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1321. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Cosgar wrote: Instead of a repair dart, how about a repair tool that heals a large amount of armor in a short amount of time but has a cooldown between uses? Call it a pulse repair tool. I suggested a repair tool with an overheat mechanic awh...
- by Cross Atu - at 2013.08.01 17:18:00
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1322. permanent SP respect option - in Feedback/Requests [original thread]
As quoted for what several times this month and who knows how often prior to that Cross Atu wrote: See this thread for all the reasons why an unlimited or 'pay to play" respec system is bad for Dust and bad for New Eden. There are quite a f...
- by Cross Atu - at 2013.08.01 15:11:00
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1323. Logistic Role Bonus Change - in Feedback/Requests [original thread]
BL4CKST4R wrote: RedZer0 MK1 wrote: Logistics. When starting this game last year there wasn't any doubt that's what I'd be playing. Yet, the recent changes got me thinking. If the main purpose of the 'Logistic' class is to provide support wi...
- by Cross Atu - at 2013.08.01 04:12:00
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1324. Logistic Role Bonus Change - in Feedback/Requests [original thread]
Quoted from the Dev Blog post Cross Atu wrote: The Cal logi suit is expected and not uncalled for. The Amarr suit buffs are very nearly what I've been suggesting personally so no complaints there the overall trend towards removing even m...
- by Cross Atu - at 2013.08.01 03:29:00
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1325. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
To the best of my knowledge CCP has confirmed that the current visibility of Uplinks is not working as intended and that there is a fix in the works to have Uplinks properly placed within the scan/TACNET system (more or less as they were within ...
- by Cross Atu - at 2013.08.01 03:25:00
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1326. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
Thank you I-Shayz-I & Sneaky Fletcher for your posts and input. I'm hoping that more of the playerbase can see this post and hopefully get it the exposure needed for a response and reaction (as in actual mechanical change) from CCP. Cheers...
- by Cross Atu - at 2013.08.01 03:22:00
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1327. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
Wednesday bump anymore feedback?
- by Cross Atu - at 2013.07.31 07:03:00
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1328. Amarr Logistics Suit - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Agreed. Thank you CCP for listening to the discussions, arguments, and tantrums of your players and forming a solution that you felt would be best for the game. Thank you, again for the adjustments. I continue to loo...
- by Cross Atu - at 2013.07.31 01:14:00
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1329. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
Tuesday bump
- by Cross Atu - at 2013.07.30 08:27:00
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1330. [Request] Officer weapons - in Feedback/Requests [original thread]
+1 for officer weapons of each type.
- by Cross Atu - at 2013.07.30 00:41:00
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1331. Spawning on Objectives - in Feedback/Requests [original thread]
Some sort of spawns which cannot be destroyed need to be maintained to prevent even more redlining. That being said having them separated from the null cannons seems fine (especially once uplinks are fixed so they don't show up everywhere for no...
- by Cross Atu - at 2013.07.30 00:40:00
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1332. Different types of rewards when your squad gets 2500 wp - in Feedback/Requests [original thread]
I like the general idea, and the pairing of an offensive and defensive option is great but do I have some concerns. First OBs are one of the few currently active links to EVE and adding more features which do not interact with EVE but do compete...
- by Cross Atu - at 2013.07.29 23:25:00
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1333. [Feedback] Put your Unfair/Cheap/Bull Deaths Here! - in Feedback/Requests [original thread]
Being spawned (during closed beta) in between a shotgun on my right, an AR in front of me, a rock at my back and an air born LAV coming in from head level on my left.
- by Cross Atu - at 2013.07.29 23:04:00
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1334. [Request]WP for equipment destruction - in Feedback/Requests [original thread]
Phelix Mark wrote: Nah. I think destroying them would prove more practical. It's like Meeko Fent said, Meeko Fent wrote: Go flux some uplinks. Providing both options allows for tactical flexibility as well as greater diversity in ro...
- by Cross Atu - at 2013.07.29 23:02:00
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1335. (new players) From academy, to hell - in Feedback/Requests [original thread]
There's a topic on improving the new player experience ( HERE ) Also a topic on helping new players get a leg up by improving accessibility to the recruit rewards ( HERE ) In addition CCP has stated that they are working on improved match making ...
- by Cross Atu - at 2013.07.29 22:57:00
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1336. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Additional thought on improving the NPE, make the recruiting system more accessible to console/new players. Cheers, Cross
- by Cross Atu - at 2013.07.29 22:52:00
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1337. [Request]WP for equipment destruction - in Feedback/Requests [original thread]
+2-5 per destruction but also allow deployed equipment to be hacked by the opposing team provided they have a codebreaker of equal or higher type equipped (Prototype codebreakers would enable a Merc to hack all types of deployed equipment). 0.0...
- by Cross Atu - at 2013.07.29 22:48:00
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1338. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
Successfully recruiting a new player who will stay invested in the game has many facets but one key aspect is pacing. How quickly you can get them into the game and playing a match will heavily influence their initial excitement towards the game a...
- by Cross Atu - at 2013.07.29 22:45:00
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1339. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
A quick recap; Moving to the 'skill pool' system would not effect passive SP at all , nor would it require any change to boosters either passive or active. Retro addition of skill points is unlikely because it would require that CCP have already...
- by Cross Atu - at 2013.07.28 18:57:00
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1340. monthly reset of leaderboards - in Feedback/Requests [original thread]
The boards also haven't been reset to account for the skirmish bug where stats from that game mode were not being included in the totals unless one side or the other was cloned so there's a further layer of distortion present in the current rankin...
- by Cross Atu - at 2013.07.28 18:48:00
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