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Atiim
12281
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Posted - 2014.09.19 03:34:00 -
[1] - Quote
Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles?
I'd really love to have CCP settle this issue already.
The 1st Matari Commando
-HAND
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Joel II X
Molon Labe. General Tso's Alliance
3491
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Posted - 2014.09.19 03:43:00 -
[2] - Quote
Regardless of the answer, I will anticipate the chaos afterwards with popcorn.
Seriously, though. If love to have it settled as well. +1 on actually useful av/v topic. |
Atiim
12288
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Posted - 2014.09.19 13:10:00 -
[3] - Quote
Bump.
The 1st Matari Commando
-HAND
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2081
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Posted - 2014.09.19 13:31:00 -
[4] - Quote
Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle.
The truth is a single AV player should be enough to threaten and/or disrupt vehicles, but actually killing them should be difficult, but not impossible, depending on the situation, each player's skill, and a multitude of other variables.
If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
It's a balancing game, and vehicles should have a slight edge, but that's not to mean that they should be an "I win" button. Any AVer should be a thorn in the side of a pilot unless dealt with immediately, either by fleeing or engaging.
Dust was real! I was there!
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Ripley Riley
Incorruptibles
3221
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Posted - 2014.09.19 13:36:00 -
[5] - Quote
Atiim wrote:Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles? I'd love CCP's comment as well.
Truthfully, I feel that a single devoted AV'er, when properly fitted, should be able to solo a vehicle. He has assumed the role of AV'er. If he can't destroy vehicles on his own then why bother having the role?
He imposes order on the chaos of organic evolution...
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RayRay James
Molon Labe. General Tso's Alliance
417
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Posted - 2014.09.19 13:45:00 -
[6] - Quote
Currently, it is possible for a single player to solo a single vehicle given proper skills and situations. I should know, I do it sometimes.
Unfortunately, the only current way to do that requires a forge gun. Swarms (pre buff) and PLC are just not capable of doing that. The thing is, I'm not sure they should. Forge is a heavy weapon, the rest are light. Heavy weapons should be a major threat to all vehicles. Light's should need at least two people, imo.
As an ADS pilot, I have lost ships to Swarms and Forges, never to a PLC. When I lose a ship to swarms, it's my own fault though for either not paying attention or being cocky. When I lose a ship to forges, it's usually either a skilled forger or he bounced me into a building.
I don't think that milita level AV should be able to kill anything that is fit better than militia by its self, other wise there's no reason to skill into the higher tiers of weaponry, but if someone invests the time and SP into getting proto forges/swarms/plc then they should be able to lay down the pain to vehicles.
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Atiim
12289
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Posted - 2014.09.19 13:45:00 -
[7] - Quote
Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle. It could only be a false dilemma if I omitted a possible alternative, which I indeed did not. Either Anti-Vehicle weapons were designed to be able to effectively destroy vehicles themselves, or they were designed to be used in groups.
Vulpes Dolosus wrote: If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
As they should be. Any unit facing off against 2-3 hard counters should be rendered useless.
Vulpes Dolosus wrote:It's a balancing game, and vehicles should have a slight edge. I'll let CCP Rattati be the judge of that.
The 1st Matari Commando
-HAND
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Sequal Rise
Les Desanusseurs
55
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Posted - 2014.09.19 13:49:00 -
[8] - Quote
If a game wants to be balance, 2 players using the same tier of weapon/stuffs should be at equals lvl. The only thing that separate them is the player skill. So a Proto AV should be able to solo a Madrugar/Gunlogi with proto stuffs on his own. If not, then Vehicles are OP. It's as simple as this!
Sorry for my bad english ^^
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Bahirae Serugiusu
Vendetta Reactionary Force
105
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Posted - 2014.09.19 13:52:00 -
[9] - Quote
I'm sick and tired of people complaining about AV. AV is meant to kill vehicles, vehicles are borderline immune to most weapons in the game (Combat Rifle, Assault Rifle etc). If infantry jumps into the middle of a group of enemies and die they are called an idiot, if a vehicle does it means the game is broken. If vehicles stopped driving up main street solo and tried being careful for a change and maybe watch out for turrets, and for any AV (forge guns, swarm launchers, and plasma cannons tend to be noticable when they fire) they might not be here complaining about it constantly.
And why shouldn't AV be going solo? They are pretty much useless against infantry swarm launchers don't lock onto infantry, forge guns take a bit to charge and unless they hit first they are dead, and few people use plasma cannons anyway. |
Atiim
12291
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Posted - 2014.09.19 13:53:00 -
[10] - Quote
RayRay James wrote:Currently, it is possible for a single player to solo a single vehicle given proper skills and situations. I should know, I do it sometimes.
Unfortunately, the only current way to do that requires a forge gun. Swarms (pre buff) and PLC are just not capable of doing that. Maybe it's the Commando, but I myself have soloed many vehicles with a Swarm Launcher, though most of them are Madrugars and Un-Hardened Gunnlogies. But to do so, you need to invest Heavily into it, as well as know how/when to delay a volley's flight.
RayRay James wrote:The thing is, I'm not sure they should. Forge is a heavy weapon, the rest are light. Heavy weapons should be a major threat to all vehicles. Light's should need at least two people, imo. Then why would anyone choose anything other than a Forge Gun?
The 1st Matari Commando
-HAND
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Antoin Vargaro
Commando Perkone Caldari State
5
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Posted - 2014.09.19 13:57:00 -
[11] - Quote
Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle.
The truth is a single AV player should be enough to threaten and/or disrupt vehicles, but actually killing them should be difficult, but not impossible, depending on the situation, each player's skill, and a multitude of other variables.
If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
It's a balancing game, and vehicles should have a slight edge, but that's not to mean that they should be an "I win" button. Any AVer should be a thorn in the side of a pilot unless dealt with immediately, either by fleeing or engaging.
I agree completely.
The key words here are "threaten and/or disrupt", "difficult, but not impossible", and "easily kill"
I don't believe that any real AV player is asking for it to be "easy" to kill a vehicle solo.
I think that most AV players would be satisfied with "difficult, but not impossible".
In order for a single AV player to be able to "threaten and/or disrupt" an enemy vehicle, that AV player MUST first be viewed as a CREDIBLE THREAT to that vehicle. For this to happen, the vehicle operator must (at least) BELIEVE that the AV player IS capable of destroying him (whether he is or not).
If the vehicle operator believes that the AV player isn't at least CAPABLE of destroying his vehicle, he will NOT view the AV player as a CREDIBLE THREAT, and the AV player will no longer be capable of threatening or disrupting him. |
Adipem Nothi
Nos Nothi
4995
|
Posted - 2014.09.19 14:02:00 -
[12] - Quote
I hate to play the Isk card, but I'd be concerned with the sustainability of the pilot's role if 1/2M vehicles were too easily destroyed.
Shoot scout with yes.
- Ripley Riley
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Antoin Vargaro
Commando Perkone Caldari State
5
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Posted - 2014.09.19 14:07:00 -
[13] - Quote
Adipem Nothi wrote:I hate to play the Isk card, but I'd be concerned with the sustainability of the pilot's role if 1/2M vehicles were too easily destroyed.
There's that word ("easily") again! If vehicle users would stop slipping that word into the equation, maybe we could have a reasonable discussion about this!
Can someone please point me to a single post from any AV user that ever said it should be "easy"? |
Adipem Nothi
Nos Nothi
4995
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Posted - 2014.09.19 14:09:00 -
[14] - Quote
Antoin Vargaro wrote:Adipem Nothi wrote:I hate to play the Isk card, but I'd be concerned with the sustainability of the pilot's role if 1/2M vehicles were too easily destroyed.
There's that word ("easily") again! If vehicle users would stop slipping that word into the equation, maybe we could have a reasonable discussion about this! Can someone please point me to a single post from any AV user that ever said it should be "easy"?
PS: Prof(5) Swarmer (not a pilot)
Shoot scout with yes.
- Ripley Riley
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Antoin Vargaro
Commando Perkone Caldari State
5
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Posted - 2014.09.19 14:13:00 -
[15] - Quote
Adipem Nothi wrote:Antoin Vargaro wrote:Adipem Nothi wrote:I hate to play the Isk card, but I'd be concerned with the sustainability of the pilot's role if 1/2M vehicles were too easily destroyed.
There's that word ("easily") again! If vehicle users would stop slipping that word into the equation, maybe we could have a reasonable discussion about this! Can someone please point me to a single post from any AV user that ever said it should be "easy"? PS: Prof(5) Swarmer. Not a pilot.
Sorry, my bad.
It just seems that, whenever this discussion comes up, the argument inevitably gets twisted from
"should AV be able to solo a vehicle AT ALL"
to
"should AV be able to EASILY solo a vehicle".
and, to the best of my recollection, I don't think I've ever seen an AV player ask for it to be EASY, just POSSIBLE. |
axis alpha
Red Star. EoN.
341
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Posted - 2014.09.19 14:27:00 -
[16] - Quote
I solo tanks allll duh time
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
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Atiim
12293
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Posted - 2014.09.19 14:36:00 -
[17] - Quote
axis alpha wrote:I solo tanks allll duh time As do I, but that's not relevant to the question at hand.
The 1st Matari Commando
-HAND
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2849
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Posted - 2014.09.19 14:49:00 -
[18] - Quote
Vulpes Dolosus wrote:Your question is a black and white fallacy: either one AV player can or cannot take on a vehicle.
The truth is a single AV player should be enough to threaten and/or disrupt vehicles, but actually killing them should be difficult, but not impossible, depending on the situation, each player's skill, and a multitude of other variables.
If a single AV player could easily kill a vehicle, then vehicles would be worthless once 2-3 players used AV.
It's a balancing game, and vehicles should have a slight edge, but that's not to mean that they should be an "I win" button. Any AVer should be a thorn in the side of a pilot unless dealt with immediately, either by fleeing or engaging.
My opinion, rather neatly summed up. Nicely done.
Doable is demanded. Easy kills are not fun, nor should anyone seek to make vehicles trivial kills. |
Kallas Hallytyr
Skullbreakers
782
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Posted - 2014.09.19 14:51:00 -
[19] - Quote
Can a complete starter fit newbie solo a PRO fit 35+ mil heavy veteran? Almost certainly not, but possible.
Really, the discussion does need to revolve around how easy/difficult the AV role should be. We have seen both sides: 400m Swarms with more damage than currently completely trivialised ADSs and most HAVs; 1.7 HAVs and ADSs were retardedly dominant such that AV, unless overwhelming present - which made them overly vulnerable to infantry - was irrelevant.
Obviously, it is not about if AV should be able to solo a vehicle - quite simply anything is possible - so it is about how easily a single AV player has it. The current situation is that a single AV player can fairly comfortably run off most vehicles with a Swarm Launcher while being decently-handsomely reward in WP.
Commandos remove/reduce the primary weakness of the Swarm Launcher fit (being able to fit a second light weapon) means that Swarm fits should really, if serious about the idea of AV, be in a Commando. I think I've wandered off topic...
Alt of Halla Murr.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2852
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Posted - 2014.09.19 15:01:00 -
[20] - Quote
You have but its understandable.
I used to solo marauders back in the day and was pretty good at it.
Here is the kicker:
I only realized there was a weakspot that is exploitable about two months ago. I banged my head on the desk pretty hard in response and I've been ganking HAVs since chromosome.
I was doing it the hard way the whole two years.
Doing it the hard way is kinda fun. |
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SILENT GIANT
FATHERS-AND-SONS
66
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Posted - 2014.09.19 15:02:00 -
[21] - Quote
Based on isk cost alone v vs av is a tad unbalanced I'll admit. I shouldn't be able to solo vehicles as easy as i do. A free starter fit shouldn't be able to solo a .5mil isk fit. I noticed It takes around 4 good shots for standard tanks might have to reload and go for one or two more it they have hardeners or the shield boosters. So I just opened up first tier to get regular swarm and now I can do it in one clip.
Yea there are good pilots who play smart and get the heck out there and allow my team time to clear obj. The threat has been removed, They deserve to fight another day. Fingers crossed another blue doesn't get smart and pull a starter swarm too, cause any tank or ads has no/very little chance of survival.
If Rattati responds saying av should in fact be able to solo vehicles then things are fine or a little OP as is. As a part time AV guy I enjoy my easy kills, nerfing av whould take points away from me. I'm just voicing my experience with this issue because if swarms get a buff I feel this is going the opposite of balancing and foresee a future of really irritated Vehicle vets as well as noobs who are trying to learn to be good pilots not having a fair shot because They cant afford to practice, with vehicle prices so much different than tjhe cost of a decent AV fit.
Whatever the outcome though I can live with it. If it gets buffed I will av all the time and top the leaderboard w a poor kd but tons of WP. Or if it gets hit with the nerf bat I will still have fun with the additional challenge it brings as well as having to rely on OP teamwork to take down a pilot.
Just like taking over an obj. You have to be methodical, I like to require analysis of situation. Take down threats, move in take down uplinks respawners, and then go for hack. If it was a single step process it takes away from the challenge that only this game brings us. Anyone wanting to solo anything needs to go back to playing COD.
All this is with standard swarm, I'd hate to see how easy it is if I spent SP on proto swarms |
Adipem Nothi
Nos Nothi
4999
|
Posted - 2014.09.19 15:15:00 -
[22] - Quote
Kallas Hallytyr wrote: Commandos remove/reduce the primary weakness of the Swarm Launcher fit (being able to fit a second light weapon) means that Swarm fits should really, if serious about the idea of AV, be in a Commando. I think I've wandered off topic...
I agree with everything you've said, up to this point.
Firstly, this represents an unreasonable SP tax on infantry. Each and every infantry unit is vulnerable to being farmed by HAV or ADS. To require that each and every infantry unit cross-train as a commando to shoot back effectively is unreasonable. Do we tell all newbros to first skill into commando to have a fighting chance against pilots?
Secondly, this standard isn't applied elsewhere. I needn't run my Scout mk.0 to use Nova Knives effectively; in fact, I prefer to use them on a Scout gk.0. I haven't invested a single point of SP into Amarr Assaut, yet I've killed several thousand mercs with a Scrambler Rifle.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2859
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Posted - 2014.09.19 15:48:00 -
[23] - Quote
SILENT GIANT wrote:wall of text
Here's the rub. AV ISN'T in line for significant buffing.
Nor should it be.
The only buffs are making swarms able to outrun a dropship (by 10 meters per second) while nerfing the 90-degree cornering. This is not a bad tradeoff.
The other is accelerating the laughworthy plasma cannon projectile so it can actually apply its power and not simply be a troll weapon/AoE shotgun.
But there are no damage buffs in line for AV. The two buffs are solely to allow our under performing AV (swarms and plasma cannon) to be able to land hits in decent fashion. There should be little to no change in time to kill. ADS will still take 4 pro swarm shots to kill. Plasma cannons wont be utterly dependent upon the "surprise buttsex!" Maneuver.
Thats it. No forge buffs. No increases to heavy damage mods. No increase of av base damage. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4869
|
Posted - 2014.09.19 15:53:00 -
[24] - Quote
Ripley Riley wrote:Atiim wrote:Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles? I'd love CCP's comment as well. Truthfully, I feel that a single devoted AV'er, when properly fitted, should be able to solo a vehicle. He has assumed the role of AV'er. If he can't destroy vehicles on his own then why bother having the role?
A vehicle user has dedicated a ton of skill points and ISK to killing everything around him.
If someone can thwart his efforts with a single cost-efficient pea shooter, why should anyone run vehicles? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2860
|
Posted - 2014.09.19 16:04:00 -
[25] - Quote
Himiko Kuronaga wrote:Ripley Riley wrote:Atiim wrote:Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles? I'd love CCP's comment as well. Truthfully, I feel that a single devoted AV'er, when properly fitted, should be able to solo a vehicle. He has assumed the role of AV'er. If he can't destroy vehicles on his own then why bother having the role? A vehicle user has dedicated a ton of skill points and ISK to killing everything around him. If someone can thwart his efforts with a single cost-efficient pea shooter, why should anyone run vehicles?
The AVer is similarly vulnerable to hostile infantry with peashooters that are helpless against your vehicle.
Infantry < tank < av < Infantry < tank < av < Infantry < tank < av
Notice a pattern? Vehicles are rock. Av is paper. Infantry is scissors.
And I have dedicated a lot of ISK and SP to killing your vehicles. Why should that be relegated to a sideshow?
Vehicle users seem to have this belief that more money should be rewarded with invulnerability.
This is not good design space. |
Kallas Hallytyr
Skullbreakers
783
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Posted - 2014.09.19 16:12:00 -
[26] - Quote
Adipem Nothi wrote:Kallas Hallytyr wrote: Commandos remove/reduce the primary weakness of the Swarm Launcher fit (being able to fit a second light weapon) means that Swarm fits should really, if serious about the idea of AV, be in a Commando. I think I've wandered off topic...
I agree with everything you've said, up to this point. Firstly, this represents an unreasonable SP tax on infantry. Each and every infantry unit is vulnerable to being farmed by HAV or ADS. To require that each and every infantry unit cross-train as a commando to not be steamrolled is unreasonable. Do we tell all newbros to first skill into commando to have a fighting chance against squads with pilots? Secondly, this standard isn't applied elsewhere. I needn't run my Scout mk.0 to use Nova Knives effectively; in fact, I prefer to use them on a Scout gk.0. I haven't invested a single point of SP into Amarr Assaut, yet I've killed several thousand mercs with a Scrambler Rifle. NKs and ScRs may be most effective on particular suits, but they certainly aren't ineffective when wielded by another.
Maybe I misworded my point: if one is serious about being the best at AV, the Commando - Minmatar particularly - is the suit for the job. A Swarm in the hands of any other suit is fine, but my point was that a serious, dedicated AV player should be looking at the Commando for their primary suit.
My intent was not to suggest that Swarms should only be useful on Commandos, merely that the Commando is the best suit for light AV.
Alt of Halla Murr.
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Antoin Vargaro
Commando Perkone Caldari State
5
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Posted - 2014.09.19 16:42:00 -
[27] - Quote
Breakin Stuff wrote:Himiko Kuronaga wrote:Ripley Riley wrote:Atiim wrote:Are Anti-Vehicle weapons (read: SLs, FGs, PLCs, & R/PEs) meant to "solo" vehicles? I'd love CCP's comment as well. Truthfully, I feel that a single devoted AV'er, when properly fitted, should be able to solo a vehicle. He has assumed the role of AV'er. If he can't destroy vehicles on his own then why bother having the role? A vehicle user has dedicated a ton of skill points and ISK to killing everything around him. If someone can thwart his efforts with a single cost-efficient pea shooter, why should anyone run vehicles? The AVer is similarly vulnerable to hostile infantry with peashooters that are helpless against your vehicle. Infantry < tank < av < Infantry < tank < av < Infantry < tank < av Notice a pattern? Vehicles are rock. Av is paper. Infantry is scissors. And I have dedicated a lot of ISK and SP to killing your vehicles. Why should that be relegated to a sideshow? Vehicle users seem to have this belief that more money should be rewarded with invulnerability. This is not good design space.
Apparently some vehicle users believe that, while Rock/Paper/Scissors is fine for everyone else, the ONLY counter for THEIR Rock should be another Rock.
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RayRay James
Molon Labe. General Tso's Alliance
417
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Posted - 2014.09.19 16:59:00 -
[28] - Quote
Atiim wrote:RayRay James wrote:Currently, it is possible for a single player to solo a single vehicle given proper skills and situations. I should know, I do it sometimes.
Unfortunately, the only current way to do that requires a forge gun. Swarms (pre buff) and PLC are just not capable of doing that. Maybe it's the Commando, but I myself have soloed many vehicles with a Swarm Launcher, though most of them are Madrugars and Un-Hardened Gunnlogies. But to do so, you need to invest Heavily into it, as well as know how/when to delay a volley's flight.
The command bonus does make a huge bonus, you're correct. Can you replicate the results in, say, a gal assault?
Atiim wrote:RayRay James wrote:The thing is, I'm not sure they should. Forge is a heavy weapon, the rest are light. Heavy weapons should be a major threat to all vehicles. Light's should need at least two people, imo. Then why would anyone choose anything other than a Forge Gun?
They don't want to be in a slow heavy suit? When I play in my forge suit, I'm slow as hell but can hit hard. If I played with swarms (which I've only ever used the militia) I can be quick but not hit as hard. A tank or ADS can run away from my forge suit with no problems, not so with a scout and a swarm launcher. My perspective is that swarms (on a suit other than the Mini Commando) should be a 'zerg rush' if you will. You can annoy someone with 1, easily kill them with 2 or 3
The swarm buff is going to be interesting to see play out.
As for the PLC, I have no clue what to do with that thing. I used it (again, basic lvl) against vehicles and infantry and just couldn't get the hang of it. |
Adipem Nothi
Nos Nothi
5000
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Posted - 2014.09.19 17:07:00 -
[29] - Quote
RayRay James wrote:A tank or ADS can run away from my forge suit with no problems, not so with a scout and a swarm launcher. Not the case. Vehicles on the run travel much faster than 10 m/sec.
- Scout w/Swarm Launcher
Shoot scout with yes.
- Ripley Riley
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SILENT GIANT
FATHERS-AND-SONS
66
|
Posted - 2014.09.19 17:16:00 -
[30] - Quote
Breakin Stuff wrote:SILENT GIANT wrote:wall of text Here's the rub. AV ISN'T in line for significant buffing. Nor should it be. The only buffs are making swarms able to outrun a dropship (by 10 meters per second) while nerfing the 90-degree cornering. This is not a bad tradeoff. The other is accelerating the laughworthy plasma cannon projectile so it can actually apply its power and not simply be a troll weapon/AoE shotgun. But there are no damage buffs in line for AV. The two buffs are solely to allow our under performing AV (swarms and plasma cannon) to be able to land hits in decent fashion. There should be little to no change in time to kill. ADS will still take 4 pro swarm shots to kill. Plasma cannons wont be utterly dependent upon the "surprise buttsex!" Maneuver. Thats it. No forge buffs. No increases to heavy damage mods. No increase of av base damage.
It wasn't that long was it? Anyhow its usually the speed of the swarm that gives the pilot their chance to get out of my way. If they're cocky enough to stick around are the moments I have a big smile cause "bye bye tank/ads". Buffs are buffs whether its speed or damage and I do it with non proto. Make dedicated AV fits cost a little more (please don't do), lower cost of V (not really sure if thats a solution, some vets have huge pools of isk or DS bpo's). You know, I honestly haven't heard or came up with a viable solution to this prob. Hopefully CCP or CPM has a way of filtering all suggestions to determine the people who just want thier playstyle buffed or true game balancing. I'm down for the game balancing hence all my suggestions would be penalizing myself. I feel I do too good as a newb to be taking down as many vehicles as I do. I do feel bad cause I know if I lost that much isk per match I'd be more bitter about that than bothered that a V user is doing their job and doing it well.
Also V isn't that over powered in numbers cause it means reduced numbers going for ob (unless they get out and take ob), So if other team wants to tank and ads spam, my team still has a chance of sneaking a scout in for hacks and still pulling off a win even though bberries cry about tanks cause they cant think to not run in front of cannon or hide from DS fire.
Most everything has some form of counter, OP or not, smart players can pull off a win against crazy odds by properly using the tools and teamwork given to them. I'm not trying to say don't fix broken unbalanced items like plasma cannon, just if efforts gonna be focused I'd like to see everyones main complaints recieve the proper attention instead of trying to get personal playstyles buffed. |
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