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2621. Let's talk HMG's. - in General Discussions [original thread]
Assault needs to have a severely reduced dispersion or do the opposite of every other HMG variant by getting less accurate the more you hold down the trigger. Burst might need more rounds fired per shot. I don't have much experience with it outs...
- by Cosgar - at 2013.10.06 00:11:00
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2622. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Zero Harpuia wrote: There is a problem most of you are willfully ignoring on the subject of Logis. They are not designed to be equipment mules, they just happen to be thrust into that role via bad foresight. If anything, Scouts are better suite...
- by Cosgar - at 2013.10.06 00:02:00
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2623. What should I spec into next? - in General Discussions [original thread]
Tectonic Fusion wrote: Cosgar wrote: Max nanohives ASAP. You get access to triage hives and the injector that gives people 80% armor when you pick them up. If CCP buffs the WPs to 20 or 25, then maybe yes, Basic is good for now, because ev...
- by Cosgar - at 2013.10.05 23:56:00
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2624. What should I spec into next? - in General Discussions [original thread]
Max nanohives ASAP. You get access to triage hives and the injector that gives people 80% armor when you pick them up.
- by Cosgar - at 2013.10.05 23:45:00
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2625. Why do you people want to nerf the logistics class? - in General Discussions [original thread]
Tectonic Fusion wrote: Cosgar wrote: Crash Monster wrote: Dust Junky 4Life wrote: YOU IDIOTS!! Logi's NEED the xtra slots, for protection. Keep whinning about it, u wont have medics anymore. Im the BESTEST medic in dust. I will run thr...
- by Cosgar - at 2013.10.05 23:43:00
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2626. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Cosgar wrote: Zero Harpuia wrote: That about right? Sounds like these bonuses would fix that somewhat, giving the assault suits the power to be the weapons guys, and the Logis the repair aptitude to be allowed...
- by Cosgar - at 2013.10.05 23:41:00
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2627. Why do you people want to nerf the logistics class? - in General Discussions [original thread]
Crash Monster wrote: Dust Junky 4Life wrote: YOU IDIOTS!! Logi's NEED the xtra slots, for protection. Keep whinning about it, u wont have medics anymore. Im the BESTEST medic in dust. I will run through fire and raining bullets to save you. ...
- by Cosgar - at 2013.10.05 23:26:00
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2628. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I'd still rather keep the hacking bonus though. I practically built my skirmish fittings around it and it's a non-combat skill for crying out loud...
- by Cosgar - at 2013.10.05 19:12:00
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2629. How do you get insane amouts of isk? - in General Discussions [original thread]
I think you're referring to the millions of ISK beta players have. When Uprising came out, we all received a refund on all of our gear, skill books, and items that were removed from the game. I remember logging in with almost a billion the day 1.0...
- by Cosgar - at 2013.10.05 19:08:00
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2630. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Stile451 wrote: The Minmatar would need to be changed to a higher percentage to prevent it from being a dead skill - at least 10% per level(25% of 2 is less than 3). Everything should round up.
- by Cosgar - at 2013.10.05 11:52:00
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2631. I found the TRUTH about C.C.P << - in General Discussions [original thread]
Does this mean they have a secret vocaloid of the announcer laying around?
- by Cosgar - at 2013.10.05 11:45:00
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2632. Explosives - in Rookie Training Grounds [original thread]
Llast 326 wrote: Wey Yu wrote: Explosive gives you a 3% reduction in suit CPU for every level. That could be worth the SP investment for some. It's a reduction to the cpu cost of the explosives not to the suit, though many things are wo...
- by Cosgar - at 2013.10.05 10:12:00
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2633. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
George Moros wrote: Cosgar wrote: You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat...
- by Cosgar - at 2013.10.05 09:47:00
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2634. So these innactive rewards... - in General Discussions [original thread]
You've shown your true colors by bringing up the merc pack drama...
- by Cosgar - at 2013.10.05 07:49:00
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2635. mass driver is useless... - in General Discussions [original thread]
How were you using it? I generally run point defense from a safe elevated area at least 50-100m away depending on the map layout. You can't run and gun with the thing anymore since people can actually aim at you and TTK is a complete joke thanks...
- by Cosgar - at 2013.10.05 06:45:00
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2636. Why do you people want to nerf the logistics class? - in General Discussions [original thread]
And again, all I see is stupid ass nerf suggestions with 0 prof that logistics suits need a nerf. I guess I'll spec into assault since th tstue only way to play the ****ing game.
- by Cosgar - at 2013.10.05 06:31:00
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2637. 230 shields is better than 440 armor? - in General Discussions [original thread]
It's an AR, you should just expect to die...
- by Cosgar - at 2013.10.04 19:39:00
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2638. Why do you people want to nerf the logistics class? - in General Discussions [original thread]
People get butthurt over any and all things that appear to display an advantage over what they have. The Caldari logi suit was stupid OP thanks to shield/armor imbalance, their ridiculously high CPU/PG, the original racial bonus and the crazy sl...
- by Cosgar - at 2013.10.04 19:37:00
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2639. Shouldn't the vehicle balance wait until full racial spectrum? - in General Discussions [original thread]
Thinking outside the box here but I think the current vehicles and modules we had were all placeholders for all the racial vehicles to some degree.
- by Cosgar - at 2013.10.04 19:15:00
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2640. Why I honestly don't believe that HAV can ever be balanced. - in General Discussions [original thread]
What if I told you that at one time HAV was balanced? Vehicle oriented roles are so narrow in terms of what you need to put your SP into that it's a no-brainer that someone that puts 100% of their SP into tanks, they're going to be the best dam...
- by Cosgar - at 2013.10.04 19:11:00
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