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10381. HAV turrets - in Feedback/Requests [original thread]
Zero Harpuia wrote: Sir Meode wrote: Instead of asking CCP to change what already exists why not ask for a variation? If you want a HAV that needs a seperate gunner to driver why not request that aswell as having a solo HAV? If you were to...
- by Breakin Stuff - at 2013.01.24 09:25:00
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10382. SP, AURUM, and an idea - in Feedback/Requests [original thread]
Zero Harpuia wrote: My idea was more along the lines of less time for more gain, but then a sharp decrease once your time is up. Same general SP, but not a huge imposition, just taking an hour or so to max out rather than being forced to spend...
- by Breakin Stuff - at 2013.01.24 08:53:00
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10383. HAV turrets - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Then perhaps it could be a completely different variation altogether. The current ones could be light tanks; a variant with a separately controlled main turret could be a heavy tank- as the name suggests, it would be ...
- by Breakin Stuff - at 2013.01.24 08:42:00
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10384. SP, AURUM, and an idea - in Feedback/Requests [original thread]
You have failed to draw the attention of spreadsheets online crowd (EVE) and need to do a proper spreadsheet and indicate this in the title. WARNING: Knee-Jerk reaction of most EVE players is to rage when WoW is mentioned in reference for includi...
- by Breakin Stuff - at 2013.01.24 08:25:00
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10385. uhh... Logi suits are good? - in General Discussions [original thread]
hershman001 wrote: I guess I just always assumed a Logi was for healer roles... Instead I find out it is the single potential for the highest dps in the game Yeah, im a little suprised Yeah, but what's more useful? A logi who can lay down ...
- by Breakin Stuff - at 2013.01.24 08:13:00
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10386. Does anyone agree - in General Discussions [original thread]
Zat Earthshatter wrote: Upon looking at the board game inside the Event Horizon Lounge, Earthshatter has an idea! District-based planetary conquest should behave like Slay - Clones are generated by the Districts, and dispersed throughout con...
- by Breakin Stuff - at 2013.01.24 08:10:00
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10387. The DUST 514 Win button. (Core skills) - in Rookie Training Grounds [original thread]
Maenad Melas wrote: Useful for us EVE refugees looking for the names of skills, but probably a bit confusing for someone with zero EVE experience. Still, was useful for me to find the names of the skills I knew I needed (fitting etc). I'm n...
- by Breakin Stuff - at 2013.01.24 08:03:00
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10388. new player suggestion for month 6+ - in Feedback/Requests [original thread]
I hope the weekly cap with a raised soft cap comes to be... However, I suggest after the game goes live for at least 6 months new players automatically gain +50% SP gains for 30 days after a time to mitigate some of the pubstomping that will inev...
- by Breakin Stuff - at 2013.01.24 02:53:00
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10389. ZionShad is Officially running for CSM8 - in General Discussions [original thread]
Zion running for the CSM doesnt exactly fill me with girlish delight. Maybe when he grows up and quits being a reactionary.
- by Breakin Stuff - at 2013.01.24 02:35:00
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10390. Zion TCD is officially the new STB - in General Discussions [original thread]
Imperfects pick on zion... zion starts circlejerking each other, imperfects get jealous and join the circle. Soon they will all merge and perfect stupid shall walk the earth.
- by Breakin Stuff - at 2013.01.24 02:30:00
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10391. Why no accuracy mods? - in Feedback/Requests [original thread]
Tracking enhancers would mitigate recoil and tighten your crosshairs so shot deviation and cone of fire is tightened. primarily a visual reference not a mod that corrects for the fact that some of you scrubs couldnt shoot yourselves. Anything mor...
- by Breakin Stuff - at 2013.01.24 02:27:00
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10392. HAV turrets - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Who said tanks are OP? And you've spent too much of this thread assuming that drivers are never blueberries, but gunners always are. Have I ever told you about the time I hopped into the small blaster of a random blue...
- by Breakin Stuff - at 2013.01.24 00:23:00
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10393. HAV turrets - in Feedback/Requests [original thread]
how are tanks Overpowered? a forge gun equivalent to the tank pretty much 2-4 shot kills it. Oh wait, are U mad your AV grenades don't instapop the caldari tanks? Swap to Flux nades, they strip shields like a boss. The HAVs have been nerfed t...
- by Breakin Stuff - at 2013.01.23 19:19:00
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10394. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
there's a lot of derp going on here guys. Stop. take a breath. Chill. Now. look carefully at the Skill list we have. We do not have much more than a year worth of skills at the current cap. We've got the bare minimum to make a functional CCP ga...
- by Breakin Stuff - at 2013.01.23 19:14:00
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10395. What does the total number of skill points available mean under the circle? - in General Discussions [original thread]
There would be no mercy for any of us.
- by Breakin Stuff - at 2013.01.23 11:31:00
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10396. 2 Questions from Newb here (Optic Sight / weapon appearance - in General Discussions [original thread]
More to come as each race adds arms and armor to the pot.
- by Breakin Stuff - at 2013.01.23 11:02:00
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10397. What does the total number of skill points available mean under the circle? - in General Discussions [original thread]
KripnawtiQ Prime wrote: Fivetimes Infinity wrote: Feel free to ask any other questions you'd like, Jay. We're all very happy to help new people out. Its refreshing to see somebody not treat a new player with questions like a disease. ...
- by Breakin Stuff - at 2013.01.23 11:00:00
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10398. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Drommy Hood wrote: To add to that idea slightly...... We could have two skill point counters. An attained skill points, and a Attainable skill points. That way you can see what the maximum amount of sp's you could have earned / could earn (sh...
- by Breakin Stuff - at 2013.01.23 10:02:00
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10399. HAV turrets - in Feedback/Requests [original thread]
You are aware that tanks utilize two bluedots to man secondary turrets, for support roles, right? You're basically demanding a third gunner. it's not necessary You have a coaxial gun (sort of) on the turret controlled by another gunner, and ther...
- by Breakin Stuff - at 2013.01.23 09:31:00
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10400. Proposed Heavy Nerfs - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Tectonious Falcon wrote: HMG optimal range needs to be slightly smaller. Max range can stay the same. Faster heat build up. Problem solved. ^ Attention Pre-Nerf heavies. This was the answer, you all failed. Ge...
- by Breakin Stuff - at 2013.01.23 09:19:00
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