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141. The one thing that ruined this update for me... - in General Discussions [original thread]
Unintended, will get fixed.
- by CCP Rattati - at 2015.07.08 02:45:00
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142. Free serpent scout bug - in General Discussions [original thread]
This is a bug and an exploit, and will be dealt with. We have the means to track any APEX BPO's sent to other players and such trading will be treated as an exploit behaviour, according to the EULA. All these BPO's will be removed from player inve...
- by CCP Rattati - at 2015.07.08 01:02:00
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143. Version 5.14 - in General Discussions [original thread]
I took a picture of my screen when I realized that! and not the last release
- by CCP Rattati - at 2015.07.07 13:45:00
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144. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
With these kinds of sweeping changes, something was bound to slip through. Just let us know and we will fix as soon as possible. What happens with these specific instances is that they are supposed to inherit from dropsuits above, but have manual...
- by CCP Rattati - at 2015.07.07 13:37:00
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145. The apex suit PG+CPU changes - in General Discussions [original thread]
Bright Cloud wrote: CCP Rattati wrote: Thanks for the OP! Yes, they are intended to be between STD and ADV, and this was defined in the original Dev Blog about APEX's. So this is a Buff to maintain that distinction. With the Buff that Stan...
- by CCP Rattati - at 2015.07.07 11:09:00
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146. The new commando changes: - in General Discussions [original thread]
Bright Cloud wrote: Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it o...
- by CCP Rattati - at 2015.07.07 11:08:00
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147. The apex suit PG+CPU changes - in General Discussions [original thread]
Thanks for the OP! Yes, they are intended to be between STD and ADV, and this was defined in the original Dev Blog about APEX's. So this is a Buff to maintain that distinction. With the Buff that Standard bPO's are getting with proto slot layout...
- by CCP Rattati - at 2015.07.07 10:38:00
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148. Quafe Assault / Logi skins - in General Discussions [original thread]
Foo Fighting wrote: CCP Rattati wrote: There will be one version per Size and Faction, to begin with. Not Role and Faction. Over 60,000 aurum for the Quafe logi pack and nothing unique to show for it! Why would you not treat these BPOs t...
- by CCP Rattati - at 2015.07.07 10:32:00
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149. The Sniper Rifle is Obsolete - in General Discussions [original thread]
I have no objection to increasing Zoom. Give me feedback.
- by CCP Rattati - at 2015.07.07 10:30:00
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150. The new commando changes: - in General Discussions [original thread]
Breakin Stuff wrote: CCP Rattati wrote: We will start with slots. I plan to normalize PG/CPU per Faction and Size, and make the differences with Fitting bonuses. Can you keep us posted on what things you want us to pay attention to? I, at...
- by CCP Rattati - at 2015.07.07 10:28:00
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151. The new commando changes: - in General Discussions [original thread]
We will start with slots. I plan to normalize PG/CPU per Faction and Size, and make the differences with Fitting bonuses.
- by CCP Rattati - at 2015.07.07 09:50:00
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152. Commando Slot Change Question - in General Discussions [original thread]
We will start with slots. I plan to normalize PG/CPU per Faction and Size, and make the differences with Fitting bonuses.
- by CCP Rattati - at 2015.07.07 09:49:00
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153. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Georgia Xavier wrote: Why doesn't the commando follow Sent Layout? and also what s with the PG of amarr logi? its still crap So many questions..... "If" I said "the same layout" as sentinels, I meant same number of slots.
- by CCP Rattati - at 2015.07.07 02:58:00
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154. Quafe Assault / Logi skins - in General Discussions [original thread]
There will be one version per medium frame, to begin with.
- by CCP Rattati - at 2015.07.07 02:56:00
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155. I was once... - in General Discussions [original thread]
...like you are now, and I know that it's not easy...
- by CCP Rattati - at 2015.07.06 13:18:00
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156. [Update] Command Points and Planetary Conquest - in General Discussions [original thread]
Breakin Stuff wrote: Ok because I have some people going spastic on me: CP = 50 * Clones to get DK = 90 * Clones This means you sell each clone for 50 CP. Each clone generates 90 DK that the corp auto divides based on CP contribution. Corr...
- by CCP Rattati - at 2015.07.06 12:16:00
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157. Why have power cores on suits? - in General Discussions [original thread]
Operative 1174 Uuali wrote: CCP Rattati wrote: and user experience. Much easier to pop in a adv powercore and fit more stuff, than to always create a new loadout and much fewer unique dropsuits in your assets. Refer to my last post. M...
- by CCP Rattati - at 2015.07.06 11:52:00
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158. Why have power cores on suits? - in General Discussions [original thread]
and user experience. Much easier to pop in a adv powercore and fit more stuff, than to always create a new loadout and much fewer unique dropsuits in your assets.
- by CCP Rattati - at 2015.07.06 11:38:00
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159. Interesting... - in General Discussions [original thread]
basic medium frames have been upgraded up to proto with a second EQ slot, as they are generalists. Probably should have mentioned that in the dev blog.
- by CCP Rattati - at 2015.07.06 11:36:00
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160. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Kierkegaard Soren wrote: Sad to see Platoons barred from FW, they would suit each so well, but otherwise a fantastic update, can't wait to get stuck in. Quick question; is the tiercide being driven by the power core idea? I don't see any menti...
- by CCP Rattati - at 2015.07.06 11:29:00
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