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4841. Tell me why CCP - in General Discussions [original thread]
Paran Tadec wrote: Dissonant Zan wrote: Paran Tadec wrote: Dissonant Zan wrote: Paran Tadec wrote: Is it possible for a forge gun to fire between these two points along this line, and one hit kill a heavy. HOW IS THAT F---IN BALANAC...
- by Chunky Munkey - at 2012.12.01 13:33:00
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4842. To the snipers. - in General Discussions [original thread]
"The people with long range weapons use them from long range . . . wah."
- by Chunky Munkey - at 2012.11.30 15:54:00
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4843. Shoot out of menu. - in Feedback/Requests [original thread]
Hi CCP, could you make the menu & map screens disappear upon taking damage please? Panic-exiting the stream of LAV call screens only to die at the last one is rather annoying. Thanks.
- by Chunky Munkey - at 2012.11.07 20:43:00
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4844. CCP please allow scouts to earn and gain WP, SP, and ISK. - in Feedback/Requests [original thread]
+1 Also, a suggestion Scout pistol: Single shot pistol with reasonable range. Tags the target with a tracking device making it permanently visible on allied radar.
- by Chunky Munkey - at 2012.11.07 20:30:00
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4845. Supply Depots: suit swapping. - in General Discussions [original thread]
It's fine how it is. I wish people would give it a rest.
- by Chunky Munkey - at 2012.11.07 20:22:00
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4846. the reason why forge gun is not the answer - in General Discussions [original thread]
I went 4/7 in match, but took out at least 3 dropships. Less than 100k isk for my efforts. +1
- by Chunky Munkey - at 2012.11.06 22:55:00
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4847. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Tactical forge gun: Charge time of the breach variant, damage of the standard, but has increased range and a limited homing ability letting the shell curve slightly toward a target.
- by Chunky Munkey - at 2012.11.06 01:51:00
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4848. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Weapon - Variations for laser rifles: Breach - Shorter range & smaller clip size. Increased damage vs vehicles. Assault - Increased range, slower heat build up, reduced damage. Sidearm - One-shot pistol. V.High damage. One shot in clip. 5/6 r...
- by Chunky Munkey - at 2012.11.06 01:36:00
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4849. Corp recruitment bug - in Technical Support/Bugs [original thread]
Bump.
- by Chunky Munkey - at 2012.11.06 00:49:00
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4850. Remove female suits - in General Discussions [original thread]
The problem isn't a change in hitbox sizes, it's a change in the estimated area of the hitbox. People will hold off shooting what is actually a large target, just because the character model isn't in the crosshairs. There is already enough guesswo...
- by Chunky Munkey - at 2012.11.04 15:53:00
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4851. SP cap - in General Discussions [original thread]
It's the reason I have two characters.
- by Chunky Munkey - at 2012.11.03 05:00:00
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4852. get rid of free LAV's - in General Discussions [original thread]
Fivetimes Infinity wrote: Yes, because the way this stuff works is that you skill up to prototype, spending 50k on a prototype suit, and are meant to derive no benefit at all from it. Good thinking there, genius. "Derive no benefit"? Do you ...
- by Chunky Munkey - at 2012.11.02 22:35:00
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4853. Dropships more OP than Tanks - in General Discussions [original thread]
As much as I agree that dropships are overpowered, I can't help lapping up the irony of the title, which is far more easily translated into "I'm upset that I only picked the second most OP specialisation. :'( "
- by Chunky Munkey - at 2012.11.02 22:03:00
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4854. [Request] Shield Barrier for the Forge Guns - in Feedback/Requests [original thread]
Forge gun users already have available protection. It's called teamwork.
- by Chunky Munkey - at 2012.11.02 21:41:00
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4855. SP cap sugestions. - in Feedback/Requests [original thread]
Right now, I can't stand the prospect of a resetting sp cap. Even the most hardcore players are not going to be able to play every day/week/month. I don't think players should be penalised for taking a holiday, or even having a job. I would much ...
- by Chunky Munkey - at 2012.11.02 21:38:00
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4856. REQUESTS -- Speed specialization along with the modules!!!! - in Feedback/Requests [original thread]
+1 If skills can increase the other aspects of movement, I think it only makes sense to have Mobility increase sprint speed, and to have another skill to improve basic movement speed with modules to match.
- by Chunky Munkey - at 2012.11.02 21:00:00
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4857. [Request] Infantry Shield Modules - in Feedback/Requests [original thread]
It would make solo null cannon hacks a lot less nerve wracking.
- by Chunky Munkey - at 2012.11.02 19:32:00
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4858. AR's need a nerf. - in General Discussions [original thread]
This is the biggest joke of a topic ever.
- by Chunky Munkey - at 2012.11.02 18:43:00
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4859. get rid of free LAV's - in General Discussions [original thread]
D3aTH D3alER54 wrote: Omnipotens Zitro wrote: Noc Tempre wrote: The free lav should be 4 seats, no gun, no modules. The paid lavs should have freaking roofs. Any roadkill should do equal damage back, potentially leading to awesome stand y...
- by Chunky Munkey - at 2012.11.02 01:55:00
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4860. get rid of free LAV's - in General Discussions [original thread]
Noc Tempre wrote: Chunky Munkey wrote: Fivetimes Infinity wrote: Nstomper wrote: shouldnt be fatal? It's a car crushing a dude at fast speeds Who cares? Moving forward and steering a bit in a free vehicle should not be able to drop ...
- by Chunky Munkey - at 2012.11.02 01:52:00
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