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CeeJ Mantis
Mantodea MC
71
|
Posted - 2014.11.03 17:22:00 -
[31] - Quote
Vesta Opalus wrote:Yes I know about the sound muffling, I just dont think its much of an issue. I find cloak to be very useful for swarm/sniper fit (and not in the "very useful at making it trivial to deliver 1 shot weapons at point blank range to people's asses" way that it is abused by most scouts using it), if it didnt help I'd fit uplinks or RE instead.
The point of this nerf is to make it a little harder for these shotgun douchebags to aquire/stalk targets while maintaining optical invisibility. I dont think this will fix how OP the cloak/damp/shotgun combo is, but it will help, and that is a good thing. The difference between a game with some cloaked shotgun shitstain in it and a game without is the difference between not fun and fun.
The point I am trying to make is that my scout that runs nova knives and 4 ewar mods has no need for a cloak, and is more incentivized to run HP mods instead, even though my racial bonus is for ewar. Cloaks will still be abused by shotgunners and the like as they either charge from the from where cloaks are still useful, or approach from behind where they are unneeded. People who use cloak field for recon are the ones who will feel it, not the easy scouts that exploit the imbalance of the class. They will move to the next easy tactic, and the ones who enjoy the scout roll likely won't bother with the best quality cloaks (few do now as they aren't good enough).
Perhaps I am viewing this wrong, but not capitalizing on the equipment I get a roll bonus too seems wrong, especially if the reason why is because it negates my racial roll bonus to do so..
Longest plasma cannon kill: 236.45m
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4377
|
Posted - 2014.11.03 17:34:00 -
[32] - Quote
Moving across open areas.
While actually scouting, flagging targets with your cursor to mark targets you want your squad to focus on instead of randomly attacking every red dot you happen to share.
Hiding from groups who move into your area.
Hiding from that burst HMG sentinel who is LOOKING RIGHT AT YOU and isn't firing because you're holding still and he doesn't see you.
Because sometimes you want to sneak past all eight of the red dots in front of you to kill the logi supporting the inevitable sentinel spammers.
Uplink clearing. Someone's gotta do it.
The vehicle scanner might spot you, but the gunner won't.
Dropship can't accurately drop missiles on you while you stand in the open giving him the finger between PLC shots trying to bounce him off buildings.
Because you can.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Ahkhomi Cypher
Opus Arcana Covert Intervention
364
|
Posted - 2014.11.03 17:43:00 -
[33] - Quote
CeeJ Mantis wrote: My skills are for passive ewar. If I run a scanner, I probably don't need ewar mods, and should run HP mods instead, which is the opposite of what people seem to want scouts to do. And if a teammate is scanning, then I still don't need the passive ewar. Cloak seems to be better suited for slayer scouts come 1.9.
I was trying to say that scouts are still gonna be able to see alot on tacnet while being cloaked. This range nerf is gonna alter the way its done but its still gonna be possible.
Cloaked scouts wont be completely tacnet blind is what im trying to say basically.
Opus Arcana | TBD Ringleader
Hi
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2270
|
Posted - 2014.11.03 18:04:00 -
[34] - Quote
PAHHHHH!!!!
*Shakes fist in anger!*
Real scouts dont use the stooooopid clackkalaka
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2270
|
Posted - 2014.11.03 18:06:00 -
[35] - Quote
Breakin Stuff wrote:Moving across open areas.
While actually scouting, flagging targets with your cursor to mark targets you want your squad to focus on instead of randomly attacking every red dot you happen to share.
Hiding from groups who move into your area.
Hiding from that burst HMG sentinel who is LOOKING RIGHT AT YOU and isn't firing because you're holding still and he doesn't see you.
Because sometimes you want to sneak past all eight of the red dots in front of you to kill the logi supporting the inevitable sentinel spammers.
Uplink clearing. Someone's gotta do it.
The vehicle scanner might spot you, but the gunner won't.
Dropship can't accurately drop missiles on you while you stand in the open giving him the finger between PLC shots trying to bounce him off buildings.
Decloaking only when you're ready to use your sniper rifle.
Because you can.
PLC? Half of these so called scouts are cloaked pretend-assaults with rifles (ewwww dirty word rifle)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CeeJ Mantis
Mantodea MC
71
|
Posted - 2014.11.03 18:07:00 -
[36] - Quote
Ahkhomi Cypher wrote:CeeJ Mantis wrote: My skills are for passive ewar. If I run a scanner, I probably don't need ewar mods, and should run HP mods instead, which is the opposite of what people seem to want scouts to do. And if a teammate is scanning, then I still don't need the passive ewar. Cloak seems to be better suited for slayer scouts come 1.9.
I was trying to say that scouts are still gonna be able to see alot on tacnet while being cloaked. This range nerf is gonna alter the way its done but its still gonna be possible. Cloaked scouts wont be completely tacnet blind is what im trying to say basically. Yeah, but then they are essentially assaults with slightly more speed, and notably less HP, unless they stack plates. Slayer scouts suffer little from this change, but ewar scouts suffer greatly as they have to change their strategy significantly. My understanding is that people don't care about scouts like mine with >400ehp and no speed mods. They care about cloaked shotgun/RE scouts that use those tactics because they are easy and effective, and slayer scouts with a rifle who can do just fine without ewar mods as their built in ewar/mobility/shield regen stats are still better than assaults, and you can still get 600-1000HP on them. People may be pissed off by the lurky assassins that provide intel, but that is kind of the scout's job, and they pay for it in HP. I'm not saying that the scout tax is not high enough, (scouts are too effective) just that this change taxes scouts that want to play to their bonuses more than it does ones that don't, and that just seems wrong to me.
I like the 85% basic 75% enhanced, 65% proto I mentioned earlier. Then fitting a fitting heavy cloak field has more benefits, so people who want to be more effective can skill into them more and have it effect their fitting costs more, but their ewar stats less.
Longest plasma cannon kill: 236.45m
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CeeJ Mantis
Mantodea MC
71
|
Posted - 2014.11.03 18:19:00 -
[37] - Quote
CommanderBolt wrote:PAHHHHH!!!!
*Shakes fist in anger!*
Real scouts dont use the stooooopid clackkalaka
I keep hearing "real scouts (or logis from when slayer logis were popular) don't do X" What is a "real scout"? What for the matter is a "Real assault?" Or real "logi/commando/sentinel"? Ideally dust should allow for different fits to still be viable (though not necessarily optimal), and can make it work, you should be able to go for it. That's why you can make your own fits. If you us a commando with 2 off race weapons, then it should work (but it's not very optimal) If you use a sentinel with a light weapon, it should still work (also not optimal). If you want to help your team, but still fight on the front lines, then a logi can stack HP and damage mods, and heal/resupply people after the fight. It's a fitting, and our focus should be on fixing imbalances, not chastising people for not fitting their suits to yours standards.
(For the record, I hate ALL of those fits I mentioned, and they annoy the greatly to fight them)
Longest plasma cannon kill: 236.45m
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
145
|
Posted - 2014.11.03 18:23:00 -
[38] - Quote
CeeJ Mantis wrote:Breakin Stuff wrote:Playing a sniper anywhere other than in the redline.
Oh look, a reason to proto up the cloak.
It took me less than a second to cook up.
Shall we go down the list I can cook up between now and getting home from work? Fair point, though I'd argue that a sniper scout benefits little from having ewar. (I still do precision for my snipers, but I also stack plates and a cardiac for covering ground, as using dampening and range mods aren't worth it.) I did ask the question of why, so please do. That's the point of this topic, discussion. If there is a problem like I see, then we flesh out a solution, if there isn't, then we have ideas on how to use modules that had their usefulness adjusted.
Snipers benefit quite a bit from EWAR, equipping one precision and one range will let you know when any heavy/medium/undamped scouts are coming up to you so you can leave or RE them or whatever. I usually run (on Cal Scout): x2 shield extenders, x1 precision enhancer, x1 damage mod, x1 dampener, x1 range enhancer, gives you some good scanning to avoid problems and give you a comfort zone while zoomed in, and allows you to evade most scans which might make you a target otherwise. |
CeeJ Mantis
Mantodea MC
71
|
Posted - 2014.11.03 18:28:00 -
[39] - Quote
Breakin Stuff wrote:Moving across open areas.
While actually scouting, flagging targets with your cursor to mark targets you want your squad to focus on instead of randomly attacking every red dot you happen to share.
Hiding from groups who move into your area.
Hiding from that burst HMG sentinel who is LOOKING RIGHT AT YOU and isn't firing because you're holding still and he doesn't see you.
Because sometimes you want to sneak past all eight of the red dots in front of you to kill the logi supporting the inevitable sentinel spammers.
Uplink clearing. Someone's gotta do it.
The vehicle scanner might spot you, but the gunner won't.
Dropship can't accurately drop missiles on you while you stand in the open giving him the finger between PLC shots trying to bounce him off buildings.
Decloaking only when you're ready to use your sniper rifle.
Because you can. And a proto cloak yields little advantage over a basic in most of those circumstances. they either rely on one or more people not seeing the shimmering in an extremely dangerous situations. Not saying people aren't blind, but any strategy that relies on you enemy to be unobservant/stupid it is risky, and one that relies on it for 40 seconds while you are blind and deaf probably needs reevaluation, or requires a mic which isn't fair to people without means, or who speak other languages.
If you could tag a target, or put markers on locations without having to be squad leader, then it would be very different.(Looking at an enemy directly doesn't make them light up for your squad anymore, just you)
Longest plasma cannon kill: 236.45m
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4389
|
Posted - 2014.11.03 18:33:00 -
[40] - Quote
CeeJ Mantis wrote:Breakin Stuff wrote:Moving across open areas.
While actually scouting, flagging targets with your cursor to mark targets you want your squad to focus on instead of randomly attacking every red dot you happen to share.
Hiding from groups who move into your area.
Hiding from that burst HMG sentinel who is LOOKING RIGHT AT YOU and isn't firing because you're holding still and he doesn't see you.
Because sometimes you want to sneak past all eight of the red dots in front of you to kill the logi supporting the inevitable sentinel spammers.
Uplink clearing. Someone's gotta do it.
The vehicle scanner might spot you, but the gunner won't.
Dropship can't accurately drop missiles on you while you stand in the open giving him the finger between PLC shots trying to bounce him off buildings.
Decloaking only when you're ready to use your sniper rifle.
Because you can. And a proto cloak yields little advantage over a basic in most of those circumstances. they either rely on one or more people not seeing the shimmering in an extremely dangerous situations. Not saying people aren't blind, but any strategy that relies on you enemy to be unobservant/stupid it is risky, and one that relies on it for 40 seconds while you are blind and deaf probably needs reevaluation, or requires a mic which isn't fair to people without means, or who speak other languages. If you could tag a target, or put markers on locations without having to be squad leader, then it would be very different.(Looking at an enemy directly doesn't make them light up for your squad anymore, just you)
Any strategy that requires on the scout to be stupid/make an error is risky and STUPID.
The changes make it so you don't have to be reliant on the scout to be a pants-on-head dumbass to find and kill him.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CeeJ Mantis
Mantodea MC
71
|
Posted - 2014.11.03 18:35:00 -
[41] - Quote
Vesta Opalus wrote:CeeJ Mantis wrote:Breakin Stuff wrote:Playing a sniper anywhere other than in the redline.
Oh look, a reason to proto up the cloak.
It took me less than a second to cook up.
Shall we go down the list I can cook up between now and getting home from work? Fair point, though I'd argue that a sniper scout benefits little from having ewar. (I still do precision for my snipers, but I also stack plates and a cardiac for covering ground, as using dampening and range mods aren't worth it.) I did ask the question of why, so please do. That's the point of this topic, discussion. If there is a problem like I see, then we flesh out a solution, if there isn't, then we have ideas on how to use modules that had their usefulness adjusted. Snipers benefit quite a bit from EWAR, equipping one precision and one range will let you know when any heavy/medium/undamped scouts are coming up to you so you can leave or RE them or whatever. I usually run (on Cal Scout): x2 shield extenders, x1 precision enhancer, x1 damage mod, x1 dampener, x1 range enhancer, gives you some good scanning to avoid problems and give you a comfort zone while zoomed in, and allows you to evade most scans which might make you a target otherwise. I tend to run 2 precision, but if cloak reduces my range to 5m, then I don't wanna use it for sniping, and should probably not run ewar if I do. That's the whole problem. Why use a cloak if doing so negates the 4 slots you invested in range/precision? If it is just in case, then you only need a basic (maybe sometimes advanced for very specific situations). It might be nice to have for the 1% of the time that the extra damping/duration might help, but you can free up a lot of fitting space buy just toning your cloak down. And I don't fit my suits for 1% situations.
Longest plasma cannon kill: 236.45m
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
145
|
Posted - 2014.11.03 18:35:00 -
[42] - Quote
CeeJ Mantis wrote:Breakin Stuff wrote:Moving across open areas.
While actually scouting, flagging targets with your cursor to mark targets you want your squad to focus on instead of randomly attacking every red dot you happen to share.
Hiding from groups who move into your area.
Hiding from that burst HMG sentinel who is LOOKING RIGHT AT YOU and isn't firing because you're holding still and he doesn't see you.
Because sometimes you want to sneak past all eight of the red dots in front of you to kill the logi supporting the inevitable sentinel spammers.
Uplink clearing. Someone's gotta do it.
The vehicle scanner might spot you, but the gunner won't.
Dropship can't accurately drop missiles on you while you stand in the open giving him the finger between PLC shots trying to bounce him off buildings.
Decloaking only when you're ready to use your sniper rifle.
Because you can. And a proto cloak yields little advantage over a basic in most of those circumstances. they either rely on one or more people not seeing the shimmering in an extremely dangerous situations. Not saying people aren't blind, but any strategy that relies on you enemy to be unobservant/stupid it is risky, and one that relies on it for 40 seconds while you are blind and deaf probably needs reevaluation, or requires a mic which isn't fair to people without means, or who speak other languages. If you could tag a target, or put markers on locations without having to be squad leader, then it would be very different.(Looking at an enemy directly doesn't make them light up for your squad anymore, just you)
Its risky, but successful. The fact is using the cloak properly (not trying to walk directly in front of an unengaged enemy) is just astoundingly effective.
Im not sure how anyone can doubt that cloak field definitely provides a big advantage with both pubs and PC matches being absolutely infested with them.
And I'd say the enhanced cloak gives the best balance in terms of fitting cost vs. cloak time, the basic cloak is pretty short and you will notice the ticking clock alot more. Not sure I'd ever use proto cloak, but then again I havent tried it. |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
145
|
Posted - 2014.11.03 18:40:00 -
[43] - Quote
CeeJ Mantis wrote: I tend to run 2 precision, but if cloak reduces my range to 5m, then I don't wanna use it for sniping, and should probably not run ewar if I do. That's the whole problem. Why use a cloak if doing so negates the 4 slots you invested in range/precision? If it is just in case, then you only need a basic (maybe sometimes advanced for very specific situations). It might be nice to have for the 1% of the time that the extra damping/duration might help, but you can free up a lot of fitting space buy just toning your cloak down. And I don't fit my suits for 1% situations.
The scanning EWAR mods arent for when you are repositioning or running away from a concrete threat, the scanning mods are for when you are sitting there, zoomed in, taking shots and your visibility/attention is taken away from your immediate surroundings. While you are sitting there sniping, you can see most of the threats that are entering your area and respond in some way besides having to respawn.
There seems to be the unspoken assertion in your posts that scouts should be cloaked the vast majority of their play time, and that being cloaked should carry no drawback. Not sure why you or anyone else would think this, but maybe its an indication of how spoiled the cloak is making you. |
CeeJ Mantis
Mantodea MC
71
|
Posted - 2014.11.03 18:45:00 -
[44] - Quote
Vesta Opalus wrote:CeeJ Mantis wrote:Breakin Stuff wrote:Moving across open areas.
While actually scouting, flagging targets with your cursor to mark targets you want your squad to focus on instead of randomly attacking every red dot you happen to share.
Hiding from groups who move into your area.
Hiding from that burst HMG sentinel who is LOOKING RIGHT AT YOU and isn't firing because you're holding still and he doesn't see you.
Because sometimes you want to sneak past all eight of the red dots in front of you to kill the logi supporting the inevitable sentinel spammers.
Uplink clearing. Someone's gotta do it.
The vehicle scanner might spot you, but the gunner won't.
Dropship can't accurately drop missiles on you while you stand in the open giving him the finger between PLC shots trying to bounce him off buildings.
Decloaking only when you're ready to use your sniper rifle.
Because you can. And a proto cloak yields little advantage over a basic in most of those circumstances. they either rely on one or more people not seeing the shimmering in an extremely dangerous situations. Not saying people aren't blind, but any strategy that relies on you enemy to be unobservant/stupid it is risky, and one that relies on it for 40 seconds while you are blind and deaf probably needs reevaluation, or requires a mic which isn't fair to people without means, or who speak other languages. If you could tag a target, or put markers on locations without having to be squad leader, then it would be very different.(Looking at an enemy directly doesn't make them light up for your squad anymore, just you) Its risky, but successful. The fact is using the cloak properly (not trying to walk directly in front of an unengaged enemy) is just astoundingly effective. Im not sure how anyone can doubt that cloak field definitely provides a big advantage with both pubs and PC matches being absolutely infested with them. And I'd say the enhanced cloak gives the best balance in terms of fitting cost vs. cloak time, the basic cloak is pretty short and you will notice the ticking clock alot more. Not sure I'd ever use proto cloak, but then again I havent tried it. Cloak works largely because while you are cloaked you can wait until the exact moment to strike, or you need to slip by someone for just a few seconds. When cloak changes tomorrow, then you either don't bother with a nice one, or you can use it on a suit with 800ehp because you didn't invest the high/low slots on something that you don't benefit from when you cloak.
Is the thing I kept seeing topic after topic about have scouts are too good at slaying people not based in large HP totals and shotgun surprises? This changes nothing for them. But what the role is designed for (as that is what 3/4ths of scouts have a bonus to) is scanning, and using a piece of equipment that only scouts can use well, only to have it negate your bonus sounds like a terrible thing to invest more than minimally in.
Longest plasma cannon kill: 236.45m
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
145
|
Posted - 2014.11.03 19:11:00 -
[45] - Quote
CeeJ Mantis wrote:Vesta Opalus wrote:CeeJ Mantis wrote:Breakin Stuff wrote:Moving across open areas.
While actually scouting, flagging targets with your cursor to mark targets you want your squad to focus on instead of randomly attacking every red dot you happen to share.
Hiding from groups who move into your area.
Hiding from that burst HMG sentinel who is LOOKING RIGHT AT YOU and isn't firing because you're holding still and he doesn't see you.
Because sometimes you want to sneak past all eight of the red dots in front of you to kill the logi supporting the inevitable sentinel spammers.
Uplink clearing. Someone's gotta do it.
The vehicle scanner might spot you, but the gunner won't.
Dropship can't accurately drop missiles on you while you stand in the open giving him the finger between PLC shots trying to bounce him off buildings.
Decloaking only when you're ready to use your sniper rifle.
Because you can. And a proto cloak yields little advantage over a basic in most of those circumstances. they either rely on one or more people not seeing the shimmering in an extremely dangerous situations. Not saying people aren't blind, but any strategy that relies on you enemy to be unobservant/stupid it is risky, and one that relies on it for 40 seconds while you are blind and deaf probably needs reevaluation, or requires a mic which isn't fair to people without means, or who speak other languages. If you could tag a target, or put markers on locations without having to be squad leader, then it would be very different.(Looking at an enemy directly doesn't make them light up for your squad anymore, just you) Its risky, but successful. The fact is using the cloak properly (not trying to walk directly in front of an unengaged enemy) is just astoundingly effective. Im not sure how anyone can doubt that cloak field definitely provides a big advantage with both pubs and PC matches being absolutely infested with them. And I'd say the enhanced cloak gives the best balance in terms of fitting cost vs. cloak time, the basic cloak is pretty short and you will notice the ticking clock alot more. Not sure I'd ever use proto cloak, but then again I havent tried it. Cloak works largely because while you are cloaked you can wait until the exact moment to strike, or you need to slip by someone for just a few seconds. When cloak changes tomorrow, then you either don't bother with a nice one, or you can use it on a suit with 800ehp because you didn't invest the high/low slots on something that you don't benefit from when you cloak. Is the thing I kept seeing topic after topic about have scouts are too good at slaying people not based in large HP totals and shotgun surprises? This changes nothing for them. But what the role is designed for (as that is what 3/4ths of scouts have a bonus to) is scanning, and using a piece of equipment that only scouts can use well, only to have it negate your bonus sounds like a terrible thing to invest more than minimally in.
I dont care about brick tank scouts, I think they are worthless in the larger scheme of things, they are scrubs who can be scanned and killed by just about anyone. You will rarely if ever see a brick scout running around in PC, and there is a reason for that, they suck. My problem with scouts lies with the fact that dampeners + cloak has no counter in this game and allows scouts to run around invisible, unscannable, one shotting people.
There isnt a counter for this style of play even after the nerf to the cloaking device, but the nerf does make the cloaks/damp combo less useful, because they will not be able to aquire/stalk targets as well while cloaked.
My preferred solution would be to change the scanning/dampening dynamic so that high level dampening will still not allow you to get within ~15-20m (distance debatable) of high level scanning without being picked up on scans, so that scanning can act as a counter to damps/cloaks. The way to make this change is to make scanning a gradient from the scanner, so that the more precision you have, the farther away things can be scanned at, and dampening on the scannee will push the distance back in towards the scanner. This not only provides a hard counter against damps/cloaks/shotguns, it also has the happy effect of making your precision/dampening mods useful regardless of what the enemy is doing. No matter what suit you or your enemy is using, dampeners will give you more room to work with, and precision/range will provide you more scanning radius.
But hey if they wont fix the E-war metagame, Ill take this cloak nerf, and anything else I can get. |
CeeJ Mantis
Mantodea MC
73
|
Posted - 2014.11.03 19:11:00 -
[46] - Quote
Vesta Opalus wrote:CeeJ Mantis wrote: I tend to run 2 precision, but if cloak reduces my range to 5m, then I don't wanna use it for sniping, and should probably not run ewar if I do. That's the whole problem. Why use a cloak if doing so negates the 4 slots you invested in range/precision? If it is just in case, then you only need a basic (maybe sometimes advanced for very specific situations). It might be nice to have for the 1% of the time that the extra damping/duration might help, but you can free up a lot of fitting space buy just toning your cloak down. And I don't fit my suits for 1% situations.
The scanning EWAR mods arent for when you are repositioning or running away from a concrete threat, the scanning mods are for when you are sitting there, zoomed in, taking shots and your visibility/attention is taken away from your immediate surroundings. While you are sitting there sniping, you can see most of the threats that are entering your area and respond in some way besides having to respawn. There seems to be the unspoken assertion in your posts that scouts should be cloaked the vast majority of their play time, and that being cloaked should carry no drawback. Not sure why you or anyone else would think this, but maybe its an indication of how spoiled the cloak is making you.
My assertion is quite the opposite. My emphasis is that if your focus is ewar, then you shouldn't be cloaked ever, but when you my find a need, you only need to for <15 seconds when cloak has the huge drawback of ewar blindness. When ewar is up, I can hide in your blind spots. Lengthy cloak durations allow you to provide intel for risky recon far more effectively and easily. Assessing enemy numbers in a small building/corridor, giving scans to the squad leader of OB strikes, or scans for your main offensive so your main force can fight efficiently. You know, scouting.
My point now is that if you can't do reconnaissance as effectively with it on as you do with it off, then there is no reason to use a better cloak, and more that it is the long cloak duration that allows you to do better recon. I can sit outside a small building and see red dots inside, but I can't see their suit rolls, or visually confirm scouts inside. I can give an okay strike location, but not one that is as guaranteed to kill all the enemies. I can sit behind my allies at the front and scan, but I can't see the whole of the enemy front and pick off stragglers from within their area. Active scanners do the scanning thing just fine for a squad (and soon to be entire team), but come with a warning that let's them know. A scout is supposed to see them without them knowing and provide intel, hence the ewar bonuses. The fun parts/useful parts of being a scout can be done from 100m away by any suit with a scanner, and the need for a scout to do actual recon will be much lower, and scouts can instead focus on being stealthy light assaults. That sounds like a boring game state to be a scout in, and it also sounds like an item in the game that has little reason for use over it's advanced counterpart, and that should not be the case for anything in the game.
Longest plasma cannon kill: 236.45m
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4391
|
Posted - 2014.11.03 19:17:00 -
[47] - Quote
funny, once you get all the EWAR skills to 5, and cloak skill to 5 I can't think of a reason NOT to cloak and run nothing but EWAR mods.
Nor can I think of a reason to run anything better than a C-1, G-1 or A-1.
Cheap, effective and you can shotgun people in the back because unless they have a hand scanner, they will never find you unless they're a scout and if they do, I spent less on my fit than you spent on your gun, most likely.
Oh, I forgot, being maxed out in cores pretty much lets me do that with sentinels too. And Assaults. And Logi...
Screw it. I'm never running expensive fits again.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
145
|
Posted - 2014.11.03 19:18:00 -
[48] - Quote
CeeJ Mantis wrote:Vesta Opalus wrote:CeeJ Mantis wrote: I tend to run 2 precision, but if cloak reduces my range to 5m, then I don't wanna use it for sniping, and should probably not run ewar if I do. That's the whole problem. Why use a cloak if doing so negates the 4 slots you invested in range/precision? If it is just in case, then you only need a basic (maybe sometimes advanced for very specific situations). It might be nice to have for the 1% of the time that the extra damping/duration might help, but you can free up a lot of fitting space buy just toning your cloak down. And I don't fit my suits for 1% situations.
The scanning EWAR mods arent for when you are repositioning or running away from a concrete threat, the scanning mods are for when you are sitting there, zoomed in, taking shots and your visibility/attention is taken away from your immediate surroundings. While you are sitting there sniping, you can see most of the threats that are entering your area and respond in some way besides having to respawn. There seems to be the unspoken assertion in your posts that scouts should be cloaked the vast majority of their play time, and that being cloaked should carry no drawback. Not sure why you or anyone else would think this, but maybe its an indication of how spoiled the cloak is making you. My assertion is quite the opposite. My emphasis is that if your focus is ewar, then you shouldn't be cloaked ever, but when you my find a need, you only need to for <15 seconds when cloak has the huge drawback of ewar blindness. When ewar is up, I can hide in your blind spots. Lengthy cloak durations allow you to provide intel for risky recon far more effectively and easily. Assessing enemy numbers in a small building/corridor, giving scans to the squad leader of OB strikes, or scans for your main offensive so your main force can fight efficiently. You know, scouting. My point now is that if you can't do reconnaissance as effectively with it on as you do with it off, then there is no reason to use a better cloak, and more that it is the long cloak duration that allows you to do better recon. I can sit outside a small building and see red dots inside, but I can't see their suit rolls, or visually confirm scouts inside. I can give an okay strike location, but not one that is as guaranteed to kill all the enemies. I can sit behind my allies at the front and scan, but I can't see the whole of the enemy front and pick off stragglers from within their area. Active scanners do the scanning thing just fine for a squad (and soon to be entire team), but come with a warning that let's them know. A scout is supposed to see them without them knowing and provide intel, hence the ewar bonuses. The fun parts/useful parts of being a scout can be done from 100m away by any suit with a scanner, and the need for a scout to do actual recon will be much lower, and scouts can instead focus on being stealthy light assaults. That sounds like a boring game state to be a scout in, and it also sounds like an item in the game that has little reason for use over it's advanced counterpart, and that should not be the case for anything in the game.
*shrug*
Thats all your choice and your opinion, I still think cloaks are useful and I still think E-war fit scouts are useful, even when they are both on the same fit. We can always agree to disagree (with the understanding that you are wrong ) |
CeeJ Mantis
Mantodea MC
73
|
Posted - 2014.11.03 19:19:00 -
[49] - Quote
Vesta Opalus wrote:CeeJ Mantis wrote:Vesta Opalus wrote:CeeJ Mantis wrote:Breakin Stuff wrote:Moving across open areas.
While actually scouting, flagging targets with your cursor to mark targets you want your squad to focus on instead of randomly attacking every red dot you happen to share.
Hiding from groups who move into your area.
Hiding from that burst HMG sentinel who is LOOKING RIGHT AT YOU and isn't firing because you're holding still and he doesn't see you.
Because sometimes you want to sneak past all eight of the red dots in front of you to kill the logi supporting the inevitable sentinel spammers.
Uplink clearing. Someone's gotta do it.
The vehicle scanner might spot you, but the gunner won't.
Dropship can't accurately drop missiles on you while you stand in the open giving him the finger between PLC shots trying to bounce him off buildings.
Decloaking only when you're ready to use your sniper rifle.
Because you can. And a proto cloak yields little advantage over a basic in most of those circumstances. they either rely on one or more people not seeing the shimmering in an extremely dangerous situations. Not saying people aren't blind, but any strategy that relies on you enemy to be unobservant/stupid it is risky, and one that relies on it for 40 seconds while you are blind and deaf probably needs reevaluation, or requires a mic which isn't fair to people without means, or who speak other languages. If you could tag a target, or put markers on locations without having to be squad leader, then it would be very different.(Looking at an enemy directly doesn't make them light up for your squad anymore, just you) Its risky, but successful. The fact is using the cloak properly (not trying to walk directly in front of an unengaged enemy) is just astoundingly effective. Im not sure how anyone can doubt that cloak field definitely provides a big advantage with both pubs and PC matches being absolutely infested with them. And I'd say the enhanced cloak gives the best balance in terms of fitting cost vs. cloak time, the basic cloak is pretty short and you will notice the ticking clock alot more. Not sure I'd ever use proto cloak, but then again I havent tried it. Cloak works largely because while you are cloaked you can wait until the exact moment to strike, or you need to slip by someone for just a few seconds. When cloak changes tomorrow, then you either don't bother with a nice one, or you can use it on a suit with 800ehp because you didn't invest the high/low slots on something that you don't benefit from when you cloak. Is the thing I kept seeing topic after topic about have scouts are too good at slaying people not based in large HP totals and shotgun surprises? This changes nothing for them. But what the role is designed for (as that is what 3/4ths of scouts have a bonus to) is scanning, and using a piece of equipment that only scouts can use well, only to have it negate your bonus sounds like a terrible thing to invest more than minimally in. I dont care about brick tank scouts, I think they are worthless in the larger scheme of things, they are scrubs who can be scanned and killed by just about anyone. You will rarely if ever see a brick scout running around in PC, and there is a reason for that, they suck. My problem with scouts lies with the fact that dampeners + cloak has no counter in this game and allows scouts to run around invisible, unscannable, one shotting people. There isnt a counter for this style of play even after the nerf to the cloaking device, but the nerf does make the cloaks/damp combo less useful, because they will not be able to aquire/stalk targets as well while cloaked. My preferred solution would be to change the scanning/dampening dynamic so that high level dampening will still not allow you to get within ~15-20m (distance debatable) of high level scanning without being picked up on scans, so that scanning can act as a counter to damps/cloaks. The way to make this change is to make scanning a gradient from the scanner, so that the more precision you have, the farther away things can be scanned at, and dampening on the scannee will push the distance back in towards the scanner. This not only provides a hard counter against damps/cloaks/shotguns, it also has the happy effect of making your precision/dampening mods useful regardless of what the enemy is doing. No matter what suit you or your enemy is using, dampeners will give you more room to work with, and precision/range will provide you more scanning radius. But hey if they wont fix the E-war metagame, Ill take this cloak nerf, and anything else I can get. And I am an idealist, and think that it should be done in a way that isn't so negating to a playstyle. Like increasing scouts profile, or nerfing cloak duration/recharge. Probably a combination of these and/or other things. This is akin to the RR nerf where it works, but the degree to which it was implemented was too extreme. I don't mind a reduction to range, just not one that makes my bonuses from skills/modules irrelevant when I try to use it.
Longest plasma cannon kill: 236.45m
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Joel II X
Bacon with a bottle of Quafe
4239
|
Posted - 2014.11.03 19:19:00 -
[50] - Quote
Your first mistake was running 1 CPX Dampener instead of two. |
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CeeJ Mantis
Mantodea MC
73
|
Posted - 2014.11.03 19:20:00 -
[51] - Quote
Vesta Opalus wrote:CeeJ Mantis wrote:Vesta Opalus wrote:CeeJ Mantis wrote: I tend to run 2 precision, but if cloak reduces my range to 5m, then I don't wanna use it for sniping, and should probably not run ewar if I do. That's the whole problem. Why use a cloak if doing so negates the 4 slots you invested in range/precision? If it is just in case, then you only need a basic (maybe sometimes advanced for very specific situations). It might be nice to have for the 1% of the time that the extra damping/duration might help, but you can free up a lot of fitting space buy just toning your cloak down. And I don't fit my suits for 1% situations.
The scanning EWAR mods arent for when you are repositioning or running away from a concrete threat, the scanning mods are for when you are sitting there, zoomed in, taking shots and your visibility/attention is taken away from your immediate surroundings. While you are sitting there sniping, you can see most of the threats that are entering your area and respond in some way besides having to respawn. There seems to be the unspoken assertion in your posts that scouts should be cloaked the vast majority of their play time, and that being cloaked should carry no drawback. Not sure why you or anyone else would think this, but maybe its an indication of how spoiled the cloak is making you. My assertion is quite the opposite. My emphasis is that if your focus is ewar, then you shouldn't be cloaked ever, but when you my find a need, you only need to for <15 seconds when cloak has the huge drawback of ewar blindness. When ewar is up, I can hide in your blind spots. Lengthy cloak durations allow you to provide intel for risky recon far more effectively and easily. Assessing enemy numbers in a small building/corridor, giving scans to the squad leader of OB strikes, or scans for your main offensive so your main force can fight efficiently. You know, scouting. My point now is that if you can't do reconnaissance as effectively with it on as you do with it off, then there is no reason to use a better cloak, and more that it is the long cloak duration that allows you to do better recon. I can sit outside a small building and see red dots inside, but I can't see their suit rolls, or visually confirm scouts inside. I can give an okay strike location, but not one that is as guaranteed to kill all the enemies. I can sit behind my allies at the front and scan, but I can't see the whole of the enemy front and pick off stragglers from within their area. Active scanners do the scanning thing just fine for a squad (and soon to be entire team), but come with a warning that let's them know. A scout is supposed to see them without them knowing and provide intel, hence the ewar bonuses. The fun parts/useful parts of being a scout can be done from 100m away by any suit with a scanner, and the need for a scout to do actual recon will be much lower, and scouts can instead focus on being stealthy light assaults. That sounds like a boring game state to be a scout in, and it also sounds like an item in the game that has little reason for use over it's advanced counterpart, and that should not be the case for anything in the game. *shrug* Thats all your choice and your opinion, I still think cloaks are useful and I still think E-war fit scouts are useful, even when they are both on the same fit. We can always agree to disagree (with the understanding that you are wrong ) They are now, but come tomorrow, they won't be nearly as usefu. (and you can agree to disagree without being an *** about it)
Longest plasma cannon kill: 236.45m
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
145
|
Posted - 2014.11.03 19:26:00 -
[52] - Quote
CeeJ Mantis wrote: They are now, but come tomorrow, they won't be nearly as usefu. (and you can agree to disagree without being an *** about it)
Unfortunately I am me, so I cant. |
Eruditus 920
Nemo Malus Felix
703
|
Posted - 2014.11.03 19:30:00 -
[53] - Quote
CeeJ Mantis wrote:CommanderBolt wrote:PAHHHHH!!!!
*Shakes fist in anger!*
Real scouts dont use the stooooopid clackkalaka I keep hearing "real scouts (or logis from when slayer logis were popular) don't do X" What is a "real scout"? What for the matter is a "Real assault?" Or real "logi/commando/sentinel"? Ideally dust should allow for different fits to still be viable (though not necessarily optimal), and can make it work, you should be able to go for it. That's why you can make your own fits. If you us a commando with 2 off race weapons, then it should work (but it's not very optimal) If you use a sentinel with a light weapon, it should still work (also not optimal). If you want to help your team, but still fight on the front lines, then a logi can stack HP and damage mods, and heal/resupply people after the fight. It's a fitting, and our focus should be on fixing imbalances, not chastising people for not fitting their suits to yours standards. (For the record, I hate ALL of those fits I mentioned, and they annoy the greatly to fight them)
When players talk of "real scouts" what they mean (and want) is a scout that doesn't kill them.
A scout that kills you must be a "slayer scout" to the player who just got killed, even if that scout only goes 1-6.
Every tool in this game is ultimately used for killing. CCP said exactly this in the 1.8 Dev blog in which the cloak was first introduced and the cloak animation was revealed.
"Stay gold, Ponyboy..."
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
145
|
Posted - 2014.11.03 19:39:00 -
[54] - Quote
Eruditus 920 wrote:CeeJ Mantis wrote:CommanderBolt wrote:PAHHHHH!!!!
*Shakes fist in anger!*
Real scouts dont use the stooooopid clackkalaka I keep hearing "real scouts (or logis from when slayer logis were popular) don't do X" What is a "real scout"? What for the matter is a "Real assault?" Or real "logi/commando/sentinel"? Ideally dust should allow for different fits to still be viable (though not necessarily optimal), and can make it work, you should be able to go for it. That's why you can make your own fits. If you us a commando with 2 off race weapons, then it should work (but it's not very optimal) If you use a sentinel with a light weapon, it should still work (also not optimal). If you want to help your team, but still fight on the front lines, then a logi can stack HP and damage mods, and heal/resupply people after the fight. It's a fitting, and our focus should be on fixing imbalances, not chastising people for not fitting their suits to yours standards. (For the record, I hate ALL of those fits I mentioned, and they annoy the greatly to fight them) When players talk of "real scouts" what they mean (and want) is a scout that doesn't kill them. A scout that kills you must be a "slayer scout" to the player who just got killed, even if that scout only goes 1-6. Every tool in this game is ultimately used for killing. CCP said exactly this in the 1.8 Dev blog in which the cloak was first introduced and the cloak animation was revealed.
Yeah, I agree with this.
Personally I think the whole "Real Scout" vs. "Slayer Scout" vs. "Whatever Scout" is a red herring.
In my opinion the scout's role is to feed his squad/team intel and be pretty stealthy. Unfortunately this is a game about warfare, so knowing everything and being hidden from everything gives you a massive advantage which makes scouts the best slayer fits (unless they run up against a big blob of heavies/logis where the # of eyes and amount of dps output just overwhelms even scouts).
My solution to this is to break the scouts immunity to the intel portion of the game, which means he can now be scanned if he gets close enough (see precision gradient crap earlier in thread that I posted). This means the scout is now vulnerable to scanning just like everyone else and removes one of the things that makes them such good slayers: 100% stealth.
And Im sure some people think scanning should lose against dampeners, but that kind of thinking results in what we have now, runaway slayer scouts that have no counter. Scanning HAS TO WIN OVER EVERYTHING otherwise there is no ability to balance. The question then becomes at what range the scanning wins.
Edit to add: I want scouts to be able to kill things just like everyone else can, but they should not be at a huge advantage over all suits as they are now. If an enemy squad has a dedicated scout or logi scanning then they should be basically immune to an enemy stealth scout as long as they are sticking together. This doesnt mean the enemy scout is useless, it just means that within the scanning area provided by the scout/logi, he cannot use stealth to gain the massive advantage they are able to get now. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2743
|
Posted - 2014.11.03 20:13:00 -
[55] - Quote
jhon hartigan wrote:No. CCP wants you to be "blind" while you use that thing, you'll have to use your own eyes like everyone else... Such a nerf!!! Then I want 900 HP on a basic suit. You want us to be blind, then we get your HP.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2743
|
Posted - 2014.11.03 20:20:00 -
[56] - Quote
Also, slayer scouts don't use cloaks. I barely use them outside of pubs, and then only to cover very very bright open areas of Anus Peak (yes I purposefully left out the "M").
When the cloak becomes more of a burden than a boon, all you'll see is 1. More RE spam because extra slot=Hive+Remotes 2. MUCH more tanking as eWAR will be useless 3. Minmitar scouts will die completely because they need the cloak for dampening 4. Amarr Scouts will only be kept around for shared passives for assaults and heavies 5. Gal Scout will be even more relatively FoTM versus other scouts 6. MUCH more tanking because of extra CPU/PG and no incentive to use eWAR 7. Everyone who respecs will go Assault 8. MUCH more tanking 9. Again, MUCH more tanking
I know, to nerf scouts that slay almost as well as assaults because they have high HP, we should nerf their eWAR!!??!!!!111!!!one!!!
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
145
|
Posted - 2014.11.03 21:20:00 -
[57] - Quote
Gavr1lo Pr1nc1p wrote:Also, slayer scouts don't use cloaks. I barely use them outside of pubs, and then only to cover very very bright open areas of Anus Peak (yes I purposefully left out the "M").
When the cloak becomes more of a burden than a boon, all you'll see is 1. More RE spam because extra slot=Hive+Remotes 2. MUCH more tanking as eWAR will be useless 3. Minmitar scouts will die completely because they need the cloak for dampening 4. Amarr Scouts will only be kept around for shared passives for assaults and heavies 5. Gal Scout will be even more relatively FoTM versus other scouts 6. MUCH more tanking because of extra CPU/PG and no incentive to use eWAR 7. Everyone who respecs will go Assault 8. MUCH more tanking 9. Again, MUCH more tanking
I know, to nerf scouts that slay almost as well as assaults because they have high HP, we should nerf their eWAR!!??!!!!111!!!one!!!
Well I mean, I dont want to post in this thread all day, but this is just BS and I dont want anyone to accidently read this and assume its true because no one is calling it.
Starting with slayer scouts dont use cloaks and ending in "high HP" being the reason scouts are too good, every last letter of this post is horribly clueless. |
Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
157
|
Posted - 2014.11.03 21:26:00 -
[58] - Quote
The cloak nerf is barely an issue and they'll still be useable, just you can't be a jackass anymore with how you run around the maps.
On small vacation surfing on Caldari Tanks.
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voidfaction
Nos Nothi
625
|
Posted - 2014.11.03 21:35:00 -
[59] - Quote
Leadfoot10 wrote:Wall hacks or virtual invisibility.
Choose one. HP tanked cloaked shotgun it is then. all they are doing is forcing assault scout. |
One Eyed King
Land of the BIind
5396
|
Posted - 2014.11.03 21:39:00 -
[60] - Quote
Vesta Opalus wrote:Gavr1lo Pr1nc1p wrote:Also, slayer scouts don't use cloaks. I barely use them outside of pubs, and then only to cover very very bright open areas of Anus Peak (yes I purposefully left out the "M").
When the cloak becomes more of a burden than a boon, all you'll see is 1. More RE spam because extra slot=Hive+Remotes 2. MUCH more tanking as eWAR will be useless 3. Minmitar scouts will die completely because they need the cloak for dampening 4. Amarr Scouts will only be kept around for shared passives for assaults and heavies 5. Gal Scout will be even more relatively FoTM versus other scouts 6. MUCH more tanking because of extra CPU/PG and no incentive to use eWAR 7. Everyone who respecs will go Assault 8. MUCH more tanking 9. Again, MUCH more tanking
I know, to nerf scouts that slay almost as well as assaults because they have high HP, we should nerf their eWAR!!??!!!!111!!!one!!! Well I mean, I dont want to post in this thread all day, but this is just BS and I dont want anyone to accidently read this and assume its true because no one is calling it. Starting with slayer scouts dont use cloaks and ending in "high HP" being the reason scouts are too good, every last letter of this post is horribly clueless. If you think tanked scouts aren't a problem, then you are one of the few people who seem to be anti scout that thinks so.
No 5 will very much be likely. Why? Because Gallente are the only suits that can beat whatever scans they want without the cloaks. This will result in them still being able to scan you passively and share that within squad, while fitting speed/armor/shields and still avoiding scans. Plus, they can use that extra EQ slot that would have had a cloak and steal some logi thunder.
No 2, 6, 8, and 9 are all the same, and are possibilities dependent on Active Scanner conditions. Why? Because if EWAR is rendered obsolete from the changes, HP tanking will be the only recourse. A scanned scout is a dead scout, and if they want to increase viability while slaying, they will have no recourse but to tank. This may not come to pass should Active Scanning within game effectively replace passive EWAR scans.
No 4 is hopefully an exaggeration, though given the fallout from the Alpha changes, I do have that fear. Much of what Minmatar do is hack and infiltrate. It does not rely solely on squads, but is the most Lone Wolf of scouts. I often use mine in enemy territory by myself, and survive because I know where the enemy is and how to avoid them. CRUs are a particular fear because even if I add a scanner to my fit, someone can spawn in after the fact and quickly gun me down mid hack. Hackers are vulnerable, and the defensive capabilities of the cloak have been neutered in addition to the offensive capabilities.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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