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521. LOL HAV Operation skill! ))) - in General Discussions [original thread]
Why did someone have Vehicle Command to 5 with no unlocks and no bonus.
- by CCP Rattati - at 2015.03.12 11:43:00
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522. LOL HAV Operation skill! ))) - in General Discussions [original thread]
John Psi wrote: Before hotfix ECHO i invest SP to HAV Operation skill, have around 2kk unnalocated SP left. After hotfix my green pool automatically reduced on account of this skill. GJ, CCP! ))) Working as intended
- by CCP Rattati - at 2015.03.12 11:40:00
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523. Hotfix Echo AHMG clarification request - in General Discussions [original thread]
Fizzer XCIV wrote: Schroedinger's HMG. It is both until we open the hotfix. This made me laugh out load, brilliant. but yeah, 100%
- by CCP Rattati - at 2015.03.12 11:13:00
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524. "All handheld weapons" ? - in General Discussions [original thread]
Leadfoot10 wrote: The way I interpret it, all equipped light, heavy, and sidearm weapons will get the increased damage. and that is the right interpretation
- by CCP Rattati - at 2015.03.12 06:50:00
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525. Silver's Log - in General Discussions [original thread]
Watched and enjoyed. I think my main deserves to get one of these free districs you are giving out!
- by CCP Rattati - at 2015.03.12 06:29:00
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526. What are you going to do with the new damage mods? - in General Discussions [original thread]
Soldner VonKuechle wrote: DRT 99 wrote: Im going to take a proto Galmando, toss 2 Krin's ARs and throw a Krin's in the high slot so i can krin's with my krin's while i have a krins'd krin's ready in reserve you've already won the thread, ...
- by CCP Rattati - at 2015.03.12 05:19:00
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527. KrinGÇÖs LEX-71 Damage Modifier: How it stands up to the competition. - in General Discussions [original thread]
Soldner VonKuechle wrote: Fizzer XCIV wrote: Soldner VonKuechle wrote: Sgt Kirk wrote: VAHZZ wrote: Wait...THIS is the BPO? Yes. Is it bad to say im butthurt that this is the BPO? can i rename Ratatti to Don Quixote? Yes...
- by CCP Rattati - at 2015.03.12 04:47:00
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528. First time back in Dust for about 6 months. What'd I miss? - in General Discussions [original thread]
you can start here and catch up through devblogs http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notes/
- by CCP Rattati - at 2015.03.12 03:37:00
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529. Who Refuses To Use Officer Dropsuits Because Of Scarcity? - in General Discussions [original thread]
Proto Annihilator wrote: CCP Rattati wrote: How about Experimental weapons, I was kind of hoping PC would start using them and Officer gear Hope is not a good strategy. ;) I mean that I don't want hoarding, I want to see people killing ...
- by CCP Rattati - at 2015.03.11 03:05:00
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530. Who Refuses To Use Officer Dropsuits Because Of Scarcity? - in General Discussions [original thread]
Cassa-Nova wrote: CCP Rattati wrote: How about Experimental weapons, I was kind of hoping PC would start using them and Officer gear If you could set what race you wanted experimental gear from you'd see it a lot faster. 75% of the time t...
- by CCP Rattati - at 2015.03.11 03:05:00
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531. Who Refuses To Use Officer Dropsuits Because Of Scarcity? - in General Discussions [original thread]
How about Experimental weapons, I was kind of hoping PC would start using them and Officer gear
- by CCP Rattati - at 2015.03.11 02:50:00
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532. Questions CCP Rattati did not answer about teambuilder - in General Discussions [original thread]
KEROSIINI-TERO wrote: Big Burns wrote: Ok! I guess I'll re-type EVERYTHING on this post instead of you taking 30 seconds to read mine and reply. And YOU wonder why the community is always on your case. A little respect goes a long way man. ...
- by CCP Rattati - at 2015.03.08 14:50:00
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533. Questions CCP Rattati did not answer about teambuilder - in General Discussions [original thread]
Mossellia Delt wrote: This doesn't seem to work at all though. When I'm playing its stacked, badly. Team A will have a 6 man squad, plus a 3 man squad with a high MU While team B will have everyone solo with 2 good players and 14 blues who c...
- by CCP Rattati - at 2015.03.08 14:31:00
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534. Questions CCP Rattati did not answer about teambuilder - in General Discussions [original thread]
These are all answered in my previous blogs/threads. Step 1) All squads and individuals are converted to units. Each unit is the sum of Mu of all the individuals in the squad. Step 2) Multiplier is applied to all units Step 3) The highest value...
- by CCP Rattati - at 2015.03.08 13:16:00
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535. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: The buff to basic mediums my be the first part of the buff to Assaults in general. I for one am kinda pissed off they're doing this, other wise I wouldn't have wasted the millions of SP to unlock Gallente Assault (which I run...
- by CCP Rattati - at 2015.03.07 03:48:00
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536. Scout Registry / Killboard - in General Discussions [original thread]
Jebus McKing wrote: CCP Rattati wrote: Update, and the spreadsheet is updated as well, and added to the OP. "After making the Starter loadouts much better, we ran into the issue of PG/CPU capacity. The situation was tricky because Militia a...
- by CCP Rattati - at 2015.03.06 13:48:00
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537. CCP Rattati is OP as frak - in General Discussions [original thread]
Atiim wrote: From what I see in the picture he died 12 times against randoms while using an Officer Suit. That's about as overpowered as Planetary Response Organization. better to go 29/12 and win than 12/0 my friend
- by CCP Rattati - at 2015.03.05 14:20:00
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538. Apologies to those asking for a RE nerf - in General Discussions [original thread]
Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the...
- by CCP Rattati - at 2015.03.04 10:07:00
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539. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: CCP Rattati wrote: Yea, we are scaling at 3 stacked pIto myofibs on minmatar scouts being able to jump on top of the big containers. Stacking penalties = on proto jump increase is around 25% at that rate We are also usi...
- by CCP Rattati - at 2015.02.25 07:01:00
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540. Scout Registry / Killboard - in General Discussions [original thread]
Yea, we are scaling at 3 stacked proto myofibs on minmatar scouts being able to jump on top of the big containers. Stacking penalties = on proto jump increase is around 25% at that rate We are also using the opportunity to work on a active dur...
- by CCP Rattati - at 2015.02.25 06:40:00
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