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2981. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Actually, the slowdown effect was discussed at length today. We hope to have an update on that pretty soon.
- by CCP Rattati - at 2014.05.22 13:03:00
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2982. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Garth Mandra wrote: Reduce the dampening bonus on cloaks and make them progress with tier. Something like 10% for standard, 15% for advanced and 20% for proto. This seems like a reasonable suggestion, but maybe still sticking with 0%, 5%, 10...
- by CCP Rattati - at 2014.05.22 09:46:00
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2983. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Regis Blackbird wrote: They should remove the squad sharing passive scans (as was the idea in the first place) I need to follow up on this internally
- by CCP Rattati - at 2014.05.22 09:44:00
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2984. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
SponkSponkSponk wrote: shaman oga wrote: Eliminate caldari and gallente scan range bonus. This would alleviate the problem a fair bit. Please elaborate
- by CCP Rattati - at 2014.05.22 09:43:00
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2985. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus
- by CCP Rattati - at 2014.05.22 07:05:00
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2986. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Lets' take the Gallente scout discussion here, and let other people talk about the rest of the changes. https://forums.dust514.com/default.aspx?g=posts&m=2173435#post2173435
- by CCP Rattati - at 2014.05.22 06:57:00
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2987. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
We want to stick to the dampening removal on cloaks. How, and you only have one stat to change, do we do that while not making Gallente scout the only viable (PC) meta? Go!
- by CCP Rattati - at 2014.05.22 06:56:00
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2988. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Wolfica wrote: never understood the idea of nurfing the PG/CPU of a suit or changing the modules req so that even with max skills you cant fit what you want on your proto suit. that's the change that needs to be done is figure out a way so that...
- by CCP Rattati - at 2014.05.22 05:33:00
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2989. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Dear players, The contents of Hotfix Alpha are responses to issues that have been identified by the use of behavioral data, and/or raised and verified by the forums and CPM. These proposals have taken into account the feedback from the community ...
- by CCP Rattati - at 2014.05.22 04:19:00
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2990. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
The-Errorist wrote: Copy pated from https://forums.dust514.com/default.aspx?g=posts&m=2172963#post2172963 Here is my plan to fixing a lot of these problems Problem: Shield extenders don't have a balanced progression Solution: Make enh...
- by CCP Rattati - at 2014.05.21 23:46:00
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2991. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Thanks for the feedback, it came at a good time.
- by CCP Rattati - at 2014.05.21 16:01:00
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2992. CCP has yet to acknowledge that flaylock is broken - in General Discussions [original thread]
we know, and we are looking at sidearms and non-competitive weapons in the the second or third wave of iterations.
- by CCP Rattati - at 2014.05.20 15:30:00
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2993. [Suggestion] Squad-Free Game Modes - in Feedback/Requests [original thread]
steadyhand amarr wrote: CCP Rattati wrote: I had this on my list as a a gentler mode post academy and am seeking tech evaluation. Odds are against it if I am perfectly honest. Why squad free playlists are in nearly every console shooter f...
- by CCP Rattati - at 2014.05.20 15:25:00
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2994. [Suggestion] Squad-Free Game Modes - in Feedback/Requests [original thread]
I had this on my list as a a gentler mode post academy and am seeking tech evaluation. Odds are against it if I am perfectly honest.
- by CCP Rattati - at 2014.05.20 13:29:00
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2995. Tank questions - Dev response please - in Feedback/Requests [original thread]
Tebu Gan wrote: So what kind of things can be done module wise? I'm speaking of making variations of existing modules. Could we say take our existing shield modules, create a duplicate, and change some stats? For example: -Our current shield...
- by CCP Rattati - at 2014.05.20 08:33:00
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2996. [Feedback] Scouts - in Feedback/Requests [original thread]
SponkSponkSponk wrote: CCP Rattati wrote: I don't think we can fix reactives, I just don't see the sense in them. ~high slot~ hmmmmmmmmmmmmm
- by CCP Rattati - at 2014.05.20 08:13:00
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2997. Shield extenders - in Feedback/Requests [original thread]
Yes, we want to look at comparative scaling of ehp/tank modules, whether armor or shield. It is fairly obvious that plate hp/pg is high and we need to make shield extenders competitive
- by CCP Rattati - at 2014.05.19 16:09:00
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2998. [Feedback] Scouts - in Feedback/Requests [original thread]
That would be the simplest way, but I am not sure that the system currently allows for the suit size to dictate module bonuses. I will ask Wolfman tomorrow.
- by CCP Rattati - at 2014.05.19 15:46:00
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2999. [Feedback] Scouts - in Feedback/Requests [original thread]
John Demonsbane wrote: Rattati, while I appreciate that the best use of what limited resources CCP has given you is to fix small things that have larger impacts, I think that GÇ£fixingGÇ¥ the Amarr scout is not a single process. (IGÇÖm about to...
- by CCP Rattati - at 2014.05.19 15:10:00
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3000. [Idea] "Flux" Mass Driver Variant? (or very cheap Heavy We... - in Feedback/Requests [original thread]
Logibro and I put this on our list. Wouldn't a mass driver with a damage profile 150% against shields and 50% against armour. Or something along those lines. Not designed at all but can be done. I thought of this a while ago actually, just imagin...
- by CCP Rattati - at 2014.05.19 14:15:00
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