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101. Federation Burst Assault Rifle Issues - in General Discussions [original thread]
CCP Rattati wrote: Thanks for pointing this out, we had not realized this. Expect a fix as soon as possible. Thanks! I look forward to really enjoying my new federation commando suit.
- by CeeJ Mantis - at 2014.11.18 07:14:00
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102. Federation Burst Assault Rifle Issues - in General Discussions [original thread]
The Federation burst rifle is doing SUBSTANTIALLY less damage than it should be based on other rifles. It has a fire rate of 845.07rpm instead of the 1000rpm that burst assault rifles are supposed to do. And has 15% less damage than it is suppose...
- by CeeJ Mantis - at 2014.11.18 06:24:00
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103. Missing SP. - in General Discussions [original thread]
Yesterday when I logged on, a friend of mine metioned that she had negative SP. Something like 150-200k in the negative. I then noticed that I had more remaining weekly SP than I was suppose to by a similar amount. Not sure what is going on, but t...
- by CeeJ Mantis - at 2014.11.12 22:45:00
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104. APEX Fittings - Feedback - in General Discussions [original thread]
For the Gallente 'Centurion' Commando, I recommend 2 Armor repairers. With the base level of armor HP, the extra repair rate of an armor repairer is better than the extra HP of a reactive plate. The last low slot can be a Kinetic Catalizer, a Card...
- by CeeJ Mantis - at 2014.11.12 08:22:00
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105. Announcement:Dev Blog: Introducing APEX-Series BPO Dropsuits - in Announcement and Events [original thread]
As a Gallente commando user, the idea of the BPO intrigues me... except why a reactive plate? A 5% HP increase an 1 rep is not worth putting on an armor tanked suit. The armor plate is kind unnecessary, as a rep tanked commando is better at handli...
- by CeeJ Mantis - at 2014.11.11 19:51:00
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106. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Blueprint For Murder wrote: I assure you the delay is not enough it could be 3 seconds and it still wouldn't matter you can't see the scout so combat starts when he chooses and you will be dead before you can react. So then how would you fix...
- by CeeJ Mantis - at 2014.11.10 16:23:00
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107. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Prinny Waters wrote: To CeeJ Mantis My apologies, I did not go back to read the post against as my focus was on tying ewar to cloaking. I don't really have an opinion on the changes to profile/scan you recommended as I don't know the current ew...
- by CeeJ Mantis - at 2014.11.10 16:11:00
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108. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Prinny Waters wrote: CeeJ Mantis wrote: As it stands, scouts can fight so effectively that they don't need cloak. They are entirely effective because they have the ability to see the battlefield clearly while engaging the enemy. Cloak now i...
- by CeeJ Mantis - at 2014.11.10 06:06:00
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109. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Prinny Waters wrote: It probably hasn't been addressed as it forces cloaks rather than leaves them as an option. That is messed up in so many ways... Only having ewar while cloaked would also force a pretty hefty nerf on the cloaking field them...
- by CeeJ Mantis - at 2014.11.10 04:59:00
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110. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CeeJ Mantis wrote: I came up with an idea. One of the problems with scouts is that their ewar is so good, and it is always on. I made a post about how I disliked the idea of cloak fields reducing scan range as it cancels out your ewar skills an...
- by CeeJ Mantis - at 2014.11.10 03:03:00
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111. CCP What is this? - in General Discussions [original thread]
I have been getting paid more on average. From what I can tell, the things that effect payout are total match time, percentage of match time you were in the game (leaving early/joining late), value of things destroyed, and percentage of team total...
- by CeeJ Mantis - at 2014.11.09 19:50:00
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112. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CommanderBolt wrote: CeeJ Mantis wrote: I came up with an idea. One of the problems with scouts is that their ewar is so good, and it is always on. I made a post about how I disliked the idea of cloak fields reducing scan range as it cancels...
- by CeeJ Mantis - at 2014.11.09 02:48:00
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113. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CommanderBolt wrote: CeeJ Mantis wrote: I came up with an idea. One of the problems with scouts is that their ewar is so good, and it is always on. I made a post about how I disliked the idea of cloak fields reducing scan range as it cancels...
- by CeeJ Mantis - at 2014.11.09 02:29:00
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114. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
I came up with an idea. One of the problems with scouts is that their ewar is so good, and it is always on. I made a post about how I disliked the idea of cloak fields reducing scan range as it cancels out your ewar skills and mods to have it acti...
- by CeeJ Mantis - at 2014.11.09 02:10:00
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115. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Increase scout scanning profile to 40db. (And reduce the effectiveness of the amarr scout skill so that it isn't insanely broken with the new profile. Adjust Active scanners so that scouts can't be scanned by basic scanners, but can by advanced a...
- by CeeJ Mantis - at 2014.11.06 08:06:00
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116. 1.9 cloak field - in General Discussions [original thread]
Lloyd Orfay wrote: The cloak nerf is barely an issue and they'll still be useable, just you can't be a jackass anymore with how you run around the maps. I didn't say that they aren't useful, just that there is no reason for a lengthy cloak du...
- by CeeJ Mantis - at 2014.11.04 02:28:00
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117. 1.9 cloak field - in General Discussions [original thread]
Vesta Opalus wrote: CeeJ Mantis wrote: Vesta Opalus wrote: CeeJ Mantis wrote: I tend to run 2 precision, but if cloak reduces my range to 5m, then I don't wanna use it for sniping, and should probably not run ewar if I do. That's the ...
- by CeeJ Mantis - at 2014.11.03 19:20:00
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118. 1.9 cloak field - in General Discussions [original thread]
Vesta Opalus wrote: CeeJ Mantis wrote: Vesta Opalus wrote: CeeJ Mantis wrote: Breakin Stuff wrote: Moving across open areas. While actually scouting, flagging targets with your cursor to mark targets you want your squad to focus on...
- by CeeJ Mantis - at 2014.11.03 19:19:00
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119. 1.9 cloak field - in General Discussions [original thread]
Vesta Opalus wrote: CeeJ Mantis wrote: I tend to run 2 precision, but if cloak reduces my range to 5m, then I don't wanna use it for sniping, and should probably not run ewar if I do. That's the whole problem. Why use a cloak if doing so ne...
- by CeeJ Mantis - at 2014.11.03 19:11:00
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120. 1.9 cloak field - in General Discussions [original thread]
Vesta Opalus wrote: CeeJ Mantis wrote: Breakin Stuff wrote: Moving across open areas. While actually scouting, flagging targets with your cursor to mark targets you want your squad to focus on instead of randomly attacking every red dot ...
- by CeeJ Mantis - at 2014.11.03 18:45:00
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