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181. strafe speed... - in General Discussions [original thread]
remind me
- by CCP Rattati - at 2015.07.01 16:03:00
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182. Game feels sluggish. - in General Discussions [original thread]
Clone D wrote: Agreed. Oh well. There goes our fun. You suck, Rattati. no u
- by CCP Rattati - at 2015.07.01 15:05:00
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183. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
Alena Ventrallis wrote: So first off, I absolutely love how 1.2 will be handling NPE with loadout unlocking. This is an incredibly useful feature, and I think we need to eventually expand on it. Now I know we have basic loadout, and it appears ...
- by CCP Rattati - at 2015.06.30 08:33:00
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184. The DK store will decide if PC changes will hit or miss - in General Discussions [original thread]
Not at all. DK is only there to provide a fun "just if you participate" unique flavor. PC is all about owning and fighting over districts for ISK and the perception of power.
- by CCP Rattati - at 2015.06.28 12:48:00
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185. So excited! Time update my contribution tab proposal from 2013. - in General Discussions [original thread]
This is rolling seven day contribution, which we are shipping. I have tasked the team with recording lifetime achievements to use for daily missions and recognition "honor" awards, like 100.000 heavy kills, or 1000 wins, etc. I think it would be a...
- by CCP Rattati - at 2015.06.25 09:15:00
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186. [Update] Warlords 1.1.3 - in General Discussions [original thread]
plan is to deploy tomorrow
- by CCP Rattati - at 2015.06.24 14:09:00
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187. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Adipem Nothi wrote: Joseph Ridgeson wrote: Jack Boost wrote: Joseph Ridgeson wrote: My guess is "walk va. Run" / normal movement and fast movement that drains stamina Walk was mentioned before. Didn't see that. My next guess! W...
- by CCP Rattati - at 2015.06.24 13:24:00
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188. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective. 1) we can increase fitting on min scout and buff amplifiers for am scouts ...
- by CCP Rattati - at 2015.06.24 13:23:00
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189. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Jack McReady wrote: CCP Rattati wrote: The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6 . We will monitor this change very carefully over the next weeks...
- by CCP Rattati - at 2015.06.24 08:50:00
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190. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Dear players, Shield Recharge Currently if you are running for cover and small arms fire keeps "plinking" away your health, you can't regenerate shields. We will be adding a shield interruption threshold, much like vehicles have, to all Dro...
- by CCP Rattati - at 2015.06.24 08:36:00
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191. [Announcement] Status Update - in General Discussions [original thread]
Dear players, I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence. On the hotfix front, I have been considering a complete limit...
- by CCP Rattati - at 2015.06.16 08:03:00
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192. Rattati: A question about SKINs - in General Discussions [original thread]
This may go hand in hand with a tiericide, and instead of special advanced suits, you get an advanced powercore and a SKIN (most likely ISK purchased BPO) this is if and maybe of course.
- by CCP Rattati - at 2015.06.12 08:11:00
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193. PC Proposition - in General Discussions [original thread]
Sometimes the sandbox delivers!
- by CCP Rattati - at 2015.06.12 08:09:00
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194. (POLL) Design a SKIN Challenge - VOTE NOW - in General Discussions [original thread]
I think it's amazing that the community itself comes up with an event, gets a lot of entries, holds a vote and declares a winner. Aeon and Jadek, and everyone who was a part of this, congratulations!
- by CCP Rattati - at 2015.06.12 08:07:00
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195. daily log-in aurum - in General Discussions [original thread]
Completely honest, an internal misunderstanding, mostly on my part. This is coming.
- by CCP Rattati - at 2015.06.11 13:07:00
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196. Who designed the Cal lp skin? - in General Discussions [original thread]
Isaac Fernandez wrote: I would like to thank him personally for such a good looking skin, maybe he can share some inside on how it came to be. here I am We spent a lot of time comparing the EVE signature ships, trying to re-imagine them i...
- by CCP Rattati - at 2015.06.11 09:47:00
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197. Any New Heavy Weapons yet? - in General Discussions [original thread]
DJIPS wrote: CCP Rattati wrote: I was actually testing an idea, a scrambler rifle (heavy) that shot approximately 5-7 shots in a very quick burst, but only had the same amount of shots in the clip, so needed a long reload after each one. It ...
- by CCP Rattati - at 2015.06.11 08:58:00
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198. New skins! Woot! - in General Discussions [original thread]
dy5t0pia wrote: I am a little disappointed that they are offering such skins as the 'Valor', 'Raven', & 'Sever' which will now make the BPO suits carrying the same name almost completely worthless. These don't overlap with existing color...
- by CCP Rattati - at 2015.06.11 08:55:00
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199. No Negative Feedback Thread - in General Discussions [original thread]
I like the higher TTK, as in my module choices matter, while retaining the "if I get the drop on you, you are mine" feeling I like it when I approach a battle, and I hear the multiple scifi weapons and think "ooo scary", if I hear the whine of an...
- by CCP Rattati - at 2015.06.11 06:54:00
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200. Any New Heavy Weapons yet? - in General Discussions [original thread]
I was actually testing an idea, a scrambler rifle (heavy) that shot approximately 5-7 shots in a very quick burst, but only had the same amount of shots in the clip, so needed a long reload after each one. It could put the hurt on anyone, but coul...
- by CCP Rattati - at 2015.06.11 06:47:00
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