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101. Light Weapon Modifier Stats Still Wrong - in Technical Support/Bugs [original thread]
Buster Friently wrote: 11Up3Down wrote: When stacking multiple weapon modifiers the weapon modifier stat still does not show the correct amount of damage increase, because the stat does not properly apply the stacking penalty. In my case, I...
- by Buster Friently - at 2013.05.23 15:27:00
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102. -Skill points Fix it CCP! - in Technical Support/Bugs [original thread]
reboot.
- by Buster Friently - at 2013.05.23 15:10:00
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103. Scrambler Rifle Delayed Response - in Technical Support/Bugs [original thread]
J Lav wrote: I'm not sure if this is a bug or by design, but there is a significant delay between pressing the button, and the gun actually firing. This delay does not happen on the scrambler pistol, or assault rifle. It's challenging enough to...
- by Buster Friently - at 2013.05.23 14:48:00
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104. For the past 5 hour 5 est I haven't been able to get in a match with more th... - in Technical Support/Bugs [original thread]
Wojoxs wrote: I keep trying, and get the same result. It doesn;t matter which game mode I choose. Anyone there ... echo echo. Check your server settings. Perhaps you've gotten yourself set on EU only or something.
- by Buster Friently - at 2013.05.23 01:48:00
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105. Missing SP Date: 5-21-2013 - in Technical Support/Bugs [original thread]
Hunter Junko wrote: back from college, exams are over, i get to my PS3 boot it up, play dust, wait, enter character screen. look at a few items from the market, then i decide to look at my skill sheet. i just passed the 6 million mark (y...
- by Buster Friently - at 2013.05.23 01:05:00
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106. List of ridiculous stuff in Dust 514 - in Technical Support/Bugs [original thread]
I'll just leave this here : https://forums.dust514.com/default.aspx?g=posts&t=33610&find=unread
- by Buster Friently - at 2013.05.23 01:00:00
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107. Light Weapon Modifier Stats Still Wrong - in Technical Support/Bugs [original thread]
11Up3Down wrote: Banjo Hero wrote: @OP: It's not mathematically impossible at all. In fact, it's just math. 1.1^5 = 1.61051 Now, they're still not showing the _correct_ numbers, with the stacking penalty applied, true. But what you have to...
- by Buster Friently - at 2013.05.23 00:14:00
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108. Light Weapon Modifier Stats Still Wrong - in Technical Support/Bugs [original thread]
Sylwester Dziewiecki wrote: Buster Friently wrote: 11Up3Down wrote: When stacking multiple weapon modifiers the weapon modifier stat still does not show the correct amount of damage increase, because the stat does not properly apply the s...
- by Buster Friently - at 2013.05.23 00:13:00
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109. [bug] Minmatar Assault dropsuit+Flaylock Pistol don't stack - in Technical Support/Bugs [original thread]
Wakko03 wrote: For that weapon you would probably need to max out the suit in order to get it to .75 and then hope that they round up, but for them to round up from .15 to 1 seems a bit much for spending something like 49,760 SP in order to get...
- by Buster Friently - at 2013.05.22 22:38:00
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110. [bug] Minmatar Assault dropsuit+Flaylock Pistol don't stack - in Technical Support/Bugs [original thread]
Please correct me if I've got the expected behavior wrong, but it is my impression that if you have 1 level in Minmatar Assault, giving you a 5% bonus to sidearm clip size, and the Flaylock, you would be getting: 3 rounds x 1.05=3.15 rounds which...
- by Buster Friently - at 2013.05.22 22:26:00
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111. Light Weapon Modifier Stats Still Wrong - in Technical Support/Bugs [original thread]
11Up3Down wrote: When stacking multiple weapon modifiers the weapon modifier stat still does not show the correct amount of damage increase, because the stat does not properly apply the stacking penalty. In my case, I have 5 complex mods stack...
- by Buster Friently - at 2013.05.22 17:47:00
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112. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Bump. This really needs to be fixed.
- by Buster Friently - at 2013.05.22 04:36:00
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113. ccp this needs to be adressed, asap! - in Technical Support/Bugs [original thread]
powdemonic wrote: Buster Friently wrote: powdemonic wrote: Pombe Geek wrote: powdemonic wrote: you seriphim asshats are one of the biggest reasons why this needs to happen you spam attacks the smaller corps dont have any chance yo...
- by Buster Friently - at 2013.05.21 20:01:00
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114. ccp this needs to be adressed, asap! - in Technical Support/Bugs [original thread]
powdemonic wrote: Pombe Geek wrote: powdemonic wrote: you seriphim asshats are one of the biggest reasons why this needs to happen you spam attacks the smaller corps dont have any chance your abusing this game at this time as well as al...
- by Buster Friently - at 2013.05.21 19:00:00
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115. [Bug] Intermittent Red(hostile) flashes where no enemy present - in Technical Support/Bugs [original thread]
I've seen this as well.
- by Buster Friently - at 2013.05.21 16:53:00
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116. [Bug] Random Red Box in Sky - in Technical Support/Bugs [original thread]
Django Quik wrote: Isn't that an EvE ship? Yes, those are Eve ship brackets. the fact that it is red means it's an Eve player from the faction opposing your side.
- by Buster Friently - at 2013.05.21 16:51:00
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117. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
bcs1a wrote: CCP LaFerrari wrote: Appia Vibbia wrote: seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Differ...
- by Buster Friently - at 2013.05.18 03:30:00
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118. Aim frame rate issues. - in Technical Support/Bugs [original thread]
XeroTheBigBoss wrote: I know there are lot's of threads out there complaining about this but I think they are saying the aim is the issue. I realized that the aim is fine, the real problem is a frame rate issue. If the enemy is moving toward yo...
- by Buster Friently - at 2013.05.18 03:28:00
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119. Exiting vehicles- no can do - in Technical Support/Bugs [original thread]
waistr wrote: Anyone else having trouble trying to leave a HAV, LAV, dropship ? I have been getting stuck in them everytime and I have to spam the button before it will eventually let me exit, but by that time usually itGÇÖs too late ( boom boo...
- by Buster Friently - at 2013.05.17 15:54:00
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120. Splash Damage - in Technical Support/Bugs [original thread]
DropKickSuicide wrote: KalOfTheRathi wrote: This is probably tied to the same mechanic (broken?) that affects the Mass Drivers. It has been documented by the Devs that the explosion is a 2D circle of effect. Which means jumping over a MD ro...
- by Buster Friently - at 2013.05.17 15:52:00
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