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4821. Kill feed anomaly. - in Technical Support/Bugs [original thread]
My team and I were all concentrating small arms fire on a low flying dropship. We downed it, and the kills went to me. I was using a hmg, however the kill feed credited my kills to a GEK. It's not a terrible bug, I know, but it's worth a mention,...
- by Chunky Munkey - at 2012.12.07 21:43:00
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4822. Shotgun VS. Heavy - in Feedback/Requests [original thread]
You're taking on heavies at their optimum range, and you're missing with your shotgun. That's all there is to it. The balance is fine, perhaps you've just been unlucky with lag & hit detection.
- by Chunky Munkey - at 2012.12.07 21:15:00
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4823. Drive by for LAV passenger - in Feedback/Requests [original thread]
Necrodermis wrote: because the dropship would rain death like nobody's business. it would be hilarious to watch a dropship with 4 swarms and 2 turrets all fire at a tank that can't hide behind cover anymore. Floating forge gunner platform.
- by Chunky Munkey - at 2012.12.07 09:40:00
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4824. We need a character Wipe - in Feedback/Requests [original thread]
Right now there are many people with millions of now useless sp in vehicles, thanks to the missile nerf. Giving them a chance to have a competitive character again is only fair. Generally, I recommend a reset every time major changes are made to t...
- by Chunky Munkey - at 2012.12.05 11:28:00
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4825. Request, R.E. sand maps. - in Feedback/Requests [original thread]
I can't see anything on them. Get rid. Sincerely, Chunky's HUD.
- by Chunky Munkey - at 2012.12.05 11:17:00
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4826. Player markers. - in Feedback/Requests [original thread]
Hi CCP, As a member of Seraphim Initiative, one of my favourite pastimes is to make matches a living hell for fellow corp members who show up on the other team. To that end, I'd like to propose a variation on the player markers as they show up on ...
- by Chunky Munkey - at 2012.12.05 11:15:00
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4827. Requests: implement biotics that speed up walking speed - in Feedback/Requests [original thread]
+1 The mobility skill could have a passive %age increase to movement speed too.
- by Chunky Munkey - at 2012.12.05 11:05:00
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4828. Vehicle extraction. - in Feedback/Requests [original thread]
Needless Sacermendor wrote: We can't swap loadouts when we get stuck in a terrain glitch ... so no ... I have previously supported this idea in intelligent discussion threads ... but not because you want to call back your asset when you get st...
- by Chunky Munkey - at 2012.12.04 11:22:00
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4829. Shield tanking vs damage buffing? - in General Discussions [original thread]
It depends on your playstyle, namely the most common cause of death, and how you like to take people down. Something in the middle would probably be feasible too. If you're the kind to pick people off, then always go for damage mods, giving them l...
- by Chunky Munkey - at 2012.12.04 11:14:00
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4830. [Request] Militia AR insta kills - in Feedback/Requests [original thread]
Free Beers wrote: lol spawning is issue not MAR *facepalm*
- by Chunky Munkey - at 2012.12.04 05:58:00
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4831. Vehicle extraction. - in Feedback/Requests [original thread]
Could we have an option to tag a vehicle for extraction via Bolas please? Maybe an equipment tag or something. Personally I ask because it's annoying to lose a vehicle to a random bit of terrain that inexplicably cripples movement. But I think it'...
- by Chunky Munkey - at 2012.12.04 00:00:00
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4832. Imperfects.....SI..... - in General Discussions [original thread]
Tyler Hall wrote: Bet you thought i as qq, huh? Nope, just saying you Imperfect and SI mercs are some the best to play against while trying to hone my Logi skills (not to mention my gun game.) You guys bring out the best, and worst, of most pla...
- by Chunky Munkey - at 2012.12.03 20:55:00
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4833. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Whenever I hear someone complain about an AV option being overpowered, they always cite an example where they could not survive a co-operative effort from several people running AV. Name me another role in this game where that would be a legitimat...
- by Chunky Munkey - at 2012.12.03 13:41:00
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4834. About the next charichter reset - in General Discussions [original thread]
I hear a lot of folks saying "this is what will be happening" but I never see any citations. I would think that if this information were public I'd have found it on this very forum, and the person posting would have a little coloured tag next to t...
- by Chunky Munkey - at 2012.12.03 13:28:00
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4835. Dust and TED: Cloaking - in General Discussions [original thread]
The "thermoptic" camo will be the kind we see methinks. Perhaps less distortion for the higher tier cloaks, recharge time, etc. The octocamo option just seems a little too complicated, and once we no longer show up as pitch black silhouettes again...
- by Chunky Munkey - at 2012.12.02 05:42:00
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4836. militia swarm launchers - in Feedback/Requests [original thread]
Gang Cash wrote: militia weapons should not be able to destroy stuff lie that Yes they should. You got your arse kicked. Deal with it.
- by Chunky Munkey - at 2012.12.02 02:51:00
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4837. List of all Officer Weapons - in General Discussions [original thread]
jenza aranda wrote: here is a question, compared to the current market prices for prototype, whats the highest you'd pay for an officer gun? The prices seem to increase exponentially with each tier, I imagine the assault rifle would go for a...
- by Chunky Munkey - at 2012.12.02 02:01:00
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4838. How I'd fix the skill points system - in Feedback/Requests [original thread]
Just have an all-time gradually increasing cap with diminishing returns. That way the hardcore players get to keep their edge, but new players aren't disenfranchised by an irreconcilable sp gulf. It also means nobody gets penalised just because t...
- by Chunky Munkey - at 2012.12.02 01:53:00
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4839. [Request] Mid to Long Range Anti Infantry Heavy Weapon - in Feedback/Requests [original thread]
Hollow M Ling wrote: Now I know the heavys have the forge and assault hmg for longer range killing. But I think there should be a heavy weapon dedicated to kill infantry at Mid to Long range by default. In my experience as a heavy (imo) I feel ...
- by Chunky Munkey - at 2012.12.02 01:42:00
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4840. Your experiences with Server Swarm Saturday - in Feedback/Requests [original thread]
I had problems, but they were indistinguishable from the usual stuff. Apart from that it went fine. I even beat my PB for k/d spread thanks to all the fodder.
- by Chunky Munkey - at 2012.12.02 01:40:00
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