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61. Apologies to those asking for a RE nerf - in General Discussions [original thread]
CCP Rattati wrote: Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if pac...
- by CeeJ Mantis - at 2015.03.04 18:38:00
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62. Nifty Nanite Notions - in General Discussions [original thread]
VAHZZ wrote: Even BETTER Idea, just shoot the dead clone in the butt to terminate him. Why waste a nanite injector? Nanites don't steal, they either heal or destroy, and right now in DUST they only heal. You know what would also be better? If D...
- by CeeJ Mantis - at 2015.02.26 06:09:00
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63. Nifty Nanite Notions - in General Discussions [original thread]
A friend of mine brought this idea up to me and asked me to post it on the forums. What if Nanite Injectors could be used on downed enemies to terminate them, and you could harvest their ammo for extra Health/Ammo for the wielder? Perhaps 10-20%....
- by CeeJ Mantis - at 2015.02.26 05:35:00
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64. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Shutter Fly wrote: MINA Longstrike wrote: Billi Gene wrote: MINA Longstrike wrote: Its not about seeing shotguns everywhere, I want them to be a seriously considered and viable option on assaults or commandos for those slugfests in map...
- by CeeJ Mantis - at 2015.02.25 09:31:00
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65. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
CeeJ Mantis wrote: All I can say now is that the shotgun is not a great gun for assaulting things. You need speed to make it work, and stealth adds further synergistic boon. I like the idea of one that shoots every .5 seconds and does 250 (25*1...
- by CeeJ Mantis - at 2015.02.25 09:01:00
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66. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
All I can say now is that the shotgun is not a great gun for assaulting things. You need speed to make it work, and stealth adds further synergistic boon. I like the idea of one that shoots every .5 seconds and does 250 (25*10) damage per shot. wi...
- by CeeJ Mantis - at 2015.02.25 06:58:00
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67. 2.5 Second Remote Explosives, and Other RE Bugs. - in General Discussions [original thread]
John Psi wrote: Just click my signature, dear op... Nice to know that there are other people out there who are willing to be observant about the game and who want to make it more fair and fun, rather than exploit broken systems.
- by CeeJ Mantis - at 2015.02.20 19:19:00
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68. 2.5 Second Remote Explosives, and Other RE Bugs. - in General Discussions [original thread]
jordy mack wrote: CeeJ Mantis wrote: Like how Amarr Sentinels have wrong resistances. wait wat? Their shields are supposed to resist rqils, but they resist blasters. Made 3 posts (am REALLY tired of them surviving my plasma cannon sh...
- by CeeJ Mantis - at 2015.02.20 17:32:00
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69. 2.5 Second Remote Explosives, and Other RE Bugs. - in General Discussions [original thread]
I mostly want to have this stuff be known about. I rarely have traction when I report bugs. Like how Amarr Sentinels have wrong resistances. Hopefully it gets fixed.
- by CeeJ Mantis - at 2015.02.20 08:45:00
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70. 2.5 Second Remote Explosives, and Other RE Bugs. - in General Discussions [original thread]
So, REs were supposed to have a 5 second delay between when they were thrown, and when they can be detonated. I tested this out, and it is only 2.5 seconds. I had suspected this for a while, but never use REs, so I didn't bother testing it until r...
- by CeeJ Mantis - at 2015.02.20 05:06:00
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71. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
Spkr4theDead wrote: MINA Longstrike wrote: Spkr4theDead wrote: MINA Longstrike wrote: Pokey is incredibly reasonable, I don't really appreciate you trying to belittle him when he's trying to foster healthy discussion on something perce...
- by CeeJ Mantis - at 2015.02.20 04:11:00
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72. Magsec - in General Discussions [original thread]
It's a rather good weapon. Extremely accurate, and for slightly less damage than the SMG, it has notably more range. I have proficiency 5, and I murder people with it. If it had the bolt pistol optic, it'd be perfect. Not nearly as bad as people s...
- by CeeJ Mantis - at 2015.02.14 08:27:00
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73. shopping for 'Quafe' PLC - in General Discussions [original thread]
Mejt0 wrote: Atiim wrote: Contact the OP of this thread , she doesn't want her 'Quafe' PLC so you should get it for 30mil. Yes [he not she] but i'm not interested in ISK trade as much as PLC for Caldari suits trade. Want Quafe ck.0 ass...
- by CeeJ Mantis - at 2015.02.14 08:14:00
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74. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Jathniel wrote: You really really do NOT need to buff that TAR. It's literally my primary weapon. On it's own, it's already extremely effective. With triple-damage mods, it's essentially as powerful as the old-school s...
- by CeeJ Mantis - at 2015.02.13 21:06:00
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75. Warbarge Components - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Booby Tuesdays wrote: Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing t...
- by CeeJ Mantis - at 2015.02.10 07:49:00
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76. Warbarge Components - in Feedback/Requests [original thread]
CCP Rattati wrote: Booby Tuesdays wrote: Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. What about peop...
- by CeeJ Mantis - at 2015.02.10 07:48:00
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77. Daily Strongbox key - in Feedback/Requests [original thread]
Perhaps remove strongboxes from daily missions and replace them with keys (in a reasonable amount). You salvage strongboxes from the battlefield, and your employers provide people with exemplary service with a means to access this loot. This way ...
- by CeeJ Mantis - at 2015.02.07 19:27:00
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78. Missing Bonus SP - in General Discussions [original thread]
Aidualc wrote: Summa Militum wrote: CeeJ Mantis wrote: I distinctly remember having over 100k bonus SP last night as I logged off. Today, I finish my first match, and I am capped out. This wouldn't bug me too much, but there is an even to...
- by CeeJ Mantis - at 2015.02.03 18:13:00
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79. Missing Bonus SP - in General Discussions [original thread]
I distinctly remember having over 100k bonus SP last night as I logged off. Today, I finish my first match, and I am capped out. This wouldn't bug me too much, but there is an even today, and I can't actually get my 8 quests completed because ther...
- by CeeJ Mantis - at 2015.02.03 16:59:00
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80. fix this crap - in General Discussions [original thread]
CCP Rattati wrote: Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it? It's mostly to hack objectives or installations. But also to assist...
- by CeeJ Mantis - at 2015.02.02 02:14:00
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