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Villore Isu
Algintal Core Gallente Federation
115
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Posted - 2012.11.07 12:29:00 -
[31] - Quote
Paran Tadec wrote:Working as intended. WTB: A girlfriend who can change outfits as fast as we can. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.11.07 16:01:00 -
[32] - Quote
Raze galder wrote:Ugg i can see where u are coming from but your request is kinda stupid some people use them like u did for a quick health regen but the reason they are there is so people can adapt to the ever changing battlefield. So ur saying u would deny the ability to do that say someone roles in a scout suit plants some uplinks changes to av to destroy a tank then changes to there hmg to help clear out a group of enemies if they had it the way u say then they are unable to do that unless they die and in other games this is the way it works but that is because they don't have a supply depot to swap loadouts.
This... helps keep the game unique and neccisary for adapting. Maybe change the healing up part, but should be no change in changing suits it just makes the game more linear. |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.11.07 16:39:00 -
[33] - Quote
ugg reset wrote: A change should be made to supply depots so that you cannot change your drop suite type on the battle field. This isn't to say that you couldn't change to load outs with identical Drop suit platforms but to prevent scouts form becoming heavies in the blink of an eye.
For example: I was an assault suit being chased by an enemy with a shout gun. He took me to 1/2 armor as I ducked around a corner with an Supply Depot. In the few second it took him to close the gap I had changed from a militia Assault suit to a heavy with a HMG. Not to martyr this guy, but he could of beaten (or avoided me altogether) if he new what he was up against. Unfortunately, he wasn't alone so I pulled out my militia gear only to die 30 seconds later, free or charge.
I've noticed that if I change Lode outs to an identical suite type that all shield and armor damage is unchanged. Instead of an instant change of hardware, supply depot's should provide a slow (10-15hp/s) but infinite armor and shield rep just like they do for vehicles now.
Right now the Drop suit's are the most significant single investment for an infantry load out. I don't like to whine about fairness but I dont think it's right that a Merc can swap out good suits for welfare gear on the fly if the odds aren't in his favor.
Right now this isn't to much of an issue yet, but this could change when we can call in instations anywhere on the battle field. Nothing is stoping me from useing this tactic, if developers wish to keep it then I will not limmet myself. I just think it takes away form the game is all.
let me hear you thoughts.
I dissagree completely, if you wanna pay to drop a friggin installation in so you can swap suits go ahead. Being able to switch suits is something that makes this game just a little bit different. For the repair i dont mind if i get health back although it would make sense that switching suits gives you health back, a slow recharge by supply depots is a good idea.
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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.07 16:44:00 -
[34] - Quote
ugg reset wrote: A change should be made to supply depots so that you cannot change your drop suite type on the battle field. This isn't to say that you couldn't change to load outs with identical Drop suit platforms but to prevent scouts form becoming heavies in the blink of an eye.
For example: I was an assault suit being chased by an enemy with a shout gun. He took me to 1/2 armor as I ducked around a corner with an Supply Depot. In the few second it took him to close the gap I had changed from a militia Assault suit to a heavy with a HMG. Not to martyr this guy, but he could of beaten (or avoided me altogether) if he new what he was up against. Unfortunately, he wasn't alone so I pulled out my militia gear only to die 30 seconds later, free or charge.
I've noticed that if I change Lode outs to an identical suite type that all shield and armor damage is unchanged. Instead of an instant change of hardware, supply depot's should provide a slow (10-15hp/s) but infinite armor and shield rep just like they do for vehicles now.
Right now the Drop suit's are the most significant single investment for an infantry load out. I don't like to whine about fairness but I dont think it's right that a Merc can swap out good suits for welfare gear on the fly if the odds aren't in his favor.
Right now this isn't to much of an issue yet, but this could change when we can call in instations anywhere on the battle field. Nothing is stoping me from useing this tactic, if developers wish to keep it then I will not limmet myself. I just think it takes away form the game is all.
let me hear you thoughts. How about something a bit less radical: Dead Space style walk-in suit swap with a time delay. Redo the Supply Depot model to have locker-type attachments on the sides, and require you to walk into one of those and go through a short animation to swap to a different suit, while picking a different loadout with the same suit can be done instantaneously. |
Regis Mk V
Osmon Surveillance Caldari State
109
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Posted - 2012.11.07 16:47:00 -
[35] - Quote
Marston EV wrote:Regis Mk V wrote:You do know changing suits causes you to lose the suit you currently have. no it doesn't.... i tested it. This is how it works..... say you go to a supply depot and you have to fittings for selection. Selection A, and Selection B. Both selections have 20 suits. Say you click on Selection A, and leave the supply depot. If you come back to the supply depot without dying and activate it, youll notice that Selection A should have only 19 suits. Ok so this means it takes a suit away from you right? no. If that person then clicks on Selection B, leaves the supply depot, and then reactivates it to switch suits again, they'll notice that Selection A has 20 suits again, and Selection B would have only 19. in other words, the number represents the number of stored suits, (aka: suits that arn't being used on the field).....
Don't tell me no it doesn't because I have lost suits so maybe just maybe it's a glitch. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.07 16:50:00 -
[36] - Quote
Regis Mk V wrote:Marston EV wrote:Regis Mk V wrote:You do know changing suits causes you to lose the suit you currently have. no it doesn't.... i tested it. This is how it works..... say you go to a supply depot and you have to fittings for selection. Selection A, and Selection B. Both selections have 20 suits. Say you click on Selection A, and leave the supply depot. If you come back to the supply depot without dying and activate it, youll notice that Selection A should have only 19 suits. Ok so this means it takes a suit away from you right? no. If that person then clicks on Selection B, leaves the supply depot, and then reactivates it to switch suits again, they'll notice that Selection A has 20 suits again, and Selection B would have only 19. in other words, the number represents the number of stored suits, (aka: suits that arn't being used on the field)..... Don't tell me no it doesn't because I have lost suits so maybe just maybe it's a glitch. Its probably a glitch. You should make a bug report for it, as it looks like it hasn't been encountered often, and that's something that needs to be fixed before it screws up things in the live builds. |
Gunthar Bundar
Circle of Huskarl Minmatar Republic
11
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Posted - 2012.11.07 17:19:00 -
[37] - Quote
Regis Mk V wrote:Marston EV wrote:Regis Mk V wrote:You do know changing suits causes you to lose the suit you currently have. no it doesn't.... i tested it. This is how it works..... say you go to a supply depot and you have to fittings for selection. Selection A, and Selection B. Both selections have 20 suits. Say you click on Selection A, and leave the supply depot. If you come back to the supply depot without dying and activate it, youll notice that Selection A should have only 19 suits. Ok so this means it takes a suit away from you right? no. If that person then clicks on Selection B, leaves the supply depot, and then reactivates it to switch suits again, they'll notice that Selection A has 20 suits again, and Selection B would have only 19. in other words, the number represents the number of stored suits, (aka: suits that arn't being used on the field)..... Don't tell me no it doesn't because I have lost suits so maybe just maybe it's a glitch.
I've abused this game mechanic for the better part of 4 months, and through those three builds I haven't lost a single suit. Mobius is right, you should file a ticket about it.
Really this is one of the mechanics about Dust that I really enjoy. Being able to switch to AV mid-fight without dying is a real perk. I agree with the comments on adding a time delay though, should be a bit more of an investment. |
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.11.07 18:54:00 -
[38] - Quote
Make the supply depots rarer so that people have to fight to hold them. Thereby making it more difficult to swap suits but not losing the ability.
Or make them only buyable installations so that you can call them in but they cost money. Atleast then you will need someone on the team to buy some to call it in. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.07 19:00:00 -
[39] - Quote
Gunthar Bundar wrote: Really this is one of the mechanics about Dust that I really enjoy. Being able to switch to AV mid-fight without dying is a real perk. I agree with the comments on adding a time delay though, should be a bit more of an investment.
I'm not saying you can't switch weapons, mods, or equipment; just suit types. It's the changing of suit platforms (after spawning in ) that I'm interested in seeing removed or altered . If you do switch suit types that there is some sort of suit up time that would take longer than say just switching out an AR for a Swarm launcher.
Heck I have seen videos in EVEGäó where two Carriers are right next to each other in battle changing load outs as the situations dictates (something about using Triage to out tank the enemy) . the big difference here is that they are not switching ships just load outs.
How clones switch suits in the vacum of space and in other deadly conditions the middle of a battlefield no less still has me scratching my head. Hopefully CCP will give this a look or at least explain how a Scout can gain 700 LBS in the blink of an eye. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.07 19:32:00 -
[40] - Quote
Mobius Wyvern wrote:ugg reset wrote: A change should be made to supply depots so that you cannot change your drop suite type on the battle field. This isn't to say that you couldn't change to load outs with identical Drop suit platforms but to prevent scouts form becoming heavies in the blink of an eye.
For example: I was an assault suit being chased by an enemy with a shout gun. He took me to 1/2 armor as I ducked around a corner with an Supply Depot. In the few second it took him to close the gap I had changed from a militia Assault suit to a heavy with a HMG. Not to martyr this guy, but he could of beaten (or avoided me altogether) if he new what he was up against. Unfortunately, he wasn't alone so I pulled out my militia gear only to die 30 seconds later, free or charge.
I've noticed that if I change Lode outs to an identical suite type that all shield and armor damage is unchanged. Instead of an instant change of hardware, supply depot's should provide a slow (10-15hp/s) but infinite armor and shield rep just like they do for vehicles now.
Right now the Drop suit's are the most significant single investment for an infantry load out. I don't like to whine about fairness but I dont think it's right that a Merc can swap out good suits for welfare gear on the fly if the odds aren't in his favor.
Right now this isn't to much of an issue yet, but this could change when we can call in instations anywhere on the battle field. Nothing is stoping me from useing this tactic, if developers wish to keep it then I will not limmet myself. I just think it takes away form the game is all.
let me hear you thoughts. How about something a bit less radical: Dead Space style walk-in suit swap with a time delay. Redo the Supply Depot model to have locker-type attachments on the sides, and require you to walk into one of those and go through a short animation to swap to a different suit, while picking a different loadout with the same suit can be done instantaneously.
Sounds good but I don't see how a "supply depot" with gun's and amo and mods is more radical than a Walk in Closet with 50+ drop suit types in male and female selections.
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ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.11.07 19:36:00 -
[41] - Quote
VADOL II wrote: As a Logi, I use Supply Depots to replenish my NanoHives and Droplinks, makes using those RHives much less worrisome. I can drop them whenever, and even random choke points in the hopes someone will walk over it and net me points, and still be able to refill them for when I really need them.
Clever. i like it. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.07 20:04:00 -
[42] - Quote
Piercing Serenity wrote:Imagine how much harder it'd be for a new player to get into the game without being able to pick the right suit for the job if you couldn't switch suits. Battles would go in waves - 14 of 16 players would come in as Anti - Infantry. The other team would put out two dropships and kill everyone because they can't respond. 8 of those people who were just killed just used up 20,000 ISK (As an example) switch to AV while all of those dropship pilots get out and kill the swarm launcher/forge gunners with AR's or snipers. Rinse and repeat.
I think that if we make the supply depots a little weaker - weak enough that a team or two of three can destroy one - we can let players control the flow of battle naturally. This system is benefiting everyone equally, regardless of SP or Class. I personally think that it's fine and needed with the variety of obstacles a merc has to face at any given time.
I Don't Care. this is going to be a big game. if scrubs want to play in there little gun on gun pub match lobbies then there is no doubt that CCP will find a way to make that happen. If you want to win battles, districts or even planets you will need to be abile to fight on all fronts (AV, infantry, Cavalry and the yet to be seen orbital support) No one person, no one squad can do it all.
Adapt or Die. It's not that I don't like new players; just don't baby them. There are plenty of games that do that already. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.11.07 20:09:00 -
[43] - Quote
not that big of deal imo, the depot can be capped and/or destroyed if it's bothering you that bad |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.07 20:17:00 -
[44] - Quote
Sobriety Denied wrote:not that big of deal imo, the depot can be capped and/or destroyed if it's bothering you that bad
Na, i just don't feel like im getting my idea through to other people on this thread.
My post above you was my opinion on people who would rather have a "fair and balanced fight" rather than participate in the Epic wars this game is promising. probably a locker room topic. |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.07 20:20:00 -
[45] - Quote
I have seen this happen way too many times. I do however support this tactic. This gives me the opurtunity to change loadouts as per the situation. And this is part of the reason why as a tanker I also destroy the supply depots when I get a chance. Because someone can use that against me in a match. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.11.07 20:22:00 -
[46] - Quote
It's fine how it is. I wish people would give it a rest. |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.11.07 20:31:00 -
[47] - Quote
Chunky Munkey wrote:It's fine how it is. I wish people would give it a rest.
"As is" is kinda weird atm. in order to Rep your suit you need to take one suit off and put another on and then put the old one back on. if they want to keep the system the way it is then at least streamline the process and give me a new copy of the load out when I ask for it. |
Ghost-33
ShootBreakStab
108
|
Posted - 2012.11.07 21:31:00 -
[48] - Quote
ugg reset wrote:
I Don't Care. this is going to be a big game. if scrubs want to play in there little gun on gun pub match lobbies then there is no doubt that CCP will find a way to make that happen. If you want to win battles, districts or even planets you will need to be abile to fight on all fronts (AV, infantry, Cavalry and the yet to be seen orbital support) No one person, no one squad can do it all.
Adapt or Die. It's not that I don't like new players; just don't baby them. There are plenty of games that do that already.
You did just kind of make a statment that goes against your OP.
One person isn't going to win a battle so that one guy hot swapping suits at the supply depot is pretty insignificant, even if their were 8 guys swapping it out at the supply depot it would be even worse for that team cause they are having a pow wow at the supply depot and not capping objectives or defending theirs. In consideration to your statement to "adapt or die" well that is exactly what that one guy would be doing. Something that if you followed yourself would just mean suck it up and blow it up (supply depot). |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.07 22:01:00 -
[49] - Quote
Ghost-33 wrote:ugg reset wrote:
I Don't Care. this is going to be a big game. if scrubs want to play in there little gun on gun pub match lobbies then there is no doubt that CCP will find a way to make that happen. If you want to win battles, districts or even planets you will need to be abile to fight on all fronts (AV, infantry, Cavalry and the yet to be seen orbital support) No one person, no one squad can do it all.
Adapt or Die. It's not that I don't like new players; just don't baby them. There are plenty of games that do that already.
You did just kind of make a statment that goes against your OP. One person isn't going to win a battle so that one guy hot swapping suits at the supply depot is pretty insignificant, even if their were 8 guys swapping it out at the supply depot it would be even worse for that team cause they are having a pow wow at the supply depot and not capping objectives or defending theirs. In consideration to your statement to "adapt or die" well that is exactly what that one guy would be doing. Something that if you followed yourself would just mean suck it up and blow it up (supply depot).
When did I say that i don't swap suits? On the the contrary, I said that I use this to my advantage when ever posable but that I think that it takes away from the game. Is it to much to ask that you can't take the suit off but you can change the parts on it?!
You can't blow it up if you own it and sooner or later we will be able to call them in wherever we want.
Please tell me how committing to use one suite type per spawn is in any way relevant to scrubs getting plowed because they chose to bring a gun to a tank fight?!. Any suit type can preform an AV or infantry role (some better than others) and under my idea could be switched to that role.
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.07 22:23:00 -
[50] - Quote
ugg reset wrote:Ghost-33 wrote:ugg reset wrote:
I Don't Care. this is going to be a big game. if scrubs want to play in there little gun on gun pub match lobbies then there is no doubt that CCP will find a way to make that happen. If you want to win battles, districts or even planets you will need to be abile to fight on all fronts (AV, infantry, Cavalry and the yet to be seen orbital support) No one person, no one squad can do it all.
Adapt or Die. It's not that I don't like new players; just don't baby them. There are plenty of games that do that already.
You did just kind of make a statment that goes against your OP. One person isn't going to win a battle so that one guy hot swapping suits at the supply depot is pretty insignificant, even if their were 8 guys swapping it out at the supply depot it would be even worse for that team cause they are having a pow wow at the supply depot and not capping objectives or defending theirs. In consideration to your statement to "adapt or die" well that is exactly what that one guy would be doing. Something that if you followed yourself would just mean suck it up and blow it up (supply depot). When did I say that i don't swap suits? On the the contrary, I said that I use this to my advantage when ever posable but that I think that it takes away from the game. Is it to much to ask that you can't take the suit off but you can change the parts on it?! You can't blow it up if you own it and sooner or later we will be able to call them in wherever we want. Please tell me how committing to use one suite type per spawn is in any way relevant to scrubs getting plowed because they chose to bring a gun to a tank fight?!. Any suit type can preform an AV or infantry role (some better than others) and under my idea could be switched to that role.
Mobius Wyvern wrote:ugg reset wrote: A change should be made to supply depots so that you cannot change your drop suite type on the battle field. This isn't to say that you couldn't change to load outs with identical Drop suit platforms but to prevent scouts form becoming heavies in the blink of an eye.
For example: I was an assault suit being chased by an enemy with a shout gun. He took me to 1/2 armor as I ducked around a corner with an Supply Depot. In the few second it took him to close the gap I had changed from a militia Assault suit to a heavy with a HMG. Not to martyr this guy, but he could of beaten (or avoided me altogether) if he new what he was up against. Unfortunately, he wasn't alone so I pulled out my militia gear only to die 30 seconds later, free or charge.
I've noticed that if I change Lode outs to an identical suite type that all shield and armor damage is unchanged. Instead of an instant change of hardware, supply depot's should provide a slow (10-15hp/s) but infinite armor and shield rep just like they do for vehicles now.
Right now the Drop suit's are the most significant single investment for an infantry load out. I don't like to whine about fairness but I dont think it's right that a Merc can swap out good suits for welfare gear on the fly if the odds aren't in his favor.
Right now this isn't to much of an issue yet, but this could change when we can call in instations anywhere on the battle field. Nothing is stoping me from useing this tactic, if developers wish to keep it then I will not limmet myself. I just think it takes away form the game is all.
let me hear you thoughts. How about something a bit less radical: Dead Space style walk-in suit swap with a time delay. Redo the Supply Depot model to have locker-type attachments on the sides, and require you to walk into one of those and go through a short animation to swap to a different suit, while picking a different loadout with the same suit can be done instantaneously.
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Ghost-33
ShootBreakStab
108
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Posted - 2012.11.07 23:39:00 -
[51] - Quote
Ghost-33 wrote:Are we talking in quotes now? this is getting confusing
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ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.11.08 00:23:00 -
[52] - Quote
Ghost-33 wrote:Ghost-33 wrote:Are we talking in quotes now? this is getting confusing
you're telling me.
what are you trying to say Mobius? |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.08 02:24:00 -
[53] - Quote
ugg reset wrote:Ghost-33 wrote:Ghost-33 wrote:Are we talking in quotes now? this is getting confusing you're telling me. what are you trying to say Mobius? The same response I made to your thread earlier, which was to suggest a separate process for suit change at the supply depot that requires you to climb into a locker-type part of the Supply Depot and takes a few seconds to complete the change. However, swapping weapons alone would not be affected. |
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