets see, at the start of Open Beta I was a Captain, I have...
- by DUST Fiend - at 2015.04.20 13:50:00
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64. Alternate to L4 Requirement - in Feedback/Requests [original thread]
DJINN Jecture wrote: Time is not a factor at all...as stated above If a player doesn't spend money, then how is time not a factor?
- by DUST Fiend - at 2015.04.20 03:38:00
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65. Alternate to L4 Requirement - in Feedback/Requests [original thread]
Zepod wrote: DUST Fiend wrote: Zepod wrote: Given how nobody will actually trade STD/ADV items, I don't see this as a solution or change to anything. So [free to] players who can only use standard and advanced gear will have no interest...
- by DUST Fiend - at 2015.04.20 03:01:00
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66. Alternate to L4 Requirement - in Feedback/Requests [original thread]
Zepod wrote: Given how nobody will actually trade STD/ADV items, I don't see this as a solution or change to anything. So new players who can only use standard and advanced gear will have no interest in purchasing their gear at reduced prices...
- by DUST Fiend - at 2015.04.19 05:05:00
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67. Alternate to L4 Requirement - in Feedback/Requests [original thread]
DJINN Jecture wrote: CCP should apologize at this point...this game is not connected in any way to eve at this moment other than corporation communities saying happy things to each other in chat windows. The market is already 3.5 years overdue ...
- by DUST Fiend - at 2015.04.18 04:39:00
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68. Alternate to L4 Requirement - in Feedback/Requests [original thread]
DJINN Jecture wrote: DUST Fiend wrote: (moving this over from GD) L1 - Can trade standard and militia items L2 - Can trade advanced items L4 (L3?) - Can trade prototype, officer, FW items, and later BPOs, boosters, etc. Thoughts? I feel t...
- by DUST Fiend - at 2015.04.18 00:47:00
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69. Alternate to L4 Requirement - in Feedback/Requests [original thread]
(moving this over from GD) L1 - Can trade standard and militia items L2 - Can trade advanced items L4 (L3?) - Can trade prototype, officer, FW items, and later BPOs, boosters, etc. Thoughts? I feel that this would be preferable because it allow...
- by DUST Fiend - at 2015.04.17 18:58:00
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70. We need another Battle of Caldari Prime - in Feedback/Requests [original thread]
I was there
- by DUST Fiend - at 2015.04.17 14:58:00
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71. Are Maps the Real Problem? - in Feedback/Requests [original thread]
Bumping for potential answers
- by DUST Fiend - at 2015.04.13 17:49:00
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72. Are Maps the Real Problem? - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: Godin Thekiller wrote: Soldner VonKuechle wrote: DUST Fiend wrote: And I don't mean map design or anything like that, but the size. The maps are HUGE beyond of the redzone. It's pretty clear that we won't ever...
- by DUST Fiend - at 2015.04.13 02:45:00
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73. What if the SL requires you to hold lock on target? - in Feedback/Requests [original thread]
You would have to either give a big buff to projectile speed or to damage, since less volleys will be put into the air as they're tracking the vehicle.
- by DUST Fiend - at 2015.04.12 19:38:00
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74. Are Maps the Real Problem? - in Feedback/Requests [original thread]
And I don't mean map design or anything like that, but the size. The maps are HUGE beyond of the redzone. It's pretty clear that we won't ever unlock that whole map thanks to where DUST is right now, so my question is basically this: How intens...
- by DUST Fiend - at 2015.04.12 19:36:00
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75. 150wp minimum is stupid - in Feedback/Requests [original thread]
Pseudogenesis wrote: Earn no warpoints, earn no skill points. There ain't no free lunches in New Eden, boi. Someone told me that the first day I joined EVE, he was someone I had known and he kept going on and on about how nothing was free an...
- by DUST Fiend - at 2015.03.23 07:00:00
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76. can't we make'um bleed ? - in Feedback/Requests [original thread]
I hope you have an art team for those art requests.
- by DUST Fiend - at 2015.03.23 04:03:00
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77. Concept: Underground Complexes and MO4R Objectives - in Feedback/Requests [original thread]
DarthJT5 wrote: I don't like vehicles having no impact on play around an objective. It's hard enough to even find a reason to field a tank besides killing infantry, which infantry can do much better than tanks. Objectives need to be accessible ...
- by DUST Fiend - at 2015.03.17 23:51:00
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78. Concept: Underground Complexes and MO4R Objectives - in Feedback/Requests [original thread]
With vehicles gaining their rightful place as MONSTERS on the field, infantry need more ways lurk around the map and operate in areas where vehicles aren't. Currently, this mostly is solved by enclosed areas, with the exception of the pit areas li...
- by DUST Fiend - at 2015.03.17 07:47:00
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79. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: That sounds like a good reload speed to me. The only other thing I would change is having RoF at least at 300. This 200 right now does not feel natural to my trigger finger (I've always semi-auto fired i...
- by DUST Fiend - at 2015.03.15 19:05:00
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80. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Why not make large missiles fire in 4 round salvos? That way it applies a lot of damage rapidly within the salvo, then waits a second or two, then shoots again. This gives some warning to people, still lets missiles deal crazy damage, yet may actu...
- by DUST Fiend - at 2015.03.15 18:50:00
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