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141. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
So, I have been thinking. We want Gallente to be the kings of armor rep, and we want to avoid feeling like you have to have a repairer fitted in your low slot at all times. I think this current suggestion isn't going to change what people fit on t...
- by CeeJ Mantis - at 2014.10.22 18:51:00
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142. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
For now, I will say this. As a Gal Scout/Commando who moonlights as a Galentinel on occasion, I am very much so in favor of native regen as a whole, ESPECIALLY on suits with no low slots, but as an armor tanker, the native values won't change how ...
- by CeeJ Mantis - at 2014.10.22 04:31:00
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143. [Feedback] Adv Swarm dealing over 3k damage. - in Feedback/Requests [original thread]
The dropship's weak spots are the nacells, and it ads 50% damage. Perhaps there are more factors at play here than just the swarms. Maybe a forge round or a tank at the same time, or perhaps another volley from another swarmer. I do know tanks s...
- by CeeJ Mantis - at 2014.10.20 23:08:00
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144. [PCLAS] - Deployments for Amarr Loyalists - in General Discussions [original thread]
I'll try my best to hop on. See you then! o7
- by CeeJ Mantis - at 2014.10.20 23:01:00
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145. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: MINA Longstrike wrote: Blueprint For Murder wrote: Lol and thats why you shouldn't skype with strange people on the net lolz. Did he/she convince you lol? ..Sigh.. Back to the topic: The goal should be to make eac...
- by CeeJ Mantis - at 2014.10.20 22:32:00
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146. 1.9 selling aurum items to npc market? - in General Discussions [original thread]
I'm still confused how an NPC market for selling Aurum Items creates the Pay to Win scenario described previously. YOu cal already buy weapons for aurum. You already have a system where people can buy all the proto they want with real money. How d...
- by CeeJ Mantis - at 2014.10.20 22:23:00
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147. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
MINA Longstrike wrote: Correct. Reload and Dispersion for gallente. Reload and Kick for caldari. Provides a bonus to every weapon and some performance to 'primary' weapons. It also maintains the parity of the Gal/Cal having similar, yet opp...
- by CeeJ Mantis - at 2014.10.20 20:53:00
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148. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Cross Atu wrote: Honestly, even the Amarr bonus which works well generally speaking, falls a bit short in that it does nothing for their side arms. Don't ScPs have subtle heat buildup like the plasma rifle? I think I heard that it can seize ...
- by CeeJ Mantis - at 2014.10.20 20:30:00
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149. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Middas Betancore wrote: Agreed, so in feeling something about armour, incentivise reactives and ferroscale, maybe repairers, try and promote a more mobile high repair suit, contrasting more with commandos and sentinels slow, high hp play ...
- by CeeJ Mantis - at 2014.10.20 20:25:00
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150. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
hfderrtgvcd wrote: while we're talking about assault bonuses, shouldn't the minmatar assault bonus also benefit mass drivers and flaylocks? I believe it should. The PLC and Swarm are AV weapons, and I feel their universal need to fulfill tha...
- by CeeJ Mantis - at 2014.10.20 20:19:00
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151. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Middas Betancore wrote: So if we buff the plasma rifle optimal 5-8m, what should the gal assault have with its new found optimal range? If we adjust the range on the rifle itself, then it needs no further adjustment in that regard. I think i...
- by CeeJ Mantis - at 2014.10.20 20:15:00
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152. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Cross Atu wrote: More specifically to the point, Is it the buff type or the numeric value which causes issues? As a Gallente commando, I can say that the biggest detriment to the Plasma rifle is it's range. It has a optimal of 42 meters a...
- by CeeJ Mantis - at 2014.10.20 20:03:00
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153. CPM input request: Commandos - in Feedback/Requests [original thread]
I run a LvL 5 Gallente commando and my friends run all of the other racial commandos. I think the main problems with the commando are low stamina, EWAR, and long shield recharge delays. It takes the commando out of the fight for a long time, the l...
- by CeeJ Mantis - at 2014.10.12 04:00:00
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154. Z Platoon? - in General Discussions [original thread]
MINA Longstrike wrote: Atiim wrote: Everytime these guys are mentioned, people bring up their inability to work with others and how they kick players from the channel who don't adhere to their standards (whatever those may be). Some go as f...
- by CeeJ Mantis - at 2014.10.10 04:03:00
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155. Amarr Sentinel Resistence error. - in General Discussions [original thread]
They are supposed to have shield resistance to hybrid rail weaponry, but that is not the case. They have shield resistance to blasters, NOT rails. It's been like this for months now, nobody else seems to have posted it, and my last post about it r...
- by CeeJ Mantis - at 2014.10.10 02:02:00
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156. FW Orbitals Broken/Inconsistent. - in General Discussions [original thread]
Middas Betancore wrote: The fit we were running was a coercer, 3 laser, 4 hybrid, 1projectile. One issue is that the 4 hybrids APPEAR to drop a different number of shots each time. 4...7...12??!! It is also inconsistent with the laser and ...
- by CeeJ Mantis - at 2014.10.09 20:40:00
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157. FW Orbitals Broken/Inconsistent. - in General Discussions [original thread]
Forlorn Destrier wrote: Silly question about the number of shots fired: do the pilots stack the guns, or are they selecting each gun separately to fire? 1 group, so they are stacked
- by CeeJ Mantis - at 2014.10.08 21:58:00
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158. FW Orbitals Broken/Inconsistent. - in General Discussions [original thread]
So, I have been working with a pilot doing orbitals recently, and I noticed that orbital strikes from eve ships seem to randomly fire between 1 and 4 shots per gun. This makes orbitals extremely difficult tactical assets to use because that quick ...
- by CeeJ Mantis - at 2014.10.08 21:00:00
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159. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
All this talk about ADS and how they are more to be used as assault vehicles. Personally, I find my ship is better as a squad transport vehicle. I can quickly get my teammates to an LZ, they drop out while the gunners clear people out, then they h...
- by CeeJ Mantis - at 2014.10.04 21:43:00
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160. Delta Feedback: Plasma Cannon - in Feedback/Requests [original thread]
Everyone keeps saying that the weapon has hit detection issues, but I haven't noticed any hit detection issues. It does exactly as I command it to. The splash is only hindered by surfaces that effect similar such things (like some surfaces where y...
- by CeeJ Mantis - at 2014.09.25 18:31:00
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