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One Eyed King
Land of the BIind
5396
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Posted - 2014.11.03 21:44:00 -
[61] - Quote
Lloyd Orfay wrote:The cloak nerf is barely an issue and they'll still be useable, just you can't be a jackass anymore with how you run around the maps. Not if the Active Scanners are a significant presence.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4417
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Posted - 2014.11.03 21:47:00 -
[62] - Quote
One Eyed King wrote:Lloyd Orfay wrote:The cloak nerf is barely an issue and they'll still be useable, just you can't be a jackass anymore with how you run around the maps. Not if the Active Scanners are a significant presence.
the likelihood of this happening without an accidental return of the scannerinas is pretty low.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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One Eyed King
Land of the BIind
5399
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Posted - 2014.11.03 22:46:00 -
[63] - Quote
Breakin Stuff wrote:One Eyed King wrote:Lloyd Orfay wrote:The cloak nerf is barely an issue and they'll still be useable, just you can't be a jackass anymore with how you run around the maps. Not if the Active Scanners are a significant presence. the likelihood of this happening without an accidental return of the scannerinas is pretty low. You also have to take into account scans will be shared with teams now. Before, it was just with squad, so even if you had 1 scannerina, you would have to have at least one per squad.
Now, depending on how things work, you could have multiple people with scanners for a whole team, and if they are logis carrying multiple scanners then all the worse. Plus, with ineffective passive scans while cloaked, some scouts will be inclined to use an active scanner, I know I am thinking about it.
What Active Scanning will lack in scannerinas, it may make up with quantity. How likely that is to happen, I can't say, but I can see how it could very well happen.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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CeeJ Mantis
Mantodea MC
75
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Posted - 2014.11.04 02:28:00 -
[64] - Quote
Lloyd Orfay wrote:The cloak nerf is barely an issue and they'll still be useable, just you can't be a jackass anymore with how you run around the maps. I didn't say that they aren't useful, just that there is no reason for a lengthy cloak duration, and therefor proto cloak fields. Basic, and sometimes advanced will be enough. If your bonus is negated by using it, you'd wanna use it only when necessary, so strategies that used lengthy cloak durations for recon won't be nearly as useful. If proto ones provided say a 65% reduction instead, then people who want to do that roll can skill into and equip expensive mods, and still have a low radius, by it's one that doesn't negate your ewar to the point of uselessness, so you can use a cloak for tactical scouting, rather than just use a cheap one for quick assaulting/running away.
Longest plasma cannon kill: 236.45m
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Jathniel
G I A N T
1213
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Posted - 2014.11.04 02:28:00 -
[65] - Quote
Breakin Stuff wrote:Jathniel wrote:Nerfing scan radius while cloaked won't really fix anything.
They should have increased the time to recloak. 0.33 isn't going to fix anything.
Radius nerf won't make a difference, if a brief decloak is all that's necessary to grab a scan, because a scout with even a single dampener will be well hidden from medium and heavy suit scans. This won't do a damn thing to Cal Scout scan radius.
Recloak delay of 3-5 seconds should have been the price to pay. But we'll see what changes tomorrow. Excuse me sir, you cannot get a sentinel's precision low enough to see an undamped scout. You can barely get it below an undamped assault with level 5 sensor dampening skill. Barely.
Correct. That slipped pardon my goof.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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137H4RGIC
Bloodline Rebellion Capital Punishment.
265
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Posted - 2014.11.04 03:08:00 -
[66] - Quote
Vesta Opalus wrote:CeeJ Mantis wrote:I run a Gallente scout, and on my proto suites I run 1 complex dampener, and a proto cloak if I can. I have a question. What incentive do I have in 1.9 to run a good cloak field? I can already hide from everything but 1 active scanner and Amarr scouts that run 2 precision mods without the cloak. In 1.9 cloaking negates the benefit of my 2 precision and 1 range mod by bringing me down to a 6.5 meter scan radius while cloaked (44m uncloaked). Being cloaked already impairs your hearing, and makes you defenseless, and now it negates your module effectiveness. Being cloaked is now a fairly detrimental state of being for little benefit, and you'd only want to do it for short periods of time, so why go proto? A basic gets the job done most of the time for cover-to-cover sprints, so is the only reason to use a good cloak to cover distances of 200 meters over open ground?
I am fine with cloak being nerfed, but 85% is a HUGE reduction in my opinion. Maybe 50-65% (Lets me still benefit from my investment into scanning range, which in turn let's me benefit from my investment in precision), or a strait reduction to 15m, or a tiered reduction, (85% basic, 75% enhanced, 65% proto) would work better. Enough to let me know if I am still being chased, or when it's safe to to decloak, or run away from the hack point. You could even still provide intel if you got uncomfortably close to your enemy (since they added a decloak delay). In 1.9, you are incentivized to not be cloaked as much possible. I, for one, would like there to be a reason to use higher grade cloak fields as all cloak fields will do in general in 1.9 is a be a tool for shotgun scouts to sprint up to you, or a tool to make a quick sprint between cover, and you don't need a good cloak field to do that. I want them to be used for stalking and scouting, because that's why I am a scout. It's the scout bonus, give me a reason to use it. I wrote a play for the Dust Community. Everyone: "Scouts are running around invisible dumping on everyone, please nerf scouts or give us some sort of hard counter." Scouts: "USE YOUR EYES LOL ITS NOT HARD ROFLMAO DONT NERF SCOUTS WERE NOT OP." CCP: "We're going to nerf cloaks so you cant use passive scans nearly as well while cloaked." Scouts: "WTF WE CANT SEE EVERYONE ON SCANS CLOAK IS WORTHLESS." Everyone: "..." Everyone exits stage left, scouts cloak and exit in an unknown direction, only to come back a few seconds later to shotgun both everyone and CCP in the back, scoring one hit kills. Andddd scene. I guess now you get to use your eyes too you stupid asses. Oh my god, that post is so much win. I actually laughed outloud for a good five minutes there.
D.U.S.T. Developers Underestimate Stupid Tryhards...
Sorry, was reaching for an acronym.
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