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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
307
|
Posted - 2013.05.17 08:13:00 -
[1] - Quote
I know there are lot's of threads out there complaining about this but I think they are saying the aim is the issue. I realized that the aim is fine, the real problem is a frame rate issue. If the enemy is moving toward you or away from you in a straight line or sitting still you can aim directly onto them and score legit shots on the enemy. However IF the enemy is moving left to right rather they are strafing, jumping, or sprinting. You have to lead the enemy in the direction they are moving. I believe that is somewhat proof that the game just needs a little image refocusing. IMO basically what is happening is the game is moving faster than we can see. What is happening in the game is things are happening faster and due to frame rate issues we see them half a second to maybe even a full second late.
I am a controller player who currently uses 50-60 sensitivity. Not sure if there is any more information you need to try to zero in on this and have this fixed immediately. I have faith that you guys can zero in on this problem and fix it with haste. Don't let me down!
I have this thread also in the feedback/request thread but I think this is probably where it should be.
"Consider the past and you shall know the future." |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.17 11:04:00 -
[2] - Quote
Will keep bumping this thread so you guys can catch it. Please Acknowledge when you see this so I know to stop bumping. This is a pretty catastrophic problem in this game for people who depend on their aim. We want to shoot at the enemy not shoot at their ghost ahead of the direction their body is going. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.17 21:04:00 -
[3] - Quote
Bump, so the issue can get fixed. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
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Posted - 2013.05.18 02:23:00 -
[4] - Quote
XeroTheBigBoss wrote:Bump, so the issue can get fixed.
^^^^ |
Xubber II
The Southern Legion RISE of LEGION
4
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Posted - 2013.05.18 02:26:00 -
[5] - Quote
Agreed something is up in the aim / frame rate area |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.18 03:14:00 -
[6] - Quote
Xubber II wrote:Agreed something is up in the aim / frame rate area
Yup and I am not gonna stop spamming bumps till CCP let's me know they know this or have seen my thread. This problem is too big a problem to just hope it gets fixed. It's my biggest problem with the game and am not gonna stop fighting the good fight till it's fixed. I shouldn't have to be penalized for being good at aiming and have to result in spray and pray. |
Buster Friently
Rosen Association
457
|
Posted - 2013.05.18 03:28:00 -
[7] - Quote
XeroTheBigBoss wrote:I know there are lot's of threads out there complaining about this but I think they are saying the aim is the issue. I realized that the aim is fine, the real problem is a frame rate issue. If the enemy is moving toward you or away from you in a straight line or sitting still you can aim directly onto them and score legit shots on the enemy. However IF the enemy is moving left to right rather they are strafing, jumping, or sprinting. You have to lead the enemy in the direction they are moving. I believe that is somewhat proof that the game just needs a little image refocusing. IMO basically what is happening is the game is moving faster than we can see. What is happening in the game is things are happening faster and due to frame rate issues we see them half a second to maybe even a full second late.
I am a controller player who currently uses 50-60 sensitivity. Not sure if there is any more information you need to try to zero in on this and have this fixed immediately. I have faith that you guys can zero in on this problem and fix it with haste. Don't let me down!
I have this thread also in the feedback/request thread but I think this is probably where it should be.
"Consider the past and you shall know the future."
What you're describing is called network latency, not framerate. Nevertheless, there are ways to account for this and help remove it's impact. Hopefully CCP is listening. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
311
|
Posted - 2013.05.18 04:03:00 -
[8] - Quote
Buster Friently wrote:XeroTheBigBoss wrote:I know there are lot's of threads out there complaining about this but I think they are saying the aim is the issue. I realized that the aim is fine, the real problem is a frame rate issue. If the enemy is moving toward you or away from you in a straight line or sitting still you can aim directly onto them and score legit shots on the enemy. However IF the enemy is moving left to right rather they are strafing, jumping, or sprinting. You have to lead the enemy in the direction they are moving. I believe that is somewhat proof that the game just needs a little image refocusing. IMO basically what is happening is the game is moving faster than we can see. What is happening in the game is things are happening faster and due to frame rate issues we see them half a second to maybe even a full second late.
I am a controller player who currently uses 50-60 sensitivity. Not sure if there is any more information you need to try to zero in on this and have this fixed immediately. I have faith that you guys can zero in on this problem and fix it with haste. Don't let me down!
I have this thread also in the feedback/request thread but I think this is probably where it should be.
"Consider the past and you shall know the future." What you're describing is called network latency, not framerate. Nevertheless, there are ways to account for this and help remove it's impact. Hopefully CCP is listening.
Ah well hopefully either way it gets fixed. It is a pretty huge problem. |
Bling Blaine
FrontLine-Coalition
71
|
Posted - 2013.05.18 20:07:00 -
[9] - Quote
Yeah after today I have decided to mcc till it is fixed.
After doing the swan death dance in my logi standard suit against a proto assault amarr, it must have been a 2 minute battle. I have shield regens and armor reppies so we would engage for a few seconds then reload and recharge, then rinse and repeat for around 2 min as he killed me with only 78 armor hp left.
The fact was one of us should have died within the first 30 seconds not 2 minutes. It was because the bullets were not registering, plain and simple. That has to do with framerate, lag and aim acceleration trash.
Seek me in the MCC prolly fw against the Calderi scum |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
315
|
Posted - 2013.05.18 22:05:00 -
[10] - Quote
Bling Blaine wrote:Yeah after today I have decided to mcc till it is fixed.
After doing the swan death dance in my logi standard suit against a proto assault amarr, it must have been a 2 minute battle. I have shield regens and armor reppies so we would engage for a few seconds then reload and recharge, then rinse and repeat for around 2 min as he killed me with only 78 armor hp left.
The fact was one of us should have died within the first 30 seconds not 2 minutes. It was because the bullets were not registering, plain and simple. That has to do with framerate, lag and aim acceleration trash.
Seek me in the (Caldari) MCC fw sabotaging the Caldari scum
Ya fighting a Scout is ridiculously annoying as well. They are so fast you can't predict where their real body is. If they are speed modded forget about it you are just shooting at ghosts. "Spray and Pray" |
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Bling Blaine
FrontLine-Coalition
99
|
Posted - 2013.05.19 06:27:00 -
[11] - Quote
XeroTheBigBoss wrote:Bling Blaine wrote:Yeah after today I have decided to mcc till it is fixed.
After doing the swan death dance in my logi standard suit against a proto assault amarr, it must have been a 2 minute battle. I have shield regens and armor reppies so we would engage for a few seconds then reload and recharge, then rinse and repeat for around 2 min as he killed me with only 78 armor hp left.
The fact was one of us should have died within the first 30 seconds not 2 minutes. It was because the bullets were not registering, plain and simple. That has to do with framerate, lag and aim acceleration trash.
Seek me in the (Caldari) MCC fw sabotaging the Caldari scum Ya fighting a Scout is ridiculously annoying as well. They are so fast you can't predict where their real body is. If they are speed modded forget about it you are just shooting at ghosts. "Spray and Pray"
Yeah it makes me gag a little actually, beings I hav(d)e such high hopes for dust. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
320
|
Posted - 2013.05.19 11:05:00 -
[12] - Quote
Bling Blaine wrote:XeroTheBigBoss wrote:Bling Blaine wrote:Yeah after today I have decided to mcc till it is fixed.
After doing the swan death dance in my logi standard suit against a proto assault amarr, it must have been a 2 minute battle. I have shield regens and armor reppies so we would engage for a few seconds then reload and recharge, then rinse and repeat for around 2 min as he killed me with only 78 armor hp left.
The fact was one of us should have died within the first 30 seconds not 2 minutes. It was because the bullets were not registering, plain and simple. That has to do with framerate, lag and aim acceleration trash.
Seek me in the (Caldari) MCC fw sabotaging the Caldari scum Ya fighting a Scout is ridiculously annoying as well. They are so fast you can't predict where their real body is. If they are speed modded forget about it you are just shooting at ghosts. "Spray and Pray" Yeah it makes me gag a little actually, beings I hav(d)e such high hopes for dust.
Well hopefully if we remain strong and do not falter we can win this battle and turn the tide in the right direction. With some more support we can make it known as a Dust problem worthy of attention and efforts. |
Bling Blaine
FrontLine-Coalition
102
|
Posted - 2013.05.19 19:59:00 -
[13] - Quote
XeroTheBigBoss wrote:Bling Blaine wrote:XeroTheBigBoss wrote:Bling Blaine wrote:Yeah after today I have decided to mcc till it is fixed.
After doing the swan death dance in my logi standard suit against a proto assault amarr, it must have been a 2 minute battle. I have shield regens and armor reppies so we would engage for a few seconds then reload and recharge, then rinse and repeat for around 2 min as he killed me with only 78 armor hp left.
The fact was one of us should have died within the first 30 seconds not 2 minutes. It was because the bullets were not registering, plain and simple. That has to do with framerate, lag and aim acceleration trash.
Seek me in the (Caldari) MCC fw sabotaging the Caldari scum Ya fighting a Scout is ridiculously annoying as well. They are so fast you can't predict where their real body is. If they are speed modded forget about it you are just shooting at ghosts. "Spray and Pray" Yeah it makes me gag a little actually, beings I hav(d)e such high hopes for dust. Well hopefully if we remain strong and do not falter we can win this battle and turn the tide in the right direction. With some more support we can make it known as a Dust problem worthy of attention and efforts.
I agree. Second page? Now way, bumpilstiltskins |
Soozu
5o1st
109
|
Posted - 2013.05.19 20:27:00 -
[14] - Quote
I'm throwing my hat in this ring. Using a hit or miss weapon, (shotgun) today's PC battles were,,, guesswork and full of What? No! Bullshit! .....dead moments. In a first person shooter... the shooting comes first.
With SP systems, proto gear, spy networks and welcome to new Eden flag waving, its starting to look like skill doesn't count for nearly as much as it should.
On a brighter note I'm considering the current PC a beta, and the end game long haul me and my friends shooting other people on proper and fair terms on both sides a thing I can look forward to at some point in the future. One day. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
321
|
Posted - 2013.05.19 21:56:00 -
[15] - Quote
Soozu wrote:I'm throwing my hat in this ring. Using a hit or miss weapon, (shotgun) today's PC battles were,,, guesswork and full of What? No! Bullshit! .....dead moments. In a first person shooter... the shooting comes first.
With SP systems, proto gear, spy networks and welcome to new Eden flag waving, its starting to look like skill doesn't count for nearly as much as it should.
On a brighter note I'm considering the current PC a beta, and the end game long haul me and my friends shooting other people on proper and fair terms on both sides a thing I can look forward to at some point in the future. One day.
If we keep up one day things will be better. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
81
|
Posted - 2013.05.19 22:54:00 -
[16] - Quote
Somebody at CCP needs to google for some basic netcode tutorials. Half-Life solved this issue nicely - that was 15 years ago. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
323
|
Posted - 2013.05.20 00:15:00 -
[17] - Quote
It shouldn't be that hard of a thing to fix. I know if you go down to 480 resolution the aim works a lot better but the game looks soo bad it looks like a PS2 game CCP jus needs to figure out what is going on and make it work for 720+ as well. |
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CCP LaFerrari
C C P C C P Alliance
16
|
Posted - 2013.05.20 01:13:00 -
[18] - Quote
Hi,
Based on my limited knowledge of the networking code, we do have some mechanism to reduce the effect of latency, not sure exactly if that system covers the case you've mentioned.
I've forwarded the post to the programmer responsible for the networking code and we'll investigate.
Thanks for bringing this up. |
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THUNDERGROOVE
ZionTCD Unclaimed.
52
|
Posted - 2013.05.20 03:27:00 -
[19] - Quote
Ever since Uprising my shotgun shots fly right through people 50-70% of the time. Tired of losing CreoDron's over it.
It's amazing when you see the 'particles' hit them in the face and they take no damage. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
323
|
Posted - 2013.05.20 06:51:00 -
[20] - Quote
CCP LaFerrari wrote:Hi,
Based on my limited knowledge of the networking code, we do have some mechanism to reduce the effect of latency, not sure exactly if that system covers the case you've mentioned.
I've forwarded the post to the programmer responsible for the networking code and we'll investigate.
Thanks for bringing this up.
Thank you just post on here if you need any more details, I will do everything I can to help fix this issue because it's a bad issue that is Dust wide. In the Chromosome build you could aim directly onto the enemies body and shoot him and if lag was causing bad hit detection you would still see their shield splatter with contact of each bullet hitting them. Lag as we know can't be changed it will always be there. However here in Uprising build it's like if the enemy is moving, you have to aim at where they are going and shoot ahead of the body. Shooting at the body itself does absolutely no damage unless they are moving toward you or away from you in a straight line or standing still. I have gone down to 480 resolution and the aim works great in that low of resolution but the graphics greatly suffer.
The issue is in higher resolution the game seems to be moving faster and it is lagging on the TV. So again if you need any kind of information just post back in here I will be checking it every day. I use PS3 Controller 50-60 settings. I have a decent connection grade B from speed test at worst and average of B+ grade. I know it is a problem that most of the community is experiencing rather than can tell or not. Good luck on a solution. |
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
324
|
Posted - 2013.05.20 06:53:00 -
[21] - Quote
THUNDERGROOVE wrote:Ever since Uprising my shotgun shots fly right through people 50-70% of the time. Tired of losing CreoDron's over it.
It's amazing when you see the 'particles' hit them in the face and they take no damage.
Yup this is exactly what I am talking about in this thread. Even though you shot him directly in the face on your TV POV what's really happening is the guy isn't in that exact spot he is actually more to the left or right (depending on the direction he is moving)This is a pretty important problem that requires attention and a solution. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
324
|
Posted - 2013.05.20 17:38:00 -
[22] - Quote
Problem is not fixed therefore neither of this thread. Will keep bumping to assist you in any way I can CCP. I have extensive experience on the field of Dust about this problem, I am here if needed and will continue to bump for further information or till the problem is fixed. |
Marc Rime
Zumari Force Projection Caldari State
74
|
Posted - 2013.05.20 19:07:00 -
[23] - Quote
Aiming is not fine, and the problems are not due to what's described in this thread. This is a separate issue (a very real issue however ;)). I don't know what's causing it, maybe the PS3 can't quite handle the new graphics and models don't get rendered where they should be (enemy movement isn't exactly smooth, especially not in close quarters), or maybe the hit box and model didn't line up for some reason... or whatever lag compensation there is was broken in Uprising (most other things were so why not that ;)).
What I do know is that my hits don't always register, this is quite easy to see when using the shotgun. Yeah, I wouldn't trust a subjective "OMG I did *not* miss that shot" either, but I also get kills when I clearly missed the target... that is I've seen the swarm of bullets go past the enemy model and cursed the sluggish movement/aiming. The unexpected +50 just means one broken feature was cancelled out by another broken feature, not sure that is a good thing. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
325
|
Posted - 2013.05.20 19:57:00 -
[24] - Quote
Marc Rime wrote:Aiming is not fine, and the problems are not due to what's described in this thread. This is a separate issue (a very real issue however ;)). I don't know what's causing it, maybe the PS3 can't quite handle the new graphics and models don't get rendered where they should be (enemy movement isn't exactly smooth, especially not in close quarters), or maybe the hit box and model didn't line up for some reason... or whatever lag compensation there is was broken in Uprising (most other things were so why not that ;)).
What I do know is that my hits don't always register, this is quite easy to see when using the shotgun. Yeah, I wouldn't trust a subjective "OMG I did *not* miss that shot" either, but I also get kills when I clearly missed the target... that is I've seen the swarm of bullets go past the enemy model and cursed the sluggish movement/aiming. The unexpected +50 just means one broken feature was cancelled out by another broken feature, not sure that is a good thing.
I know for a fact the problem is NOT the PS3 can't handle this game. The graphics on this game are not over the charts by any means I have seen other games go a lot crazier with their graphics. Hell I would say COD has more graphics than this and yes that is bad hit detection but that is because they took short cuts and no dedicated server.
Somebody pointed out IF you go to 480 resolution the game is better. I did this and it actually worked. So it's connected to higher resolution= break lower resolution=fixed I just don't wanna play a PS2 game on my PS3 is why I don't keep it at 480p. |
Marc Rime
Zumari Force Projection Caldari State
74
|
Posted - 2013.05.20 20:48:00 -
[25] - Quote
XeroTheBigBoss wrote: I know for a fact the problem is NOT the PS3 can't handle this game. The graphics on this game are not over the charts by any means I have seen other games go a lot crazier with their graphics. Hell I would say COD has more graphics than this and yes that is bad hit detection but that is because they took short cuts and no dedicated server.
Fair enough, should have said "maybe the PS3 can't handle the new graphics unless they optimize their code".
XeroTheBigBoss wrote:Somebody pointed out IF you go to 480 resolution the game is better. I did this and it actually worked. So it's connected to higher resolution= break lower resolution=fixed I just don't wanna play a PS2 game on my PS3 is why I don't keep it at 480p. That actually suggests that the problem IS lack of processing power/optimization. |
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
32
|
Posted - 2013.05.20 20:52:00 -
[26] - Quote
We won't stand for this! |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
325
|
Posted - 2013.05.20 23:44:00 -
[27] - Quote
Bump for thread. |
Ranger SnakeBlood
OSG Planetary Operations
137
|
Posted - 2013.05.21 00:03:00 -
[28] - Quote
+1 yeah that would explain the issues people are having, i figured it was something to do with hitboxes and hit detection back to the good old days but what you say makes sense so it is quite possible hopefully it is resolved |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
327
|
Posted - 2013.05.21 01:42:00 -
[29] - Quote
Ranger SnakeBlood wrote:+1 yeah that would explain the issues people are having, i figured it was something to do with hitboxes and hit detection back to the good old days but what you say makes sense so it is quite possible hopefully it is resolved
Ya I am hoping it's something that can be fixed and not something that we have to accept it and just say oh well to. |
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
35
|
Posted - 2013.05.21 14:47:00 -
[30] - Quote
aiming is still not chromosome. How hard recreating the old system can be? |
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