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CeeJ Mantis
Mantodea MC
66
|
Posted - 2014.11.03 15:01:00 -
[1] - Quote
I run a Gallente scout, and on my proto suites I run 1 complex dampener, and a proto cloak if I can. I have a question. What incentive do I have in 1.9 to run a good cloak field? I can already hide from everything but 1 active scanner and Amarr scouts that run 2 precision mods without the cloak. In 1.9 cloaking negates the benefit of my 2 precision and 1 range mod by bringing me down to a 6.5 meter scan radius while cloaked (44m uncloaked). Being cloaked already impairs your hearing, and makes you defenseless, and now it negates your module effectiveness. Being cloaked is now a fairly detrimental state of being for little benefit, and you'd only want to do it for short periods of time, so why go proto? A basic gets the job done most of the time for cover-to-cover sprints, so is the only reason to use a good cloak to cover distances of 200 meters over open ground?
I am fine with cloak being nerfed, but 85% is a HUGE reduction in my opinion. Maybe 50-65% (Lets me still benefit from my investment into scanning range, which in turn let's me benefit from my investment in precision), or a strait reduction to 15m, or a tiered reduction, (85% basic, 75% enhanced, 65% proto) would work better. Enough to let me know if I am still being chased, or when it's safe to to decloak, or run away from the hack point. You could even still provide intel if you got uncomfortably close to your enemy (since they added a decloak delay). In 1.9, you are incentivized to not be cloaked as much possible. I, for one, would like there to be a reason to use higher grade cloak fields as all cloak fields will do in general in 1.9 is a be a tool for shotgun scouts to sprint up to you, or a tool to make a quick sprint between cover, and you don't need a good cloak field to do that. I want them to be used for stalking and scouting, because that's why I am a scout. It's the scout bonus, give me a reason to use it.
Longest plasma cannon kill: 236.45m
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jhon hartigan
Mannar Focused Warfare Gallente Federation
344
|
Posted - 2014.11.03 15:07:00 -
[2] - Quote
No. CCP wants you to be "blind" while you use that thing, you'll have to use your own eyes like everyone else... Such a nerf!!! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4367
|
Posted - 2014.11.03 15:09:00 -
[3] - Quote
It means you have to plan your attacks and drop cloak more often to verify target positions more often.
In short, if you intend to run with the assassination scout meta you must do more planning and utilize more caution than you currently do.
Stupid scouts will now get butchered.
Smart scouts will simply slow down the pace of murder with the same near-impunity that they enjoy now.
If you cannot think and plan on the fly, then there is always playing assault. We can always use more expendable cannon fodder in the field.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Ripley Riley
Incorruptibles
4411
|
Posted - 2014.11.03 15:14:00 -
[4] - Quote
Breakin Stuff wrote:If you cannot think and plan on the fly, then there is always playing assault. We can always use more expendable cannon fodder in the field.
Breakin Stuff wrote:If you cannot think and plan on the fly, then there is always playing a proto-HMG sentinel. We can always use more nigh indestructible semi-AFK murder-gorillas. Aaaand fixed.
I will admit to being cannon fodder, but I'm a higher functioning cannon fodder at the minimum.
My advice to you, playa...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4367
|
Posted - 2014.11.03 15:19:00 -
[5] - Quote
Both statements are valid Ripley.
Confirming I am a semi-AFK murder-gorilla.
Except I use basic. Wasting protofits on the bads running pubs is stupid.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
609
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Posted - 2014.11.03 15:30:00 -
[6] - Quote
Quote: "so is the only reason to use a good cloak to cover distances of 200 meters over open ground?"
Yes, try using the scout as a scout. It's just makes too much sense.
Boycott Black Thursday!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4367
|
Posted - 2014.11.03 15:33:00 -
[7] - Quote
Operative 1125 Lokaas wrote:Quote: so is the only reason to use a good cloak to cover distances of 200 meters over open ground?
Yes, try using the scout as a scout. It's just makes too much sense.
Didn't you realize that in real life "scout" actually means "guy who kills the enemy army silently by himself?"
Clearly the rest of us need to git gud and roll scout.
Disclaimer: GoingtorunapostnerfcalscoutblameCrosshegoadedme!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
135
|
Posted - 2014.11.03 15:39:00 -
[8] - Quote
CeeJ Mantis wrote:I run a Gallente scout, and on my proto suites I run 1 complex dampener, and a proto cloak if I can. I have a question. What incentive do I have in 1.9 to run a good cloak field? I can already hide from everything but 1 active scanner and Amarr scouts that run 2 precision mods without the cloak. In 1.9 cloaking negates the benefit of my 2 precision and 1 range mod by bringing me down to a 6.5 meter scan radius while cloaked (44m uncloaked). Being cloaked already impairs your hearing, and makes you defenseless, and now it negates your module effectiveness. Being cloaked is now a fairly detrimental state of being for little benefit, and you'd only want to do it for short periods of time, so why go proto? A basic gets the job done most of the time for cover-to-cover sprints, so is the only reason to use a good cloak to cover distances of 200 meters over open ground?
I am fine with cloak being nerfed, but 85% is a HUGE reduction in my opinion. Maybe 50-65% (Lets me still benefit from my investment into scanning range, which in turn let's me benefit from my investment in precision), or a strait reduction to 15m, or a tiered reduction, (85% basic, 75% enhanced, 65% proto) would work better. Enough to let me know if I am still being chased, or when it's safe to to decloak, or run away from the hack point. You could even still provide intel if you got uncomfortably close to your enemy (since they added a decloak delay). In 1.9, you are incentivized to not be cloaked as much possible. I, for one, would like there to be a reason to use higher grade cloak fields as all cloak fields will do in general in 1.9 is a be a tool for shotgun scouts to sprint up to you, or a tool to make a quick sprint between cover, and you don't need a good cloak field to do that. I want them to be used for stalking and scouting, because that's why I am a scout. It's the scout bonus, give me a reason to use it.
I wrote a play for the Dust Community.
Everyone: "Scouts are running around invisible dumping on everyone, please nerf scouts or give us some sort of hard counter."
Scouts: "USE YOUR EYES LOL ITS NOT HARD ROFLMAO DONT NERF SCOUTS WERE NOT OP."
CCP: "We're going to nerf cloaks so you cant use passive scans nearly as well while cloaked."
Scouts: "WTF WE CANT SEE EVERYONE ON SCANS CLOAK IS WORTHLESS."
Everyone: "..."
Everyone exits stage left, scouts cloak and exit in an unknown direction, only to come back a few seconds later to shotgun both everyone and CCP in the back, scoring one hit kills.
Andddd scene.
I guess now you get to use your eyes too you stupid asses. |
Leadfoot10
Molon Labe. General Tso's Alliance
1960
|
Posted - 2014.11.03 15:45:00 -
[9] - Quote
Wall hacks or virtual invisibility.
Choose one. |
CeeJ Mantis
Mantodea MC
67
|
Posted - 2014.11.03 15:50:00 -
[10] - Quote
I can be a scout just fine. Have been since 1.1 when they were bad. I can lurk, and scan, and surprise JUST FINE without a cloak, and that is the point. I have no reason to use anything more than a basic one to give me brief seconds of invisibility. If I need to drop my cloak to scan, then I should just run a basic cloak.
My question was why spend the SP skilling into proto cloaks? Why spend the isk on proto cloaks? Why bother with the fitting cost of proto cloaks?
Currently there are incentives to being cloaked for a long duration. Proto cloaks add another tool to your arsenal because you can use them to sneak into heavily contested territory and provide intel to your squad like strike locations for orbitals. If you can't see, then there is no reason to put on a module that allows you to be deaf, defenseless and ewar blind for 40 seconds. I'm not gonna hack a point cloaked when I can't tell if someone spawned behind me or not. Cloak is fine, and your eyes are fine, but if you are better at scouting without cloak, and you are essentially an ewar blind, deafened, defenseless, and still fairly noticeable scout (because if you are hiding in your opponents blind spot then you don't need to be cloaked) while cloaked, then why bother with anything more than a basic cloak, or even use one at all?
Longest plasma cannon kill: 236.45m
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4369
|
Posted - 2014.11.03 15:53:00 -
[11] - Quote
Playing a sniper anywhere other than in the redline.
Oh look, a reason to proto up the cloak.
It took me less than a second to cook up.
Shall we go down the list I can cook up between now and getting home from work?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Apothecary Za'ki
Biomass Positive
1546
|
Posted - 2014.11.03 16:00:00 -
[12] - Quote
op: WAAAAAAAAAAAAA! they nerfed my crutch!
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
135
|
Posted - 2014.11.03 16:00:00 -
[13] - Quote
Breakin Stuff wrote:Playing a sniper anywhere other than in the redline.
Oh look, a reason to proto up the cloak.
It took me less than a second to cook up.
Shall we go down the list I can cook up between now and getting home from work?
Oooh, Ooh, I can do this too, on a scout swarm launcher fit, cloak can help you evade infantry. |
CeeJ Mantis
Mantodea MC
67
|
Posted - 2014.11.03 16:02:00 -
[14] - Quote
Breakin Stuff wrote:Playing a sniper anywhere other than in the redline.
Oh look, a reason to proto up the cloak.
It took me less than a second to cook up.
Shall we go down the list I can cook up between now and getting home from work?
Fair point, though I'd argue that a sniper scout benefits little from having ewar. (I still do precision for my snipers, but I also stack plates and a cardiac for covering ground, as using dampening and range mods aren't worth it.)
I did ask the question of why, so please do. That's the point of this topic, discussion. If there is a problem like I see, then we flesh out a solution, if there isn't, then we have ideas on how to use modules that had their usefulness adjusted.
Longest plasma cannon kill: 236.45m
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CeeJ Mantis
Mantodea MC
70
|
Posted - 2014.11.03 16:08:00 -
[15] - Quote
Vesta Opalus wrote:Breakin Stuff wrote:Playing a sniper anywhere other than in the redline.
Oh look, a reason to proto up the cloak.
It took me less than a second to cook up.
Shall we go down the list I can cook up between now and getting home from work? Oooh, Ooh, I can do this too, on a scout swarm launcher fit, cloak can help you evade infantry.
I do this with my PLC scouts, and it won't help you evade infantry if you can't see them. Maybe with swarms as they don't own infantry like the PLC. It's also hard to use your ears to track tanks and dropships while cloaked. They love to hide behind things, and hearing where they went is the easiest way to track them down. Maybe to check the overhead map? Seems excessive to my fitting costs though. I can see the use of a cloak maybe, but not really the benefit of a proto one. Could you explain more? Why not RE's or a nanohive instead?
Longest plasma cannon kill: 236.45m
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One Eyed King
Land of the BIind
5371
|
Posted - 2014.11.03 16:16:00 -
[16] - Quote
This is what I have been saying!!!
I don't think the players realize that this might not be as big of a nerf to slayer scouts (particularly if Active Scanning makes a significant comeback).
This will largely hurt solo players, who won't have the benefits of shared squad scanning, and only team scanning, but will also hurt chaos makers and hackers who do not run in the packs.
Active scanners will still allow well coordinated squads to run tanked, strafing scouts to "see" while cloaked, where as solo players who can only rely on team scans will be at a significant disadvantage.
Also, scouts who spend a lot of time hacking, either solo or away from their squads, will be at a significant disadvantage, particularly when hacking CRUs under duress.
What is more, MANY OF THE PROBLEMS THAT EXIST STILL WON'T BE FIXED!!!!
And when you scout QQers start complaining that it is still a problem, you won't get any support from me because you had the chance to argue for appropriate fixes, and instead reveled in ham handed ones.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Aramis Madrigal
Bloodline Rebellion Capital Punishment.
306
|
Posted - 2014.11.03 16:16:00 -
[17] - Quote
CeeJ Mantis wrote:I can be a scout just fine. Have been since 1.1 when they were bad. I can lurk, and scan, and surprise JUST FINE without a cloak, and that is the point. I have no reason to use anything more than a basic one to give me brief seconds of invisibility. If I need to drop my cloak to scan, then I should just run a basic cloak.
My question was why spend the SP skilling into proto cloaks? Why spend the isk on proto cloaks? Why bother with the fitting cost of proto cloaks?
Currently there are incentives to being cloaked for a long duration. Proto cloaks add another tool to your arsenal because you can use them to sneak into heavily contested territory and provide intel to your squad like strike locations for orbitals. If you can't see, then there is no reason to put on a module that allows you to be deaf, defenseless and ewar blind for 40 seconds. I'm not gonna hack a point cloaked when I can't tell if someone spawned behind me or not. Cloak is fine, and your eyes are fine, but if you are better at scouting without cloak, and you are essentially an ewar blind, deafened, defenseless, and still fairly noticeable scout (because if you are hiding in your opponents blind spot then you don't need to be cloaked) while cloaked, then why bother with anything more than a basic cloak, or even use one at all?
I think there are two reason to use a proto cloak. The first is that it increases loiter time around an objective. If you're playing point defense/area denial, it allows you to stay in an over watch position for extended periods of time, while remaining invisible. In these types of situations, your eyes should be sufficient to detect incoming threats. Second, it is valuable if the cloak places you across certain dB thresholds or into the absolutely undetectable range. As a gal scout in PC, I often run two complex damps and a proto cloak. If I get scanned while uncloaked, but get a scan prevented message while cloaked, I know there is gal logi with a focused scanner . This is just one specific example, but with a couple combinations of dampening and cloak, you can parse your opponents passive and active scanning capabilities and tendencies in the first couple of minutes of a match and select your suits accordingly. If my opponent is too lazy to force me into using 2-3 complex damps, I'll use less and fit more tank and/or speed. All in all, I think the changes keep the cloak as a strong defensive tool, while removing a good deal of the offensive ability people have complained about.
-Aramis |
One Eyed King
Land of the BIind
5374
|
Posted - 2014.11.03 16:19:00 -
[18] - Quote
Leadfoot10 wrote:Wall hacks or virtual invisibility.
Choose one. If Active Scans are too prevalent, slayer scouts will get both, while those of us who like to infiltrate or play solo and use the cloak defensively will be at a massive disadvantage.
Problem not solved.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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One Eyed King
Land of the BIind
5374
|
Posted - 2014.11.03 16:24:00 -
[19] - Quote
Aramis Madrigal wrote:CeeJ Mantis wrote:I can be a scout just fine. Have been since 1.1 when they were bad. I can lurk, and scan, and surprise JUST FINE without a cloak, and that is the point. I have no reason to use anything more than a basic one to give me brief seconds of invisibility. If I need to drop my cloak to scan, then I should just run a basic cloak.
My question was why spend the SP skilling into proto cloaks? Why spend the isk on proto cloaks? Why bother with the fitting cost of proto cloaks?
Currently there are incentives to being cloaked for a long duration. Proto cloaks add another tool to your arsenal because you can use them to sneak into heavily contested territory and provide intel to your squad like strike locations for orbitals. If you can't see, then there is no reason to put on a module that allows you to be deaf, defenseless and ewar blind for 40 seconds. I'm not gonna hack a point cloaked when I can't tell if someone spawned behind me or not. Cloak is fine, and your eyes are fine, but if you are better at scouting without cloak, and you are essentially an ewar blind, deafened, defenseless, and still fairly noticeable scout (because if you are hiding in your opponents blind spot then you don't need to be cloaked) while cloaked, then why bother with anything more than a basic cloak, or even use one at all? I think there are two reason to use a proto cloak. The first is that it increases loiter time around an objective. If you're playing point defense/area denial, it allows you to stay in an over watch position for extended periods of time, while remaining invisible. In these types of situations, your eyes should be sufficient to detect incoming threats. Second, it is valuable if the cloak places you across certain dB thresholds or into the absolutely undetectable range. As a gal scout in PC, I often run two complex damps and a proto cloak. If I get scanned while uncloaked, but get a scan prevented message while cloaked, I know there is gal logi with a focused scanner . This is just one specific example, but with a couple combinations of dampening and cloak, you can parse your opponents passive and active scanning capabilities and tendencies in the first couple of minutes of a match and select your suits accordingly. If my opponent is too lazy to force me into using 2-3 complex damps, I'll use less and fit more tank and/or speed. All in all, I think the changes keep the cloak as a strong defensive tool, while removing a good deal of the offensive ability people have complained about. -Aramis This is part of the problem to me.
First, it doesn't matter how "blind" you are if someone is hacking an objective. You will know exactly where they are without eyes, ears, or tacnet. Campers around objectives will still be at a significant advantage.
Second, Gal scouts, once again, become the defacto choice for scouting because of the nerf to other suits. You can now run Damps to avoid tacnet while still maintaining the ability to share passive scans and run some tank. There is much more variability and viability of that racial suit than any of the others.
Minja? Forget about it. Good luck with those hacks...
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Jathniel
G I A N T
1212
|
Posted - 2014.11.03 16:27:00 -
[20] - Quote
Nerfing scan radius while cloaked won't really fix anything.
They should have increased the time to recloak. 0.33 isn't going to fix anything.
Radius nerf won't make a difference, if a brief decloak is all that's necessary to grab a scan, because a scout with even a single dampener will be well hidden from medium and heavy suit scans. This won't do a damn thing to Cal Scout scan radius.
Recloak delay of 3-5 seconds should have been the price to pay. But we'll see what changes tomorrow.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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CeeJ Mantis
Mantodea MC
71
|
Posted - 2014.11.03 16:29:00 -
[21] - Quote
Aramis Madrigal wrote:CeeJ Mantis wrote:I can be a scout just fine. Have been since 1.1 when they were bad. I can lurk, and scan, and surprise JUST FINE without a cloak, and that is the point. I have no reason to use anything more than a basic one to give me brief seconds of invisibility. If I need to drop my cloak to scan, then I should just run a basic cloak.
My question was why spend the SP skilling into proto cloaks? Why spend the isk on proto cloaks? Why bother with the fitting cost of proto cloaks?
Currently there are incentives to being cloaked for a long duration. Proto cloaks add another tool to your arsenal because you can use them to sneak into heavily contested territory and provide intel to your squad like strike locations for orbitals. If you can't see, then there is no reason to put on a module that allows you to be deaf, defenseless and ewar blind for 40 seconds. I'm not gonna hack a point cloaked when I can't tell if someone spawned behind me or not. Cloak is fine, and your eyes are fine, but if you are better at scouting without cloak, and you are essentially an ewar blind, deafened, defenseless, and still fairly noticeable scout (because if you are hiding in your opponents blind spot then you don't need to be cloaked) while cloaked, then why bother with anything more than a basic cloak, or even use one at all? I think there are two reason to use a proto cloak. The first is that it increases loiter time around an objective. If you're playing point defense/area denial, it allows you to stay in an over watch position for extended periods of time, while remaining invisible. In these types of situations, your eyes should be sufficient to detect incoming threats. Second, it is valuable if the cloak places you across certain dB thresholds or into the absolutely undetectable range. As a gal scout in PC, I often run two complex damps and a proto cloak. If I get scanned while uncloaked, but get a scan prevented message while cloaked, I know there is gal logi with a focused scanner . This is just one specific example, but with a couple combinations of dampening and cloak, you can parse your opponents passive and active scanning capabilities and tendencies in the first couple of minutes of a match and select your suits accordingly. If my opponent is too lazy to force me into using 2-3 complex damps, I'll use less and fit more tank and/or speed. All in all, I think the changes keep the cloak as a strong defensive tool, while removing a good deal of the offensive ability people have complained about. -Aramis I personally disagree with the philosophy of needing to be cloaked from all people all of the time, and to me, it is not worth the trade off of a large amount of fitting just to shake off a focused scanner. And even then, then, it'd just a button I press for the temporary dampening, and then press it again because the scan was avoided.
As an ewar focused scout, I have to say that cloak seems like more of a hindrance than a boon as it negates what the suit is built around. Were I a slayer scout, then it sounds much better as then have more HP, and didn't invest the high/low slots to have them negated.
Longest plasma cannon kill: 236.45m
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CeeJ Mantis
Mantodea MC
71
|
Posted - 2014.11.03 16:35:00 -
[22] - Quote
Jathniel wrote:Nerfing scan radius while cloaked won't really fix anything.
They should have increased the time to recloak. 0.33 isn't going to fix anything.
Radius nerf won't make a difference, if a brief decloak is all that's necessary to grab a scan, because a scout with even a single dampener will be well hidden from medium and heavy suit scans. This won't do a damn thing to Cal Scout scan radius.
Recloak delay of 3-5 seconds should have been the price to pay. But we'll see what changes tomorrow.
It brings the Cal scout from 45m to 6.75m, from 67 to 9.8m, and from 90m to 13.6m. That sounds like a huge change to me, but only if you stay cloaked. So even less reason to use a proto cloak.
Longest plasma cannon kill: 236.45m
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Mike Ox Bigger
Extremely Wicked
336
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Posted - 2014.11.03 16:44:00 -
[23] - Quote
It should change gameplay a little. If anything they will have to slow down and stop on the occasion to uncloak see the enemy and then cloak back up. |
Apothecary Za'ki
Biomass Positive
1547
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Posted - 2014.11.03 16:46:00 -
[24] - Quote
what you people are forgetting is theya re going to adjust the active scanners to be 2 catagories team or squad not both.. ill bet the team ones wont have very strong strength while the squad ones will
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
137
|
Posted - 2014.11.03 16:51:00 -
[25] - Quote
CeeJ Mantis wrote:Vesta Opalus wrote:Breakin Stuff wrote:Playing a sniper anywhere other than in the redline.
Oh look, a reason to proto up the cloak.
It took me less than a second to cook up.
Shall we go down the list I can cook up between now and getting home from work? Oooh, Ooh, I can do this too, on a scout swarm launcher fit, cloak can help you evade infantry. I do this with my PLC scouts, and it won't help you evade infantry if you can't see them. Maybe with swarms as they don't own infantry like the PLC. It's also hard to use your ears to track tanks and dropships while cloaked. They love to hide behind things, and hearing where they went is the easiest way to track them down. Maybe to check the overhead map? Seems excessive to my fitting costs though. I can see the use of a cloak maybe, but not really the benefit of a proto one. Could you explain more? Why not RE's or a nanohive instead?
You can fit a nanohive in your second slot (which is pretty much required in a swarm suit). Im not sure I'd use a proto one, but I'd definately love to have an enhanced. I generally dont use cloak anyway since I think its horrifically abused by alot of people and I dont want to be a part of it, and Ive deleted my swarm fit because swarms suck ass and Ive moved on to forge guns, which suck slightly less ass.
Im not sure why you think cloaks wont help you evade infantry or will somehow prevent you from tracking vehicles... do you really need a dot on the scanner 24/7 or hear the vehicle to tell you where people and vehicles are?
I still use cloaks on my sniper fit for the same reason though, evading infantry or re-positioning over open ground. |
CeeJ Mantis
Mantodea MC
71
|
Posted - 2014.11.03 16:58:00 -
[26] - Quote
Vesta Opalus wrote:CeeJ Mantis wrote:Vesta Opalus wrote:Breakin Stuff wrote:Playing a sniper anywhere other than in the redline.
Oh look, a reason to proto up the cloak.
It took me less than a second to cook up.
Shall we go down the list I can cook up between now and getting home from work? Oooh, Ooh, I can do this too, on a scout swarm launcher fit, cloak can help you evade infantry. I do this with my PLC scouts, and it won't help you evade infantry if you can't see them. Maybe with swarms as they don't own infantry like the PLC. It's also hard to use your ears to track tanks and dropships while cloaked. They love to hide behind things, and hearing where they went is the easiest way to track them down. Maybe to check the overhead map? Seems excessive to my fitting costs though. I can see the use of a cloak maybe, but not really the benefit of a proto one. Could you explain more? Why not RE's or a nanohive instead? You can fit a nanohive in your second slot (which is pretty much required in a swarm suit). Im not sure I'd use a proto one, but I'd definately love to have an enhanced. I generally dont use cloak anyway since I think its horrifically abused by alot of people and I dont want to be a part of it, and Ive deleted my swarm fit because swarms suck ass and Ive moved on to forge guns, which suck slightly less ass. Im not sure why you think cloaks wont help you evade infantry or will somehow prevent you from tracking vehicles... do you really need a dot on the scanner 24/7 or hear the vehicle to tell you where people and vehicles are? I still use cloaks on my sniper fit for the same reason though, evading infantry or re-positioning over open ground.
Not a dot on the radar. I use a headset, so I use sound to locate them. When I used to tank pre 1.7 that was the best way to find other vehicles. That and using the overhead map. When you cloak it muffles sounds, so it's hard to hear anything useful that isn't right on top of you.
Longest plasma cannon kill: 236.45m
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Ahkhomi Cypher
Opus Arcana Covert Intervention
364
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Posted - 2014.11.03 16:59:00 -
[27] - Quote
Some ways around the range nerf.
You can just Active Scan the Med/Heavy frames you pick up on passive then cloak up and go murder them.
Or you can ask somebody in squad(sup Opus Logis) to Active Scan the Med/Heavy frames you pick up on passive then cloak up and go murder them.
Or you can use the teamwide Active Scans that picked up the Med/Heavy frames you pick up on passive then cloak up and go murder them.
For scouts Im already used to not seeing them on tacnet and used to picking them up visually.
On proto cloak "worth" Gal scout - meh not really needed. That bonus and abundance of low slots make a proto cloak a luxury.
Min scout - i have proto cloak fits just incase im going against Amarr scouts. Like 2 fits on the rare occasion a gal logi has me lit up. Having no health and being scanned sucks sooooo much.
I dont have the other 2 scouts.
Opus Arcana | TBD Ringleader
Hi
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4376
|
Posted - 2014.11.03 17:01:00 -
[28] - Quote
Jathniel wrote:Nerfing scan radius while cloaked won't really fix anything.
They should have increased the time to recloak. 0.33 isn't going to fix anything.
Radius nerf won't make a difference, if a brief decloak is all that's necessary to grab a scan, because a scout with even a single dampener will be well hidden from medium and heavy suit scans. This won't do a damn thing to Cal Scout scan radius.
Recloak delay of 3-5 seconds should have been the price to pay. But we'll see what changes tomorrow.
Excuse me sir, you cannot get a sentinel's precision low enough to see an undamped scout. You can barely get it below an undamped assault with level 5 sensor dampening skill.
Barely.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
138
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Posted - 2014.11.03 17:05:00 -
[29] - Quote
CeeJ Mantis wrote:Vesta Opalus wrote:CeeJ Mantis wrote:Vesta Opalus wrote:Breakin Stuff wrote:Playing a sniper anywhere other than in the redline.
Oh look, a reason to proto up the cloak.
It took me less than a second to cook up.
Shall we go down the list I can cook up between now and getting home from work? Oooh, Ooh, I can do this too, on a scout swarm launcher fit, cloak can help you evade infantry. I do this with my PLC scouts, and it won't help you evade infantry if you can't see them. Maybe with swarms as they don't own infantry like the PLC. It's also hard to use your ears to track tanks and dropships while cloaked. They love to hide behind things, and hearing where they went is the easiest way to track them down. Maybe to check the overhead map? Seems excessive to my fitting costs though. I can see the use of a cloak maybe, but not really the benefit of a proto one. Could you explain more? Why not RE's or a nanohive instead? You can fit a nanohive in your second slot (which is pretty much required in a swarm suit). Im not sure I'd use a proto one, but I'd definately love to have an enhanced. I generally dont use cloak anyway since I think its horrifically abused by alot of people and I dont want to be a part of it, and Ive deleted my swarm fit because swarms suck ass and Ive moved on to forge guns, which suck slightly less ass. Im not sure why you think cloaks wont help you evade infantry or will somehow prevent you from tracking vehicles... do you really need a dot on the scanner 24/7 or hear the vehicle to tell you where people and vehicles are? I still use cloaks on my sniper fit for the same reason though, evading infantry or re-positioning over open ground. Not a dot on the radar. I use a headset, so I use sound to locate them. When I used to tank pre 1.7 that was the best way to find other vehicles. That and using the overhead map. When you cloak it muffles sounds, so it's hard to hear anything useful that isn't right on top of you.
Yes I know about the sound muffling, I just dont think its much of an issue. I find cloak to be very useful for swarm/sniper fit (and not in the "very useful at making it trivial to deliver 1 shot weapons at point blank range to people's asses" way that it is abused by most scouts using it), if it didnt help I'd fit uplinks or RE instead.
The point of this nerf is to make it a little harder for these shotgun douchebags to aquire/stalk targets while maintaining optical invisibility. I dont think this will fix how OP the cloak/damp/shotgun combo is, but it will help, and that is a good thing. The difference between a game with some cloaked shotgun shitstain in it and a game without is the difference between not fun and fun. |
CeeJ Mantis
Mantodea MC
71
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Posted - 2014.11.03 17:12:00 -
[30] - Quote
Ahkhomi Cypher wrote:Some ways around the range nerf.
You can just Active Scan the Med/Heavy frames you pick up on passive then cloak up and go murder them.
Or you can ask somebody in squad(sup Opus Logis) to Active Scan the Med/Heavy frames you pick up on passive then cloak up and go murder them.
Or you can use the teamwide Active Scans that picked up the Med/Heavy frames you pick up on passive then cloak up and go murder them.
For scouts Im already used to not seeing them on tacnet and used to picking them up visually.
On proto cloak "worth" Gal scout - meh not really needed. That bonus and abundance of low slots make a proto cloak a luxury.
Min scout - i have proto cloak fits just incase im going against Amarr scouts. Like 2 fits on the rare occasion a gal logi has me lit up. Having no health and being scanned sucks sooooo much.
I dont have the other 2 scouts. My skills are for passive ewar. If I run a scanner, I probably don't need ewar mods, and should run HP mods instead, which is the opposite of what people seem to want scouts to do. And if a teammate is scanning, then I still don't need the passive ewar. Cloak seems to be better suited for slayer scouts come 1.9.
Longest plasma cannon kill: 236.45m
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