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Iron Wolf Saber
Den of Swords
18713
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Posted - 2015.02.25 01:56:00 -
[31] - Quote
One Eyed King wrote:Iron Wolf Saber wrote:Apparently they hit really really hard.
Also no we haven't 'fixing' sniping as its not consider broken anymore and likely we're never going back to older models ever most likely. Couldn't adding a bit better zoom make sniping a little more viable without changing the model any? I think it is better than it was in many ways, but its still rather difficult to be of much use.
Zoom can get looked at and I agree its not high enough fidelity to make it work well for the ranges its expected to operate in. Maybe 2x of current I am thinking
Sway should also get looked at to be post shot rather than preshot.
Charge rifle mechanics is another that can get looked at; its been suggested to have them auto-charging (thus no need to hold trigger) if this becomes a thing then the sway should be matching with the charging cycle so that the rifle is swaying while charging.
Also the complaint about lack of progression is still very valid so that can also get looked at.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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CCP Rattati
C C P C C P Alliance
17615
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Posted - 2015.02.25 03:52:00 -
[32] - Quote
Iron Wolf Saber wrote:One Eyed King wrote:Iron Wolf Saber wrote:Apparently they hit really really hard.
Also no we haven't 'fixing' sniping as its not consider broken anymore and likely we're never going back to older models ever most likely. Couldn't adding a bit better zoom make sniping a little more viable without changing the model any? I think it is better than it was in many ways, but its still rather difficult to be of much use. Zoom can get looked at and I agree its not high enough fidelity to make it work well for the ranges its expected to operate in. Maybe 2x of current I am thinking Sway should also get looked at to be post shot rather than preshot. Charge rifle mechanics is another that can get looked at; its been suggested to have them auto-charging (thus no need to hold trigger) if this becomes a thing then the sway should be matching with the charging cycle so that the rifle is swaying while charging. Also the complaint about lack of progression is still very valid so that can also get looked at.
Go forth IWS and collect proposals on tweaks. Increasing zoom is fine, as long as there is a hard counter to high zoomers (no thale's situation again). Again, rewarding progression mechanics can be added, so long as there is not a "proto or nothing" situation.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeadlyAztec11
Ostrakon Agency
7644
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Posted - 2015.02.25 03:57:00 -
[33] - Quote
CCP Rattati wrote: Go forth IWS and collect proposals on tweaks. Increasing zoom is fine, as long as there is a hard counter to high zoomers (no thale's situation again). Again, rewarding progression mechanics can be added, so long as there is not a "proto or nothing" situation.
How about tracking?
Hitting your target lights him up on the tacnet for 7 seconds and rewards snipers with +35 for a kill assist if a friendly player kills him. That's up from the standard +25 normal kill assists net.
Would add an entire new dimension to snipers asides from just being annoying.
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Talos Vagheitan
Ancient Exiles.
1030
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Posted - 2015.02.25 04:19:00 -
[34] - Quote
It still exists, so no, not fixed.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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Soul Cairn
Fatal Absolution Negative-Feedback
62
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Posted - 2015.02.25 04:55:00 -
[35] - Quote
DeadlyAztec11 wrote:CCP Rattati wrote: Go forth IWS and collect proposals on tweaks. Increasing zoom is fine, as long as there is a hard counter to high zoomers (no thale's situation again). Again, rewarding progression mechanics can be added, so long as there is not a "proto or nothing" situation.
How about tracking? Hitting your target lights him up on the tacnet for 7 seconds and rewards snipers with +35 for a kill assist if a friendly player kills him. That's up from the standard +25 normal kill assists net. Would add an entire new dimension to snipers asides from just being annoying. Maybe my sniping alt wouldn't be lol anymore.
Don't be fooled, I'm Caldari
Vehicular Specialist
Grandmaster Bump
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Lupus Wolf
Minmatar Republic
125
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Posted - 2015.02.25 05:08:00 -
[36] - Quote
DeadlyAztec11 wrote:CCP Rattati wrote: Go forth IWS and collect proposals on tweaks. Increasing zoom is fine, as long as there is a hard counter to high zoomers (no thale's situation again). Again, rewarding progression mechanics can be added, so long as there is not a "proto or nothing" situation.
How about tracking? Hitting your target lights him up on the tacnet for 7 seconds and rewards snipers with +35 for a kill assist if a friendly player kills him. That's up from the standard +25 normal kill assists net. Would add an entire new dimension to snipers asides from just being annoying. Tracking variant or skill?
Redundant usernames FTW
Quafe, you lied to me...
30% Logi, 25% Tanker, 40% Dropship Pilot, 5% Drunk LAV Driver
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Aeon Amadi
Chimera Core
8834
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Posted - 2015.02.25 06:50:00 -
[37] - Quote
CCP Rattati wrote:Iron Wolf Saber wrote:One Eyed King wrote:Iron Wolf Saber wrote:Apparently they hit really really hard.
Also no we haven't 'fixing' sniping as its not consider broken anymore and likely we're never going back to older models ever most likely. Couldn't adding a bit better zoom make sniping a little more viable without changing the model any? I think it is better than it was in many ways, but its still rather difficult to be of much use. Zoom can get looked at and I agree its not high enough fidelity to make it work well for the ranges its expected to operate in. Maybe 2x of current I am thinking Sway should also get looked at to be post shot rather than preshot. Charge rifle mechanics is another that can get looked at; its been suggested to have them auto-charging (thus no need to hold trigger) if this becomes a thing then the sway should be matching with the charging cycle so that the rifle is swaying while charging. Also the complaint about lack of progression is still very valid so that can also get looked at. Go forth IWS and collect proposals on tweaks. Increasing zoom is fine, as long as there is a hard counter to high zoomers (no thale's situation again). Again, rewarding progression mechanics can be added, so long as there is not a "proto or nothing" situation.
So when the snipers suggested higher zoom fidelity, CCP and the CPM said (paraphrasing) "Thales Scope was OP" and that snipers are bias, suggesting that the scope was OP instead of the weapon which was already extremely powerful in it's own right. But when someone else says it, you guys seriously consider it and say that increasing zoom is fine. 
Whatever. I'm just glad -SOMEONE- talked some logic and reason to you guys. I'll just pay some random to say it for me on the forums next time; would be faster.
Anyway, you're going to be hard pressed to find a hard counter to high zoom-scopes because each sniper rifle has a different range and therefore is going to have a different zoom level. Tactical Snipers have a lower zoom than Vanilla/Charged. There's no point in having the same level zoom if their ranges are different and your only counter to high zoom level rifles are equal or greater zoom levels. That's just something you're going to have to factor in, less they be broken.
EDIT: Although, one could argue that higher zoom levels inhibit the ability to engage closer range targets. If your zoom level is designed to have a target fill up the screen at 300m, you'd be hard pressed to land a headshot on a moving target at 150m.
Other than that all I can say is that we seriously need to consider how to combat redline snipers in a different and more intuitive way considering that the range changes did nothing more than empower them.
DeadlyAztec11 wrote: How about tracking?
Hitting your target lights him up on the tacnet for 7 seconds and rewards snipers with +35 for a kill assist if a friendly player kills him. That's up from the standard +25 normal kill assists net.
Would add an entire new dimension to snipers asides from just being annoying.
This. We need this so freaggin badly and I've proposed something similar, only it was in the form of equipment that no-one seemed to be able to wrap their head around. This proposal is far more simplified and useful. Everyone constantly complains about Snipers not supporting team-play and something like this would do exactly that considering that it's basically a target painter, something snipers have been asking for for a long time.
EDIT: Shameless plug for 1.0m Flux radius to Sniper rounds to help with equipment disposal.
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Wilhelm Klingspor
DUST University Ivy League
740
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Posted - 2015.02.25 08:11:00 -
[38] - Quote
DeadlyAztec11 wrote:CCP Rattati wrote: Go forth IWS and collect proposals on tweaks. Increasing zoom is fine, as long as there is a hard counter to high zoomers (no thale's situation again). Again, rewarding progression mechanics can be added, so long as there is not a "proto or nothing" situation.
How about tracking? Hitting your target lights him up on the tacnet for 7 seconds and rewards snipers with +35 for a kill assist if a friendly player kills him. That's up from the standard +25 normal kill assists net. Would add an entire new dimension to snipers asides from just being annoying.
I like this idea, as long as it does't give people more incentive to just lurk in the redline and paint targets all match.
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Billi Gene
541
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Posted - 2015.02.25 08:38:00 -
[39] - Quote
Iron Wolf Saber wrote:One Eyed King wrote:Iron Wolf Saber wrote:Apparently they hit really really hard.
Also no we haven't 'fixing' sniping as its not consider broken anymore and likely we're never going back to older models ever most likely. Couldn't adding a bit better zoom make sniping a little more viable without changing the model any? I think it is better than it was in many ways, but its still rather difficult to be of much use. Zoom can get looked at and I agree its not high enough fidelity to make it work well for the ranges its expected to operate in. Maybe 2x of current I am thinking Sway should also get looked at to be post shot rather than preshot. Charge rifle mechanics is another that can get looked at; its been suggested to have them auto-charging (thus no need to hold trigger) if this becomes a thing then the sway should be matching with the charging cycle so that the rifle is swaying while charging. Also the complaint about lack of progression is still very valid so that can also get looked at.
decrease tactical sniper damage, increase clip size and ammo count, increase RoF ... significantly increase its range so that its longer than the ishokone's/thales 440m, and increase its zoom.
you now have a lower damage rifle with increased zoom capable of picking off other snipers and significantly increasing chance for head shots at extreme ranges, rewarding good snipers with more chances to snag hits in places previously out of range from the good roosts whilst lowering alpha to offset the increased range. The Sniper Arms race dictates that the harder hitting sniper rifle fits will have to either tank EHP or Profile (same as now), but that the higher damage sniper rifles will now no longer be the longest range rifles on the battlefield.
(testing sessions with sniper rifle ranges that i've carried out, allowed for thales/ishukone to hit out to around 440m, all other rifles tested were about 356m, would love to see an accurate breakdown per rifle ....)
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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EET SUM MOR
Fraternity of St. Venefice Amarr Empire
13
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Posted - 2015.02.25 09:42:00 -
[40] - Quote
what the heck do you mean by roden sniper? What when where? |
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Kain Spero
Negative-Feedback.
4615
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Posted - 2015.02.25 09:56:00 -
[41] - Quote
EET SUM MOR wrote:what the heck do you mean by roden sniper? What when where?
https://twitter.com/KainSpero/status/568936373434101760?s=09
Has the zoom of the old thale. I skilled into the sniper rifle just to check it out.
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Sinboto Simmons
Dead Man's Game RUST415
7737
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Posted - 2015.02.25 10:42:00 -
[42] - Quote
Billi Gene wrote:Iron Wolf Saber wrote:One Eyed King wrote:Iron Wolf Saber wrote:Apparently they hit really really hard.
Also no we haven't 'fixing' sniping as its not consider broken anymore and likely we're never going back to older models ever most likely. Couldn't adding a bit better zoom make sniping a little more viable without changing the model any? I think it is better than it was in many ways, but its still rather difficult to be of much use. Zoom can get looked at and I agree its not high enough fidelity to make it work well for the ranges its expected to operate in. Maybe 2x of current I am thinking Sway should also get looked at to be post shot rather than preshot. Charge rifle mechanics is another that can get looked at; its been suggested to have them auto-charging (thus no need to hold trigger) if this becomes a thing then the sway should be matching with the charging cycle so that the rifle is swaying while charging. Also the complaint about lack of progression is still very valid so that can also get looked at. decrease tactical sniper damage, increase clip size and ammo count, increase RoF ... significantly increase its range so that its longer than the ishokone's/thales 440m, and increase its zoom. you now have a lower damage rifle with increased zoom capable of picking off other snipers and significantly increasing chance for head shots at extreme ranges, rewarding good snipers with more chances to snag hits in places previously out of range from the good roosts whilst lowering alpha to offset the increased range. The Sniper Arms race dictates that the harder hitting sniper rifle fits will have to either tank EHP or Profile (same as now), but that the higher damage sniper rifles will now no longer be the longest range rifles on the battlefield. (testing sessions with sniper rifle ranges that i've carried out, allowed for thales/ishukone to hit out to around 440m, all other rifles tested were about 356m, would love to see an accurate breakdown per rifle ....) What's wrong with the tactical? I was using is for CQC/midrange sniping in ambush the other day and besides the sway it seemed to be in a good place.
6 rounds per clip, decent damage, and a larger reticle, if I was caldari I would use it on a commando for support fire.
Sure it's not the hardest hitting sniper, but it's damned good for a sniper that wants to run with a squad.
Actually, reduce the sway and put a combat rifle skin on er and I'd be happy with a new minmatar precision rifle.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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VALCORE72
Dead Man's Game RUST415
215
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Posted - 2015.02.25 10:56:00 -
[43] - Quote
like to see snipers put the attack order on ppl for there team . would make them beyond useful even dumb blew berries can do that instead of dropping a link in bad spots |
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
526
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Posted - 2015.02.25 13:16:00 -
[44] - Quote
CCP Rattati wrote:Iron Wolf Saber wrote:One Eyed King wrote:Iron Wolf Saber wrote:Apparently they hit really really hard.
Also no we haven't 'fixing' sniping as its not consider broken anymore and likely we're never going back to older models ever most likely. Couldn't adding a bit better zoom make sniping a little more viable without changing the model any? I think it is better than it was in many ways, but its still rather difficult to be of much use. Zoom can get looked at and I agree its not high enough fidelity to make it work well for the ranges its expected to operate in. Maybe 2x of current I am thinking Sway should also get looked at to be post shot rather than preshot. Charge rifle mechanics is another that can get looked at; its been suggested to have them auto-charging (thus no need to hold trigger) if this becomes a thing then the sway should be matching with the charging cycle so that the rifle is swaying while charging. Also the complaint about lack of progression is still very valid so that can also get looked at. Go forth IWS and collect proposals on tweaks. Increasing zoom is fine, as long as there is a hard counter to high zoomers (no thale's situation again). Again, rewarding progression mechanics can be added, so long as there is not a "proto or nothing" situation. I'm not even a sniper and I think there should be a zoom in & out option, you don't always need to see 400m down range. Even my Ar 15 sitting here at home can zoom D:
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Billi Gene
545
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Posted - 2015.02.25 13:32:00 -
[45] - Quote
Sinboto Simmons wrote: What's wrong with the tactical? I was using is for CQC/midrange sniping in ambush the other day and besides the sway it seemed to be in a good place.
6 rounds per clip, decent damage, and a larger reticle, if I was caldari I would use it on a commando for support fire.
Sure it's not the hardest hitting sniper, but it's damned good for a sniper that wants to run with a squad.
Actually, reduce the sway and put a combat rifle skin on er and I'd be happy with a new minmatar precision rifle.
tactical is fine, but afaik its range is sub par compared to the ishukone. Sway is not a problem once you skill up sniper rifles (unless you aren't crouching).
The call was for feedback on how to possibly implement higher zoom on sniper rifles. I gave 2isk about a larger clip longer range higher zoom variant, notably a rifle that could be used as an anti-sniper platform, but also something which would help round out the sniper rifle line up.
in my opinion, range is fine atm, but a higher zoom/longer range variant would be nice (with the lower dps being a balancing factor)
just an idea...
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Edau Skir2
Nefantar Raiders
604
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Posted - 2015.02.25 13:42:00 -
[46] - Quote
DeadlyAztec11 wrote:KILL3R H3LLH0UND wrote:WHats this about roden snipers? Never seen or heard of one. How do I get it? I want one. I have a 3 Sniper BPOs right now and I'd KILL for the Roden. Where did you guys get yours? It's not a BPO. It's a rare sniper that does 900 damage per shot. Though it only holds one shot at a time. Correction, it does 550 per shot. Press triangle for the info 
Also, for further reference, you get the Roden Sniper from the Experimental Laboratory on your Warbarge.
Logistics mk.0 / Logibro's Modified Logistics mk.0
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DeadlyAztec11
Ostrakon Agency
7671
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Posted - 2015.02.25 14:32:00 -
[47] - Quote
Edau Skir2 wrote:DeadlyAztec11 wrote:KILL3R H3LLH0UND wrote:WHats this about roden snipers? Never seen or heard of one. How do I get it? I want one. I have a 3 Sniper BPOs right now and I'd KILL for the Roden. Where did you guys get yours? It's not a BPO. It's a rare sniper that does 900 damage per shot. Though it only holds one shot at a time. Correction, it does 550 per shot. Press triangle for the info  Also, for further reference, you get the Roden Sniper from the Experimental Laboratory on your Warbarge. The forums lied to me!!!
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Ghost Kaisar
Fatal Absolution Negative-Feedback
9917
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Posted - 2015.02.25 15:06:00 -
[48] - Quote
DeadlyAztec11 wrote:CCP Rattati wrote: Go forth IWS and collect proposals on tweaks. Increasing zoom is fine, as long as there is a hard counter to high zoomers (no thale's situation again). Again, rewarding progression mechanics can be added, so long as there is not a "proto or nothing" situation.
How about tracking? Hitting your target lights him up on the tacnet for 7 seconds and rewards snipers with +35 for a kill assist if a friendly player kills him. That's up from the standard +25 normal kill assists net. Would add an entire new dimension to snipers asides from just being annoying.
Spotting is actually one of my favorite mechanics of all time.
So much time in Battlefield spend 150m away from an objective with a Bipod, MAV, and a DMR. Just calling out targets and taking shots when I saw them.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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ANGEL06 legion
Dead Man's Game RUST415
3
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Posted - 2015.02.25 15:26:00 -
[49] - Quote
http://psnboss.com/?ref=c3IlkLrne free |
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GrimzOvaHourz
The Forgotten Spirits
104
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Posted - 2015.02.25 15:29:00 -
[50] - Quote
DeadlyAztec11 wrote:CCP Rattati wrote: Go forth IWS and collect proposals on tweaks. Increasing zoom is fine, as long as there is a hard counter to high zoomers (no thale's situation again). Again, rewarding progression mechanics can be added, so long as there is not a "proto or nothing" situation.
How about tracking? Hitting your target lights him up on the tacnet for 7 seconds and rewards snipers with +35 for a kill assist if a friendly player kills him. That's up from the standard +25 normal kill assists net. Would add an entire new dimension to snipers asides from just being annoying. Get outta redline first. |
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Joel II X
Bacon with a bottle of Quafe
6350
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Posted - 2015.02.25 17:23:00 -
[51] - Quote
Iron Wolf Saber wrote:One Eyed King wrote:Iron Wolf Saber wrote:Apparently they hit really really hard.
Also no we haven't 'fixing' sniping as its not consider broken anymore and likely we're never going back to older models ever most likely. Couldn't adding a bit better zoom make sniping a little more viable without changing the model any? I think it is better than it was in many ways, but its still rather difficult to be of much use. Zoom can get looked at and I agree its not high enough fidelity to make it work well for the ranges its expected to operate in. Maybe 2x of current I am thinking Sway should also get looked at to be post shot rather than preshot. Charge rifle mechanics is another that can get looked at; its been suggested to have them auto-charging (thus no need to hold trigger) if this becomes a thing then the sway should be matching with the charging cycle so that the rifle is swaying while charging. Also the complaint about lack of progression is still very valid so that can also get looked at. All of my YES! |
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stickey willem
GG DOUCH BAG
2
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Posted - 2015.02.25 17:27:00 -
[52] - Quote
Iron Wolf Saber wrote:Apparently Roden Snipers are a thing now.
I dont care making my look like an newbie, but whats a "roden" sniper and where do i get them? |
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7th Son 7
BLITZKRIEG7
542
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Posted - 2015.02.25 17:52:00 -
[53] - Quote
Just got done with a Dom match where Chestburito or whatever that corps called, they camped a roof sniping the whole game. They had glorious K/D ratio, but never touched the objective. Snipers are doing ok, trust me.
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Heimdallr69
Negative-Feedback. Negative-Feedback
4711
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Posted - 2015.02.25 17:56:00 -
[54] - Quote
DeadlyAztec11 wrote:Edau Skir2 wrote:DeadlyAztec11 wrote:KILL3R H3LLH0UND wrote:WHats this about roden snipers? Never seen or heard of one. How do I get it? I want one. I have a 3 Sniper BPOs right now and I'd KILL for the Roden. Where did you guys get yours? It's not a BPO. It's a rare sniper that does 900 damage per shot. Though it only holds one shot at a time. Correction, it does 550 per shot. Press triangle for the info  Also, for further reference, you get the Roden Sniper from the Experimental Laboratory on your Warbarge. The forums lied to me!!! http://youtu.be/v5XCfz1eYQI A video from an old friend.. Enjoy.
Removed inappropriate content - CCP Logibro
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Derpty Derp
Dead Man's Game
848
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Posted - 2015.02.25 18:24:00 -
[55] - Quote
How about a 200m range sniper varient, that has little to no sway?
For snipers who are okay with shoot and move tactics, within the battle field.
It's the only thing I can see being useful in this small maps, without being pure 'camp the redzone, behind a cliff.' |
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Cody Sietz
Random Gunz RISE of LEGION
4409
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Posted - 2015.02.25 18:36:00 -
[56] - Quote
Nope, we still got red line snipers with no risk/high reward.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Iron Wolf Saber
Den of Swords
18727
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Posted - 2015.02.25 19:17:00 -
[57] - Quote
Tracking is more of a technical issue than a game play one.
I for one would not mind it as it will tell other players of a wounded prey to go finish off.
Maybe have an 'explosive tracking' variant that tags nearby people of the impact area.
But like I said technical exploration would likely must be done first in order to check feasibility.
In response to the thale's zoom being too powerful leading to its nerf the reason for that was essentially the other rifles where not at the same zoom as the thale's under the old range model. This in hindsight was a mistake to suggest moving thale's zoom to other rifles while reducing range. The proper answer should be bringing the other rifles zoom up to the thale's level while reducing the range.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Iron Wolf Saber
Den of Swords
18727
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Posted - 2015.02.25 19:18:00 -
[58] - Quote
Derpty Derp wrote:How about a 200m range sniper varient, that has little to no sway?
For snipers who are okay with shoot and move tactics, within the battle field.
It's the only thing I can see being useful in this small maps, without being pure 'camp the redzone, behind a cliff.'
Sounds like a precision rifle the Minmatar would use.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Tyjus Vacca
Crux Special Tasks Group Gallente Federation
321
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Posted - 2015.02.25 19:34:00 -
[59] - Quote
Iron Wolf Saber wrote:Tracking is more of a technical issue than a game play one.
I for one would not mind it as it will tell other players of a wounded prey to go finish off.
Maybe have an 'explosive tracking' variant that tags nearby people of the impact area.
But like I said technical exploration would likely must be done first in order to check feasibility.
Tracking Time should be about equal to half of the average role time to full HP
In response to the thale's zoom being too powerful leading to its nerf the reason for that was essentially the other rifles where not at the same zoom as the thale's under the old range model. This in hindsight was a mistake to suggest moving thale's zoom to other rifles while reducing range. The proper answer should be bringing the other rifles zoom up to the thale's level while reducing the range.
even if the other rifles had the same zoom the thales would have still been better....with the new ranges it would be pointless to increase the zoom.
sniper changes !!? O_o
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Iron Wolf Saber
Den of Swords
18727
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Posted - 2015.02.25 20:20:00 -
[60] - Quote
Tyjus Vacca wrote:Iron Wolf Saber wrote:Tracking is more of a technical issue than a game play one.
I for one would not mind it as it will tell other players of a wounded prey to go finish off.
Maybe have an 'explosive tracking' variant that tags nearby people of the impact area.
But like I said technical exploration would likely must be done first in order to check feasibility.
Tracking Time should be about equal to half of the average role time to full HP
In response to the thale's zoom being too powerful leading to its nerf the reason for that was essentially the other rifles where not at the same zoom as the thale's under the old range model. This in hindsight was a mistake to suggest moving thale's zoom to other rifles while reducing range. The proper answer should be bringing the other rifles zoom up to the thale's level while reducing the range. even if the other rifles had the same zoom the thales would have still been better....with the new ranges it would be pointless to increase the zoom.
Well the thing is we brought in the sniper to be more suitable for the current fields of play presented; however the terms of how small hostile targets are at the expected ranges to be shot at in comparison to other games; ours is a bit too low for it to be useful for the more precise shooting demanded by new sniper rifle slants in body to headshot damages. Bringing the zoom up would also lower the difficulty of some players trying to aim with it at longer distances. The charge and standard would be affected the tactical however seems very spot on for the kind of shooting it does and I am afraid to see it go up or down as it may hurt its current effectiveness.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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