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Thread Statistics | Show CCP posts - 1 post(s) |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
128
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Posted - 2013.07.02 21:43:00 -
[61] - Quote
Dont know if that was to me or the op - but I am arguing on the principle and how it seems Logis have been given a place above others. It really seems as is Dust should be called Logi AR 514 but whatever.
I agree about murder taxis but CCP should be able to walk and chew gum at the same time .... right?
Both topics have enough threads anyways so I guess lets just go play. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
73
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Posted - 2013.07.02 21:45:00 -
[62] - Quote
Crash Monster wrote:I still think we should treat logis like a medic.
Give them a sidearm for close range emergencies... they are a support platform not a combat platform.
Makes sense to me. Limit their damage potential, while retaining their survivability. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
476
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Posted - 2013.07.02 21:47:00 -
[63] - Quote
Daxxis KANNAH wrote:Dont know if that it to me or the op - but I am arguing on the principle and how it seems Logis have been given a place above others. It really seems as is Dust should be called Logi AR 514 but whatever.
I agree about murder taxis but CCP should be able to walk and chew gum at the same time .... right?
Both topics have enough threads anyways so I guess lets just go play.
We are a support class intended to KEEP YOUR ASS IN THE FIGHT, we should be allowed the tools we need to do so without being able to strongarm Assaults out of their role on the field. We need our equipment, we need our tank, though (as I've been saying for a while now) we don't need an inordinate amount of gank.
We should be given a place above others, though at the expense of us essentially being a servant for our team.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
476
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Posted - 2013.07.02 21:48:00 -
[64] - Quote
Quill Killian wrote:Crash Monster wrote:I still think we should treat logis like a medic.
Give them a sidearm for close range emergencies... they are a support platform not a combat platform. Hmm. I'm not necessarily against this ... but, if this is ever enacted, I want the SP I sank into my weapons skills back, and I want the limit removed from repair points. After all, if a logistics trooper's ability to defend him/herself is hamstrung, then there needs to be another way to make up for that loss. That said, I don't think CCP will ever do this. After all, from what I understand about EVE, logistics ships there are more than capable of defending themselves. So why would CCP hamstring its logistics players in Dust 514?
Being restricted to a sidearm isn't having your ability to defend yourself hamstrung.
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Booby Tuesdays
Ahrendee Frontlinez Omega Commission
113
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Posted - 2013.07.02 21:50:00 -
[65] - Quote
The Minmitar Logi had a base 125 shield and 150 armor in Chromosome. They have a base 90 shield and 150 armor in Uprising. How is that OP, and more capable of tanking than a heavy? They have the exact same H/L and Equipment slots as they did in Chromosome, and yet only now I'm hearing about how OP they are... I don't get it. If you die to a true Logi you are bad and you should feel bad. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
476
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Posted - 2013.07.02 21:51:00 -
[66] - Quote
Booby Tuesdays wrote:The Minmitar Logi had a base 125 shield and 150 armor in Chromosome. They have a base 90 shield and 150 armor in Uprising. How is that OP, and more capable of tanking than a heavy? They have the exact same H/L and Equipment slots as they did in Chromosome, and yet only now I'm hearing about how OP they are... I don't get it. If you die to a true Logi you are bad and you should feel bad.
I'll make sure to let everyone I kill know they should feel bad.
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DJINN leukoplast
Hellstorm Inc League of Infamy
546
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Posted - 2013.07.02 21:53:00 -
[67] - Quote
3 out of 4 of my low slots are 100% dedicated to increasing my CPU and PG just so I run run halfway decent gear (no, I can't fit all proto with this either). My last low slot is used for an enhanced catalyzer that cost me a crap ton of SP and is a PG/CPU sink just so I can have the same sprint speed as a baseline assault.
Logis are fine you turkeys.
LLAV's on the other hand, yes those are severely OP. |
BL4CKST4R
WarRavens League of Infamy
344
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Posted - 2013.07.02 21:54:00 -
[68] - Quote
Reiki Jubo wrote:good job CCP, you didnt address the two worst issues while adding 1.2 and now logis can carry ammo, uplinks and remote explosives and logi LAVs are easier to drive so roadkill is now even more ez mode. dont u love it when 1 supre soldier can fill the roles it would normally take 3 people to do? I know I do.
logis can carry everything while having more shields than anyone and having enough CPU and PG to carry proto everything no problem. and now? logis can also have as much armor as heavies or add reactive plates so they repair armor at over 10Hp a second!!
i'm so glad the game is balanced.
You should replace logi with Caldari logi, I am a Gallente Logi and this update made me worse than I was in 1.1 |
Cpt Merdock
Ninth Legion Freelance
36
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Posted - 2013.07.02 21:57:00 -
[69] - Quote
Daxxis KANNAH wrote:Lose high / low slots and their HP needs to be somewhere between Light and Medium frame
They need to be forced to play more tactical
Can we PLEASE narrow this down, just a bit? Cause I do believe the only *OP* Logi that anyone here is referring to is the Caldari one. I as a Min Logi have to play tatical compared to the 678 shield having proto gods. Amarr Logistics have a balanced build and i'm never in fear of Gallente proto Logis. Caldari is the only one that I would even consider OP, and Im not even considering them that, the only way they bother me is that they arent team players most of them, just former assault guys using a suit to shield tank, and saving SP cause they have no need for a sidearm. |
Quill Killian
Better Hide R Die D.E.F.I.A.N.C.E
184
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Posted - 2013.07.02 21:58:00 -
[70] - Quote
superjoe360x wrote:Killian are you saying they should direct anger at me. Yeah im an Amarr proto logi and I run as an assault supply and maybe touch of healing when Im not in a gun battle. I also can switch to my sidearm because my suit gets one and murder your assault suits. I have some PG and CPU issues and my suit cost 182,000 isk so if I lose it then it sux. My armor repair was already over 12 before these new plates came out. You assault guys can hate all day long while you sit in the redzone scared to come out but before you cry yourselves to sleep about logis understand one thing. You could have chosen a logi bro. So maybe you should make better decisions before you spend your points. Took me almost a whole day after my respect. Also my logi says its a frontline support role that is meant to be a combat logi suit. Read the suits next time before you put points into it. See you boys in your redzone.
Naw. I was primarily thinking about players who really do use the logistics suits as souped-up assault suits, and don't do anything that's support-oriented at all. From what I can tell, those players primarily favor the Caldari logistics suit.
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Adelia Lafayette
DUST University Ivy League
85
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Posted - 2013.07.02 21:59:00 -
[71] - Quote
But I thought the best way to logi was to kill the enemy then revive resupply and repair my team. Am I doing it wrong? |
Cpt Merdock
Ninth Legion Freelance
37
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Posted - 2013.07.02 22:00:00 -
[72] - Quote
Booby Tuesdays wrote:The Minmitar Logi had a base 125 shield and 150 armor in Chromosome. They have a base 90 shield and 150 armor in Uprising. How is that OP, and more capable of tanking than a heavy? They have the exact same H/L and Equipment slots as they did in Chromosome, and yet only now I'm hearing about how OP they are... I don't get it. If you die to a true Logi you are bad and you should feel bad.
Oh really? I guess ill be apologizing as well, Considering I'm a true Logi and in the top 750 in the world for Kills. No that is not something to brag about...but still if you say a true logi shouldnt be killing people then its pretty damn good. :)
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Eris Ernaga
Super Nerds
254
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Posted - 2013.07.02 22:01:00 -
[73] - Quote
Reiki Jubo wrote:good job CCP, you didnt address the two worst issues while adding 1.2 and now logis can carry ammo, uplinks and remote explosives and logi LAVs are easier to drive so roadkill is now even more ez mode. dont u love it when 1 supre soldier can fill the roles it would normally take 3 people to do? I know I do.
logis can carry everything while having more shields than anyone and having enough CPU and PG to carry proto everything no problem. and now? logis can also have as much armor as heavies or add reactive plates so they repair armor at over 10Hp a second!!
i'm so glad the game is balanced.
Logis take a lot of skill points because proto equipment is a huge sp sink and proto equipment takes a huge amount of pg and cpu away from the dropsuit making it need cpu and pg enhancers at prototype meaning you will need another level 5 skill. Logis also have less starting shield and armor meaning they will probably have to stack on some shield mods or some shield or armor just to get up to par with an assault suit. Most logis have no sidearm weapon meaning if they run out of their first weapon they are f'ed so they wont be in the front of the battle. This makes them fit their role behind the heavys and assault supplying ammo repairing and dropping uplinks. After all whats the point of skilling into equipment if your just gonna run around like an assault? Logis have less stamina and stamina recovery rate meaning even if they have higher speed which I am pretty sure logis don't they will be running around for a lot less time. Stamina really helps in escaping a bad situation or getting to a point my logi has trouble escaping enemys or getting to a point quickly.
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Eris Ernaga
Super Nerds
254
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Posted - 2013.07.02 22:03:00 -
[74] - Quote
There is probably more on why logi suits aren't the best suit ever but I need to start Dust up for that also there is no Logi basic frame so it's mandatory that you go into specialized suits (huge sp sink especially for new players) just to even get into a logi. Further more logis were broken in 1.0 and 1.1 they couldn't even use a nanite injector properly, the equipment wheel was trashed, and deployed equipment slid everywhere and could even slide off a cliff and get damaged to point of destruction. Logis have had it hard and saying these logis can skill into logi lavs is ridiculous the sp sink is already massive. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
477
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Posted - 2013.07.02 22:07:00 -
[75] - Quote
Cpt Merdock wrote:Booby Tuesdays wrote:The Minmitar Logi had a base 125 shield and 150 armor in Chromosome. They have a base 90 shield and 150 armor in Uprising. How is that OP, and more capable of tanking than a heavy? They have the exact same H/L and Equipment slots as they did in Chromosome, and yet only now I'm hearing about how OP they are... I don't get it. If you die to a true Logi you are bad and you should feel bad. Oh really? I guess ill be apologizing as well, Considering I'm a true Logi and in the top 750 in the world for Kills. No that is not something to brag about...but still if you say a true logi shouldnt be killing people then its pretty damn good. :)
IMHO, we Logi should be more focused on support, we are not frontline soldiers. We are no less capable of killing than any other role, we just need to play more intelligently rather than charging headlong into the enemy.
Flank + Sidearm == Dead Reddot. |
Booby Tuesdays
Ahrendee Frontlinez Omega Commission
113
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Posted - 2013.07.02 22:07:00 -
[76] - Quote
Cpt Merdock wrote: Oh really? I guess ill be apologizing as well, Considering I'm a true Logi and in the top 750 in the world for Kills. No that is not something to brag about...but still if you say a true logi shouldnt be killing people then its pretty damn good. :)
Never said a true support logi shouldn't be able to kill, we're combat medics after all. Just saying that if we are stomping your face, people should get a new strategy besides crying for a nerf. We're slower, have less base eHP, have less stamina, can't carry a side arm, and are usually targeted first when we try and repair or revive. If we're pwning you, you suck. |
Lavirac JR
DUST University Ivy League
154
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Posted - 2013.07.02 22:08:00 -
[77] - Quote
The new plates cost more PG and CPU than the old plates AND give less HP.... I run a Gallente Logi, hardly overpowering... |
Chankk Saotome
SyNergy Gaming EoN.
412
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Posted - 2013.07.02 22:16:00 -
[78] - Quote
Caldari Logis.....
Why do people always just shout "LOGIs ARE OP GODS!" because a squad of Cal-logi slayers give the rest of us all a bad name?
Also, Scrambler Rifle or Flux Grenades. I'm a pittiful Min Logi but man it's so much fun and so rewarding to just kamikaze in with a flux and then just spin in circles spraying 'Exile' AR fire everywhere and killing 2-3 of those proto tryhards without even looking at them while they just scatter from my terrifying 270 armor against their 90 to 150.
Better question: Why am I wasting time in General Forums again, especially considering a "big" update like the one we just had? |
bauloe reporter
Sanmatar Kelkoons Minmatar Republic
1
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Posted - 2013.07.02 22:33:00 -
[79] - Quote
Why can't there be a Heavy Logi Suit. Use it for Demoltion - Blowing apart Buildings, making holes where there normally would not be one
Able to hold massive cargo for those objectives where you need to move component A to location B with out it getting destroyed! |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
477
|
Posted - 2013.07.02 22:35:00 -
[80] - Quote
bauloe reporter wrote:Why can't there be a Heavy Logi Suit. Use it for Demoltion - Blowing apart Buildings, making holes where there normally would not be one
Able to hold massive cargo for those objectives where you need to move component A to location B with out it getting destroyed!
Posts like this make Minmatar Logi Jesus cry. |
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Sloth9230
Reaper Galactic
2132
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Posted - 2013.07.02 22:35:00 -
[81] - Quote
RKKR wrote:Wait, couldn't we equip that stuff before 1.2? S'hhh, I find this highly amusing |
Sloth9230
Reaper Galactic
2132
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Posted - 2013.07.02 22:37:00 -
[82] - Quote
Alaika Arbosa wrote:Quill Killian wrote:Crash Monster wrote:I still think we should treat logis like a medic.
Give them a sidearm for close range emergencies... they are a support platform not a combat platform. Hmm. I'm not necessarily against this ... but, if this is ever enacted, I want the SP I sank into my weapons skills back, and I want the limit removed from repair points. After all, if a logistics trooper's ability to defend him/herself is hamstrung, then there needs to be another way to make up for that loss. That said, I don't think CCP will ever do this. After all, from what I understand about EVE, logistics ships there are more than capable of defending themselves. So why would CCP hamstring its logistics players in Dust 514? Being restricted to a sidearm isn't having your ability to defend yourself hamstrung. No, of course not
Logis = sidearm only, stupidest Idea ever. |
Sloth9230
Reaper Galactic
2133
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Posted - 2013.07.02 22:40:00 -
[83] - Quote
Give assaults a damage bonus, lower logis base stats even more, increase the PG/CPU of all the other classes, maybe remove a slot from some of the suits?
No, it's always "take away their light weapons", I wish I could stab you all |
Beren Hurin
OMNI Endeavors
568
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Posted - 2013.07.02 22:48:00 -
[84] - Quote
Scheneighnay McBob wrote:Now to get to the real point- they just need less slots, more default eHP. They're supposed to carry lots of equipment and be able to take a beating. They just aren't supposed to be (non equpment-related) damage dealers
Watch how many times you die to side arm fire as the commandos role out and peoples gunplay matures with this smoother build. The single weapons of the logis mean that they have less of a damage threat (in general) Yes one on one they are equal to or better than an assault 60% of the time because of what they can take, but because of battlefield dynamics the lack of that side-arm should be a drawback. |
Beren Hurin
OMNI Endeavors
568
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Posted - 2013.07.02 22:49:00 -
[85] - Quote
Sloth9230 wrote:Give assaults a damage bonus, lower logis base stats even more, increase the PG/CPU of all the other classes, maybe remove a slot from some of the suits? No, it's always "take away their light weapons", I wish I could stab you all
WTF no. If people just learned that their side-arms are beast weapons for almost all of them they wouldn't perceive logis as the threat they are. |
Sloth9230
Reaper Galactic
2133
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Posted - 2013.07.02 22:51:00 -
[86] - Quote
Beren Hurin wrote:Sloth9230 wrote:Give assaults a damage bonus, lower logis base stats even more, increase the PG/CPU of all the other classes, maybe remove a slot from some of the suits? No, it's always "take away their light weapons", I wish I could stab you all WTF no. If people just learned that their side-arms are beast weapons for almost all of them they wouldn't perceive logis as the threat they are. Hey don't look at me, I love my AR + Flaylock
lol heavies |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
477
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Posted - 2013.07.02 22:52:00 -
[87] - Quote
Sloth9230 wrote:Alaika Arbosa wrote:Quill Killian wrote:Crash Monster wrote:I still think we should treat logis like a medic.
Give them a sidearm for close range emergencies... they are a support platform not a combat platform. Hmm. I'm not necessarily against this ... but, if this is ever enacted, I want the SP I sank into my weapons skills back, and I want the limit removed from repair points. After all, if a logistics trooper's ability to defend him/herself is hamstrung, then there needs to be another way to make up for that loss. That said, I don't think CCP will ever do this. After all, from what I understand about EVE, logistics ships there are more than capable of defending themselves. So why would CCP hamstring its logistics players in Dust 514? Being restricted to a sidearm isn't having your ability to defend yourself hamstrung. No, of course not Logis = sidearm only, stupidest Idea ever.
You're entitled to your opinion, it isn't my fault that it is wrong.
I've been running sidearm logi since open beta (maybe a little before), I do fine.
It isn't my fault that you want to run Logi like an Assault. |
Justin Tymes
Condotta Rouvenor Gallente Federation
177
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Posted - 2013.07.02 23:00:00 -
[88] - Quote
Alaika Arbosa wrote:Sloth9230 wrote:Alaika Arbosa wrote:Quill Killian wrote:Crash Monster wrote:I still think we should treat logis like a medic.
Give them a sidearm for close range emergencies... they are a support platform not a combat platform. Hmm. I'm not necessarily against this ... but, if this is ever enacted, I want the SP I sank into my weapons skills back, and I want the limit removed from repair points. After all, if a logistics trooper's ability to defend him/herself is hamstrung, then there needs to be another way to make up for that loss. That said, I don't think CCP will ever do this. After all, from what I understand about EVE, logistics ships there are more than capable of defending themselves. So why would CCP hamstring its logistics players in Dust 514? Being restricted to a sidearm isn't having your ability to defend yourself hamstrung. No, of course not Logis = sidearm only, stupidest Idea ever. You're entitled to your opinion, it isn't my fault that it is wrong. I've been running sidearm logi since open beta (maybe a little before), I do fine. It isn't my fault that you want to run Logi like an Assault.
I didn't know a Logi with an MD has the same damage output as an Assault with an AR. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
477
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Posted - 2013.07.02 23:03:00 -
[89] - Quote
Justin Tymes wrote:
I didn't know a Logi with an MD has the same damage output as an Assault with an AR.
Yeah, they're also a lot sloppier than the Scrambler Pistol/SMG logis |
Deluxe Edition
TeamPlayers EoN.
429
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Posted - 2013.07.02 23:03:00 -
[90] - Quote
So many people who have no idea what they are talking about and simply asking CCP to nerf it because they see it a lot. To all the ignorant people in this thread let me learn you something. The calidari logi is in now way shape or form a better killer than ANY of the assault variants. If i was going to give it a % i'd say the assault suit is a 20% better killer than a logi, this is due to increased movement speed, and the ability to hold a side arm (Core flaylocks are the best weapon in the game atm) along with high base shields and armor (which scale better with skills that improve those).
The ONLY reason you are seeing so many calidari logi's is than they old assault players who used to specialize in carrying nanohives and uplinks lost their second equipment slot so they had to choose with being less versitile but with more killing ability or be more versitile (Remote explosives and uplinks) but not be able to kill as well as the assault varient. Calidari is mostly chosen because these players DO NOT require 4+ equipment slots because their goal wasn't to be a repair revive logi but rather a demolitions and uplink specialist.
One thing everyone needs to get out of their heads is that the only role for a logi is to heal and revive them and prove them ammo, because while that is one role they can fill it isn't the only one they are designed for. Remember Logistics suits are the ONLY suits that can carry more than one piece of equipment which includes nanohives, remote explosives, uplinks, proximity mines, nanite injectors, repair tools.
Anyone who thinks ANY logi suit is a better slayer than any assault suit really doesn't have a clue what they are talking about. (this excludes Amarr suites... cause well... they just suck lol) |
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