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1. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
J'Hiera wrote: Is there anywhere within the game, CCP tells you about the weekly cap? Because I am guessing a lot of people who buy active boosters, do it under the impression that you get 2-3000 (or more) each game until the booster runs out. ...
- by Celeblhach - at 2013.06.06 17:40:00
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2. Why don't people want passive skilling only? - in General Discussions [original thread]
+1 While I believe the idea has merit, the game itself is not strong enough to support it. FPS is a difficult market and Dust doesn't have enough quality to make a good draw outside of what it tries to do with EVE. Currently, the majority of play...
- by Celeblhach - at 2013.06.04 16:37:00
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3. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
CCP Remnant wrote: We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types wi...
- by Celeblhach - at 2013.05.31 18:49:00
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4. [FEEDBACK] Forge/Railgun Charge Meter Change - in Feedback/Requests [original thread]
Putting the charge around the cross-hair for a forge gun would be immensely useful to forge gunners but would give Charge Snipers an unfair advantage (since they don't have a cross-hair). I would say adding a charge meter and/or overheat meter to ...
- by Celeblhach - at 2013.05.31 17:32:00
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5. You took away the most satisfactory noise in the game! - in General Discussions [original thread]
Signed
- by Celeblhach - at 2013.05.29 21:45:00
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6. ccp please explain your reasoning behind...... - in General Discussions [original thread]
The OP isn't complaining about the fact that there are skills that serve as prereqs but mainly that those skills do absolutely nothing. Dropsuit Command, Dropsuit Upgrades, Weaponry, Vehicle Command, Vehicle Upgrades, etc. don't actually unlock an...
- by Celeblhach - at 2013.05.29 19:34:00
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7. Nanohives on E for Empty - in Feedback/Requests [original thread]
+1 I hate trying to deploy a Nanohive and not being sure if I'm lagging, out, or just an idiot.
- by Celeblhach - at 2013.05.24 19:34:00
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8. scramble rifle is junk.. everyone just use the tactical AR.. boring - in General Discussions [original thread]
Yea. This is pretty common knowledge. Scrambler is fun, but not viable for competitive play. There's a pretty big thread in Feedback and Requests about it. https://forums.dust514.com/default.aspx?g=posts&t=78385&find=unread
- by Celeblhach - at 2013.05.24 19:16:00
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9. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
"I wish to hunt, or become the huntedGǥ
- by Celeblhach - at 2013.05.24 14:01:00
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10. Using a rifle other than the AR puts you at a disadvantage - in General Discussions [original thread]
Its far safer to do multiple small buffs than one large buff anyways. That way weapons don't fly from crap to OP all in one go and that sweet spot in between is easier to hit. In Beta, you never saw TARs because they were underwhelming at best, bu...
- by Celeblhach - at 2013.05.22 19:37:00
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11. Getting a full skill respec after "Graduating" from the battle academy - in General Discussions [original thread]
+1 Regardless of whether EVE has it or not, the idea would work for a console-based FPS that doesn't exactly have a small learning curve to begin with. From a business perspective, it would make it easier to keep potential customers, since messi...
- by Celeblhach - at 2013.05.22 17:04:00
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12. [FEEDBACK] Counter-hack war points - in Feedback/Requests [original thread]
+1 to that Not to mention that it takes longer to counter hack than to just wait and then hack it again. And I think WP from MCRU's is something CCP said they'd look into. Just don't remember where they said it.
- by Celeblhach - at 2013.05.16 15:10:00
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13. [Feedback] Suit bonuses - suggestions. - in Feedback/Requests [original thread]
It could be changed to 1% bonus. An Enhanced Damage Mod that doesn't count towards stacking penalties would still be rather strong. Alternatively, you could make a 2% reduction to PG/CPU of Light Weapons and Grenades (and maybe even Sidearms) to ...
- by Celeblhach - at 2013.05.16 15:06:00
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14. Range gap between secondary and light weapons - in Feedback/Requests [original thread]
Sorry. Never seen an MP7 kill someone outside of 150m. You can mess someone up at 200m, but it takes more than a few to actually kill them. I'll take your word for it though. Actually, you're probably right on penetrating crisat targets at 300m, g...
- by Celeblhach - at 2013.04.03 15:47:00
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15. Supply depots should replenish nano hives etc. - in Feedback/Requests [original thread]
The OP basically wants to have the equipment restocked without having to switch suits. It does make sense; the supply depot obviously has nanohives and drop uplinks, or can make them, since you can get them back when switching. It should be capabl...
- by Celeblhach - at 2013.04.03 15:20:00
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16. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
I completely forgot about flux nades for taking out shield tanks. Still, I think a boost to the powergrid would fix most issues. Maybe 25% or so?
- by Celeblhach - at 2013.04.03 15:12:00
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17. Range gap between secondary and light weapons - in Feedback/Requests [original thread]
Jack McReady wrote: lets not compare real life to a game and second yes actually I have shot a pistol in real life quite often and hitting a human sized target at 20m is easy and with some practice you can also hit a 1L bottle with a very hig...
- by Celeblhach - at 2013.04.03 12:45:00
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18. Anyone else dying in their Protosuits more often than their other suits? - in General Discussions [original thread]
Typically, when I see a proto suit wandering around alone, I let the entire team know. Some avoid the area entirely and attack a different objective but most will wander over and feed the proto until he gets suicidally overconfident... or sniped. ...
- by Celeblhach - at 2013.04.03 08:08:00
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19. [Request] Voice chat should be ON (not OFF) by default - in Feedback/Requests [original thread]
Definitely something to consider. The game is only rated T in the USA though, so maybe an option (with a major suggestion) at the beginning instead would work better and keep CCP from getting yelled at too much.
- by Celeblhach - at 2013.04.03 08:00:00
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20. Range gap between secondary and light weapons - in Feedback/Requests [original thread]
Have you ever actually shot a pistol in real life? 25-30m is actually a very high range for a sidearm to reliably hit a man-sized target every time during the stress of live combat. In Texas, CHL tests have you shoot 50 rounds at a man sized targe...
- by Celeblhach - at 2013.04.03 07:58:00
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