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1961. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
KING CHECKMATE wrote: Cosgar wrote: And I'm telling you that I think all that yellow is seeping into your brian! Let me spell it out for you better: Dropsuit A: Assault GK.0 3 Complex Damage Mods, Duvolle AR (proficiency 5) Dropsuit B: Lo...
- by Cosgar - at 2013.10.28 01:32:00
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1962. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
KING CHECKMATE wrote: OMG cosgar we really have communication issues here. Im not saying Logis are to BLAME,im saying stacking penalties on dam mods are to blame. The Logi is just the best way to abuse it. And yes, Proficiency is way powerful,...
- by Cosgar - at 2013.10.28 01:25:00
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1963. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
KING CHECKMATE wrote: Cosgar wrote: KING CHECKMATE wrote: Cosgar wrote: Damage mods force you to give up tank for that extra gank. Proficiency gives you extra gank without having to give anything up since it's passive. What's more OP? ...
- by Cosgar - at 2013.10.28 01:08:00
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1964. I did not know....... - in General Discussions [original thread]
Michael Arck wrote: Arkena Wyrnspire wrote: SCP is one of the most underappreciated weapons in Dust. Those headshots are insane. Brewahahahahahaaaaa! Just you wait...just you WAIT When the community uncovers your little secret...its goi...
- by Cosgar - at 2013.10.28 01:01:00
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1965. just realized this now - in General Discussions [original thread]
It's an internet forum with even more lenient modding than most, what do you expect? At least we're not as bad as the Dustloop community.
- by Cosgar - at 2013.10.28 00:58:00
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1966. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
KING CHECKMATE wrote: Cosgar wrote: Damage mods force you to give up tank for that extra gank. Proficiency gives you extra gank without having to give anything up since it's passive. What's more OP? No they dont, not thanks to the Armor ...
- by Cosgar - at 2013.10.28 00:56:00
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1967. vehicles and AV are ALL wrong! ------- A plea for sanity - in General Discussions [original thread]
Commander Tzu wrote: THUNDERGROOVE wrote: DPS of a standard scattered blaster is the same as an assault rifle /thread Which AR? Standard. Duvolle actually has higher DPS than a large blaster.
- by Cosgar - at 2013.10.28 00:44:00
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1968. More stuff from the database... - in General Discussions [original thread]
Iron Wolf Saber wrote: pffft http://www.blackpalette.com/wp-content/gallery/artworks/gallente_scv2.jpg !!!!!
- by Cosgar - at 2013.10.28 00:27:00
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1969. What is your favourite way to kill snipers ? - in General Discussions [original thread]
I would say across the map MD shots, but hip firing across the map with an AR has its own brand of silliness.
- by Cosgar - at 2013.10.27 23:09:00
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1970. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
Damage mods force you to give up tank for that extra gank. Proficiency gives you extra gank without having to give anything up since it's passive. What's more OP?
- by Cosgar - at 2013.10.27 22:46:00
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1971. I did not know....... - in General Discussions [original thread]
Orenji Jiji wrote: Cosgar wrote: Shut up before you get it nerfed! Don't worry, it's OP by design. All hail a true skillshot "right in the kisser" weapon. Don't underestimate the AR-514 brigade. Nothing is safe.
- by Cosgar - at 2013.10.27 22:40:00
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1972. no mlt varients of new ARs? - in General Discussions [original thread]
We need to redo starter fits altogether so that players know there's more to this game than medium suits and rifles.
- by Cosgar - at 2013.10.27 22:32:00
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1973. I did not know....... - in General Discussions [original thread]
Shut up before you get it nerfed!
- by Cosgar - at 2013.10.27 22:15:00
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1974. Damage mods need to go. - in General Discussions [original thread]
Meeko Fent wrote: Cosgar wrote: Ludvig Enraga wrote: Slightly-Mental wrote: Ludvig Enraga wrote: While we are at it, how about removing all shields and armour modules? *fixed To be honest, no matter what you remove, or add, t...
- by Cosgar - at 2013.10.27 22:09:00
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1975. It's not the weapons that's OP - in General Discussions [original thread]
Heimdallr69 wrote: Cosgar wrote: Damage mods make you have to give up something in that high slot for that extra damage output. Proficiency is the real issue since it's a passive skill that you don't have to give anything up for. If this ...
- by Cosgar - at 2013.10.27 21:41:00
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1976. It's not the weapons that's OP - in General Discussions [original thread]
Damage mods make you have to give up something in that high slot for that extra damage output. Proficiency is the real issue since it's a passive skill that you don't have to give anything up for.
- by Cosgar - at 2013.10.27 21:09:00
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1977. Damage mods need to go. - in General Discussions [original thread]
Ludvig Enraga wrote: Slightly-Mental wrote: Ludvig Enraga wrote: While we are at it, how about removing all shields and armour modules? *fixed To be honest, no matter what you remove, or add, they will always be some people crying ...
- by Cosgar - at 2013.10.27 21:05:00
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1978. Caldari Assault with complex shields and kin cats vs Amarr/Gal Assault with dama... - in General Discussions [original thread]
Needless Sacermendor wrote: Yup ... but it's a massive improvement over what we used to put up with ... we still have nothing in high slots to improve our armour tank and the extra hp doesn't come close to compensating for the loss of mobility ...
- by Cosgar - at 2013.10.27 20:40:00
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1979. Why Does This Game Run so Poorly? - in General Discussions [original thread]
J'Jor Da'Wg wrote: Cosgar wrote: The engine CCP wanted to run dust on was too much for the PS3 to handle. The unreal engine was a last minute decision and they had to settle with highly customizing an engine that doesn't accommodate gameplay...
- by Cosgar - at 2013.10.27 20:02:00
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1980. Caldari Assault with complex shields and kin cats vs Amarr/Gal Assault with dama... - in General Discussions [original thread]
Spectral Clone wrote: You need some armor plate of some kind to not be completely incapacitated by a flux grenade, too much of a risk IMO. Cosgar: Planning to run complex energizers when I skill them up, dont have CPU/PG to fit a fourth extend...
- by Cosgar - at 2013.10.27 19:52:00
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