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21. WhatGÇÖs up with BojoGÇÖs? - in Rookie Training Grounds [original thread]
Unfortunate to hear about the situation Bojo but I hope you just keep doing what you enjoy and trying to help the new guys and even some vets better themselves with data and ideas that a lot of people just don't even think of. Good luck in future...
- by Chankk Saotome - at 2013.07.26 10:24:00
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22. Swarm Launcher on logi suit? - in Rookie Training Grounds [original thread]
I'm skilling into Swarms but plan on using them on my ADV Basic Medium. Pointless and deadly trying to use only swarms on a logi since they removed their dumb-fire element, and most assaults will have a better setup for the occasion you have to ha...
- by Chankk Saotome - at 2013.07.26 10:19:00
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23. remote explosives - in Rookie Training Grounds [original thread]
Love to jump on any RDX thread. They're pretty close to the same except their spawn speed after throwing them down and the amount you can have active on the field at any one time. Limited benefit to RDX, but can be a big benefit to Proxys if they...
- by Chankk Saotome - at 2013.07.26 10:14:00
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24. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Beren Hurin wrote: Are your scan radius' on suits correct? I'm logi so i don't know... They are showing 2 or 3 m except for heavy suits which are 10m. Sorry about that. These numbers were taken from the CCP Marketplace Data Dump which was ab...
- by Chankk Saotome - at 2013.07.26 10:08:00
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25. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
I am so excited about the new Amarr logi changes. Amarr will actually be viable logis and will possibly excel in their role of point-defensive logis over others with their changes as ADV level becomes a viable option (before you HAD to run Proto ...
- by Chankk Saotome - at 2013.07.26 10:03:00
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26. The Unified Theory of Scan Profile - in Rookie Training Grounds [original thread]
HUGE delay before responding to any of this. CCP keeps tweaking and adjusting these "little" thing without our knowledge but I will state the following until I'm corrected, again: Modules WORK but their benifit is minimal despite numbers because ...
- by Chankk Saotome - at 2013.07.23 07:49:00
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27. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
Aran Abbas wrote: [url]http://www.youtube.com/watch?v=gbO2_077ixs[/url] This absolutely deserves a comment for just great taste in music here. Also, check the Al Green version if you get the opportunity.
- by Chankk Saotome - at 2013.07.18 11:48:00
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28. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
RKKR wrote: The new plates are currently only usefull to take advantage of the stacking penalty for the speed reduction, but this might also take up place for other modules you want to use. Forgot about this. Though it heavily detriments ove...
- by Chankk Saotome - at 2013.07.17 11:34:00
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29. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
The new plates are only for shield or speed tankers to give a bit more edge to their overall e-HP. Worthless to armor or hybrid tankers. However you tank your logi, there you go.
- by Chankk Saotome - at 2013.07.17 08:26:00
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30. no plates - in Rookie Training Grounds [original thread]
You'll never hit 100%, certainly not stacking active hardeners. They have an active stacking penalty on their output. You'll have to stack Energized plating (passive module which also has a stacking penalty) and hardeners, but without a base armor...
- by Chankk Saotome - at 2013.07.10 22:24:00
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31. Caldari lgi lav - in Rookie Training Grounds [original thread]
The C-LLAV can get absurd shield resistances, but the only reason to be pulling all this is to play Carmageddon which is not what they're meant for. CCP keeps tweaking this but eventually will come down hard in some way that many of us G-LLAV driv...
- by Chankk Saotome - at 2013.07.10 22:18:00
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32. Stacking Penalties on DMG mods - in Rookie Training Grounds [original thread]
Skills do not have any kind of stacking penalty. Also, skills modify the base statistic and then the cumulative stat is then adjusted by modules, though for damage it still counts as 1.00 I believe after skills as it is a ratio multiplier rather t...
- by Chankk Saotome - at 2013.07.10 22:10:00
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33. CCP an Dusties - in General Discussions [original thread]
This is totally unnecessary but figured I'd just throw down a voice though it's as likely to be heard as some guy who started last week. It's July, I've been around a year now. Quickgloves, I disagree with some of your points but you're dead on t...
- by Chankk Saotome - at 2013.07.08 11:49:00
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34. So since heavies aren't getting a different racial suit anytime soon... - in General Discussions [original thread]
Sloth9230 wrote: Lance 2ballzStrong wrote: Sloth9230 wrote: No, it just means they hate fat people. Now go cry yourself to sleep you fatty fat fatty. Call jenny? 1-800-597-5366 You got her number wrong, I know 'cause I got ...
- by Chankk Saotome - at 2013.07.07 01:07:00
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35. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Everyone here is still missing the point and it's just sad. Increasing the statistics of the new plates will only FURTHER BENEFIT SHIELD TANKERS while slightly benefitting armor tanking. Some L-slod modules need to be transfered to H-slots in or...
- by Chankk Saotome - at 2013.07.07 01:02:00
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36. The New Guide Compilation: A one-stop-shop for all your guides. - in Rookie Training Grounds [original thread]
All the way back on page 2!? Shenanigans.
- by Chankk Saotome - at 2013.07.02 22:22:00
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37. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
D legendary hero wrote: what would happen if armor plates where moved to be H modules? Basically it would allow for extended armor to armor tankers, and that pittance armor rep, but without giving those benefits to shield tankers who already...
- by Chankk Saotome - at 2013.07.02 22:19:00
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38. Logis + 1.2 = God Mode - in General Discussions [original thread]
Caldari Logis..... Why do people always just shout "LOGIs ARE OP GODS!" because a squad of Cal-logi slayers give the rest of us all a bad name? Also, Scrambler Rifle or Flux Grenades. I'm a pittiful Min Logi but man it's so much fun and so rewar...
- by Chankk Saotome - at 2013.07.02 22:16:00
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39. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
I've already gotten into this discussion and it seems all new modules are for shield tankers. Think about it. You're shield tanking but need a little oomph from a shot or two worth of armor but can't be bothered to waste 2 sets of skills and 2 mo...
- by Chankk Saotome - at 2013.07.02 21:47:00
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40. Ferroscale plates glitched. In a good way. Discuss - in General Discussions [original thread]
Module Efficacy stacking doesn't work like that. As it affects the overall stat while the second module only gives like 89% benefit, the absolute benefit is actually higher than the initial module. You only notice the change when you get to the ...
- by Chankk Saotome - at 2013.07.02 13:26:00
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