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21. [Suggestion] Making Armor Plates Work Like EVE - in Technical Support/Bugs [original thread]
Delenne Arran wrote: I believe the reason it only slows the acceleration of your ships, but not the top speed is because on a ship, it only adds mass, not weight. Conveniently, the formula for acceleration is "force/mass=acceleration". A merc, ...
- by Buster Friently - at 2013.07.05 22:26:00
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22. I know what you're thinking, did i fire five shots or six? cause i don't... - in Technical Support/Bugs [original thread]
CCP Earworm wrote: Akurabis wrote: SFX (maybe graphics too not sure) - 9 shots clip - 7 bullets. militia scrambler pistol. Haha, good post title But yeah, this annoys me too. Do you actually use the number of shots in the sound as an...
- by Buster Friently - at 2013.07.03 05:32:00
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23. Plasma Launcher Firing glitch - in Technical Support/Bugs [original thread]
Severance Pay wrote: Scheneighnay McBob wrote: They aren't blank- I've gotten kills and assists before with the ammo-free shot. It is blank, I have shot it at my feet. It is not just PLC either. It is MD, railgun turrets, missle turrets, a...
- by Buster Friently - at 2013.07.03 02:32:00
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24. [BUG] Reactive plates +1% instead of -1% movement on Proto and advance M Logi su... - in Technical Support/Bugs [original thread]
The-Errorist wrote: Buster Friently wrote: This is because of stacking penalties. Go back, read the OP, examine the pictures, and think about why you're statement makes no sense at all please. You don't understand how stacking penalti...
- by Buster Friently - at 2013.07.03 02:00:00
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25. visual detail for snipers - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: When Uprising came out CCP/Shanghai switched to UnReal Engine 4 from 3.something. This gave them, and us, access to better graphics solutions. It did come at a bit of a cost in more intensive compute loads. To reduce the st...
- by Buster Friently - at 2013.07.03 01:59:00
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26. [BUG] Reactive plates +1% instead of -1% movement on Proto and advance M Logi su... - in Technical Support/Bugs [original thread]
ratamaq doc wrote: Ok disregard this. This is happening due to stacking penalties. I didn't realize that it is taking into account the lowest first (the 1%) then only doing 86% of 3% and then 57% of the next 3% which makes the reactive plate us...
- by Buster Friently - at 2013.07.02 18:25:00
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27. [BUG] Reactive plates +1% instead of -1% movement on Proto and advance M Logi su... - in Technical Support/Bugs [original thread]
This is because of stacking penalties.
- by Buster Friently - at 2013.07.02 16:31:00
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28. tank's - in Technical Support/Bugs [original thread]
GRID 43 wrote: my VAYU and MADRUGAR are high 4-5 level at 4,9853.897 SP my tanks take a cpu 239/251 PG 2728/2993 yeat if i up ARMOR or shield at lower cpu/pg im out of speck leaving armor to low and shield at crap so i die fast.. like i said my...
- by Buster Friently - at 2013.06.30 23:28:00
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29. Map coming up on sprint - in Technical Support/Bugs [original thread]
Syther Shadows wrote: is your controller third part or official sony controller if its third party that my be the reason why i brought some third part xbox controllers... they where F**King pieces of SH*T ... still buy third party contro...
- by Buster Friently - at 2013.06.30 05:29:00
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30. respec skills - in Technical Support/Bugs [original thread]
BOUNTYHUNTER187 wrote: P.S. i dont really care iv 2 kids running around so my spelling is the lest of me worries all i need is one respec and im grand but i know there's loads players in need of one so go back and trolling the noobs just the wa...
- by Buster Friently - at 2013.06.30 02:49:00
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31. Is dust being played on 720p? - in Technical Support/Bugs [original thread]
Niuvo wrote: I have HD and when I play, the game switches to 720i? I'm not sure. If so, upgrade to better graphics 1280p. if possible. 720p is the native output, though, as mentioned earlier, it's probably still being upscaled. Incidentall...
- by Buster Friently - at 2013.06.29 02:43:00
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32. respec skills - in Technical Support/Bugs [original thread]
BOUNTYHUNTER187 wrote: respecs are not bad the skill trees are to expensive and u get **** SP for battles respec gives u a chance to see what roll u play in the game iv wasted nearly 2,000,000 SP on things i dont even use i could respec them po...
- by Buster Friently - at 2013.06.29 02:42:00
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33. Keyboard sprint strafe - in Technical Support/Bugs [original thread]
Beld Errmon wrote: Jathniel wrote: Apparently, a minority of multi-limbed, multi-talented people have somehow figured out how to stack strafing commands from both inputs in the heat of combat... and that results in the unusual exploit straf...
- by Buster Friently - at 2013.06.28 05:30:00
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34. Mass driver users not taking damage when firing right near their feet - in Technical Support/Bugs [original thread]
Mobius Kaethis wrote: The title seems to say it all but I will reiterate. I was in a fire fight with a mass driver user so I belly up to him thinking that I can take him with either my AR or my SMG and he won't be able to fire back since he'd ...
- by Buster Friently - at 2013.06.28 02:04:00
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35. Assault Rifle Fitting Optimization is not reducing PG usage - in Technical Support/Bugs [original thread]
You think that's bad. There's the equivalent skill for flaylocks. Yeah, the proto flaylock normally consumes 2 pg. Talk about a useless skill.
- by Buster Friently - at 2013.06.27 23:10:00
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36. Keyboard sprint strafe - in Technical Support/Bugs [original thread]
XeroTheBigBoss wrote: Doesn't change the fact that in gun fights you guys can use your sprint speed to go left to right when controllers are stuck on movement speed only. I am not saying scrap Keyboards. I am simply saying the FACT that they ...
- by Buster Friently - at 2013.06.27 21:44:00
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37. Keyboard sprint strafe - in Technical Support/Bugs [original thread]
XeroTheBigBoss wrote: Buster Friently wrote: XeroTheBigBoss wrote: Buster Friently wrote: XeroTheBigBoss wrote: Don't need directional strafe you have left to right strafe. Get good. I'm guessing you can't read. Otherwise I h...
- by Buster Friently - at 2013.06.27 21:08:00
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38. Keyboard sprint strafe - in Technical Support/Bugs [original thread]
XeroTheBigBoss wrote: Buster Friently wrote: XeroTheBigBoss wrote: Buster Friently wrote: Ps3 supports kbm. QQ more. Having said that, ds3 players should be able to sprint strafe as well. I understood this was working, perhaps some...
- by Buster Friently - at 2013.06.27 20:50:00
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39. Keyboard sprint strafe - in Technical Support/Bugs [original thread]
XeroTheBigBoss wrote: Buster Friently wrote: Ps3 supports kbm. QQ more. Having said that, ds3 players should be able to sprint strafe as well. I understood this was working, perhaps some additional ds3 players can chime in about whether ...
- by Buster Friently - at 2013.06.26 17:42:00
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40. Stacking Penalties....Something isn't right within it - in Technical Support/Bugs [original thread]
843 Unorthadox Hunter wrote: So here's my story I was thinking today hmmm I wanna see how stacking penalties work so I was checking it with resistance plating and looking at the armour resistance when I put it at 27% with the best modules I wan...
- by Buster Friently - at 2013.06.26 17:34:00
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