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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.11.02 20:54:00 -
[31] - Quote
Knightshade Belladonna wrote:Paran Tadec wrote:Ty 'SweetCheeks' Borg wrote:Dropships are beyond OP when combined with the swarms being broken and small missile turrets being godly.
If you can't see that then god help you. It's blatantly obvious. No, you're seeing them being used by the extremely skilled. Skilled players will always have matches with 20-0+. Playing hte last few days I've seen plenty of dropships go down, even took one out with a missile tank. 20-0? If they were all going only 20-0 nobody would give a damn lol... plenty of ground units ( infantry) go 20-0... I see dropship gunners going 50+ - 0, that's a problem... 80 clone reserves and one guy has gone 71-0 already once with his dropship... that's a problem
Like I said, some are skilled. Stop crying, and demand swarm pathing to be fixed. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.11.02 20:55:00 -
[32] - Quote
Sleepy Zan wrote:I have to agree that vehicles should have a limited ammo supply
Agree 100% |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
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Posted - 2012.11.02 21:07:00 -
[33] - Quote
A simple solution to this is boost the shield on all the tanks by a few thousand, simple as that you're in a tank it's should do what a tank does best..shrug off almost everything.
hell even modern tanks today shrug off missiles, for instance the canadian 2A6M leopard can shrug off RPGs and other explosives (equivalent to a swarm launcher in in this time and reality)
so why is it that a damn swarm launcher a basic militia swarm launcher? it's because the tanks are big and slow and have very little armour, a very basic solution to this is to boost the armour on tanks, make them do what i stated above, do what thanks do today, take hits and carry on. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.11.02 21:08:00 -
[34] - Quote
EnglishSnake wrote:Tony Calif wrote:I see missiles on your tank Snake. You are both abusing the same thing :P It's just silly missile damage. Once they get sorted, Dropships won't be gunships. LoL blaster Dropships. I will have bonuses to missiles tho soon and im skilled for them as it is and after i will skill up for armor tanks, or maybe i should be super cheap and use dropships Its just cloud running his mouth when he a **** poor tank driver and cant beat me Lets be honest you and sha should know you attacked me with an LAV filled with forge gunners and i survived Sure i cant beat ya cause you sit the whole day in your redline. As soon you take the slightest damage you run back to your spawn. Dont deny it every 1 knows it. Oh and ive changed my tank fit and gone back to the roots in terms off effectivity. And you a good tank driver? That was a good joke cause a good tank driver actually supports the infantry and doesnt sit on the hill next to his spawn area to pad his K/D. And you are just mad cause the dropship got you in your own redline. How does it feel when you cant hide like a coward? And i get the feeling that missile launchers wont be fixed at all. CCP simply has to fix swarms to that what they where like in the E3 build. And by that i got my hands on a real gunship not the wannabe version of it. You can cry when i start shoting you with 4 small missile turrets from a gunship which are controlled by the pilot.
Edit: oh by the way the guy who finished you off was Taz-666 he went banzai with a swarm launcher into the redline. Militia swarms FTW. |
The Polish Hammer
Doomheim
373
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Posted - 2012.11.02 21:30:00 -
[35] - Quote
EnglishSnake wrote: Forge gun - Hits a tank alot easier because tank is slower and bigger to hit, try hitting a dropship even if it is slow boating damn near impossible but also gunner prob take you out before you even hit it.
....Right....
If you can't hit a drop ship with a forge gun, you don't know how to use a forge gun. |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2012.11.02 22:03:00 -
[36] - Quote
As much as I agree that dropships are overpowered, I can't help lapping up the irony of the title, which is far more easily translated into "I'm upset that I only picked the second most OP specialisation. :'( " |
Lilith Serenity
Hellstorm Inc League of Infamy
7
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Posted - 2012.11.02 22:08:00 -
[37] - Quote
Are there targeting or accuracy modules for these missile turrets? last match guy in dropship was 71-0. I can tell by the rate of fire its a cycled version. I've tried the ST and AT ones but no where near the accuracy that this guy had unless the vehicle was stationary or moving slowly. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.02 22:45:00 -
[38] - Quote
Nope the missiles get a push into the direction where the dropship is flying so you need to adjust the targeting. Well they have beeing improved compared to previous build where they where flying all over the place. |
Lilith Serenity
Hellstorm Inc League of Infamy
7
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Posted - 2012.11.02 23:09:00 -
[39] - Quote
another question, I'm looking to make my dropship just as fast as those pilots in Imperfects and Synergy Gaming that can out run missiles. What modules are you guys using? I've recently unlocked the Myron and currently focusing skill training for better shield tanking. |
Khemlar Maktaar
Algintal Core Gallente Federation
0
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Posted - 2012.11.02 23:45:00 -
[40] - Quote
Tank Drivers are mostly useless and same with dropships most are out there to pad there k/d cough english snake cough cough (well dropship just fly in circle then outside the map rinse and repeat damn noc for showing them that tactic also i kept 2 tanks at bay and almost killed both of them but i ran out of ammo i was so pissed was about to kill ty borg and english snake)i think swarms should travel 2 or 3 times the speed but only do 50% of there current damage have 10 instead of 6 shots and go dirrecly towards em not follow there path and no knock around but yeh dropships are op atm especialy when you get regular stutter on the game making hitting them multiple times with a fg hard as hell im just so sick of the game atm so im giving it a break but if you think going 101-0 as a small turret gunner is balanced you were dropped on your head as a child.its not realy dropships themselfs that are op its the combination of extreme damage bonuses to dropships and missile turrets that make 1 shotting a heavy stupid as **** . i just hope ccp pulls there trousers up and fix heavies and mostof the weapons as the balance so far is horrible and 4 months and assualt rifles are still broken realy??? sorry for ramble but i had to get it out EDIT: oh yeh if vehicles go in red zone should be 5 seconds to stop dropship in red zone abuse |
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Waruiko DUST
G I A N T
90
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Posted - 2012.11.03 00:54:00 -
[41] - Quote
The two things that made tanks so deadly in previous builds more then anything else were the lack of squads and general communication putting people in 1AV VS 3 in Tank fights and the unwillingness to actually train AV skills.
Swarms just need to have their flight paths fixed more then anything. That said I'm of the opinion that the light AV weapon should be a weaker direct fire projectile gun with no splash and that the swarm should be slightly buffed or given its splash back but made a heavy weapon. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.03 13:00:00 -
[42] - Quote
The dark cloud wrote:EnglishSnake wrote:Tony Calif wrote:I see missiles on your tank Snake. You are both abusing the same thing :P It's just silly missile damage. Once they get sorted, Dropships won't be gunships. LoL blaster Dropships. I will have bonuses to missiles tho soon and im skilled for them as it is and after i will skill up for armor tanks, or maybe i should be super cheap and use dropships Its just cloud running his mouth when he a **** poor tank driver and cant beat me Lets be honest you and sha should know you attacked me with an LAV filled with forge gunners and i survived Sure i cant beat ya cause you sit the whole day in your redline. As soon you take the slightest damage you run back to your spawn. Dont deny it every 1 knows it. Oh and ive changed my tank fit and gone back to the roots in terms off effectivity. And you a good tank driver? That was a good joke cause a good tank driver actually supports the infantry and doesnt sit on the hill next to his spawn area to pad his K/D. And you are just mad cause the dropship got you in your own redline. How does it feel when you cant hide like a coward? And i get the feeling that missile launchers wont be fixed at all. CCP simply has to fix swarms to that what they where like in the E3 build. And by that i got my hands on a real gunship not the wannabe version of it. You can cry when i start shoting you with 4 small missile turrets from a gunship which are controlled by the pilot. Edit: oh by the way the guy who finished you off was Taz-666 he went banzai with a swarm launcher into the redline. Militia swarms FTW.
Tanks are weak, i happen to look after my tank and dont give a **** if im helping or not because im with randoms 99% of the time
Killed your tanks twice now, easy kills and with randoms aswell mostly not having a 4man squad to back me up like you do
You had to use the OP dropship to even get to me, you know it and i know it you cant kill me unless you use a broken mechanic, you tried twice with a tank i killed you, you tried your LAV trick several times and ive killed you again
You say i pad KDR but really i just drive a tank which happens to give me kills, you drive a OP dropship to pad someone elses KDR and also escape to your spawn area to rep back up if you actually get hit so really you do the same thing as i do except in a dropship
Real gunship lol, you cant drive a tank well enough i will whack you out of the sky aswell |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.03 13:43:00 -
[43] - Quote
Sleepy Zan wrote:ugg reset wrote:Sleepy Zan wrote:I have to agree that vehicles should have a limited ammo supply No. Yes, also of course they will need a way to resupply it.
No you cant have it atm because you cannot choose who goes into the turrets, i play with randoms 99% of the time and they spam missiles into the MCC or wherever
I cant even lock the HAV to stop randoms from getting in, even when i am grouped up they cannot get out and hack a point because randoms are always trying to get into the tank
As for missiles nerf i cant really see it happening because its a missile, its like firing an RPG and complaining that the spash damage raped your health or even a grenade doing the same, missile have a AOE so the only way to reduce the AOE is to also reduce the damage from the missile itself. If it does get reduced it may go the way of the railgun and become useless because it cannot kill infantry when it needs to or if they get too close
We had the railgun nerf, splash got removed and the turret turns that slow now that its only good for AV and AI and the small railguns are useless, missiles may go the same way possibly because if they cannot do AI then what is point of them? the large has to stay i think damage wise, small could survive a nerf but if it turns out scouts need 3 hits to kill then it will be wtf moments
Blasters will be whats left with the current 3 turrets we have and they are short range high ROF low damage
We have yet to see the laser turrets which should be high ROF low damageish but beastly at long range, artillery will be like mortors i bet or even long range cannons which will pack a punch but be slow firing, autocannons similiar to blasters
Dropship itself is class as a light aircraft, instead beef it up a bit tank wise, MCRU cannot be taken off, guns wise id say have none but if you really wanted some maybe blasters/autocannons for putting down suppressing fire
Leave the big guns for the proper fighters |
Kaze Eyrou
ROGUE SPADES
53
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Posted - 2012.11.03 13:57:00 -
[44] - Quote
Paran Tadec wrote:Dropship isnt OP. Swarm pathing is UP. this |
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