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881. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: I get ROFLstomped in BF all the time, sometimes teams try their hardest, and sometimes that's not enough. Of course we can do better, but that's not the point of the thread. It is to explain that the met...
- by CCP Rattati - at 2015.02.17 12:26:00
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882. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Please take into account my comments of PG and CPU mods. They will cost heftily in the opposite direction. Has it already been implemented? If so i couldn't tell, as soon as i got proto fits to work...
- by CCP Rattati - at 2015.02.17 12:00:00
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883. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
I get ROFLstomped in BF all the time, sometimes teams try their hardest, and sometimes that's not enough. Of course we can do better, but that's not the point of the thread. It is to explain that the method is working as intended, and is a massiv...
- by CCP Rattati - at 2015.02.17 11:49:00
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884. Conspiracy theory time: Prepare to turn around and punch your own fa... - in General Discussions [original thread]
MINA Longstrike wrote: CCP Rattati wrote: The combination of all modules and fittings are loaded as one "template" when you spawn. Game logic does not dynamically calculate and carry all the fits, only the result of the fit. The SKIN module...
- by CCP Rattati - at 2015.02.17 10:25:00
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885. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Tesfa Alem wrote: True Adamance wrote: Tesfa Alem wrote: great work. I like limiting active harderners A preliminary concern is that the CV.0 now has limited fitting options compared to the GV.0 . As in the frist ...
- by CCP Rattati - at 2015.02.17 10:00:00
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886. Conspiracy theory time: Prepare to turn around and punch your own fa... - in General Discussions [original thread]
The combination of all modules and fittings are loaded as one "template" when you spawn. Game logic does not dynamically calculate and carry all the fits, only the result of the fit. The SKIN modules, however, will reduce the numbers of templates...
- by CCP Rattati - at 2015.02.17 08:48:00
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887. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Pokey Dravon wrote: Rattati just a fair warning on something with the MBTs. They will come fit with small turrets with the resources in place to run them, as not to give them and advantage or disadv...
- by CCP Rattati - at 2015.02.17 08:44:00
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888. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Dear players, We have been seeing complaints that the Teambuilder is not working as intended. I have stated before, and state again, that we have not been able to verify a single instance of it not working as intended. That does not mean, as so...
- by CCP Rattati - at 2015.02.17 08:42:00
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889. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Rattati just a fair warning on something with the MBTs. They will come fit with small turrets with the resources in place to run them, as not to give them and advantage or disadvantage over SHAVs. That's fine. I think it's...
- by CCP Rattati - at 2015.02.17 07:51:00
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890. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Pokey Dravon wrote: Uhg 1 hardener limitation....I hate heavy handed stuff like that....oh well, time to get to work and break things. Shouldn't that be left to that guy that breaks stuff? The one hardener limitati...
- by CCP Rattati - at 2015.02.17 06:27:00
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891. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Uhg 1 hardener limitation....I hate heavy handed stuff like that....oh well, time to get to work and break things. Well, we can also make them worse or harder to fit. I just want to see how people will fit them with that ...
- by CCP Rattati - at 2015.02.17 06:06:00
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892. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Dear players, This is the first step, which entails A) fixing the fitting of Gallente HAVs making them competitive B) introducing HAV progression C) tweaking fitting styles that are not intended D) making blasters competitive AV weapons E) addi...
- by CCP Rattati - at 2015.02.17 05:46:00
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893. Add Loadout Tab To Dropsuit Info - in Feedback/Requests [original thread]
we are on it
- by CCP Rattati - at 2015.02.17 05:18:00
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894. The anticipation is killing me.... - in Feedback/Requests [original thread]
Pokey Dravon wrote: And when it happens, it would be badass if the dudes over at Protofits could input the data so we can do mock fits and try to break the tanks. I was definitely going to ask them/him to do so
- by CCP Rattati - at 2015.02.16 07:24:00
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895. [Request] Hotfix Roadmap - in Feedback/Requests [original thread]
The Hotfix Echo narrative will be posted shortly, been working on it for the last 2 weeks, based on various Feedback threads.
- by CCP Rattati - at 2015.02.16 07:09:00
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896. CCP, I'm Begging You - in Feedback/Requests [original thread]
DUST Fiend wrote: Juno Tristan wrote: DUST Fiend wrote: Buwaro Draemon wrote: Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it? Don't tell atiim, exploding ...
- by CCP Rattati - at 2015.02.16 06:55:00
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897. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Aeon Amadi wrote: Adipem Nothi wrote: Atiim wrote: Adipem Nothi wrote: 1) 4 man squads for pubs I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the...
- by CCP Rattati - at 2015.02.15 08:55:00
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898. Mordu's vets - in Feedback/Requests [original thread]
cool idea, let's see how these SKIN's work out
- by CCP Rattati - at 2015.02.15 04:58:00
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899. Another one turns up - in General Discussions [original thread]
Ice Royal Glantix wrote: I have the Quafe Swarm Launcher. I wish it shot purple missiles; sadly it does not. The intent is for them to do so, at some point in the future.
- by CCP Rattati - at 2015.02.15 02:50:00
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900. Kaalakiota vehicles - in General Discussions [original thread]
Regis Blackbird wrote: I have them. But they got introduced way before Rattati and the boys brought out their coloring brushes. I.e They are (currently) only Kaalakiota by name They may get the new treatment, and Bloodraider sagas, I a...
- by CCP Rattati - at 2015.02.14 10:47:00
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