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161. switching suits still consumes suit, detailed reproduction - in Technical Support/Bugs [original thread]
ladwar wrote: gear for both loadout please. Yes, this is an important point. Also, on a strategic level, I don't necessarily mind that you might consume a suit this way, though that would limit battlefield flexibility quite a bit. But, if ...
- by Buster Friently - at 2013.05.10 21:16:00
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162. [bug] Tab key no longer brings up teams in warbarge - in Technical Support/Bugs [original thread]
Cappy Gorram wrote: I think this was intentionally removed since it was so obnoxious to accidentally bring it up in combat when you meant to hit caps lock. You should still be able to get to it via the Neocom...think it's called "Player List".....
- by Buster Friently - at 2013.05.10 21:12:00
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163. [bug] Tab key no longer brings up teams in warbarge - in Technical Support/Bugs [original thread]
Bump
- by Buster Friently - at 2013.05.10 04:26:00
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164. [bug] Tab key no longer brings up teams in warbarge - in Technical Support/Bugs [original thread]
Using kbm, it used to be the case that hitting tab brought up the teams roster. This is no longer the case, forcing me to use the ds3 to view the roster.
- by Buster Friently - at 2013.05.09 19:09:00
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165. [bug] radial menu blows with keyboard/mouse - in Technical Support/Bugs [original thread]
Well, joystick emulation is not proper mouse support no matter how you slice it.
- by Buster Friently - at 2013.05.08 23:43:00
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166. [bug] 100% mouse sensitivity is broken - in Technical Support/Bugs [original thread]
Interesting. I only tested 70-100 percent. I found just the 100% booked out of these.
- by Buster Friently - at 2013.05.08 23:39:00
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167. [bug] Mass driver fails to do damage - in Technical Support/Bugs [original thread]
I've noticed this sync issue as well, especially with long range shots. Smoke trail will go to one spot, but the explosion happens at some significant distance away. I'm unsure if this is the same bug or related to the issue where everything loo...
- by Buster Friently - at 2013.05.08 19:50:00
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168. Still a infinite fitting screen - in Technical Support/Bugs [original thread]
Geth Massredux wrote: Only happens when you go to fitting screen while in battle. After the next time you die there is basically a 90% you will get a fitting screen that will last forever, making you have to restart the game... I thought thi...
- by Buster Friently - at 2013.05.07 23:49:00
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169. [bug] 100% mouse sensitivity is broken - in Technical Support/Bugs [original thread]
Bump because people seem to think it's the mouse control, in general, that's off. It's only weird if you have your in game sensitivity set to 100%. Although 90% sensitivity is a little slower, it actually works correctly. Something weird is being ...
- by Buster Friently - at 2013.05.07 19:43:00
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170. [bug] terrain/object interaction causes much more stuck behavior than Chromosome - in Technical Support/Bugs [original thread]
Sean Huntsman wrote: Agreed, its not /stuck per se, its that EVERY object you brush up against stops you from moving, every crate, every wall, every railing. Its like the world is made of superglue and you have to keep from touching any object ...
- by Buster Friently - at 2013.05.07 17:57:00
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171. BUG - Command Wheel difficult/impossible with KB/M - in Technical Support/Bugs [original thread]
Confirmed
- by Buster Friently - at 2013.05.07 17:36:00
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172. [bug] terrain/object interaction causes much more stuck behavior than Chromosome - in Technical Support/Bugs [original thread]
Luke Vetri wrote: Agreed its much worse and does not seem to be in one particular spot. I mainly get stuck running up stairs and as I turn at the top get stuck on the railings or wall, I'm not running into it, more like brushing past it, can't...
- by Buster Friently - at 2013.05.07 17:35:00
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173. [bug] Mass driver fails to do damage - in Technical Support/Bugs [original thread]
Bump for actual info regarding mass driver issues.
- by Buster Friently - at 2013.05.07 17:33:00
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174. sp cap - in Technical Support/Bugs [original thread]
You hit your weekly cap. It will reset Wednesday.
- by Buster Friently - at 2013.05.07 15:28:00
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175. Problem with skills menu - in Technical Support/Bugs [original thread]
Shay Sevila wrote: The skills menu in the neocom is messed up. If you choose the menu directly from the main menu, then you get the new version of it. If you go into the character sheet and then choose the skills menu from the sidebar, it will ...
- by Buster Friently - at 2013.05.07 06:27:00
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176. Problems I've found so far... - in Technical Support/Bugs [original thread]
Earlier thread here: https://forums.dust514.com/default.aspx?g=posts&t=73479&find=unread
- by Buster Friently - at 2013.05.07 06:25:00
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177. Getting stuck on stuff - in Technical Support/Bugs [original thread]
Shay Sevila wrote: I'm getting stuck on everything. I can be like a foot away from stuff and still get stuck on it. I get stuck on flat surfaces, small slopes, you name it. Had a lot of unnecessary deaths so far because I was stuck on...basical...
- by Buster Friently - at 2013.05.07 06:25:00
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178. Problems I've found so far... - in Technical Support/Bugs [original thread]
Shay Sevila wrote: Fixed =P lol, no. These should be separate threads. Also, I've seen a thread already regarding the grenade issue you mention. As far as I know, the two skills menu behavior is working as intended. That leaves you with...
- by Buster Friently - at 2013.05.07 06:24:00
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179. [bug] radial menu blows with keyboard/mouse - in Technical Support/Bugs [original thread]
Doshneil Antaro wrote: Selecting equipment as well as the radial suck with kb/m, should be able to use the mouse scroll for both anyways. Agreed, but this is a new level of frustration, and it clearly isn't working as intended.
- by Buster Friently - at 2013.05.07 06:20:00
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180. [bug] radial menu blows with keyboard/mouse - in Technical Support/Bugs [original thread]
Jikt Terlen wrote: I was about to post this myself. It basically jitters all over the place, and it takes me about five seconds to get it to select DEFEND. Not an issue with a controller, nor does it seem to be as big an issue with the weapon s...
- by Buster Friently - at 2013.05.07 06:15:00
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