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141. HAV bring back initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: DUST Fiend wrote: I feel like logistics ships should have the most fitting options, but only if logistics modules are added. Or, if you must have them have less fitting options, make it so they can ONLY fit infantry repai...
- by DUST Fiend - at 2015.02.13 03:43:00
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142. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Ok Godin Lower the alpha damage of large railguns and missiles a little and tone back the optimal range of large blasters a bit, and you can have your increased elevation for HAV turrets. I feel bad killing helpless targets. So long as they cant...
- by DUST Fiend - at 2015.02.13 03:33:00
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143. HAV bring back initiative - in Feedback/Requests [original thread]
I feel like logistics ships should have the most fitting options, but only if logistics modules are added. Or, if you must have them have less fitting options, make it so they can ONLY fit infantry repair turrets, while giving the LDS a strong, me...
- by DUST Fiend - at 2015.02.12 22:45:00
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144. swarm guidance. - in Feedback/Requests [original thread]
Breakin Stuff wrote: DUST Fiend wrote: Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close range alpha too quick ...
- by DUST Fiend - at 2015.02.12 22:42:00
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145. HAV bring back initiative - in Feedback/Requests [original thread]
The additional slot is mainly for utility in my mind. We could use some more v3hicle modules to spice thingd up, but im not sure what off the top of my head. ABs being mandatoryon armor ships is my main reason for wanting a second high slot. The s...
- by DUST Fiend - at 2015.02.12 22:35:00
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146. HAV bring back initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: DUST Fiend wrote: To be perfectly honest, im actually sort of against increasing dropship mobility, as ill probably never die to forge guns ever again haha. I would love to see 2% resitance to armor (incubus) and 2% resis...
- by DUST Fiend - at 2015.02.12 22:25:00
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147. swarm guidance. - in Feedback/Requests [original thread]
Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close range alpha too quick to actually dodge ****, this game needs a te...
- by DUST Fiend - at 2015.02.12 22:23:00
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148. HAV bring back initiative - in Feedback/Requests [original thread]
To be perfectly honest, im actually sort of against increasing dropship mobility, as ill probably never die to forge guns ever again haha. I would love to see 2% resitance to armor (incubus) and 2% resistance to shield (python) added per level to ...
- by DUST Fiend - at 2015.02.12 22:17:00
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149. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Ku Shala wrote: correct me if im wrong but the higher level vehicles were removed to make balancing av easier? so the vehicles we have now must be treated as basic because that is what they are. balance them so they act as proto and that will l...
- by DUST Fiend - at 2015.02.12 21:58:00
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150. HAV bring back initiative - in Feedback/Requests [original thread]
I domt involve myself with numbers because thats not my strong point, and im not going to offer up discussion on that topic until its actually on the table, in front of me. Too many empty promises to put my faith there again. And im not "bitching...
- by DUST Fiend - at 2015.02.12 21:55:00
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151. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
And that would be a welcome change, so long as balancing happens all at once. We can't balance basic vehicles as trash vs proto AV till we have proto vehicles of all types actually in the game
- by DUST Fiend - at 2015.02.12 21:47:00
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152. HAV bring back initiative - in Feedback/Requests [original thread]
I have never, and will never say that PLC doesnt need some more love, at least not till it receives it. Breach forge gun, ive always felt that was the team variant, as its borderline OP when paired with any other form of AV from basic on up. IA...
- by DUST Fiend - at 2015.02.12 21:44:00
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153. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Nothing Certain wrote: What buffs to AV have you heard about? I haven't heard of any nor do I think any ate needed. In Spkrs thread about continual shield regen or whatever, rattati breaks down his personal experience vs tanks and shows at le...
- by DUST Fiend - at 2015.02.12 21:37:00
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154. HAV bring back initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: DUST Fiend wrote: Breakin Stuff wrote: Mary Sedillo wrote: But you did bro. You want faster firing speed, which is a DPS buff. damage. alpha. rate of fire is not the same Not the same no, but it will most cer...
- by DUST Fiend - at 2015.02.12 21:33:00
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155. [Suggestion] Vehicles on Radar - in Feedback/Requests [original thread]
True Adamance wrote: I'm not really into that kind of thing to be honest auto-scanning vehicles kinda sounds like a cop out for not wanting to have to bother looking. I'm not inclined to agree that this is a good idea especially when there are...
- by DUST Fiend - at 2015.02.12 21:17:00
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156. [Suggestion] Vehicles on Radar - in Feedback/Requests [original thread]
Breakin Stuff wrote: DUST Fiend wrote: Vulpes Dolosus wrote: They already show up within 80m. (At least they should unles there's a bug, but it's been pretty reliable for me) Ill be able to record again soon so I can get a better read o...
- by DUST Fiend - at 2015.02.12 20:33:00
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157. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Breakin Stuff wrote: DUST Fiend wrote: Ku Shala wrote: and pilots dont have that effect on infantry now? Only if that team spawns no AV in response. more specifically if the team is unlucky enough to not have someone who runs dedicat...
- by DUST Fiend - at 2015.02.12 20:30:00
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158. [Suggestion] Vehicles on Radar - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: They already show up within 80m. (At least they should unles there's a bug, but it's been pretty reliable for me) Ill be able to record again soon so I can get a better read on it, but it feels like vehicles only show up...
- by DUST Fiend - at 2015.02.12 20:28:00
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159. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Ku Shala wrote: and pilots dont have that effect on infantry now? Only if that team spawns no AV in response.
- by DUST Fiend - at 2015.02.12 20:26:00
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160. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Ku Shala wrote: I agree with your concern but since the vehicles currently are basic should they not be balanced as basic, being weak to stronger av? Unfortunately no, they shouldnt, because that means that no matter how much Sp you pour into...
- by DUST Fiend - at 2015.02.12 20:21:00
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