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KA24DERT
TeamPlayers Negative-Feedback
630
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Posted - 2014.09.22 08:13:00 -
[31] - Quote
Bright Cloud wrote:Get a gallente logi. problem solved.
Gallente Logi here, problem not solved.
Scouts can get under any scans.
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Gyn Wallace
OSG Planetary Operations Covert Intervention
131
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Posted - 2014.09.22 15:55:00 -
[32] - Quote
KA24DERT wrote:Bright Cloud wrote:Get a gallente logi. problem solved. Gallente Logi here, problem not solved. Scouts can get under any scans.
I was very critical of KA24DERT's other thread; I think the MD vs. heavies is very well balanced. But while he's overshooting a little here (5 seconds is too long) he's absolutely right to complain. Super stealthy (as in completely unscanable), high alpha or two shot scouts aren't balanced. At all.
iKILLu osborne wrote:i'm a cal ewar shotty with 200 ehp ... md-1 round-instant...
As a mass driver using logi, that's not my experience with shotgun scouts. For me, it all depends on whether they miss their second shot.
The SG scouts first shot is almost a guaranteed hit. They get to chose their moment, and they are still cloaked to me when I get hit. If I'm already wounded before they attacked, or if I'm too laggy to move/spin before the second shot hits me, I'm dead.
But IF the scout misses their second shot, there's a chance (about 1/3 of the time I get ambushed by a SG scout) that I'll get into a fight with them, instead of just being assassinated. If I get into a fight with them, and they miss their third shot, while each of my three shots splashes them, or I get lucky and get a splash and a direct hit, I can win a fight against a scout. I'd say roughly 1/6th of the time.
That's some very cost effective cheap gear with little in the way of downsides, compared to a 150k logi suit that can't scan approaching scouts... Five seconds decloak delay is hyperbole. But adding a quarter of a second to the decloak animation each patch, until the stats for scout ambushes isn't as lopsided as my experience suggests they are, would be very welcome.
We don't need a five second delay; we need a process of small incremental changes (+.25 seconds every hotfix, until most people aren't reporting seeing the scout only after they've been killed) to get cloaky SG scouts to a place where they are only a tiny little bit OP, instead of undeniably OP by a somewhat silly margin. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
276
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Posted - 2014.09.23 18:08:00 -
[33] - Quote
If anyone has read my input on other Cloak related discussions, you know I am AGAINST having cloaks of any kind in these games. But I accept that cloak equipment is now in this game (so far, with WAY more comfortable results than I personally expected), so I want to be fair to cloak users. Some of us are true Scouts: we NEED the cloak to be a device that fully visually conceals our movements until the very instant it's disrupted. It also must NOT hamper our movements just because we're using it, (except of course the limitation CCP wisely set by making it "equipment" that we have to pull out and turn on, and make room for on the suit). Putting ourselves that deep into enemy threat gives us only slim windows of opportunity to do our task, so any handcuffing or slowing down of our hands... means we miss our task.
Some of us are NOT true Scouts, and we use the cloak to impishly hob-goblin our way through the battlefield like kids on Halloween, and "Ninja" in movies,... but I have to accept that THESE rascals are entitled to be in the game just as much as AKF players. Annoying, frustrating, but entitled to play too. Excess headshots being granted by "inherent skill weakness in your dropsuit" are annoying too, but are just as entitled to be in the game.
I think the best thing CCP did with this introduction of cloaks (...it's turning out to be a GLORIOUS thing), is to handle the cloak as equipment. All its "weaknesses" and limitations come from that physics, and it's saved the cloak from being an "invisibitly power" terrorism in the hands of clever exploiters. I do not wish ANY aspect of the cloak's mechanics or animation on the CLOAK-USER's side to this issue to be experimented with. I'm terrified it will only trigger a worse problem that exploiters will be overjoyed with.
Since some "excessiveness" is being experienced solely on the CLOAK-VICTIM's side of the issue, allowing a little (just a little) more scanner warning may help. If the victiim COULD briefly a red on his passive scan radar just outside of shotgun range (shotgun is the core offender, right?), it would give a victim some improved "opportunity" to use her situational awareness to prevent being killed.
This might be done by scripting some sort of "optimal range" of the cloak's dampening. But at least it doesn't involve any new re-working of what a "cloak" is supposed to control...VISIBILITY. I think CCP has already put a very appropriate amount of visibility-control constraints from CCP for us to want to leave 'visibility' alone.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Maken Tosch
DUST University Ivy League
9528
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Posted - 2014.09.24 00:34:00 -
[34] - Quote
https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1657211344
Quote: Lower Decloak animation to zero (cloak "nerf")
So it now seems that as soon as you hit the button to decloak yourself or as soon as you swap to a weapon, you are now instantly visible. No animation time here. I like to see how this turns out with Delta.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Zindorak
1.U.P
938
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Posted - 2014.09.24 01:23:00 -
[35] - Quote
Benjamin Ciscko wrote:hfderrtgvcd wrote:Then why on earth would anyone use a cloak? Judging from this and your other thread, it seems you don't care at all for game balance and just want whatever kills you to be nerfed. Why do you think cloaked SG scouts are balanced? Those aren't rest are fine
Pokemon master!
I suck at Tekken lol
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KA24DERT
TeamPlayers Negative-Feedback
641
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Posted - 2014.09.26 03:48:00 -
[36] - Quote
Zindorak wrote:Benjamin Ciscko wrote:hfderrtgvcd wrote:Then why on earth would anyone use a cloak? Judging from this and your other thread, it seems you don't care at all for game balance and just want whatever kills you to be nerfed. Why do you think cloaked SG scouts are balanced? Those aren't rest are fine SGs are just the common tool, but honestly most rifles could do the job almost as fast, and even faster against high-hp suits that can't be alpha'd with one SG shot.
So the rest aren't fine, decloaking and firing almost every light weapon in the game will mean death for almost any suit within 1 second of sustained fire, never-mind if you line up a few headshots.
Re-thinking the 5 second thing, I do agree with some of you guys that 2 seconds would be better. |
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