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Roy Ventus
Foxhound Corporation General Tso's Alliance
526
|
Posted - 2013.10.03 16:14:00 -
[1] - Quote
I basically had this idea of equipment that would aid players by putting up a weak wall of shielding when activated. It's not a drop-down equipment but rather a handheld(think Active Scanners). Why would players need this? Well there's not just one simple answer to this question. Players would be able to use this in different situations at the right time. Some examples are listed below:
Example 1: A Minimatar Logistics just picked up a bleeding out player in the middle of a hot-zone. As the player picks themselves up an enemy comes from the side and begins to open fire. The logistics quick thinking saves the both of them as they put up a wall between the bullets. Now with two against one, they take down the hostile easily.
Example 2: A Gallente Scout infiltrates the enemy's home point alone while the rest of his team goes for the center points of the map. He has successfully made it to the objective and in a matter of seconds, he has already started the counter-hack. Due to his Scan Precision, he spots an enemy just in time to put up a wall and escape the situation.
Example 3: A Caldari Assault finds herself playing Storm Trooper as she drops down from a dropship into a hot-zone. She's taking out enemies left and right due to using cover and clever tactics. Leading the battle, her allies are coming up quickly to back her up in the hot-zone. Just as her allies come in, she hear's the ignition of a mass driver. With her bare instincts, she pulls out the shield wall and defends her allies only for a brief moment, a moment which helps turn the tide of the battle.
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There's many more examples of why we should have such a device in-game. It enhances gameplay and although it can be used to save your clone's hide its not too OP thanks to its limits and weaknesses. What are it's limits and weaknesses? I will list them below.
1. 150-250-350(Standard-Enhanced-Proto) (This is only for one variation) 2. Having a large hit-box means it will shatter quickly due to most of your shots hitting 3. Being shield-based means it will be weak to laser rifles, scrambler rifles, scrambler pistols, and flux grenades 4. While it can cover you from Mass Driver splash damage, if you're not in the position to take the splash damage, you'll still get hurt. 5. When the shield shatters you must manually switch weapons. 6. When the shield shatters you must wait for it to re-charge. 7. When the shield takes damage you'll have to wait for deactivate it and wait for it to charge before it becomes 100% efficient again. 8. Usable time varies with different brands but all shield walls overheat after a certain amount of time. 9. Finally, when it comes to fittings, players must find a suitable fit that will work with it's high CPU and decide whether or not they will be using the device often enough to warrant the cost.
So with that said. How does everyone feel about this? Suggestions are welcomed! |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3659
|
Posted - 2013.10.03 16:35:00 -
[2] - Quote
I like it, but the HP values on it seem a little low. Any weapon can break the proto one in less than a second - it doesn't afford much protection. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
527
|
Posted - 2013.10.05 18:52:00 -
[3] - Quote
Arkena Wyrnspire wrote:I like it, but the HP values on it seem a little low. Any weapon can break the proto one in less than a second - it doesn't afford much protection.
Yeah. I was worried about that. But it's only an example value. It can be changed to be more balance when implemented. |
Robert JD Niewiadomski
NULLIMPEX INC
593
|
Posted - 2013.10.05 19:10:00 -
[4] - Quote
We were supposed to have a new kind of equipment with Uprising 1.0 - shield generator http://dust514.com/news/blog/2013/03/equipment-is-your-friend/ (look at the end of that dev blog) But it all went into night somehow...
EDIT: Here is a discussion thread for that blog https://forums.dust514.com/default.aspx?g=posts&t=65715 look for dev posts explainig mechanics of the shield generator |
deepfried salad gilliam
Sanguine Knights
20
|
Posted - 2013.10.05 22:58:00 -
[5] - Quote
Active sheild emitter I'm thinking it should be mimnatar equipment, maybe caldari but the innovation seems more mimnatar |
Maken Tosch
DUST University Ivy League
4420
|
Posted - 2013.10.05 23:02:00 -
[6] - Quote
CCP already has this idea on the backlog. Judging from the description, CCP seems to be aiming towards a halo style bubble shield. |
Talos Vagheitan
King Slayers
50
|
Posted - 2013.10.05 23:11:00 -
[7] - Quote
Roy Ventus wrote:I basically had this idea of equipment that would aid players by putting up a weak wall of shielding when activated. It's not a drop-down equipment but rather a handheld(think Active Scanners). Why would players need this? Well there's not just one simple answer to this question. Players would be able to use this in different situations at the right time. Some examples are listed below:
Example 1: A Minimatar Logistics just picked up a bleeding out player in the middle of a hot-zone. As the player picks themselves up an enemy comes from the side and begins to open fire. The logistics quick thinking saves the both of them as they put up a wall between the bullets. Now with two against one, they take down the hostile easily.
Example 2: A Gallente Scout infiltrates the enemy's home point alone while the rest of his team goes for the center points of the map. He has successfully made it to the objective and in a matter of seconds, he has already started the counter-hack. Due to his Scan Precision, he spots an enemy just in time to put up a wall and escape the situation.
Example 3: A Caldari Assault finds herself playing Storm Trooper as she drops down from a dropship into a hot-zone. She's taking out enemies left and right due to using cover and clever tactics. Leading the battle, her allies are coming up quickly to back her up in the hot-zone. Just as her allies come in, she hear's the ignition of a mass driver. With her bare instincts, she pulls out the shield wall and defends her allies only for a brief moment, a moment which helps turn the tide of the battle.
-
There's many more examples of why we should have such a device in-game. It enhances gameplay and although it can be used to save your clone's hide its not too OP thanks to its limits and weaknesses. What are it's limits and weaknesses? I will list them below.
1. 150-250-350(Standard-Enhanced-Proto) (This is only for one variation) 2. Having a large hit-box means it will shatter quickly due to most of your shots hitting 3. Being shield-based means it will be weak to laser rifles, scrambler rifles, scrambler pistols, and flux grenades 4. While it can cover you from Mass Driver splash damage, if you're not in the position to take the splash damage, you'll still get hurt. 5. When the shield shatters you must manually switch weapons. 6. When the shield shatters you must wait for it to re-charge. 7. When the shield takes damage you'll have to wait for deactivate it and wait for it to charge before it becomes 100% efficient again. 8. Usable time varies with different brands but all shield walls overheat after a certain amount of time. 9. Finally, when it comes to fittings, players must find a suitable fit that will work with it's high CPU and decide whether or not they will be using the device often enough to warrant the cost.
So with that said. How does everyone feel about this? Suggestions are welcomed!
Sure why not.
The more cool and effective sci-fi stuff in this game the better I say
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Joel II X
AHPA
11
|
Posted - 2013.10.06 02:04:00 -
[8] - Quote
The only thing that I can see coming out of this is a bubble shield. One that is an equipment and stationary. |
Zat Earthshatter
Ghosts Of Ourselves
366
|
Posted - 2013.10.06 03:16:00 -
[9] - Quote
I've had a similar idea to this, but I actually suggested it to help vehicles.
"Buckler" Projected Shield Lore (can be ignored): In the early attempts to produce an atmospheric Shield Transporter, Kaalikiota(spelling?) had a testing accident that would later prove more profitable than the original idea. Instead of transferring to the target, the modified Transporter instead created a wall of shielding plasma a few meters ahead of the emitter. When more plasma was fed to overcome this barrier, the electromagnetic backscatter caused the entire system to explode, killing the testers. When Caldari pilots complained of their dropships being destroyed too easily, Kaalikiota modified this older design, creating the Buckler.
Usage: Ideally attached to the barrels of your Small Turrets, but can be pilot-mounted as well. Projects a shield wall with very low HP, but always defeats the munition that hits it. To protect against catastrophic failure, the Buckler has a very long cooldown - twice as long as a Heavy Shield Booster's CD.
Strategy: This is originally designed to prevent Dropships from being instantaneously OMGWTFBBQ'ed by Forge Guns, requiring another shooter or extra time to defeat the shield and destroy the ship. It can also be applied to an HAV as an emergency defense measure. Yes, you do have to aim the shield at the shooter, as it's a wall instead of a bubble. This means the pilot (or gunner) will require situational awareness and some skill to block the shot effectively. Of course, a couple Swarm missiles will be blocked if they strike the shield, but it is highly unlikely that the entire Swarm will be absorbed. |
ladwar
Dead Six Initiative Lokun Listamenn
1858
|
Posted - 2013.10.06 03:51:00 -
[10] - Quote
Maken Tosch wrote:CCP already has this idea on the backlog. Judging from the description, CCP seems to be aiming towards a halo style bubble shield. you know maybe one to block doors and alley ways just up to clone height level is what the OP is suggesting which sounds really like the spawn gates in PS2. me i'd rather not have some special carry overs from other games as you might as well play that game. |
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
378
|
Posted - 2013.10.06 12:00:00 -
[11] - Quote
I like the idea, however I would prefer that it is just an impenetrable wall but then have it limited by time as opposed to hitpoints.
Maybe only 10 seconds or something, what ever balances out. Just enough time to cover team mates as you revive them and get the hell out. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
378
|
Posted - 2013.10.06 12:04:00 -
[12] - Quote
Robert JD Niewiadomski wrote:
Why was that thread locked? Also the blog is missing.
I do hope we can get CCP talking about this again. It seems like they were right there, about to release something but alas it never materialised. I would like to know what problems they ran into or if this can be done still? |
Smooth Assassin
Stardust incorporation
215
|
Posted - 2013.10.06 14:25:00 -
[13] - Quote
Great idea! but how about a cooldown instead of a HP? couple of ARs could easily take it down.
CCP should definitely implement this gadget for all i know it would help me as a scout a lot. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
533
|
Posted - 2013.10.06 15:00:00 -
[14] - Quote
Smooth Assassin wrote:Great idea! but how about a cooldown instead of a HP? couple of ARs could easily take it down.
CCP should definitely implement this gadget for all i know it would help me as a scout a lot.
See the thing about it is that I wanted the players to NOT be invincible with the wall up. It could be used in a rush assault and really turn the tables and if it's invincible, it could prove to be OP on the field. |
Smooth Assassin
Stardust incorporation
216
|
Posted - 2013.10.06 15:02:00 -
[15] - Quote
Roy Ventus wrote:Smooth Assassin wrote:Great idea! but how about a cooldown instead of a HP? couple of ARs could easily take it down.
CCP should definitely implement this gadget for all i know it would help me as a scout a lot. See the thing about it is that I wanted the players to NOT be invincible with the wall up. It could be used in a rush assault and really turn the tables and if it's invincible, it could prove to be OP on the field. Maybe a 3 second cooldown? cos a forge gun could easily take it down or mass driver |
Roy Ventus
Foxhound Corporation General Tso's Alliance
533
|
Posted - 2013.10.06 18:06:00 -
[16] - Quote
Smooth Assassin wrote:Roy Ventus wrote:Smooth Assassin wrote:Great idea! but how about a cooldown instead of a HP? couple of ARs could easily take it down.
CCP should definitely implement this gadget for all i know it would help me as a scout a lot. See the thing about it is that I wanted the players to NOT be invincible with the wall up. It could be used in a rush assault and really turn the tables and if it's invincible, it could prove to be OP on the field. Maybe a 3 second cooldown? cos a forge gun could easily take it down or mass driver
Sure I guess. And a Forge Gun and a Mass Driver shouldn't really be blocked. You could guard against Mass Drivers BUT only if it's a direct shot to the shield. A Forge Gun should break through because it's anti-material anyway. |
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