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Magpie Raven
ZionTCD Public Disorder.
287
|
Posted - 2013.11.20 22:37:00 -
[1] - Quote
The other day my squad and I were discussing the Logi dillema and we came to only one viable solution. Restrict them to sidearms. Now hold on I know this isnt a popular idea but Their PG and CPU cant be lowered otherwise they cant fit equipment and decent modules. Slot count cant be lowered because then they would be pretty defenseless.
The problem with sidearm restriction is the lack of variety and the idea that they would be limited to pistols. But this can be easily remedied.
Introduce more weapons that fit in that slot. Iron Wolf Saber posted some weapon ideas that are tottaly realistic and would be awesome to use. Here Included in the list were Carbines. These are weapons that are not as powerful as an AR but are still effective and lets the logi maintain his combat ability albeit he wont be as killy as an assault.
The only problem is that now other classes could equip ARs and Carbines. But this is solved by the fact that a Carbine should cost almost as much as a Light weapon meaning that it would be stupid to fit both because then you wouldn't have room for shields and armor.
The only problem I see with this is that the logi would not be able to use the "support" weapons already in game like the mass driver, laser rifle etc. But I came up with a thought. What if a new weapon slot was introduced? Call it a Secondary weapon slot. Carbines, Laser rifles and other "support" weapons could fit in there. Allowing the logi to still use them.
Thoughts? Something needs to be done. I just think people need to think outside the box a little more. And im all for more weapons types
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medomai grey
WarRavens League of Infamy
357
|
Posted - 2013.11.20 22:43:00 -
[2] - Quote
Or you could stop trying to get logistic suits nerfed.
Blatant Dust_514 recruiting in the silliest of places. :P
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 23:29:00 -
[3] - Quote
medomai grey wrote:Or you could stop trying to get logistic suits nerfed.
They wouldn't be nerfed. I think I am the only one sitting here thinking the Logi needs a sub AR weapon type which emphasises Support over fire power.
I think I would actually respect Logi if they got this kind of new weapon type rebalancing that prevents plays from using them as better assault troops.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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DeadlyAztec11
Gallente Federation
2663
|
Posted - 2013.11.20 23:42:00 -
[4] - Quote
Just copied my idea, wow...
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4194
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Posted - 2013.11.21 00:03:00 -
[5] - Quote
Technically you just ripped off IWS...but lets not talk about that.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7142
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Posted - 2013.11.21 00:17:00 -
[6] - Quote
I don't understand how quick people are to jump to such radical "solutions". Instead of having CCP make new crappy weapons (would take like 6+ months seeing how long it takes CCP to add more weapons), just change the bonuses to reinforce the roles. Yes new weapons would be nice, but I don't want new weapons if they are by design inferior.
(Fix TTK first) give assaults 1% damage bonus per level as the general assault bonus. Doing more damage reinforces the role of the assault. Give each assault bonuses to their specific race's weaponry. Minmatar could get explosive/projectile clip size, Amarr assault keeps laser bonus, Caldari could get more effective range for railgun weapons, etc. Bam! now assaults are better at assaulting.
Give logi bonuses to equipment. General logi bonus should be PG/CPU reduction of equipment, and each logi could have a equipment related racial bonus.
More details here.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Magpie Raven
ZionTCD Public Disorder.
287
|
Posted - 2013.11.21 00:32:00 -
[7] - Quote
Funny thing is man I've been think about this idea for a long time. When I saw your post I thought the same thing as you. Hey he stole my idea. I just hadn't gotten around to writing it down |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4195
|
Posted - 2013.11.21 00:37:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:I don't understand how quick people are to jump to such radical "solutions". Instead of having CCP make new crappy weapons (would take like 6+ months seeing how long it takes CCP to add more weapons), just change the bonuses to reinforce the roles. Yes new weapons would be nice, but I don't want new weapons if they are by design inferior. (Fix TTK first) give assaults 1% damage bonus per level as the general assault bonus. Doing more damage reinforces the role of the assault. Give each assault bonuses to their specific race's weaponry. Minmatar could get explosive/projectile clip size, Amarr assault keeps laser bonus, Caldari could get more effective range for railgun weapons, etc. Bam! now assaults are better at assaulting. Give logi bonuses to equipment. General logi bonus should be PG/CPU reduction of equipment, and each logi could have a equipment related racial bonus. More details here.
But you can ignore the bonuses and still get ridiculously good fits out of Logi's.... Logi's don't even have to play specialised roles.
We have no Engineer classes, we have no medic classes, we have not ECM classes, we have Super Assaults.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7142
|
Posted - 2013.11.21 00:46:00 -
[9] - Quote
True Adamance wrote:KAGEHOSHI Horned Wolf wrote:I don't understand how quick people are to jump to such radical "solutions". Instead of having CCP make new crappy weapons (would take like 6+ months seeing how long it takes CCP to add more weapons), just change the bonuses to reinforce the roles. Yes new weapons would be nice, but I don't want new weapons if they are by design inferior. (Fix TTK first) give assaults 1% damage bonus per level as the general assault bonus. Doing more damage reinforces the role of the assault. Give each assault bonuses to their specific race's weaponry. Minmatar could get explosive/projectile clip size, Amarr assault keeps laser bonus, Caldari could get more effective range for railgun weapons, etc. Bam! now assaults are better at assaulting. Give logi bonuses to equipment. General logi bonus should be PG/CPU reduction of equipment, and each logi could have a equipment related racial bonus. More details here. But you can ignore the bonuses and still get ridiculously good fits out of Logi's.... Logi's don't even have to play specialised roles. We have no Engineer classes, we have no medic classes, we have not ECM classes, we have Super Assaults. If assaults do more damage, and get bonuses to enhance their racial weapons, then I don't see how logis would be "Super Assaults". There would be no reason to use logis for assaulting if assaults are just plain better with a weapon. Example, would you rather use a laser or scrambler rifle with an Amarr logi? or Amarr assault? Logis would still have less speed, less stamina, less base HP (meaning depending on how you use the extra low slot, they may have less HP than assaults), and less shield recharge. Also having no sidearm is a pretty big deal if you're using a weapon like the plasma cannon, swarm launcher, laser rifle, or sniper rifle.
The only benefit a logi would have is PG/CPU, and that extra low slot. Everything else would be better on assault suits when assaulting.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4198
|
Posted - 2013.11.21 00:53:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:True Adamance wrote:KAGEHOSHI Horned Wolf wrote:I don't understand how quick people are to jump to such radical "solutions". Instead of having CCP make new crappy weapons (would take like 6+ months seeing how long it takes CCP to add more weapons), just change the bonuses to reinforce the roles. Yes new weapons would be nice, but I don't want new weapons if they are by design inferior. (Fix TTK first) give assaults 1% damage bonus per level as the general assault bonus. Doing more damage reinforces the role of the assault. Give each assault bonuses to their specific race's weaponry. Minmatar could get explosive/projectile clip size, Amarr assault keeps laser bonus, Caldari could get more effective range for railgun weapons, etc. Bam! now assaults are better at assaulting. Give logi bonuses to equipment. General logi bonus should be PG/CPU reduction of equipment, and each logi could have a equipment related racial bonus. More details here. But you can ignore the bonuses and still get ridiculously good fits out of Logi's.... Logi's don't even have to play specialised roles. We have no Engineer classes, we have no medic classes, we have not ECM classes, we have Super Assaults. If assaults do more damage, and get bonuses to enhance their racial weapons, then I don't see how logis would be "Super Assaults". There would be no reason to use logis for assaulting if assaults are just plain better with a weapon. Example, would you rather use a laser or scrambler rifle with an Amarr logi? or Amarr assault? Logis would still have less speed, less stamina, less base shields (meaning depending on how you use the extra low slot, they may have less HP than assaults), and less shield recharge. Also having no sidearm is a pretty big deal if you're using a weapon like the plasma cannon, swarm launcher, laser rifle, or sniper rifle. The only benefit a logi would have is PG/CPU, and that extra low slot. Everything else would be better on assault suits when assaulting.
All I ever wished this game would do is entice players to make and create specific and unique dropsuits and battlefield roles.....all this game thus far has done is produce FoTM after FoTM with no room for variation, why not restrict certain things?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Mobius Kaethis
Molon Labe PC RISE of LEGION
971
|
Posted - 2013.11.21 02:30:00 -
[11] - Quote
Adding assault bonuses that actually fit the role would certainly boost their usage over logis but I think the racial bonuses would have to be just right to make it happen. As such I would like to propose the following racial assault bonuses assuming the previously proposed 1%/level damage buff as part of the package:
Amarr - No change to the bonus. It works great as is.
Caldar - Option 1: +5% more optimal range per level (this would come out as being +2.5% at the high end of the optimal and +2.5% at the low end of the optimal giving it a broader kill zone per level).
Minmatar - +5% magazine capacity for projectile weapons per level (the side-arm bonus would be much neater in the hands of a scout) which would boost mag size for the flaylock, massdriver, SMG and the battle rifle
Gallente - +3% Rate of Fire on all blaster weapons per level. This would increase the ROF on a standard AR to 862.5 RPM at level 5 Gallente Assualt.
The Gallente bonus might seem over powered but I'm also proposing a change to the way barrel climb works on all projectile weapons with a (damage per round x .01)-¦ meaning that a duvolle would climb 21-¦ when firing the whole mag non-stop. This change should effect all weapons as it would add to fun/skill involved in shooting.
I will repost the suggested changes to barrel climb and assault suits separately since I think these ideas are worthy of the communities attention in treads devoted entirely to these topics.
Fun > Realism
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Oxskull Duncarino
Shadow Company HQ
238
|
Posted - 2013.11.21 02:39:00 -
[12] - Quote
Mobius Kaethis wrote:Adding assault bonuses that actually fit the role would certainly boost their usage over logis but I think the racial bonuses would have to be just right to make it happen. As such I would like to propose the following racial assault bonuses assuming the previously proposed 1%/level damage buff as part of the package:
Amarr - No change to the bonus. It works great as is.
Caldar - Option 1: +5% more optimal range per level (this would come out as being +2.5% at the high end of the optimal and +2.5% at the low end of the optimal giving it a broader kill zone per level).
Minmatar - +5% magazine capacity for projectile weapons per level (the side-arm bonus would be much neater in the hands of a scout) which would boost mag size for the flaylock, massdriver, SMG and the battle rifle
Gallente - +3% Rate of Fire on all blaster weapons per level. This would increase the ROF on a standard AR to 862.5 RPM at level 5 Gallente Assualt.
The Gallente bonus might seem over powered but I'm also proposing a change to the way barrel climb works on all projectile weapons with a (damage per round x .01)-¦ meaning that a duvolle would climb 21-¦ when firing the whole mag non-stop. This change should effect all weapons as it would add to fun/skill involved in shooting.
I will repost the suggested changes to barrel climb and assault suits separately since I think these ideas are worthy of the communities attention in treads devoted entirely to these topics. All good stuff. The idea of recoil/angle of climb per shot is something I'm surprised CCP haven't implemented yet, and is something I want to see sooner rather than later. |
KalOfTheRathi
Nec Tributis
896
|
Posted - 2013.11.21 02:49:00 -
[13] - Quote
Magpie Raven wrote:The other day my squad and I were -- edited -> QQ Kittening about getting hammered by Logi Suits -- -- snip some more anti-logi QQ -- I just think people need to think outside the box a little more The one that needs to think outside of the box is you, and your squad mates as well.
The player decides how they want to play. They choose the suit, skill into the functions they want to perform, choose the weapons and play the game.
Then QQ Kittens like you complain that others aren't thinking outside of the box because they are not in the box you want them restricted to.
Play the game, experiment and try something different. But beware, we will be watching you. If you have too much fun or your fit is better than some other randomly chosen variety we will QQ on these forums to have your specific game play restricted or, better yet, eliminated with no SP refund.
Quit with the QQ about others. Play your own game and as always, Welcome to DUST.
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Oxskull Duncarino
Shadow Company HQ
238
|
Posted - 2013.11.21 02:59:00 -
[14] - Quote
KalOfTheRathi wrote:Magpie Raven wrote:The other day my squad and I were -- edited -> QQ Kittening about getting hammered by Logi Suits -- -- snip some more anti-logi QQ -- I just think people need to think outside the box a little more The one that needs to think outside of the box is you, and your squad mates as well. The player decides how they want to play. They choose the suit, skill into the functions they want to perform, choose the weapons and play the game. Then QQ Kittens like you complain that others aren't thinking outside of the box because they are not in the box you want them restricted to. Play the game, experiment and try something different. But beware, we will be watching you. If you have too much fun or your fit is better than some other randomly chosen variety we will QQ on these forums to have your specific game play restricted or, better yet, eliminated with no SP refund. Quit with the QQ about others. Play your own game and as always, Welcome to DUST. What, someone giving constructive criticism in relation to the all important game balance and you mouth off! Get the feck out of here. These are the conversation s we need, not the usual qqing followed by what you're doing, counter qqing. Issues are there, and they need to be debated. Cop on and feck off if you've not constructive yourself. |
Magpie Raven
ZionTCD Public Disorder.
288
|
Posted - 2013.11.21 04:35:00 -
[15] - Quote
Im not QQing about logi suits. I dont really have more of a problem with them then I do with every other suit. I get my butt kicked by most every other player. Im just offering a solution to a problem that im seeing in the game that could be interesting and maybe make the game better.
Also, with regards to just giving bonuses to suits. Its a good idea and its easy but I think more needs to be done. If the only thing differentiating a specialist suit is its bonuses than thats just pathetic I think. Different suits should actually function and behave differently from each other. Not just have bonus to damage or some similar thing.
If its only about bonuses then it gets boring and every suit will be played pretty much the same. You could look at requiring logis to use a carbine as some kind of limitation or nerf to the class. Or you could look at it as making it unique and something that differentiates it from other suits. |
Cosgar
ParagonX
7974
|
Posted - 2013.11.21 06:10:00 -
[16] - Quote
Magpie Raven wrote:Im not QQing about logi suits. I dont really have more of a problem with them then I do with every other suit. I get my butt kicked by most every other player. Im just offering a solution to a problem that im seeing in the game that could be interesting and maybe make the game better.
Also, with regards to just giving bonuses to suits. Its a good idea and its easy but I think more needs to be done. If the only thing differentiating a specialist suit is its bonuses than thats just pathetic I think. Different suits should actually function and behave differently from each other. Not just have bonus to damage or some similar thing.
If its only about bonuses then it gets boring and every suit will be played pretty much the same. You could look at requiring logis to use a carbine as some kind of limitation or nerf to the class. Or you could look at it as making it unique and something that differentiates it from other suits. That's the problem with assault and scout suits. Compared to the logi, sentinel and commandon't, the assault suit is just a basic medium with a couple of bonuses and a paint job. Assaults should get stuff like more base stats more CPU and/or PG, and maybe even a different slot layout compared to the basic frames to make them worth that SP cost. This was never about assault vs logi, but assault vs basic medium frames.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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KalOfTheRathi
Nec Tributis
898
|
Posted - 2013.11.21 12:01:00 -
[17] - Quote
Oxskull Duncarino wrote:What, someone giving constructive criticism in relation to the all important game balance and you mouth off! Get the feck out of here. These are the conversation s we need, not the usual qqing followed by what you're doing, counter qqing. Issues are there, and they need to be debated. Cop on and feck off if you've not constructive yourself. Constructive criticism?
Hardly. The OP wants the class he doesn't run to be limited to less than they have now. So he suggested a list of weapons that will gank those he does not want to succeed, in good faith. Because he wants to succeed as an assault and by the gods if he gets to run an assault that can whip Logis neutered with puny weapons then those that want to assault will have to run the exact same suit he does. And they won't run Logis because they will be at a disadvantage. Logis are only for defense, don't ya know?
Exactly how is that constructive? It is restrictive and for others, while hiding it behind the guise of adding junk weapons that come a Nerf Hammer already applied, no waiting required! Wow, the generosity just amazes me. Well, the brazen level of BS does actually. The rest is just Logi OP QQ with the polarity reversed.
For my constructive criticism try this: Can it with trying to get others hammered down into the DUST. Learn how to play the game as it currently exists, QQ Kittens. Remember the advice from the CCP Mother Ship ... HTFU.
As for you OxHead, what do you mean Kitten? Give me a little decoding from the planet you were born on. What do 'cop on' and 'feck off' mean really. I would guess that feck off means **** off, no rocket science there. But what do the cops do in your town that having one cop on might mean something ... at all? My translation is simple, replace Kitten with the worst insult possible, in your town.
Welcome to DUST. |
Magpie Raven
ZionTCD Public Disorder.
289
|
Posted - 2013.11.21 12:34:00 -
[18] - Quote
KalOfTheRathi wrote:Oxskull Duncarino wrote:What, someone giving constructive criticism in relation to the all important game balance and you mouth off! Get the feck out of here. These are the conversation s we need, not the usual qqing followed by what you're doing, counter qqing. Issues are there, and they need to be debated. Cop on and feck off if you've not constructive yourself. Constructive criticism? Hardly. The OP wants the class he doesn't run to be limited to less than they have now. So he suggested a list of weapons that will gank those he does not want to succeed, in good faith. Because he wants to succeed as an assault and by the gods if he gets to run an assault that can whip Logis neutered with puny weapons then those that want to assault will have to run the exact same suit he does. And they won't run Logis because they will be at a disadvantage. Logis are only for defense, don't ya know? Exactly how is that constructive? It is restrictive and for others, while hiding it behind the guise of adding junk weapons that come a Nerf Hammer already applied, no waiting required! Wow, the generosity just amazes me. Well, the brazen level of BS does actually. The rest is just Logi OP QQ with the polarity reversed. For my constructive criticism try this: Can it with trying to get others hammered down into the DUST. Learn how to play the game as it currently exists, QQ Kittens. Remember the advice from the CCP Mother Ship ... HTFU. As for you OxHead, what do you mean Kitten? Give me a little decoding from the planet you were born on. What do 'cop on' and 'feck off' mean really. I would guess that feck off means **** off, no rocket science there. But what do the cops do in your town that having one cop on might mean something ... at all? My translation is simple, replace Kitten with the worst insult possible, in your town. Welcome to DUST.
What crawled up your butt and died man? For real.
Just for you info I don't use either suits genius. I use basic Caldari medium frame and Amarr Basic Heavy. I put all my skills into core stuff and weapon skills. I'm really not biased at all I don't think. Used to play logi alot before we had the 3 frame types |
Oxskull Duncarino
Shadow Company HQ
241
|
Posted - 2013.11.21 17:06:00 -
[19] - Quote
KalOfTheRathi wrote:Oxskull Duncarino wrote:What, someone giving constructive criticism in relation to the all important game balance and you mouth off! Get the feck out of here. These are the conversation s we need, not the usual qqing followed by what you're doing, counter qqing. Issues are there, and they need to be debated. Cop on and feck off if you've not constructive yourself. Constructive criticism? Hardly. The OP wants the class he doesn't run to be limited to less than they have now. So he suggested a list of weapons that will gank those he does not want to succeed, in good faith. Because he wants to succeed as an assault and by the gods if he gets to run an assault that can whip Logis neutered with puny weapons then those that want to assault will have to run the exact same suit he does. And they won't run Logis because they will be at a disadvantage. Logis are only for defense, don't ya know? Exactly how is that constructive? It is restrictive and for others, while hiding it behind the guise of adding junk weapons that come a Nerf Hammer already applied, no waiting required! Wow, the generosity just amazes me. Well, the brazen level of BS does actually. The rest is just Logi OP QQ with the polarity reversed. For my constructive criticism try this: Can it with trying to get others hammered down into the DUST. Learn how to play the game as it currently exists, QQ Kittens. Remember the advice from the CCP Mother Ship ... HTFU. As for you OxHead, what do you mean Kitten? Give me a little decoding from the planet you were born on. What do 'cop on' and 'feck off' mean really. I would guess that feck off means **** off, no rocket science there. But what do the cops do in your town that having one cop on might mean something ... at all? My translation is simple, replace Kitten with the worst insult possible, in your town. Welcome to DUST.
Brilliant. You, as always, are a mine of idiocy.
I'll start with your last paragraph. Here's an idea. You're online, so try a quick web search and you'll figure out fairly fast that I'm from Ireland from the few terms you had issues with understanding. All terms that people from all over the world I've met have had very little problem with understanding. Although, the concept that you might have to expand what little knowledge you have beyond that towering arrogance that you throw around these forums might be beyond you.
And, lol, how old are ya that you finished with that last sentence? Really, is that the best ya can do? I have to say I don't have much hope for ya.
Now I'm going to reiterate something here. In my view constructive criticism in a well mannered debate is ALWAYS healthy. There is an issue in alot of peoples minds that logi suits have design flaws, from slot layout to weapon choice. I don't agree with limiting the suits weapon of choice but I will happily listen to somebody else's view if it's well though out and argued.
You on the other hand are a paranoid fool who thinks that because of this, and other debates, that CCP will turn around and change the suit at a whim, without due consideration to the data that they themselves work off. You're just a delusional, self centred player snarling at shadows. Pop the tin foil hat off now and again and you'll find life alot different.
Right, off with ya, and do try to be a bit more creative next time if you're going to try to insult me. We have plenty of people on the forums here that could give you lessons in doing so. Some are even artists at it.
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Meeko Fent
Commando Perkone Caldari State
1633
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Posted - 2013.11.21 17:34:00 -
[20] - Quote
Mobius Kaethis wrote:Adding assault bonuses that actually fit the role would certainly boost their usage over logis but I think the racial bonuses would have to be just right to make it happen. As such I would like to propose the following racial assault bonuses assuming the previously proposed 1%/level damage buff as part of the package:
Amarr - No change to the bonus. It works great as is.
Caldar - Option 1: +5% more optimal range per level (this would come out as being +2.5% at the high end of the optimal and +2.5% at the low end of the optimal giving it a broader kill zone per level).
Minmatar - +5% magazine capacity for projectile weapons per level (the side-arm bonus would be much neater in the hands of a scout) which would boost mag size for the flaylock, massdriver, SMG and the battle rifle
Gallente - +3% Rate of Fire on all blaster weapons per level. This would increase the ROF on a standard AR to 862.5 RPM at level 5 Gallente Assualt.
The Gallente bonus might seem over powered but I'm also proposing a change to the way barrel climb works on all projectile weapons with a (damage per round x .01)-¦ meaning that a duvolle would climb 21-¦ when firing the whole mag non-stop. This change should effect all weapons as it would add to fun/skill involved in shooting.
I will repost the suggested changes to barrel climb and assault suits separately since I think these ideas are worthy of the communities attention in treads devoted entirely to these topics. Dat ROF bonus scares me.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Severus Smith
Caldari State
430
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Posted - 2013.11.21 21:54:00 -
[21] - Quote
Or just introduce Medium Weapons (such as the SAW) and have Assaults use said Medium Weapons.
Higher damage but slower aim speed (especially when firing). |
Valto Nyntus
SVER True Blood Public Disorder.
45
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Posted - 2013.11.22 03:36:00 -
[22] - Quote
If your going to change my weapon to a sidearm there's going to have to be several to chose from or I don't want this change.I should also want a special slot weapon slot for logis only.this item could be for support weapons that give logis more tactical options. |
DeadlyAztec11
Gallente Federation
2183
|
Posted - 2013.11.22 03:57:00 -
[23] - Quote
True Adamance wrote: Technically you just ripped off IWS...but lets not talk about that. Did I? Where is his post?
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Oxskull Duncarino
Shadow Company HQ
243
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Posted - 2013.11.22 11:59:00 -
[24] - Quote
Meeko Fent wrote:Mobius Kaethis wrote:Adding assault bonuses that actually fit the role would certainly boost their usage over logis but I think the racial bonuses would have to be just right to make it happen. As such I would like to propose the following racial assault bonuses assuming the previously proposed 1%/level damage buff as part of the package:
Amarr - No change to the bonus. It works great as is.
Caldar - Option 1: +5% more optimal range per level (this would come out as being +2.5% at the high end of the optimal and +2.5% at the low end of the optimal giving it a broader kill zone per level).
Minmatar - +5% magazine capacity for projectile weapons per level (the side-arm bonus would be much neater in the hands of a scout) which would boost mag size for the flaylock, massdriver, SMG and the battle rifle
Gallente - +3% Rate of Fire on all blaster weapons per level. This would increase the ROF on a standard AR to 862.5 RPM at level 5 Gallente Assualt.
The Gallente bonus might seem over powered but I'm also proposing a change to the way barrel climb works on all projectile weapons with a (damage per round x .01)-¦ meaning that a duvolle would climb 21-¦ when firing the whole mag non-stop. This change should effect all weapons as it would add to fun/skill involved in shooting.
I will repost the suggested changes to barrel climb and assault suits separately since I think these ideas are worthy of the communities attention in treads devoted entirely to these topics. Dat ROF bonus scares me. I like the ROF idea but the amount could be tweaked down a bit. If CCP implement recoil per shot then this ROF increase idea would be great. The Gallente are suppose to excel in CQB but recoil would prevent them from being effective outside that range.
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Text Grant
Death Firm.
235
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Posted - 2013.11.22 12:20:00 -
[25] - Quote
KAGEHOSHI Horned Wolf wrote:I don't understand how quick people are to jump to such radical "solutions". Instead of having CCP make new crappy weapons (would take like 6+ months seeing how long it takes CCP to add more weapons), just change the bonuses to reinforce the roles. Yes new weapons would be nice, but I don't want new weapons if they are by design inferior. (Fix TTK first) give assaults 1% damage bonus per level as the general assault bonus. Doing more damage reinforces the role of the assault. Give each assault bonuses to their specific race's weaponry. Minmatar could get explosive/projectile clip size, Amarr assault keeps laser bonus, Caldari could get more effective range for railgun weapons, etc. Bam! now assaults are better at assaulting. Give logi bonuses to equipment. General logi bonus should be PG/CPU reduction of equipment, and each logi could have a equipment related racial bonus. More details here. +1 accept for the logi bonus which I think should stay as is for gallente and minmatar at least. |
SteelheadPep
Gespenster Kompanie Villore Accords
1
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Posted - 2013.11.22 12:59:00 -
[26] - Quote
The asssssault logistic caused the Cal logic suit to be nerfed. They wandered off to find the next FOTM leaving us support logis with a gimped suit. CCP is watching the assault logistic FOTM and will probably swing the hammer again. With people like you who relish the torment of others and to advance your own agenda shows the true nature of a merc.With that said I have to try and minimize this witch hunt so I can still be a support logi and help my sqaud /team; solution #235 logistic suits cannot fit damage mods but there should be a higher stacking penality and/ or increase in CPU/PG onthe use of damage mods. I am willing to make a sacrifice are you? |
Oxskull Duncarino
Shadow Company HQ
244
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Posted - 2013.11.22 13:07:00 -
[27] - Quote
SteelheadPep wrote:The asssssault logistic caused the Cal logic suit to be nerfed. They wandered off to find the next FOTM leaving us support logis with a gimped suit. CCP is watching the assault logistic FOTM and will probably swing the hammer again. With people like you who relish the torment of others and to advance your own agenda shows the true nature of a merc.With that said I have to try and minimize this witch hunt so I can still be a support logi and help my sqaud /team; solution #235 logistic suits cannot fit damage mods but there should be a higher stacking penality and/ or increase in CPU/PG onthe use of damage mods. I am willing to make a sacrifice are you? I'd like to see suits limited to a single damage mod, as well as have their damage increase changed from what it is to 2%, 3&, and 5%. Aside from getting people to use more different modules, this would make it easier to balance suits and weapons since at most a player could only get a maximum of 5% increase in damage from a module. |
Draco Cerberus
Hell's Gate Inc
526
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Posted - 2013.11.22 14:03:00 -
[28] - Quote
Magpie Raven wrote:I know this isnt a popular idea
Magpie Raven wrote: Their PG and CPU cant be lowered otherwise they cant fit equipment and decent modules. Slot count cant be lowered because then they would be pretty defenseless.
An Equipment slot addition: Secondary Sidearm Fitting (Uses some PG/CPU to fit a sidearm slot)
Magpie Raven wrote: The problem with sidearm restriction is the lack of variety and the idea that they would be limited to pistols. But this can be easily remedied.
We already have several sidearms available to any player, but I wouldn't mind seeing more.
Magpie Raven wrote:Introduce more weapons that fit in that slot. Iron Wolf Saber posted some weapon ideas that are tottaly realistic and would be awesome to use. Here Included in the list were Carbines. These are weapons that are not as powerful as an AR but are still effective and lets the logi maintain his combat ability albeit he wont be as killy as an assault. Right this is a duplicate thread. I still don't like being restricted.
Magpie Raven wrote: The only problem is that now other classes could equip ARs and Carbines. But this is solved by the fact that a Carbine should cost almost as much as a Light weapon meaning that it would be stupid to fit both because then you wouldn't have room for shields and armor.
Not a problem with other classes. Weapons are meant to be all classes. Nothing needs to be done
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