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81. The Unified Theory of Scan Profile - in Rookie Training Grounds [original thread]
Scan Precision: - You put your left leg in. You pull your left leg out. You put your left leg in, and you shake it all about. Simple, only 3 things will affect your Scan Precision, one of which is your suit itself so we'll skip that. Otherwis...
- by Chankk Saotome - at 2013.06.06 08:25:00
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82. The Unified Theory of Scan Profile - in Rookie Training Grounds [original thread]
Scan Radius: - You do the Hokey Pokey and you turn yourself around. Basically, the limits of your Awareness Sense, to use that term again. For most people, that's all of 2m, and if you haven't spotted them visually by that point, you're probably ...
- by Chankk Saotome - at 2013.06.06 08:25:00
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83. The Unified Theory of Scan Profile - in Rookie Training Grounds [original thread]
Scan Profile: - That's what it's all about. Oh... what doesn't affect this? But let's be serious. Beside your frame type, this will mainly be affected by Profile Dampener modules and Profile Dampening skill for the better. There are rumors that S...
- by Chankk Saotome - at 2013.06.06 08:25:00
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84. The Unified Theory of Scan Profile - in Rookie Training Grounds [original thread]
The simple rundown is that your active profile is a statistic in constant flux throughout movement and combat. Your visibility on enemy tacnet is not a static fact but affected by the behavior you take on the battlefield Your enemies and their Sc...
- by Chankk Saotome - at 2013.06.06 08:25:00
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85. The Unified Theory of Scan Profile - in Rookie Training Grounds [original thread]
A while back I wrote a big long mess I called the General Tactics Overview. I had recently hoped to update this with new elements such as the changes to LAVs and Derpships as well as the long awaited Scan Profile data. Unfortunately it would see...
- by Chankk Saotome - at 2013.06.06 08:24:00
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86. The Unified Theory of Scan Profile - in Rookie Training Grounds [original thread]
How does it work? Okay, so it's like this... There once was a man from Nantucket The lower your Scan Profile is, the harder you are to spot on enemy radar through the enemy's Awareness Sense. That seems pretty self explanatory, but you'd be sur...
- by Chankk Saotome - at 2013.06.06 08:24:00
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87. The Guide Compilation (A one-stop-shop for all your guide needs) - in Rookie Training Grounds [original thread]
This is an awesome compilation (And not just 'cause I'm on here twice). This should take the place of CCP's sticky for the same, seriously. It's organized cleanly and actually shows where to go for what information. Well done and Two thumbs up.
- by Chankk Saotome - at 2013.06.06 08:17:00
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88. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Centurion mkII wrote: Sorry bleach. The thing that sucks too is most people probably use advanced level suits. With two equip slots and a low ammount of high and lows its a waste :/ This here is truth. As a LogiBro, we all dream of those 4...
- by Chankk Saotome - at 2013.06.05 15:27:00
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89. TAC has been fixed now sort Flaylock Pistol - in General Discussions [original thread]
So... let me get this straight... what you're asking is that the Flaylock pistol, which has to hit dead on with at least 2 of 3 shots to likely kill anyone... should be................ drum roll..... A Mass Driver? Anyone being John Rambo with a ...
- by Chankk Saotome - at 2013.06.05 15:14:00
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90. add LAV impact damage, remove lethal LAV destruction - in Feedback/Requests [original thread]
Terra Thesis wrote: right now, i think LAV vs infantry is too all-or-nothing. whether you are in one or outside of one, suddenly dying with no warning is not interesting or fun. i think these two changes will work together to make a more fun e...
- by Chankk Saotome - at 2013.06.05 14:00:00
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91. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
As you gave me permission to use your tool, would you mind if I did some reverse engineering? If I can get this to work offline on OpenOffice as it's intended I think I'd like to take the Module, Equipment, and Weaponry and skill prereq elements t...
- by Chankk Saotome - at 2013.06.04 11:29:00
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92. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
hydraSlav's wrote: Yeah, i've got my data from that same spreadsheet, however it's missing CPU/PG for modules, and Slot Layouts for suits. You can just steal the data from my spreadsheet. I've got most of the modules' CPU/PG filled in, and i'v...
- by Chankk Saotome - at 2013.06.04 11:24:00
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93. How is it Templars? - in General Discussions [original thread]
Ncredible Beast wrote: ill continue playing on my templar till its over so we don't see to many QQ threads of people not being able to get 3 kills. Im on american servers running ambush watch out for 224 I got my 3 kills within 40 min of ...
- by Chankk Saotome - at 2013.06.04 10:51:00
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94. How is it Templars? - in General Discussions [original thread]
A friend used the character just to test weapons he's never used before. Even ignored the reward rules because he didn't give a damn. He got some useful in-combat usage of advanced weapons he'd never touch otherwise but not sure why he couldn't do...
- by Chankk Saotome - at 2013.06.04 09:48:00
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95. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Baosh Shiryl wrote: Ah, got it. Would you recommend trying out the flux version? Just get lvl 1 and try the standard Active Scanner. See how it feels. It may not work for everyone or may not fit with your play style but for how I work I'm su...
- by Chankk Saotome - at 2013.06.01 02:54:00
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96. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Basically you "fire" it in a direction and it scans enemies within the arc range of your scanner. You can turn while it's active and if you fully-light up an enemy they will remain on team radar for however many seconds the scanner states. Don't ...
- by Chankk Saotome - at 2013.06.01 00:48:00
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97. How to fit a LOGI LAV (Caldari Addition) - in Rookie Training Grounds [original thread]
Been informed that the Cal LLAV is likely the same 30% shield dmg resistance, despite the stat being hidden by CCP. This means with the 4H2L setup it likewise can ramp passive up to 40-50% with actives pushing it up near 80% then possibly. So, w...
- by Chankk Saotome - at 2013.05.31 23:59:00
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98. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
CAPS LOCK BECAUSE THIS IS IMPORTANT!!! I WITHDRAW ALL PREVIOUS NEGATIVE STATEMENTS ABOUT ACTIVE SCANNERS! Seriously, those things are BEAST. If you've got 4 slots or teammates handling hives and uplinks on a 3-slot suit, you NEED one of these t...
- by Chankk Saotome - at 2013.05.31 18:58:00
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99. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Among other things: _0.8.38_(Uprising_5-31) Complete recolorization of Skills, Modules, and Equipment tabs Added tabs for Dropsuits, Vehicles, and Vehicle Modules though I still need to collect data Renamed 'Modules' tab to 'Dropsuit Modules' Begi...
- by Chankk Saotome - at 2013.05.31 09:25:00
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100. How to fit a LOGI LAV (Caldari Addition) - in Rookie Training Grounds [original thread]
Still a bit confused on what you're saying gbghg... I realize now though that "Shield Damage" doesn't actually show up on fitting stats for some reason... kind of weak sauce as that's kind of necessary knowledge to have. Maybe CCP doesn't want us ...
- by Chankk Saotome - at 2013.05.30 21:55:00
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