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7961. @CCP Rattati - Solo AV? - in General Discussions [original thread]
You have but its understandable. I used to solo marauders back in the day and was pretty good at it. Here is the kicker: I only realized there was a weakspot that is exploitable about two months ago. I banged my head on the desk pretty hard in ...
- by Breakin Stuff - at 2014.09.19 15:01:00
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7962. @CCP Rattati - Solo AV? - in General Discussions [original thread]
Vulpes Dolosus wrote: Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle. The truth is a single AV player should be enough to threaten and/or disrupt vehicles, but actually killing them should be d...
- by Breakin Stuff - at 2014.09.19 14:49:00
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7963. Chump level bpo's :( - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Basic bpo's make me sad. How bout some overpriced proto bpo's suits $30 each, proto weapons $30, tanks $40, $70ads. Make em shiny gold and name it the " Moneybags " line of suits. Then I could donate all my isky's to newbi...
- by Breakin Stuff - at 2014.09.19 14:48:00
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7964. A few things to consider - in General Discussions [original thread]
CCP Rattati wrote: I usually ignore rants, but why not stick around for the triple headshot modifier in Delta? I also disagree that the balance in this game is terrible, we are rapidly getting to a point of very good balance as a matter of fac...
- by Breakin Stuff - at 2014.09.19 14:47:00
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7965. What will you use your MCC points on? - in General Discussions [original thread]
Something that will make 75% of the playerbase mad as hell. The other 25% will continue to enjoy their cloaky easy mode.
- by Breakin Stuff - at 2014.09.19 12:55:00
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7966. Missiles for Infantry - in Feedback/Requests [original thread]
Hector Carson wrote: THESE ARE JUST IDEAS, ANY RUDE COMMENTS WILL BE REPORTED Oh dear Lord, you must be new here. Welcome to the shark tank. Tissues are behind the counter, you will find no shelter here.
- by Breakin Stuff - at 2014.09.19 12:12:00
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7967. Math question: module edition. - in General Discussions [original thread]
Not the answer I was hoping for, but the lesser result is still infinitely viable and relevant to my interests. I must now divert SP and conduct tests of my new methodology. For once, my intended victims are not vehicle drivers. You bastards may...
- by Breakin Stuff - at 2014.09.19 12:01:00
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7968. Math question: module edition. - in General Discussions [original thread]
Does the skill mod apply before or after modules? Is the bonus additive or multiplicative? This is critical. There is screaming and tears at stake.
- by Breakin Stuff - at 2014.09.19 11:03:00
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7969. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
Bright Cloud wrote: Dont want to burst your bubble but you can 2 shot kill that thing when hitting the weakspot in the back. Ive done it multiple times and if you want to go forge AV you take a buddy with you in a LAV and drive behind that guy....
- by Breakin Stuff - at 2014.09.19 10:57:00
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7970. Math question: module edition. - in General Discussions [original thread]
Because I can't remember/can't find the formulae. 1: Are the bonuses of % modules additive or multiplicative? I.E. would 2 +20 mods be a 40% bonus or dos it go x multiplied by .8 or 1.2 twice depending on if its an add or reducer? 2: whats the s...
- by Breakin Stuff - at 2014.09.19 10:17:00
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7971. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: No youre not buffing forges, vehicles are easy enough to kill as is, didnt you read 2 hits to back of tank = death.This is coming from vet forgegunner day 1, my first weapon.Im also a pilot and when i hit the field in my ...
- by Breakin Stuff - at 2014.09.19 10:10:00
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7972. So then. Racial BPOs? - in General Discussions [original thread]
So sayeth the angry ragemonkey who admits to helpong someone circumvent a ban. No one cares about your vitriolic opinion.
- by Breakin Stuff - at 2014.09.19 10:00:00
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7973. Do any of the current packs have BPO's in them? - in General Discussions [original thread]
Currently the four sever suits are being sold individually. If CCP made a racial pack that had a Scout Assault Logi Sentinel Commando Racial weapon lineup A few expendables 20k AUR People would crap 50-100 bux for the packs.
- by Breakin Stuff - at 2014.09.19 09:57:00
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7974. Rattati nerfs Skill by nerfing asset. - in General Discussions [original thread]
CCP Rattati wrote: Agreed, Assault is probably the most efficient swarm hunter for me. Maybe an Amarr logi with a sidearm, hives and AV grenades but I don't have a single SP in Amarr and am not going to. My swarm/plc galmando was not good eno...
- by Breakin Stuff - at 2014.09.19 09:53:00
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7975. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
I agree. Forge gun needs no buff. I think Heavy damage mods should be swapped to a different bonus since marauders are not a thing.
- by Breakin Stuff - at 2014.09.19 09:05:00
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7976. Rattati nerfs Skill by nerfing asset. - in General Discussions [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: Adipem Nothi wrote: THUNDERGROOVE wrote: Swarms are as effective as they should be for the type of weapon it is. I mean, it really requires almost no skill ... Which is why we've decided to n...
- by Breakin Stuff - at 2014.09.19 06:39:00
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7977. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
True Adamance wrote: KA24DERT wrote: Because it makes the basically immune to mass drivers. Amarr and Gallente should really be the only races with a Sentinel bonus to Explosives. Amarr bonus being Primary Explosives Resistance, Minor P...
- by Breakin Stuff - at 2014.09.19 00:05:00
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7978. What about projectiles damage profile? - in Feedback/Requests [original thread]
DeathwindRising wrote: Breakin Stuff wrote: No the HMG craps out sufficient DPS that having a shield suit will likely add about 0.23 seconds to your lifespan. And shorten an armor suit lifespan similarly. Its the CR and SMG where the differe...
- by Breakin Stuff - at 2014.09.19 00:04:00
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7979. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Bright Cloud wrote: Sounds like some 1 survived a RE, turned around and insta blapped your face with a burst HMG. Not even a proto bricktanked sentinel survives anything but basic RE. with a sliver of health left.
- by Breakin Stuff - at 2014.09.19 00:03:00
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7980. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
I've been doing some field testing with the Ishukone Assault Forge Gun to test AV efficacy. I normally run a caldari sentinel with two damage mods in the highs for what, +8% ish damage total since Heavy damage mods are +5% before diminishing retur...
- by Breakin Stuff - at 2014.09.19 00:01:00
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