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6461. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
I want higher ISk payouts. I do not want "let's constantly run proto" payouts unless a game mode that adds a LOT of heavy losses and risk opens up specifically for prototype battles.
- by Breakin Stuff - at 2014.11.09 11:20:00
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6462. the HMG.... - in Feedback/Requests [original thread]
tander09 wrote: Really needs a hip fire nerf. It's way too accurate , even at medium range. The fact that it has an aiming mode baffles me. What the hell is it even here in the first place? The aiming mode is just not needed with the current ...
- by Breakin Stuff - at 2014.11.09 11:19:00
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6463. Dropship Pilot Consensus. - in General Discussions [original thread]
Lloyd Orfay wrote: Dergle wrote: I used to fly 99% of the time, now I run infantry 99% of the time. Flying just isn't as fun as it used to be, it's more frustrating than anything now. Forgeguns in a literal sense are portable large rail ...
- by Breakin Stuff - at 2014.11.09 08:39:00
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6464. BPO ADV Heavy Suit Plz - in General Discussions [original thread]
Hey SoTa! You are amazingly whiny today! Tear quota reached!
- by Breakin Stuff - at 2014.11.09 04:43:00
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6465. CCP What is this? - in General Discussions [original thread]
CCP Rattati wrote: Apothecary Za'ki wrote: Louis Domi wrote: Ok so isk is bugged(not one of those double the pay out threads) was in a game just now where both me and like 5 people on the enemy team were commited to proto. I killed alot o...
- by Breakin Stuff - at 2014.11.09 04:39:00
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6466. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Militia HMGs are almost less efficient than using an assault rifle. The overheat almost makes the burst HMG look forgiving. And no. Unless the almost can be removed from my statements the spam will not stop. You underestimate the persistence o...
- by Breakin Stuff - at 2014.11.08 22:22:00
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6467. How movement penalty should work - in Feedback/Requests [original thread]
I am unclear what you are suggesting here.
- by Breakin Stuff - at 2014.11.08 22:12:00
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6468. Jump height and plates - in Feedback/Requests [original thread]
Heavies should kick the damn thing over.
- by Breakin Stuff - at 2014.11.08 17:16:00
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6469. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Oh the REASONS for the thing are valid. The idiocy of how most revives happen is truly some straight up special education crap right there. Arguing KDR as having value other than for ego stroking is the long and short of my problem here. As fun ...
- by Breakin Stuff - at 2014.11.08 16:59:00
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6470. Forge Guns - in General Discussions [original thread]
Thumb Green wrote: Breakin Stuff wrote: Supernus Gigas wrote: Better question yet, why did they even remove the splash damage? It seemed like one of those out of the blue changes CCP likes to make for no reason. It's not that big of a p...
- by Breakin Stuff - at 2014.11.08 16:56:00
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6471. When someone steals your vehicle - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Or: GIVE US OUR ******* VEHiCLE LOCK ALREADY FOR THE LOVE OF GOD PLEASE. I hope this never happens
- by Breakin Stuff - at 2014.11.08 16:53:00
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6472. Forge Guns - in General Discussions [original thread]
Banjo Robertson wrote: I guess the visual is the important thing they wanted to keep then? hmm, I still woudlnt mind if they just removed the splash radius from the variants that do not get splash damage, just kinda makes sense. I knew a few ...
- by Breakin Stuff - at 2014.11.08 16:41:00
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6473. Forge Guns - in General Discussions [original thread]
Apothecary Za'ki wrote: Supernus Gigas wrote: Better question yet, why did they even remove the splash damage? It seemed like one of those out of the blue changes CCP likes to make for no reason. It's not that big of a problem really, as y...
- by Breakin Stuff - at 2014.11.08 16:33:00
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6474. Forge Guns - in General Discussions [original thread]
Supernus Gigas wrote: Better question yet, why did they even remove the splash damage? It seemed like one of those out of the blue changes CCP likes to make for no reason. It's not that big of a problem really, as you usually had to rely on d...
- by Breakin Stuff - at 2014.11.08 16:32:00
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6475. Payout too low. - in General Discussions [original thread]
Ghost Kaisar wrote: zDemoncake wrote: Just run basic gear. Basic assault suits (if you don't have one, play one round of FW) can reach up to a good 700 eHP. Militia heavies, and starters work too This If you can't do halfway decent in...
- by Breakin Stuff - at 2014.11.08 16:29:00
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6476. Why is Matchmaking as it is in Dust? - in General Discussions [original thread]
Hansei Kaizen wrote: I'd be interested if someone is into Gamedevelopment or something and can tell me about Matchmaking, and why it doesnt happen in Dust? I imagine it to be extremely simple, like putting guys with similar SP levels together....
- by Breakin Stuff - at 2014.11.08 16:21:00
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6477. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Kensai Dragon wrote: Lol, only scouts seem to use it now. Nerf it to uselessness! OK, I'm joking (sort of), but the spam of cloak/shotgun combo doesn't seem to have slowed. Still see it used quite a bit. Hell, I use it from time to time and i...
- by Breakin Stuff - at 2014.11.08 16:19:00
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6478. Forge Guns - in General Discussions [original thread]
Impact visual effects. And the assault variant still has splash damage.
- by Breakin Stuff - at 2014.11.08 16:09:00
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6479. About the new officer HMG - in General Discussions [original thread]
I will collect my officer weapons and use them so you can hear them being used on you.
- by Breakin Stuff - at 2014.11.08 16:03:00
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6480. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Kensai Dragon wrote: Nerf the shotgun. Problem solved. Making it worthless to anyone but scouts. Brilliant.
- by Breakin Stuff - at 2014.11.08 16:01:00
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