Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
2761. Is it time to reduce gamemodes from 4 to 2? - in General Discussions [original thread]
KingBabar wrote: We basically just have 2 gamemodes anyway, its "kill all the reddots" and "keep those letters blue".... Could we perhaps integrate Ambush OMS into Ambush, and Domination into Skirmish? This might reduce the player spread and ...
- by Cross Atu - at 2013.06.24 16:10:00
|
2762. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: On reactive plates I still think they should have Low HP- half the repair of a repairer of the same tier- low speed penalty- and medium CPU/PG costs compared to armor modules. The bonuses I suggested do not directly affect the...
- by Cross Atu - at 2013.06.24 16:02:00
|
2763. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
matsumoto yuichi san wrote: my numbers keep them competitive they behave as rep + plate of lower meta it makes sense Are their fittings costs the same as well? Assuming that they are, and that their ISK cost equates to a mod of their M...
- by Cross Atu - at 2013.06.21 04:31:00
|
2764. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
BL4CKST4R wrote: Scheneighnay McBob wrote: I personally don't have a problem with the new plate stats. However, since we're getting another lowslot that repairs armor, I think non-militia armor repair units need to be changed to a highslot ...
- by Cross Atu - at 2013.06.21 04:05:00
|
2765. LOGIBROs what do you think? - in Feedback/Requests [original thread]
I still maintain that the proper way to balance Armor and Shields is via eHP not raw HP. Armor should have a great deal more buffer/raw HP along with it's attendant drawbacks to speed. Shields have built in self rep and no speed drawbacks so a ...
- by Cross Atu - at 2013.06.21 03:39:00
|
2766. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
Sinboto Simmons wrote: logi which is for all intentions an assault suit itself I'm sorry but this statement is simply incorrect. I can understand how such a mistake could be made if one were to skim the stats, dismiss the baselines or equat...
- by Cross Atu - at 2013.06.21 03:19:00
|
2767. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
padraic darby wrote: Mikael Murray wrote: Take away 1 high slot. Dun and low slot And provide fits from every racial pairing to demonstrate an actual need for any changes at all ~Cross ps ~ challenge is still open, if you haven't s...
- by Cross Atu - at 2013.06.21 02:57:00
|
2768. Tank Driver calling ALL Vehicle players and ALL AV players together - in General Discussions [original thread]
First off a disclaimer, I have not read the entire thread so if I miss someones idea/suggestion which touches on this sorry and please link me the post so I can read up In this build I have advanced Swarms, Advanced AV nades, Fluxes and a Mil...
- by Cross Atu - at 2013.06.21 02:50:00
|
2769. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Well my idea of a complex reactive would be to have the same or slightly higher hp than a Complex shield extender and a repair of 3, so in reality they would be like having a basic armor module with a ADV repairer, but I also t...
- by Cross Atu - at 2013.06.21 02:12:00
|
2770. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: A lot of the suggested buff to reactive plates I'm seeing here are also drastic and even if they were moved to high slots they'd obsolete plate/rep comboes, and hell, you'd start seeing armour tanking shield suits if you...
- by Cross Atu - at 2013.06.21 01:37:00
|
2771. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
iceyburnz wrote: While Im in favour of your arguments. My concern is the dual tanking would confer an advantage that would out weigh the need for other modules, specifically damage mods. Especially since thier are shield regen bonuses on Assau...
- by Cross Atu - at 2013.06.21 01:26:00
|
2772. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
I'm still a fan of reverting the physics to Chrome standards where it required more acceleration to crush someone and cost you speed each time you did. This makes it harder to kill, easier to take the LAV out if it's being used to kill, and does...
- by Cross Atu - at 2013.06.20 01:28:00
|
2773. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
@The Black Jackal, Since you started this thread and are still here could I persuade you to post some actual fits that support the contention Logi suits need to be changed at all? I'll be happy to grab the standards of the challenge if you've mis...
- by Cross Atu - at 2013.06.20 01:24:00
|
2774. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: I think the best way to make it so reactives do not outstrip the armor/rep combo is to buff armor and repairers but give them higher CPU/PG costs, so in combination they would be more effective but also more expensive. This wou...
- by Cross Atu - at 2013.06.20 01:17:00
|
2775. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Holy crap, those CPU/PG values are way to high! it would be impossible to fit more than 2 reactive plates on any suit and fitting 5 complex armor plates would leave you with no CPU for shields or even an ADV weapon, and I am c...
- by Cross Atu - at 2013.06.20 00:59:00
|
2776. CCP, I have to ask. - in General Discussions [original thread]
Lady Sovreign wrote: This again. If something seems to keep coming to you're attention, you either read the forums way to much and/or a lot of people share my frustration and the easy mode start some of you got. Come on, you can't deny it's a...
- by Cross Atu - at 2013.06.19 23:00:00
|
2777. CCP, I have to ask. - in General Discussions [original thread]
Lady Sovreign wrote: What was the reasoning behind letting the beta players keep all of the skill points and wealth from a years worth of "testing"? Normally upon release the beta players start over, just like everyone else. Instead you've gi...
- by Cross Atu - at 2013.06.19 22:53:00
|
2778. Layered Objectives done Quick - in General Discussions [original thread]
Noc Tempre wrote: The code is available to have one terminal control multiple assets. What was interesting to learn, it can control the owner of any asset, not just null cannons. This can be used to make the current skirmish a little better whi...
- by Cross Atu - at 2013.06.19 22:40:00
|
2779. Attn: Massholes - in General Discussions [original thread]
Balzich Rotaine wrote: Why do you need a channel? Every match I've been in today is all md' s and flaylocks? Does anybody even carry anything else? You are either trolling or from an alternate reality, I can't be sure which
- by Cross Atu - at 2013.06.19 22:34:00
|
2780. Local Chat: Why we're not really in New Eden, or a simple fix to really inc... - in Feedback/Requests [original thread]
Population interaction will help game integration and open avenues for social connections which could strengthen both games through alliances and rivalries. +1 0.02 ISK Cross
- by Cross Atu - at 2013.06.19 22:30:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |