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121. 1.9 cloak field - in General Discussions [original thread]
Vesta Opalus wrote: CeeJ Mantis wrote: Breakin Stuff wrote: Playing a sniper anywhere other than in the redline. Oh look, a reason to proto up the cloak. It took me less than a second to cook up. Shall we go down the list I can cook up...
- by CeeJ Mantis - at 2014.11.03 18:35:00
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122. 1.9 cloak field - in General Discussions [original thread]
Breakin Stuff wrote: Moving across open areas. While actually scouting, flagging targets with your cursor to mark targets you want your squad to focus on instead of randomly attacking every red dot you happen to share. Hiding from groups who ...
- by CeeJ Mantis - at 2014.11.03 18:28:00
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123. 1.9 cloak field - in General Discussions [original thread]
CommanderBolt wrote: PAHHHHH!!!! *Shakes fist in anger!* Real scouts dont use the stooooopid clackkalaka I keep hearing "real scouts (or logis from when slayer logis were popular) don't do X" What is a "real scout"? What for the matter is ...
- by CeeJ Mantis - at 2014.11.03 18:19:00
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124. 1.9 cloak field - in General Discussions [original thread]
Ahkhomi Cypher wrote: CeeJ Mantis wrote: My skills are for passive ewar. If I run a scanner, I probably don't need ewar mods, and should run HP mods instead, which is the opposite of what people seem to want scouts to do. And if a teammate ...
- by CeeJ Mantis - at 2014.11.03 18:07:00
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125. 1.9 cloak field - in General Discussions [original thread]
Vesta Opalus wrote: Yes I know about the sound muffling, I just dont think its much of an issue. I find cloak to be very useful for swarm/sniper fit (and not in the "very useful at making it trivial to deliver 1 shot weapons at point blank rang...
- by CeeJ Mantis - at 2014.11.03 17:22:00
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126. 1.9 cloak field - in General Discussions [original thread]
Ahkhomi Cypher wrote: Some ways around the range nerf. You can just Active Scan the Med/Heavy frames you pick up on passive then cloak up and go murder them. Or you can ask somebody in squad(sup Opus Logis) to Active Scan the Med/Heavy frames...
- by CeeJ Mantis - at 2014.11.03 17:12:00
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127. 1.9 cloak field - in General Discussions [original thread]
Vesta Opalus wrote: CeeJ Mantis wrote: Vesta Opalus wrote: Breakin Stuff wrote: Playing a sniper anywhere other than in the redline. Oh look, a reason to proto up the cloak. It took me less than a second to cook up. Shall we go down...
- by CeeJ Mantis - at 2014.11.03 16:58:00
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128. 1.9 cloak field - in General Discussions [original thread]
Jathniel wrote: Nerfing scan radius while cloaked won't really fix anything. They should have increased the time to recloak. 0.33 isn't going to fix anything. Radius nerf won't make a difference, if a brief decloak is all that's necessary t...
- by CeeJ Mantis - at 2014.11.03 16:35:00
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129. 1.9 cloak field - in General Discussions [original thread]
Aramis Madrigal wrote: CeeJ Mantis wrote: I can be a scout just fine. Have been since 1.1 when they were bad. I can lurk, and scan, and surprise JUST FINE without a cloak, and that is the point. I have no reason to use anything more than a b...
- by CeeJ Mantis - at 2014.11.03 16:29:00
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130. 1.9 cloak field - in General Discussions [original thread]
Vesta Opalus wrote: Breakin Stuff wrote: Playing a sniper anywhere other than in the redline. Oh look, a reason to proto up the cloak. It took me less than a second to cook up. Shall we go down the list I can cook up between now and getti...
- by CeeJ Mantis - at 2014.11.03 16:08:00
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131. 1.9 cloak field - in General Discussions [original thread]
Breakin Stuff wrote: Playing a sniper anywhere other than in the redline. Oh look, a reason to proto up the cloak. It took me less than a second to cook up. Shall we go down the list I can cook up between now and getting home from work? F...
- by CeeJ Mantis - at 2014.11.03 16:02:00
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132. 1.9 cloak field - in General Discussions [original thread]
I can be a scout just fine. Have been since 1.1 when they were bad. I can lurk, and scan, and surprise JUST FINE without a cloak, and that is the point. I have no reason to use anything more than a basic one to give me brief seconds of invisibilit...
- by CeeJ Mantis - at 2014.11.03 15:50:00
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133. 1.9 cloak field - in General Discussions [original thread]
I run a Gallente scout, and on my proto suites I run 1 complex dampener, and a proto cloak if I can. I have a question. What incentive do I have in 1.9 to run a good cloak field? I can already hide from everything but 1 active scanner and Amarr sc...
- by CeeJ Mantis - at 2014.11.03 15:01:00
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134. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
I tried the RR today, and I say this as someone who HATES the RR and am glad to see it be nerfed, I think it went a bit too far. I have 1 level in the weapon from when 1.7 came out, and after trying it out (I tried it again a few weeks ago and hat...
- by CeeJ Mantis - at 2014.10.28 17:41:00
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135. How to make scouts be scouts - in Feedback/Requests [original thread]
One Eyed King wrote: CeeJ Mantis wrote: I prefer adjusting numbers that fix the scout's inherent unscannability, so that they have more appealing options than brick out. Seems like a better fix to me. Scouts already have to sacrifice a lo...
- by CeeJ Mantis - at 2014.10.26 22:42:00
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136. How to make scouts be scouts - in Feedback/Requests [original thread]
OR, we can just increase scout scan profile by 5db so that people can run scanners or precision amps to see them. Then they need to run damps to hide well. Scouts need HP mods. About 2 or 3 in my opinion, as it drastically improves their survivabi...
- by CeeJ Mantis - at 2014.10.26 22:10:00
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137. The Laser - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Protip: As a glorious Amarrian overlord, I can say that the laser rifle will rip the rail rifle apart due to the fact that the LR actually has an optimal range profile of 50- 150 meters, instead of the lesser just-un...
- by CeeJ Mantis - at 2014.10.24 23:50:00
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138. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
With the new rep amounts, Gallente suits seems kinda worthless. I get to rep 30HP/minute more than an amarr, and that's functionally insignificant. Also, I don't think I can use reactive plates on my Gal scouts anymore with these numbers. Havin 9 ...
- by CeeJ Mantis - at 2014.10.23 16:01:00
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139. Sidearms Only Scout - in General Discussions [original thread]
Blueprint For Murder wrote: With exception of maybe the sniper would you agree those are meant to be assault roles? Draconian - relating to, or characteristic of Draco or the severe code of laws held to have been framed by him. I don't understa...
- by CeeJ Mantis - at 2014.10.23 03:04:00
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140. Sidearms Only Scout - in General Discussions [original thread]
Personally I disagree with this. As a long-time scout, the light weapon is really what makes this suit worthwhile. I think that your proposed solution to balancing scouts will make them less OP, but also mean that there is essentially no reason to...
- by CeeJ Mantis - at 2014.10.22 22:47:00
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