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141. [BUG] Nanite injector not actually reviving - in Technical Support/Bugs [original thread]
This problem still exists, and may be worse, as of 5/13.
- by Buster Friently - at 2013.05.13 15:35:00
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142. [bug] nano Injectors still fail to revive most of the time - in Technical Support/Bugs [original thread]
Zaria Min Deir wrote: Hi, glad to see others experiencing this are making the effort to come to the forums... Can we please try and gather as many people and their comments in one thread though, so we might eventually get the devs' attention?...
- by Buster Friently - at 2013.05.13 15:34:00
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143. [Merc Quarters] My Minmatar has an Amarr room. - in Technical Support/Bugs [original thread]
This depends on where you are staying in new eden, not your race per se.
- by Buster Friently - at 2013.05.13 15:32:00
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144. [bug] Tab key no longer brings up teams in warbarge - in Technical Support/Bugs [original thread]
Lowkiie wrote: Nice try Buster. I see what you did there... Sneaky dude. Lol, I thought I'd spice it up just a touch. Seriously though, how will a video of the warbarge not showing the roster help? I guess I could record me mashing the tab ...
- by Buster Friently - at 2013.05.13 15:30:00
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145. Snipeing graphic issue - in Technical Support/Bugs [original thread]
Otoky wrote: Update: I now see there is a same threat in forum so pls delete this one. Yeah, there's a bunch actually, but I didn't troll because this is a really stupid decision on CCP's part, and it needs to be fixed soon. So, I figur...
- by Buster Friently - at 2013.05.13 06:33:00
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146. [bug] nano Injectors still fail to revive most of the time - in Technical Support/Bugs [original thread]
Assuming you actually get past the horrible lack of bleedout iconification, and find a fellow bluedot bleeding out. The nanoinjector usually doesn't work. Even when you get the stabbing animation, it often fails to revive the potential revivee....
- by Buster Friently - at 2013.05.13 06:30:00
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147. Charge Sniper Rifle Jams Permanently - in Technical Support/Bugs [original thread]
Jeremiah ambromot wrote: Makyre Vahliha wrote: The Charge Sniper Rifle is now useless. No matter how I try to get it to work, it just wouldn't shoot at all. I can use other sniper rifles just fine. I've tried to restock it, refit it, re-ente...
- by Buster Friently - at 2013.05.13 06:19:00
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148. [Bug] Extending Boosters is no longer working correctly. - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: When extending the Booster (either one) Chromosome used to actually extend the total. Now a second booster is added to the display. In of itself that is not a real problem. However, the current Booster that Was counting d...
- by Buster Friently - at 2013.05.13 05:56:00
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149. [bug] Tab key no longer brings up teams in warbarge - in Technical Support/Bugs [original thread]
CCP Hybrid wrote: Hi, Sorry for the delayed response to your post. Unfortunately, we have been unable to reproduce this issue as yet. Would you please be able to provide a video showing the issue? How hard is it to hit tab while in the warba...
- by Buster Friently - at 2013.05.13 05:42:00
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150. [bug] Nanohives fail to resupply when deployed on some surfaces - in Technical Support/Bugs [original thread]
On a large number of surfaces, a deployed nanohive will look normal (bubble, etc) but will simply fail to give out supplies to anyone. I've experienced this on many rooftops and platforms. They seem to work consistently on terrain, but fail often ...
- by Buster Friently - at 2013.05.13 05:39:00
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151. [bug] 100% mouse sensitivity (still) is broken - in Technical Support/Bugs [original thread]
PT SD wrote: Buster Friently wrote: 90% sensitivity on the mouse seems to work reasonably well (as did 70 and 80 when I tested), but 100% does something funky, and the mouse becomes seriously uncontrollable. This is after the patch on the 1...
- by Buster Friently - at 2013.05.13 05:35:00
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152. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Bumping back up to the top. The Devs need to realize this is a game killing mistake. Please post here if you agree. (Also, post if you don't agree )
- by Buster Friently - at 2013.05.12 18:32:00
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153. [Uprising] "Your connection to the Host has been lost" - in Technical Support/Bugs [original thread]
Can't get into any NA battle at all now.
- by Buster Friently - at 2013.05.11 19:04:00
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154. Mass drivers are bugged - in Technical Support/Bugs [original thread]
I have this problem as well.
- by Buster Friently - at 2013.05.11 19:03:00
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155. [bug] 100% mouse sensitivity (still) is broken - in Technical Support/Bugs [original thread]
Bump
- by Buster Friently - at 2013.05.11 18:02:00
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156. [bug] radial menu (still) blows with keyboard/mouse - in Technical Support/Bugs [original thread]
Bump
- by Buster Friently - at 2013.05.11 18:01:00
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157. [bug] 100% mouse sensitivity (still) is broken - in Technical Support/Bugs [original thread]
90% sensitivity on the mouse seems to work reasonably well (as did 70 and 80 when I tested), but 100% does something funky, and the mouse becomes seriously uncontrollable. This is after the patch on the 10th. The new patch has not corrected this ...
- by Buster Friently - at 2013.05.11 02:00:00
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158. Issue applying new 30-day passive booster - in Technical Support/Bugs [original thread]
Face Eraser wrote: From what I have read (on my phone to lazy to link) they did this in expectation of the new boosters being released whenever. Basically you can extend ur booster or apply a diff x booster to your current boosterand which ev...
- by Buster Friently - at 2013.05.11 01:58:00
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159. [bug] radial menu (still) blows with keyboard/mouse - in Technical Support/Bugs [original thread]
Yeah, this newest patch has done nothing to help the fact that the radial menu is basically unusable with the mouse. The directional indicator flutters around near randomly.
- by Buster Friently - at 2013.05.11 01:56:00
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160. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: Appia Vibbia wrote: seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms...
- by Buster Friently - at 2013.05.10 21:21:00
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