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861. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: So I have a serious question, and this is not intended to come off in a snide tone. But in over six months, there have been no less than five serious, well thought threads on addressing HMG dominanc...
- by CCP Rattati - at 2015.03.04 03:00:00
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862. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
One Eyed King wrote: Adipem Nothi wrote: CCP Rattati wrote: ... for a recent time period. Can you provide us with the specific time frame polled? If this data spans the last 6 months, for example, it may still reflect old trends. St...
- by CCP Rattati - at 2015.03.04 02:52:00
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863. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Evan Gotabor wrote: I would be interested in seing the data about the most used weapons in general. I wouldn't be surprised to see the remote explosives to be just after the HMG. However no need to nerf them right... ...
- by CCP Rattati - at 2015.03.04 02:50:00
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864. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Tesfa Alem wrote: What would be more intersesting is PC deaths. If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious. Heavies suits are made for up...
- by CCP Rattati - at 2015.03.03 09:51:00
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865. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: CCP Rattati wrote: HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. At last!
- by CCP Rattati - at 2015.03.03 07:53:00
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866. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
This is happening.
- by CCP Rattati - at 2015.03.03 06:07:00
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867. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability.
- by CCP Rattati - at 2015.03.03 06:03:00
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868. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate to "best", sometimes actually on orders, no...
- by CCP Rattati - at 2015.03.03 05:01:00
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869. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate to "best", sometimes actually on orders, not by choice. Tactical commanders simply d...
- by CCP Rattati - at 2015.03.03 04:46:00
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870. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Dear players, the experiments continue on the " share more data " front. Here is something that some of you fellow number-nutters might enjoy. The data is all kills in PC for a recent time period. First column is Dropsuit type and Second colum...
- by CCP Rattati - at 2015.03.03 03:41:00
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871. [Spreadsheet] Broken Map Rotation - in Feedback/Requests [original thread]
Thanks I took a look on saturday at all maps and battles, because some players were tweeting this issue. I did not find an obvious error, and all the maps are being rotated in similar frequencies for all modes. I will still take a look at your ...
- by CCP Rattati - at 2015.03.01 12:55:00
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872. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: CCP Rattati wrote: Yea, we are scaling at 3 stacked pIto myofibs on minmatar scouts being able to jump on top of the big containers. Stacking penalties = on proto jump increase is around 25% at that rate We are also usi...
- by CCP Rattati - at 2015.02.25 07:01:00
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873. Scout Registry / Killboard - in General Discussions [original thread]
Yea, we are scaling at 3 stacked proto myofibs on minmatar scouts being able to jump on top of the big containers. Stacking penalties = on proto jump increase is around 25% at that rate We are also using the opportunity to work on a active dur...
- by CCP Rattati - at 2015.02.25 06:40:00
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874. where is rattati - in General Discussions [original thread]
Chinese New Year was Wednesday the 18th through Tuesday the 24th, and we work two days of those off, by working the prior Sunday and the post Saturday. I also made a personal vow to not look at any spreadsheets during this vacation nor answer for...
- by CCP Rattati - at 2015.02.25 03:59:00
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875. They fix sniping yet? - in General Discussions [original thread]
Iron Wolf Saber wrote: One Eyed King wrote: Iron Wolf Saber wrote: Apparently they hit really really hard. Also no we haven't 'fixing' sniping as its not consider broken anymore and likely we're never going back to older models ever mos...
- by CCP Rattati - at 2015.02.25 03:52:00
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876. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Pokey Dravon wrote: Doc DDD wrote: Thank you for the Eve lesson, but it really shows how different the games operate. Short of both games having 'shields and armor' we should really work on making w...
- by CCP Rattati - at 2015.02.18 13:01:00
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877. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: Thank you for the Eve lesson, but it really shows how different the games operate. Short of both games having 'shields and armor' we should really work on making what we have now fair on both sides. ie, ar...
- by CCP Rattati - at 2015.02.18 09:56:00
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878. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: CCP Rattati wrote: A) fixing the fitting of Gallente HAVs making them competitive Can be done with the Chrome - Uprising 1.6 slot layout and restoring the CPU and PG skills to 5% per level. B) introducing HAV progress...
- by CCP Rattati - at 2015.02.17 15:39:00
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879. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Cat Merc wrote: http://www.protofits.com/fittings/shared/136/11751 http://www.protofits.com/fittings/shared/136/11751 I don't see the point in the SHAV? There is no point, except that I don't want players that don't fit turrets to get ...
- by CCP Rattati - at 2015.02.17 13:15:00
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880. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Well, I know that anything I reply with, will get me banned and the post will be deleted. Congratulations, infantry, those of you who don't use vehicles, you've won. I won't bother commenting if and unless Rattati gives m...
- by CCP Rattati - at 2015.02.17 13:14:00
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