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2921. Nerf 514: Logistics - in General Discussions [original thread]
@OP Here's my standard fittings challenge. Build your optimal 'slayer' fit on a racial Assault suit of your choosing (or better yet do one for each race). Record and post the stats and mods for this overall fit along with it's total ISP per fit c...
- by Cross Atu - at 2013.06.06 21:13:00
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2922. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Informational note for the overall thread, the Logi LAV can sport a shield transporter so while there is no infantry mod for repping dropsuit shields there is in fact a method for repping dropsuit shields already present in game. This does ...
- by Cross Atu - at 2013.06.06 21:00:00
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2923. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Post will be in two parts. Part 1. The first point of focus is a simple reminder/mission statement. The new player exprience (hereafter NPE) is a way for players to learn the game in as ease and seemless a manner as possible. Removing barriers...
- by Cross Atu - at 2013.06.06 18:04:00
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2924. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Additonal post match info - There have been recent improvements to post match info, and they're very helpful but for the NPE they should go even further. Highlight key dust aspects such as clone loss (vs generic "death"), tally ISK/AUR value of ...
- by Cross Atu - at 2013.06.06 18:04:00
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2925. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
@ BL4CKST4R Interesting thread with some good balance/theory crafting going on. Before I comment on the OP (specifically post 2 of it) I would very much like to see you integrate a comment on things such as potential dps and on board suit scan/da...
- by Cross Atu - at 2013.06.06 16:28:00
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2926. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
I'm going to jump right in building from the info stated in the opening posts (I've yet to read all 6 pages so forgive any repetition) Suggestions CCP has stated there are new armor mods coming out, one type that will contain some degree of ...
- by Cross Atu - at 2013.06.06 16:19:00
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2927. [Feedback] No longer using Nanite Injectors - in Feedback/Requests [original thread]
As others have said there are some known bugs at work here and CCP is working on them as we speak. That being said when fixed I believe the "target area" could use a slight expansion to smooth functionality. 0.02 ISK Cross EDIT: None of the a...
- by Cross Atu - at 2013.06.06 01:09:00
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2928. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
CCP Wolfman wrote: Iron Wolf Saber wrote: Mass Drivers are suffering from a bug that is making them very difficult to use for long range, numbers wise it should be in theory a good weapon. It may take a code deployment to fix. My fellow ...
- by Cross Atu - at 2013.06.05 14:14:00
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2929. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
Running with a squad mate as a gunner, close support infantry or Logi LAV driver does wonders to address these problems. Dust is not a game for lone wolfing regardless of what you've specc'ed into (yep even good snipers aren't truly lone wolfing i...
- by Cross Atu - at 2013.06.05 01:58:00
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2930. [essential] the red line has to go - in Feedback/Requests [original thread]
Leave the redline alone, we don't need even more camping in Pubs. However removal of WP for all actions taken into or out of the redline would solve the same problem as well as address many others. Even this suggestion wouldn't be a perfect solu...
- by Cross Atu - at 2013.06.05 01:51:00
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2931. Lasers effectively removed from the game this coming week - in Feedback/Requests [original thread]
Chinduko wrote: I remember the days when the laser rifle, mass driver, and HMG were actually feared in Dust and moderately as effective as the assault rifle. I miss the days when we at least closer to weapon balance. Chromosome, Chromosome, whe...
- by Cross Atu - at 2013.06.04 22:41:00
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2932. [Request] Dust API Code - in Feedback/Requests [original thread]
Draco Cerberus wrote: Is the api for dust ready? If not, please CCP make it available. +1 We need CREST in Dust to be a high priority.
- by Cross Atu - at 2013.06.04 22:34:00
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2933. [Feedback] Drop Uplinks - in Feedback/Requests [original thread]
cy6 wrote: Bendtner92 wrote: Another thing is that Injectors don't work at the moment, so people have just swapped those for even more Uplinks. I just found out yesterday that its as simple as hovering over someone and pressing O. The...
- by Cross Atu - at 2013.06.04 22:30:00
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2934. [Feedback] Drop Uplinks - in Feedback/Requests [original thread]
pink FLUFF wrote: Drop uplinks are essentially one of the best items a team can have on the field at any given point. However, I believe they should be limited to the number on field. There are games in which I have seen 15+ uplinks on the batt...
- by Cross Atu - at 2013.06.04 22:24:00
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2935. [Request] OPEN PLAYER MARKET - in Feedback/Requests [original thread]
I'd love to see the player market open. That said it is on the top of the heap for things to be added (as I understand it) and is a sophisticated enough system that we won't see it with a hotfix which means next build is the earliest plausible r...
- by Cross Atu - at 2013.06.04 22:10:00
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2936. Amarr Logistics Suit - in Feedback/Requests [original thread]
P-A-R-A-D-O-X wrote: What is with you people? Amarr is for armor tanking? I should go Assault? Why don't you 'anti damage people' play with a militia scrambler pistol only? Why is it that all y'all can think of when y'all see low slots is s...
- by Cross Atu - at 2013.06.04 20:30:00
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2937. Amarr Logistics Suit - in Feedback/Requests [original thread]
Terarrim wrote: I could argue back that I account for hybrid because as you stated ALL logis get the armour rep as standard. The base hit points for both armour and shield are almost the same. There is an in built buff in the suit that gives it...
- by Cross Atu - at 2013.06.04 19:31:00
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2938. Amarr Logistics Suit - in Feedback/Requests [original thread]
Doyle Reese wrote: why does a Logi suit have so many Module slots anyway? I feel that they should have less total module slots IMO as it is their "cost" of their extra equipment slots. How do you guys feel about that? I completely disagree. ...
- by Cross Atu - at 2013.06.04 19:11:00
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2939. Amarr Logistics Suit - in Feedback/Requests [original thread]
Terarrim wrote: They are supposed to be armour tanked in eve but that doesn't seem to be the case in dust so much. There are both equal slots high and low. Also the base hps of 120 and 180 are pretty similar with the logi and exactly the same 1...
- by Cross Atu - at 2013.06.04 18:43:00
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2940. Amarr Logistics Suit - in Feedback/Requests [original thread]
P-A-R-A-D-O-X wrote: Terarrim wrote: Cross Atu wrote: RedBleach LeSanglant wrote: Yes, that is the message overall: Don't nerf suits from what they are now, bring other suits up to par. The Amarr needs love. The Minmatar is perfectly b...
- by Cross Atu - at 2013.06.04 18:29:00
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