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221. [bug?] quantum active scanner - in Technical Support/Bugs [original thread]
I've used advanced scanners for a couple weeks and have noticed that in close to half the matches I use it, it doesn't scan anyone. The first days I used it, it seemed to work most if not all of the time but as the days went by, it began to work l...
- by Chinduko - at 2013.05.17 21:45:00
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222. how to remove the redline - in General Discussions [original thread]
I like the idea of alternating spawns when a team is being redlines. Some other games have this and it seems to work decently well.
- by Chinduko - at 2013.05.17 21:28:00
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223. Is proto gear too cheap (relatively), and therefore too common? - in General Discussions [original thread]
I'd prefer suits to increase in ISK as demand increased and with an ISK decrease as demand went down. CCP could make their own market values this way without player manipulation.
- by Chinduko - at 2013.05.17 21:26:00
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224. SMG and AR Sharpshooter. - in General Discussions [original thread]
It would be nice if CCP gave other guns the same positive attention they give assault rifles.
- by Chinduko - at 2013.05.17 15:44:00
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225. Friendly Fire in All Game Modes: Yes Please - in General Discussions [original thread]
NeoWraith Acedia wrote: Yes, just so I can shoot the OP. I love your enthusiasm for FF, slick!
- by Chinduko - at 2013.05.16 23:14:00
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226. FULL SCALE SKILL RESET - in General Discussions [original thread]
I'm ok with a full scale skill reset but let us keep our corporations pls. It is fair for the new players that don't want to get massacred by those abusing prototypes in pub matches.
- by Chinduko - at 2013.05.16 23:04:00
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227. Remove Free LAVS - in Feedback/Requests [original thread]
Tankin Tarkus wrote: militia LAV costs 25k isk or so there would still be alot of them going around at the beginning of matches 25K ISK is more than a free LAV. It would reduce incidence if the cheapest LAV is 25K instead of free. I run a he...
- by Chinduko - at 2013.05.16 20:41:00
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228. The problem with the LAV - in Feedback/Requests [original thread]
I don't mind the removal of Free LAVs.
- by Chinduko - at 2013.05.16 20:37:00
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229. Remove Free LAVS - in Feedback/Requests [original thread]
This will give players a reason to skill into LAVs. This will reduce murder taxi incidents since LAVs would cost a lot of ISK. It will create the need for a ground transportation specialist. I will reduce the likelihood of too many RDVs crashin...
- by Chinduko - at 2013.05.16 20:32:00
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230. If you think the free LAVs are a problem - in General Discussions [original thread]
Good Idea. Removing free LAVs would give the game a new role of transport specialist and you'd either have to walk or hope you had a squad mate willing to spend the ISK. I'd like to see free LAVs removed for this purpose. It will give us a reaso...
- by Chinduko - at 2013.05.16 20:26:00
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231. Friendly Fire in All Game Modes: Yes Please - in General Discussions [original thread]
CharCharOdell wrote: Chinduko wrote: Turn on friendly fire, CCP. Give us consequences for our mistakes in all game modes. I'll TK you constantly in your proto suit. That the spirit, sport!
- by Chinduko - at 2013.05.16 19:45:00
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232. New idea to stop people from stealing your vehicles - in General Discussions [original thread]
Give the vehicle operator a remote that arms and blows any thief that takes the driver sear back to their spawn.
- by Chinduko - at 2013.05.16 16:40:00
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233. question about the active scanner - in General Discussions [original thread]
I have this same issue and I notice when my scanner won't pick up red dots, my precision enhancers aren't able to pick up hostiles either. I can pick up a db of 32 or higher from 11m with my suit but hostiles won't show up on mini map. I hope CCP ...
- by Chinduko - at 2013.05.16 16:17:00
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234. Friendly Fire in All Game Modes: Yes Please - in General Discussions [original thread]
Fears and expectations have been bought up in this thread that are possible in all games with friendly fire on. We had friendly fire in MAG but I never noticed that much blatant abuse of it. The fears this playerbase has are from acts that would b...
- by Chinduko - at 2013.05.16 16:05:00
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235. afk's - in General Discussions [original thread]
Friendly fire would solve this problem in no time.
- by Chinduko - at 2013.05.16 14:02:00
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236. Friendly Fire in All Game Modes: Yes Please - in General Discussions [original thread]
Turn on friendly fire, CCP. Give us consequences for our mistakes in all game modes.
- by Chinduko - at 2013.05.16 13:56:00
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237. The Active Scanner. - in General Discussions [original thread]
Give 25 assist points to any player killed while they are sill popped in the time the scan shows them on the map.
- by Chinduko - at 2013.05.16 03:33:00
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238. Aur = Respec - in General Discussions [original thread]
Mobius Wyvern wrote: BASSMEANT wrote: 1. the "consequences" issue is moot. no FF = no consequences. don't lean on that. you'll tip. you want consequences? ditch the redline... add v2k... turn on FF for ALL modes... etc. this isn't about that...
- by Chinduko - at 2013.05.15 19:00:00
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239. Aur = Respec - in General Discussions [original thread]
Malkai Inos wrote: Chinduko wrote: When players get bored of the same role, they'll eventually just quit. Then, you'll have less than a handful of players left. If a player doesn't want to respect, they don't have to. If a player does want ...
- by Chinduko - at 2013.05.15 18:41:00
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240. Aur = Respec - in General Discussions [original thread]
- by Chinduko - at 2013.05.15 18:39:00
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