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1941. Hate to say it... but it's time for a reset, not a respec... - in General Discussions [original thread]
Cenex Langly wrote: ReGnYuM wrote: Full AUR Refund I'd agree to that. (I'd have a lot of arum as sad as that sounds) Which is why another wipe will never happen. If they did just wipe everything and do a refund, any AUR purchased in bet...
- by Cosgar - at 2013.10.28 07:39:00
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1942. Welcome to Tank 514 - in General Discussions [original thread]
I'm disappointed with the lack of Tank in your meme. The fandom practically does the work for you .
- by Cosgar - at 2013.10.28 06:40:00
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1943. If I had control over DUST balance~ (not even suggesting you take me seriously) - in Feedback/Requests [original thread]
Lynn Beck wrote: Cosgar wrote: God Hates Lags wrote: In my opinion the HMG should be brought back to it's chromosome stats just, without the sharpshooter range bonus insanity. Forgegun is fine as it is, just leave it alone. The biggest ...
- by Cosgar - at 2013.10.28 06:25:00
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1944. Breach shotgun - in General Discussions [original thread]
Atiim wrote: KING CHECKMATE wrote: Dexter307 wrote: How come no one uses the breach? Ive been trying shotguns and at first I didnt have much luck, but when i tried the breach i found i got alot more one shot kills and that i was able to t...
- by Cosgar - at 2013.10.28 06:20:00
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1945. Gun physics , Recoil , Firing . - in Feedback/Requests [original thread]
Just out of curiosity, what was your fist FPS and what FPS titles do you regularly play?
- by Cosgar - at 2013.10.28 06:09:00
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1946. Breach shotgun - in General Discussions [original thread]
I know quite a few people that run Caldari assault with the Allotek, pistol/SMG, and speed/stamina mods their lows. Pretty much one shots mediums and even heavies on a head shot.
- by Cosgar - at 2013.10.28 04:51:00
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1947. End of Assault v logi - in General Discussions [original thread]
INFINITE DIVERSITY IDIC wrote: Cosgar wrote: INFINITE DIVERSITY IDIC wrote: Cosgar wrote: Drapedup Drippedout wrote: Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? ...
- by Cosgar - at 2013.10.28 04:46:00
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1948. If I had control over DUST balance~ (not even suggesting you take me seriously) - in Feedback/Requests [original thread]
God Hates Lags wrote: In my opinion the HMG should be brought back to it's chromosome stats just, without the sharpshooter range bonus insanity. Forgegun is fine as it is, just leave it alone. The biggest issue is range. When I've died to a F...
- by Cosgar - at 2013.10.28 04:10:00
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1949. End of Assault v logi - in General Discussions [original thread]
INFINITE DIVERSITY IDIC wrote: Cosgar wrote: Drapedup Drippedout wrote: Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? Hey I like that, I could even go for that and a we...
- by Cosgar - at 2013.10.28 04:05:00
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1950. So I started RGIII over Matthew Stafford in fantasy today. - in The Locker Room [original thread]
FML...
- by Cosgar - at 2013.10.28 03:53:00
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1951. Nova Knives Today - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: Cosgar wrote: I still don't see why CCP doesn't straight up make charging while sprinting a thing. You're bringing a knife to a gunfight, things aren't exactly balanced anyway. This must have something to do wi...
- by Cosgar - at 2013.10.28 03:45:00
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1952. Myofibril Stimulants - in Feedback/Requests [original thread]
Probably one of the most under used modules in Dust. Scouts don't have the space for them and the other frames wouldn't be caught dead with them. So here's an idea- what if we added some more practical use to their designed purpose- getting in clo...
- by Cosgar - at 2013.10.28 03:32:00
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1953. Nova Knives Today - in General Discussions [original thread]
I still don't see why CCP doesn't straight up make charging while sprinting a thing. You're bringing a knife to a gunfight, things aren't exactly balanced anyway. This must have something to do with knives being the default melee back in beta.
- by Cosgar - at 2013.10.28 03:01:00
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1954. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Borne Velvalor wrote: Cosgar wrote: All the above could be fixed by adjusting damage falloff and draw distance. Snipers don't really have fall off. They have a 600m combined optimal and effective range. You could lower the optimal, but i...
- by Cosgar - at 2013.10.28 02:58:00
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1955. Who would be interested in Logistics training videos? - in General Discussions [original thread]
Patrick57 wrote: My corp mate uses a Minmatar Logi mk.0 with a Freedom Mass Driver ALL the TIME. If you're interested I could ask him to (again, just if you're interested, I don't like pressuring people into things) help out. He's more of a Com...
- by Cosgar - at 2013.10.28 02:45:00
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1956. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
Disturbingly Bored wrote: KING CHECKMATE wrote: @ Disturbingly Bored i was not being sarcastic...i was truly surprised by the results. I guess i have proven myself wrong then . Damage mods are not the reason everybody is abusing logis. Me...
- by Cosgar - at 2013.10.28 02:41:00
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1957. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
KING CHECKMATE wrote: Cosgar wrote: KING CHECKMATE wrote: Exactly, exept the only useful thing BESIDES a damage mod in the HIGH SLOTS is a shield extender ...which logis dont need to be able to tank+surivive fire-fights. There by my ...
- by Cosgar - at 2013.10.28 01:57:00
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1958. What is the base hack speed for an objective? - in General Discussions [original thread]
Patrick57 wrote: So, with Systems Hacking to Level 5 I would have a hacking speed of 7.5 seconds, just like a Proto Minmatar Logi with Systems Hacking to level 0? Yup, and acess to a low slot module that can make your hacking even faster.
- by Cosgar - at 2013.10.28 01:50:00
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1959. [weapon idea] Heavy Grenade Launcher - in Feedback/Requests [original thread]
Patrick57 wrote: Cheese McToast wrote: heavies only have two weapons in their arsenal, and i feel it needs to be expanded. what better weapon to add than an over sized, belt-fed automatic grenade launcher? it'd be a weapon in the heavy cat...
- by Cosgar - at 2013.10.28 01:47:00
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1960. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
KING CHECKMATE wrote: Exactly, exept the only useful thing BESIDES a damage mod in the HIGH SLOTS is a shield extender ...which logis dont need to be able to tank+surivive fire-fights. There by my whole argument. You are changing this topi...
- by Cosgar - at 2013.10.28 01:36:00
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