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141. The scrambler lance - in Feedback/Requests [original thread]
More then likely not. Now let's hug and weep for the ScR lance and Plasma mortar T_T
- by Cody Sietz - at 2014.09.04 21:51:00
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142. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
Love all of it.
- by Cody Sietz - at 2014.09.04 18:17:00
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143. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Monkey MAC wrote: Rattatai, I suggest you look at the graph labeled 'Doc 1' here. https://drive.google.com/folderview?id=0B42cvyl4BvAfUDcwTFYxZnFZVHc&usp=drive_web It shows why the AScR was and still is under performing, it also shows t...
- by Cody Sietz - at 2014.09.04 14:05:00
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144. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
CCP Rattati wrote: Cody Sietz wrote: The number may be a little high for the breach, though I'm curious if it will make it worth using. No changes on the assault plasma rifle? It may be the best of the bunch, but the thing is outperformed b...
- by Cody Sietz - at 2014.09.04 05:52:00
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145. How do we fix melee mods? - in Feedback/Requests [original thread]
^im not sure what you mean...I'm sorry?
- by Cody Sietz - at 2014.09.04 04:58:00
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146. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
The number may be a little high for the breach, though I'm curious if it will make it worth using. No changes on the assault plasma rifle? It may be the best of the bunch, but the thing is outperformed by most weapons even in its very limited int...
- by Cody Sietz - at 2014.09.04 04:55:00
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147. Scanner wp buff. - in Feedback/Requests [original thread]
Orion Sanjeet wrote: Treat scanners similarly to repair tools, receive wp for time elapsed that enemy/enemies are scanned, and continue to receive intel kill assists. Heck, I'd just like it if your team gave you 15wp per kill and your squad m...
- by Cody Sietz - at 2014.09.03 17:26:00
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148. How do we fix melee mods? - in Feedback/Requests [original thread]
Cat Merc wrote: I would make them give a stamina regeneration bonus in addition to the melee damage. Melee is heavily reliant on stamina, and since you wasted it on sprinting to get close to the target, you don't have any stamina to actually m...
- by Cody Sietz - at 2014.09.03 17:22:00
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149. How do we fix melee mods? - in Feedback/Requests [original thread]
Sum1ne Else wrote: You make melee mods 3x stronger but have 100% stacking penalty. This would allow little sacrifice, for a potential rewarding kill, yet not allowing it to be abused! Imma add that to the first page.
- by Cody Sietz - at 2014.09.02 15:21:00
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150. How do we fix melee mods? - in Feedback/Requests [original thread]
Bump
- by Cody Sietz - at 2014.09.02 14:57:00
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151. Petition to STOP AMARR SENTINEL NERF from changing HMG profile - in Feedback/Requests [original thread]
It's only a nerf to quad plates Amarr sentinels and triple plates Gallente and I hate both those guys. Though I'm honestly not a fan of the 15/15 profile.
- by Cody Sietz - at 2014.09.01 22:54:00
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152. Ads balance hotfix delta - in Feedback/Requests [original thread]
2 assault FG hits do not take out a ADS of any race. Now 2 Proto breach FG hits will down a ADS nor problem.
- by Cody Sietz - at 2014.09.01 16:56:00
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153. How do we fix melee mods? - in Feedback/Requests [original thread]
At the airport...
- by Cody Sietz - at 2014.09.01 16:50:00
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154. My reasoning on why the AR and aSCR suck - in Feedback/Requests [original thread]
BL4CKST4R wrote: Cody Sietz wrote: Range is a major key for the AR, that and the crappy hipfire compared to the other rifles. The AScR...I got no clue. Probably the low RoF and dmg when compared to the ScR, it can't compensate for the 20/20...
- by Cody Sietz - at 2014.09.01 11:34:00
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155. How do we fix melee mods? - in Feedback/Requests [original thread]
I-Shayz-I wrote: Combine them with the other useless module...the cardiac regulator! But I use the cardio mod!
- by Cody Sietz - at 2014.09.01 11:19:00
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156. How do we fix melee mods? - in Feedback/Requests [original thread]
Mauren NOON wrote: Cody Sietz wrote: Mauren NOON wrote: Cody Sietz wrote: Increase the dmg? Move them to the low? Make them a high/low slot? Reduce fitting cost? Make them give you more stamina as well? Get rid of them and boost e...
- by Cody Sietz - at 2014.09.01 03:02:00
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157. How do we fix melee mods? - in Feedback/Requests [original thread]
Mauren NOON wrote: Cody Sietz wrote: Increase the dmg? Move them to the low? Make them a high/low slot? Reduce fitting cost? Make them give you more stamina as well? Get rid of them and boost everyone's melee dmg? I think it would be ...
- by Cody Sietz - at 2014.09.01 00:57:00
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158. How do we fix melee mods? - in Feedback/Requests [original thread]
bamboo x wrote: The man speaks the truth. Sidearm mods boost nova knife damage, not myofibrils. And I've been told if you put a sidearm in a light weapon slot, the light weapon damage mod applies instead. And yeah melee needs a buff. Badly. ...
- by Cody Sietz - at 2014.09.01 00:39:00
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159. My reasoning on why the AR and aSCR suck - in Feedback/Requests [original thread]
Range is a major key for the AR, that and the crappy hipfire compared to the other rifles. The AScR...I got no clue. Probably the low RoF and dmg when compared to the ScR, it can't compensate for the 20/20 profile.
- by Cody Sietz - at 2014.08.31 23:41:00
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160. How do we fix melee mods? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Even the Devs say these mods suck so dont go off saying "hur dur they are good" Either give them more of a bonus or give them a bonus to jump height as well(of course there would be a height ceiling for each suit) ...I wish I...
- by Cody Sietz - at 2014.08.31 18:56:00
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