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381. All my hatemail, nuuuuu - in General Discussions [original thread]
fwd to alt, or use cellphone?
- by CCP Rattati - at 2015.04.21 06:35:00
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382. Please no more Quafe; do other corps/groups - in General Discussions [original thread]
interesting you should ask
- by CCP Rattati - at 2015.04.21 06:35:00
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383. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
Pokey Dravon wrote: The fitting UI update is sexy as hell. SO much easier to deal with when you have a ton of modules and suits you have to scroll through every time you make a fit. The Dark Cloud wrote: Good job? Excuse me but where is the...
- by CCP Rattati - at 2015.04.21 04:48:00
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384. STOP THE TRADING FEE BEFORE IT HAPPENDS! - in General Discussions [original thread]
The fee is much lower than 10%, we haven't really decided on a final fee. That screenshot was just some QA test.
- by CCP Rattati - at 2015.04.15 06:29:00
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385. ridiculous changes to PC isk payouts - in General Discussions [original thread]
Shepherd Grey wrote: Speaking with Rattati, I can tell the CPM's are absolutely TRYING to figure this out the best they can. Constructive criticism goes a lot farther than griping. Beneficial ideas they can put on the meeting table take us much...
- by CCP Rattati - at 2015.04.15 05:31:00
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386. Has anyone here reached Loyalty Rank 4 without buying Aurum? - in General Discussions [original thread]
Avinash Decker wrote: Pretty much guarantee that new players won't get to participate . I understand the reasoning, but its pretty stupid. Not many people is going to pay for a basic feature that many rpg online games already have from the get-...
- by CCP Rattati - at 2015.04.15 05:22:00
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387. Has anyone here reached Loyalty Rank 4 without buying Aurum? - in General Discussions [original thread]
JL3Eleven wrote: Henrietta Unknown wrote: Wish they got rid of the restriction entirely. I mean, so what if I have alts? I couldn't have salvaged anything on them unless I actually played on them, right? You could alt farm boosters and ...
- by CCP Rattati - at 2015.04.15 04:16:00
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388. gg ccp - in General Discussions [original thread]
Hawkings Greenback wrote: Pokey Dravon wrote: Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active booste...
- by CCP Rattati - at 2015.04.13 09:41:00
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389. Experimental Weapons - in General Discussions [original thread]
CommanderBolt wrote: CeeJ Mantis wrote: CCP Rattati wrote: the stats should be 3% more damage, 10% faster reload, 10% bigger clip, 10% more ammo, a little different for PLC, Swarm, Forge and Mass Driver additional ammo, +1-+3 overall Th...
- by CCP Rattati - at 2015.04.12 01:13:00
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390. [Petition] Racial Tanks Naming. - in General Discussions [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: Godin Thekiller wrote: CCP Rattati wrote: Cat Merc wrote: So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give v...
- by CCP Rattati - at 2015.04.12 01:07:00
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391. EVERYONE DELETE ALL MAILS AND CONTACTS - in General Discussions [original thread]
There seems to be a huge cost to loading all these thumbnails, so we are removing all of them in a future release.
- by CCP Rattati - at 2015.04.11 14:59:00
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392. Experimental Weapons - in General Discussions [original thread]
Nestil wrote: CCP Rattati wrote: the stats should be 3% more damage, 10% faster reload, 10% bigger clip, 10% more ammo, a little different for PLC, Swarm, Forge and Mass Driver additional ammo, +1-+3 overall Well the experimental assault ...
- by CCP Rattati - at 2015.04.11 14:55:00
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393. Experimental Weapons - in General Discussions [original thread]
Slave of MORTE wrote: CCP Rattati wrote: the stats should be 3% more damage, 10% faster reload, 10% bigger clip, 10% more ammo, a little different for PLC, Swarm, Forge and Mass Driver additional ammo, +1-+3 overall Not worth it well o...
- by CCP Rattati - at 2015.04.11 14:54:00
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394. Experimental Weapons - in General Discussions [original thread]
The KTM DuKe wrote: CCP Rattati wrote: the stats should be 3% more damage, 10% faster reload, 10% bigger clip, 10% more ammo, a little different for PLC, Swarm, Forge and Mass Driver additional ammo, +1-+3 overall Can we know what we get w...
- by CCP Rattati - at 2015.04.11 14:53:00
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395. Another day and another glorious FW experience. - in General Discussions [original thread]
Sgt Kirk wrote: CCP Rattati wrote: Keep playing, Navy SKINs won't be cheap. But thanks for the kind words That's awesome! Just what we need! Although, can we change the word "Navy" to something more, suitable? I'd honestly just call ...
- by CCP Rattati - at 2015.04.11 12:53:00
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396. Experimental Weapons - in General Discussions [original thread]
the stats should be 3% more damage, 10% faster reload, 10% bigger clip, 10% more ammo, a little different for PLC, Swarm, Forge and Mass Driver additional ammo, +1-+3 overall
- by CCP Rattati - at 2015.04.11 12:51:00
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397. FW sucks for me now - in General Discussions [original thread]
how is performance in FW as want to know whether it is similar to PC or Pubs.
- by CCP Rattati - at 2015.04.11 04:05:00
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398. How many of players consider LP proto specialist weapons officerweap... - in General Discussions [original thread]
Sorted in "power" Officer Experimental LP Proto with less PG/CPU Requirements LP Specialist Proto with less Skill Requirements Proto or at least that's how I see it
- by CCP Rattati - at 2015.04.11 02:56:00
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399. Joining games in progress and ISK payout - in General Discussions [original thread]
I think time is "too" rewarding for ISK. But it does make the losing team stick out a little longer maybe.
- by CCP Rattati - at 2015.04.11 02:46:00
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400. Another day and another glorious FW experience. - in General Discussions [original thread]
Keep playing, Navy SKINs won't be cheap. But thanks for the kind words
- by CCP Rattati - at 2015.04.11 02:43:00
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