Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
6621. So when are you finally going to do it CCP? - in General Discussions [original thread]
Eruditus 920 wrote: Fizzer XCIV wrote: How much evidence do you need? Scouts need to be hit by the hammer, not just the cloaks. They are still the best slayer suits. Something that they should not be. This honor should be that of Assaults a...
- by Breakin Stuff - at 2014.11.06 02:41:00
|
6622. Control schemes. - in General Discussions [original thread]
Please unscrew the control schemes and make both the DS3/4 and the KB/M less torturous to use. Most gameplay problems can be attributed to the fact that both methods are sluggish and painful. Brilliance is not expected, but smooth control over yo...
- by Breakin Stuff - at 2014.11.06 02:40:00
|
6623. Bump up the aim assist! - in Feedback/Requests [original thread]
Milemar Falcon wrote: The aim assist is extremely lacking, I suggest you get any other shooter game and try out the aiming, it's absolutely NOTHING alike this game, I also seem to notice that guns are almost TOO accurate, every other game encou...
- by Breakin Stuff - at 2014.11.06 01:00:00
|
6624. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Imp Smash wrote: HMG really isn't the highest DPS weapon in the game due to dispersion. It's just pretty high up there. But the heavy HP thing is a result of their GIANT hitbox (heavies TAKE more damage from incoming fire-- especially the head...
- by Breakin Stuff - at 2014.11.06 00:57:00
|
6625. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Ace Boone wrote: My issue with heavies is their enormous amounts of HP. You have THE HIGHEST DPS weapon in the entire game, I don't see the need for 1340 armor with 500 shields. If heavies had less HP, but kept their damage resistance, it woul...
- by Breakin Stuff - at 2014.11.06 00:55:00
|
6626. A change that will radically improve Dust tactical gameplay - in General Discussions [original thread]
CCP Rattati wrote: KingBabar wrote: Zatara Rought wrote: The problem is detailed well and I can confirm the veracity of it. That said I'm not convinced this is the solution. I am convinced a solution should help to solve the problem. ...
- by Breakin Stuff - at 2014.11.06 00:51:00
|
6627. New ISK payouts - in General Discussions [original thread]
CCP Rattati wrote: Breakin Stuff wrote: 239,531 ISK 1390 WP Top of the rankings. Oh yeah. TOTALLY higher ISK payouts there CCP. :slow clap: So again, why the hell are the ISK payouts so low? And you did tell us they would be higher. ...
- by Breakin Stuff - at 2014.11.06 00:45:00
|
6628. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: I don't know about Breakin, but personally I consider "point defense from afar" to be within 50 meters of a point and then keeping other players away from the point. I will use Manus Peak Skirmish as an example; Whe...
- by Breakin Stuff - at 2014.11.06 00:38:00
|
6629. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Kensai Dragon wrote: Maybe I missed your point, can you give a better idea or example of how you envision point defence from afar? Manus peak is the perfect example. There are open ground objectives with long open areas between objective...
- by Breakin Stuff - at 2014.11.06 00:36:00
|
6630. New ISK payouts - in General Discussions [original thread]
Byozuma Kegawa wrote: What do you mean 'low'? That's what they were before 1.9, that what they should have been after 1.9. The massive payouts after 1.9 was an over-fix for the 0 payouts that had been occurring immediately after 1.9. You can't ...
- by Breakin Stuff - at 2014.11.06 00:11:00
|
6631. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
el OPERATOR wrote: As far as heavies being OP, they are still second to scouts soooooooo one problem at a time? Heavies aren't OP, quit looking at a thread and assuming it's a complaint. Just because you consider your personal crusade agai...
- by Breakin Stuff - at 2014.11.06 00:10:00
|
6632. New ISK payouts - in General Discussions [original thread]
239,531 ISK 1390 WP Top of the rankings. Oh yeah. TOTALLY higher ISK payouts there CCP. :slow clap: So again, why the hell are the ISK payouts so low? And you did tell us they would be higher. My +10-isk percent increase seems to be just ...
- by Breakin Stuff - at 2014.11.06 00:06:00
|
6633. CCP WHAT THE **** DID YOU DO? - in Feedback/Requests [original thread]
10k about to be cheaper.
- by Breakin Stuff - at 2014.11.05 23:33:00
|
6634. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
el OPERATOR wrote: After reading the OP and the subsequent responses, I'm a no at this point. I don't see the cqc/point defense "issue" as stemming from the heavy frame or its attachments, I think its a matter of playerstyle. Some players want ...
- by Breakin Stuff - at 2014.11.05 23:30:00
|
6635. Protoype BPO Suits!? - in General Discussions [original thread]
No one ever really knows what the hell CCP intends to do.
- by Breakin Stuff - at 2014.11.05 22:14:00
|
6636. Protoype BPO Suits!? - in General Discussions [original thread]
Na it won't happen but I can dream can't I?
- by Breakin Stuff - at 2014.11.05 22:02:00
|
6637. Announcement - Skill Cap Clarification - in General Discussions [original thread]
Thumb Green wrote: CCP Rattati wrote: At that time, we were very aware that we should not devalue veteran SP by giving SP away too freely, but also still allow new players to catch up and catch a break. The scenario was thus, the veterans c...
- by Breakin Stuff - at 2014.11.05 21:54:00
|
6638. Protoype BPO Suits!? - in General Discussions [original thread]
Killer's Coys wrote: Echo 1991 wrote: guys, its gonna skins. calm the **** down. If it's just bout color skin, why so much people think it talk about a real BPO proto ? What would you say if he said it WAS, and that they are eliminating...
- by Breakin Stuff - at 2014.11.05 21:46:00
|
6639. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
the community of angry neckbeards with a raging hardon to defend their playstyles at all costs regardless of whether it's healthy for the game as a whole? Or the player community who is tired of seeing nothing but heavies whenever two bricks are ...
- by Breakin Stuff - at 2014.11.05 13:05:00
|
6640. Random feedback request - in General Discussions [original thread]
CCP Rattati wrote: Invisible missiles? Did anyone notice that we reduced the variant Rifle cost down to normal prototype ISK? My favorite, the Square to take you to battle, I have so many times thought I was waiting for battle, later finding ...
- by Breakin Stuff - at 2014.11.05 12:07:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
First page | Previous page | Next page | Last page |