Pages: 1 2 3 [4] 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
CLONE ALPHA 001
T.H.I.R.D R.O.C.K
83
|
Posted - 2014.11.25 15:32:00 -
[91] - Quote
Stupid Blueberry wrote:sir RAVEN WING wrote:Also it's hard to take this thread seriously when the OP forgets grammar in half of his/her posts... Hard to take you seriously when you want to dismiss a valid and long-running issue because OP doesn't care about grammar. stupid blueberry is bestberry thanks bud :D |
Piercing Serenity
PFB Pink Fluffy Bunnies
730
|
Posted - 2014.11.25 15:52:00 -
[92] - Quote
I would suggest the following: Suits obtained from supply depots are loaded with no ammunition.
- People who are using the supply depot "as intended" are already next to a depot and will get their ammo refiled anyway
- People who are abusing the supply depot will not be able to return fire until they replenish ammo & reload weapon
- We avoid the puzzling question "Why does my new suit have damage done to it?"
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
|
Michael Epic
Bragian Order Amarr Empire
332
|
Posted - 2014.11.25 15:58:00 -
[93] - Quote
Its really funny to me that someone made a thread about this....
I've begun to notice people doing that A LOT so I made a Logistics gk.0 dropsuit variation equipped with remote explosives, f/45 remote explosives, boundless remote explosives and a nanohive JUST so I could find red CRU's and supply depots and destroy them.
(RE's pack a hell of a punch and 10 of them can knock out half of a CRU in one shot so two iterations, BAM! its over....it doesn't take as long as you'd think it would either) |
CLONE ALPHA 001
T.H.I.R.D R.O.C.K
83
|
Posted - 2014.11.25 16:00:00 -
[94] - Quote
i still think that needing 100% shields is the fairest way to do this. If you have full shields your not in combat and since it takes a short time for shields to charge up on all suits its a non issue. If you shield tank your shields charge very quickly if you armor tank then you have plenty of armor hp under your shields and not much shield so they take less time to charge. what i don't like is that shield and armor percentage caries over it was already brought up here. the issue is with swapping from shield suits to armor suits.
i don't like the hack the suply depot every time you want to use it that would just be annoying even if it was a 3 second hack and i can run around it while hacking to avoid bullets so can others.
if we went with the option of transferring over your first suits hp to your new one it cause a lot of problems one eg. being you win a gunfight you run over to a SD swap your suit. for what point? so you can have as much hp as you did when you swapped, now you just got shot once with a Bp from that cloaky scout who was watching the whole fight and was just waiting for his chance to butt seks you. also another eg is you switch from your 300 hp scout to your 1400 hp sentinel even though you weren't in a fight your sentinel now only has 300 hp and that scout from above just but seksed you again :P
if we went the percentages route id like to see that your whole suits hp is converted to a percentage and applied to your new suit but again this could be an issue with switching from a lh hp suit eg. scout to eg. sentinel you know have much more hp than you did before your hot swap and prbly a bigger gun too.
on the topic of multi swapping suits i'd like to see a cool down timer on swapping say 20-30 seconds.
the main thing is to come up with a solution so that your not swapping in the middle of a fight this is why i came up with the full shields scenario but if something like in EVE could be implemented, i'm talking about the aggression timer. so after 15-30 seconds of no aggression had passed you could swap, something to keep in mind for legion perhaps. |
CLONE ALPHA 001
T.H.I.R.D R.O.C.K
83
|
Posted - 2014.11.25 16:01:00 -
[95] - Quote
Piercing Serenity wrote:I would suggest the following: Suits obtained from supply depots are loaded with no ammunition.
- People who are using the supply depot "as intended" are already next to a depot and will get their ammo refiled anyway
- People who are abusing the supply depot will not be able to return fire until they replenish ammo & reload weapon
- We avoid the puzzling question "Why does my new suit have damage done to it?"
nice idea |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8250
|
Posted - 2014.11.25 19:02:00 -
[96] - Quote
Piercing Serenity wrote:I would suggest the following: Suits obtained from supply depots are loaded with no ammunition.
- People who are using the supply depot "as intended" are already next to a depot and will get their ammo refiled anyway
- People who are abusing the supply depot will not be able to return fire until they replenish ammo & reload weapon
- We avoid the puzzling question "Why does my new suit have damage done to it?"
This. I like.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
1002
|
Posted - 2014.11.25 19:52:00 -
[97] - Quote
Ghost Kaisar wrote:Piercing Serenity wrote:I would suggest the following: Suits obtained from supply depots are loaded with no ammunition.
- People who are using the supply depot "as intended" are already next to a depot and will get their ammo refiled anyway
- People who are abusing the supply depot will not be able to return fire until they replenish ammo & reload weapon
- We avoid the puzzling question "Why does my new suit have damage done to it?"
This. I like. Um... I don't.
Don't get me wrong, I would also like to get away from the whole "switch my suit to become 100% healed and invulnerable for a short period of time" nonsense, but this is built around the idea that Supply Depots are always able to give you ammunition.
They don't. And when some idiot spams all the clusters away by chucking nade after nade with no effect, you are left sitting there with no ammo and nothing to reload with until the Supply Depot replenishes clusters.
SDE wrote:maxNaniteStore150.0 naniteRegenerateAmount75.0 naniteRegenerateInterval20.0 http://www.stuff514.com/sde/type/354852
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
|
Iron Toast
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2014.11.25 19:58:00 -
[98] - Quote
Due to the large quantity of combat damaged gear being exchanged on the battlefield, the supply depot contractors have decided to implement an 40% restocking fee.
To support the additional record keeping a friendly AI has been implemented to keep you entertained while you wait. We will make every effort to ensure the delivery of your new gear occurs in under 15 seconds. Please bear with us through these necessary business changes. |
Orion Sanjeet
Fatal Absolution General Tso's Alliance
225
|
Posted - 2014.11.25 20:03:00 -
[99] - Quote
How about we implement the same fire delay as the cloak. When we still have people bitching about the delay not being long enough we increase the fire delay for both, because if one of the delays isn't long enough, then neither are.
Ebola makes me feel all warm and squishy inside.
|
sir RAVEN WING
Horizons' Edge Proficiency V.
482
|
Posted - 2014.11.25 20:15:00 -
[100] - Quote
CLONE ALPHA 001 wrote:Stupid Blueberry wrote:sir RAVEN WING wrote:Also it's hard to take this thread seriously when the OP forgets grammar in half of his/her posts... Hard to take you seriously when you want to dismiss a valid and long-running issue because OP doesn't care about grammar. stupid blueberry is bestberry thanks bud :D I apologise for if you have already, but are you still ignoring my posts? I mean I gave reasons around the 'problem' and a idea for a fix since everyone wanted to fix something I never see. (which server are you guys on anyway?) Yet you seemed to just ignore my posts. (Basically I used /some\ reason to combat her 'you're stupid so I'm right' argument.) Also your original idea would promote armour tanking for it, meaning you will be making it worse. I proposed an idea, it would make the person switching have to wait until invincibility went down to even move.
Currently challenging CCP Rattati for the Raider Scout's colour.
|
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
1005
|
Posted - 2014.11.25 20:24:00 -
[101] - Quote
Iron Toast wrote:Due to the large quantity of combat damaged gear being exchanged on the battlefield, the supply depot contractors have decided to implement an 40% restocking fee.
To support the additional record keeping a friendly AI has been implemented to keep you entertained while you wait. We will make every effort to ensure the delivery of your new gear occurs in under 15 seconds. Please bear with us through these necessary business changes. Good thing there is no dislike button on the forums because you would be downvoted to oblivion.
Orion Sanjeet wrote:How about we implement the same fire delay as the cloak. When we still have people bitching about the delay not being long enough we increase the fire delay for both, because if one of the delays isn't long enough, then neither are. This also doesn't work because the "cloak delay" isn't quite that... it's more of a "cloak switch" delay; there is no actual fire delay once your weapon has been switched to.
Thinking more about this, I just remembered from testing about hacking depots back and forth with teammates on both sides. When someone accessed the Supply Depot, it was unable to be hacked until they finished.
What if, instead, the enemy hack takes priority over the friendly access of a Supply Depot?
Current Example wrote:I lumber toward a Scout and attempt to gun him down in the Supply Depot room in the Gallente Research facility. He has no remotes, inferior weaponry and doesn't want to die. The Supply Depot is in his team's control.
He realizes he might not survive the fight against my Assault suit and begins to switch to a Heavy HMG fit. I have to chase around the Supply Depot and start firing at him. As I do, he successfully switches, and retains limited invulnerability as he finds me and I get chewed to bits. I snap my controller in two.
Proposed Example wrote:I lumber toward a Scout and attempt to gun him down in the Supply Depot room in the Gallente Research facility. Same as last time and Supply Depot is in his team's control.
He begins to switch to his HMG fit, but this time - with the new change - the Supply Depot remains hackable. As he finds his fit, I strafe the Supply Depot and begin a hack on it.
This forces his menu to close down, as an opposing side hack is prioritized over a friendly request for a suit change.
I stop the hack and bring out the weapon and easily finish him off. What do you think?
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
|
Indy Strizer
Osmon Surveillance Caldari State
191
|
Posted - 2014.11.25 20:25:00 -
[102] - Quote
My opinion...
1. Create a timer that lasts for 5-6 seconds that occurs between the moment a person selects a dropsuit and the moment the suit is changed.
2. In regards to the timer, I think it should offer enough time for a sentinel to follow the suit switching player around the supply depot in a heavy suit and finish them off- with a little bit of extra time to make sure all traces of this exploit are eradicated. It should also offer enough time for a person with a mass driver to empty a clip if the suit switching player is hiding behind the supply depot for cover.
3. HP% should transfer. This includes both shields and armor. This could be an issue with shield suits as others have mentioned though, but I don't think it'll be a huge deal and it can be iterated later on.
4. If the HP% of the suit being switched out is below 70% or some other percentage that CCP would think is fair, then the dropsuit is destroyed. I think that if you decided to bring out a prototype suit and were stupid enough to nearly die with it, then too bad, you should lose it. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
5085
|
Posted - 2014.11.25 20:37:00 -
[103] - Quote
Apothecary Za'ki wrote:Himiko Kuronaga wrote:Apothecary Za'ki wrote:Simple fix. give it a timer after you have switched suit before you can switch again. That's not a fix. I only need to change suits once to kick your ass. once seems fair.. but i believe the major problem is people who switch suits constantly while camping a supply depo.. this is the most effective way to deny an area of the map on some sockets.. you may know the ones.. L shaped building with the supply depo in the nook of the L shaped building... only viable way to solve this currently is to destroy the silo or they will just continue to switch suits even in the midst of MD fire , grenades, fluxes.. and more..
No... once isn't fair. Not when you're damaged.
That's like running to your mom and yelling "Do over!"
It's my fault FA exists. Direct your rage to me.
|
Kensai Dragon
DUST University Ivy League
126
|
Posted - 2014.11.25 21:31:00 -
[104] - Quote
Himiko Kuronaga wrote:Apothecary Za'ki wrote:Himiko Kuronaga wrote:Apothecary Za'ki wrote:Simple fix. give it a timer after you have switched suit before you can switch again. That's not a fix. I only need to change suits once to kick your ass. once seems fair.. but i believe the major problem is people who switch suits constantly while camping a supply depo.. this is the most effective way to deny an area of the map on some sockets.. you may know the ones.. L shaped building with the supply depo in the nook of the L shaped building... only viable way to solve this currently is to destroy the silo or they will just continue to switch suits even in the midst of MD fire , grenades, fluxes.. and more.. No... once isn't fair. Not when you're damaged. That's like running to your mom and yelling "Do over!"
Sure it's fair. Otherwise you're saying I need to sit out and avoid combat for upwards of 20 seconds for some suits while hanging around a SD, arguably a combat zone. That's just ridiculous. May as well move all SD's out of the combat zone.
The coming EQ Bandwidth changes will take care of swapping an EQ fit for Combat fit. After that there really shouldn't be a reason for multiple hot swaps mid battle.
If multiple changes to fresh suits is deemed unfair, fine. However, if the scenario changes such that I need to be support or become combat then I should be able to use the option. Otherwise the option should be removed completely. Any timer involved should be minimal, maybe three seconds 'hack' animation.
Limitations to the number of swaps seems fair. That leads to strategic importance in the swap. You could even make a requirement for the suit class to be different than the one you're currently in. Don't give me a gimped suit though, just because YOU don't like the option.
It's a strategic point because it brings a benefit to the controller. Completely take away the ability to swap and you take away much of its strategic importance.
KDR - Kill Die Repeat
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2917
|
Posted - 2014.11.25 23:42:00 -
[105] - Quote
CCP Rattati wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I hate this exploit with all of my hate It's not an exploit. It's bad game design. If it was an exploit, the player would be using something that was clearly unintentional and bypassing safeguards through a glitch or loophole of some sort. Your team put zero safeguards against it. Zero. Bad game design. So let's not shift the blame to the players by calling it an exploit. Instead, throw your co-worker under the bus :) agreed but I will just blame myself instead GUYS LOOK WHAT YOUVE DONE!
ALL THIS COMPLAINING IS MAKING RATTATI FEEL THE BLUES!
MAKE HIM HAPPY!
SACRIFICE A GOAT IN HIS NAME!
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
|
Riptalis
Horizons' Edge Proficiency V.
100
|
Posted - 2014.11.26 15:28:00 -
[106] - Quote
Please fix!!
Python pilot
|
sir RAVEN WING
Horizons' Edge Proficiency V.
503
|
Posted - 2014.11.26 15:31:00 -
[107] - Quote
Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I hate this exploit with all of my hate It's not an exploit. It's bad game design. If it was an exploit, the player would be using something that was clearly unintentional and bypassing safeguards through a glitch or loophole of some sort. Your team put zero safeguards against it. Zero. Bad game design. So let's not shift the blame to the players by calling it an exploit. Instead, throw your co-worker under the bus :) agreed but I will just blame myself instead GUYS LOOK WHAT YOUVE DONE! ALL THIS COMPLAINING IS MAKING RATTATI FEEL THE BLUES! MAKE HIM HAPPY! SACRIFICE A GOAT IN HIS NAME! 2 BUNNIES AND A CAT TOO!
I volunteer Cat Merc for the sacrifice to Rattati.
Currently challenging CCP Rattati for the Raider Scout's colour.
|
shaman oga
T.H.I.R.D R.O.C.K
3316
|
Posted - 2014.11.26 15:40:00 -
[108] - Quote
A timer for each suit would not be bad, imo.
Situational awareness also known as passive scan.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5357
|
Posted - 2014.11.26 15:41:00 -
[109] - Quote
Requiring 100% shields to make a swap seems good.
Or you could simply spawn suits at 10% health and give the depot rep capacity and remove the nanite cluster limits. Give em like 30 rep/sec capacity.
And make them destroy deployables within 30m.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
postapo wastelander
Krusual Covert Operators Minmatar Republic
707
|
Posted - 2014.11.26 15:42:00 -
[110] - Quote
CCP Rattati wrote:I hate this exploit with all of my hate
You can add something like "log on" time, what delay the time spent before changing suits ;)
"In the rust we trust"
|
|
Marcus Stormfire
G.R.A.V.E INTERGALACTIC WARPIGS
39
|
Posted - 2014.11.26 15:49:00 -
[111] - Quote
CCP Rattati wrote:I hate this exploit with all of my hate
Do I sense the possibility of the supply depot loosing it's ability to change your suits in the near future?
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
|
postapo wastelander
Krusual Covert Operators Minmatar Republic
709
|
Posted - 2014.11.26 15:52:00 -
[112] - Quote
Marcus Stormfire wrote:CCP Rattati wrote:I hate this exploit with all of my hate Do I sense the possibility of the supply depot loosing it's ability to change your suits in the near future? -Marcus
Honestly this issue became some kind of "in game" strategy already. It is need to be resolved, but gently ;)
"In the rust we trust"
|
Dubya Guy
Abandoned Privilege Top Men.
45
|
Posted - 2014.11.26 17:54:00 -
[113] - Quote
I couldn't agree more with these simple, straightforward ideas:
Nothing Certain wrote:The ability to switch suits should just be removed. It fixes most of the equipment spam and a lot of the complaints vehicle users ate having with swarms. Part of the fun of the game is trying to decide what to wear to the party and having the ability to chanhe that at a whim is removing a whole layer of strategy.
Regis Blackbird wrote:I never understood why we switch suites at a supply depot to begin with. It's not like you undress your clone and slip into something more comfortable,... you literally change your clone. So, in my eyes a CRU is the right place for this, while the supply depot is used for restocking gear.
Regardless, unless you trade in your clone with 100% health (Armour), it should be discarded as would any defective material, and you loose the suite (it would not return to your inventory).
If you want to hot swap 10 suites in the middle of the battle, fine....But you will loose 9 of them in the process. The only difference to staying in your suite (and dying) would be a nicer KDR, financially it would be the same.
This puts a very real cost on hot swapping, withouth resorting to artificial limitations as damage transfer and time limits.
There should be a cost to changing fits at supply depots. Why?
- there is precedent for it in matches that lack a supply depot, and that works just dandy.
- switching fits for free, repeatedly, is counter to the concept of having limited weapon and equipment "slots" on a suit. Why not just allow you to use any gear you are skilled into at any time? Because the game is more than just who has the best gear.
- it will drastically reduce equipment spam without the need for the controversial bandwidth "fix".
- if it costs a pilot/tanker time out of game and risk to VERY expensive gear, why should a quick-switch to AV gear go without cost
Costing a clone (and gear) to make a switch is a price some will be willing to pay for the tactical benefits. But it will be uncommon. This change will not ELIMINATE a tactic, just apply a reasonable cost to it. This cost has already been proven to be a balanced one via battles that lack supply depots and players who opt to suicide or wait till first death in order to get a different fit. There will still be an advantage to switching suits at the depot because of the speed and guaranteed spawn location. If it is an emergency and your team really needs it NOW, you can still make it happen. It's just that it won't be "free" and so you'll have to make a strategic decision to do it.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
|
Erasmus Konstantin
Goonfeet Special Planetary Emergency Response Group
47
|
Posted - 2014.11.26 23:00:00 -
[114] - Quote
feature |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1349
|
Posted - 2014.11.26 23:24:00 -
[115] - Quote
CCP Rattati wrote:I hate this exploit with all of my hate Lol
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
Luk Manag
of Terror TRE GAFFEL
590
|
Posted - 2014.11.26 23:49:00 -
[116] - Quote
It's not a huge problem. The depot encourages some of this...for example, the ammo it provides is like a STD nanohive and i have to switch suits to get fresh grenades and equipment. Why wouldn't it have a remote shield and armor rep, or refill nanohives?
There will be bullets. ACR+SMG [CEO of Terror]
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1349
|
Posted - 2014.11.27 01:54:00 -
[117] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I hate this exploit with all of my hate It's not an exploit. It's bad game design. If it was an exploit, the player would be using something that was clearly unintentional and bypassing safeguards through a glitch or loophole of some sort. Your team put zero safeguards against it. Zero. Bad game design. So let's not shift the blame to the players by calling it an exploit. Instead, throw your co-worker under the bus :) agreed but I will just blame myself instead Uh oh. We're not going to see low self-esteem Rattati, are we? lol
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
|
Piercing Serenity
PFB Pink Fluffy Bunnies
734
|
Posted - 2014.11.27 05:11:00 -
[118] - Quote
Kaze Eyrou wrote:Ghost Kaisar wrote:Piercing Serenity wrote:I would suggest the following: Suits obtained from supply depots are loaded with no ammunition.
- People who are using the supply depot "as intended" are already next to a depot and will get their ammo refiled anyway
- People who are abusing the supply depot will not be able to return fire until they replenish ammo & reload weapon
- We avoid the puzzling question "Why does my new suit have damage done to it?"
This. I like. Um... I don't. Don't get me wrong, I would also like to get away from the whole "switch my suit to become 100% healed and invulnerable for a short period of time" nonsense, but this is built around the idea that Supply Depots are always able to give you ammunition. They don't. And when some idiot spams all the clusters away by chucking nade after nade with no effect, you are left sitting there with no ammo and nothing to reload with until the Supply Depot replenishes clusters. SDE wrote:maxNaniteStore150.0 naniteRegenerateAmount75.0 naniteRegenerateInterval20.0 http://www.stuff514.com/sde/type/354852
To be honest, while I cannot think of a good fix for the valid problem that you've raised, I don't think that we would be any worse off. The problem you raised is an issue now, without any fixes. So if we can fix the problem of abusing the mechanic without making the issue of "A player cannot resupply at the depot immediately" any worse, then we should go ahead and make the change.
Unless you (or someone else, for that matter) can think of a reason why this suggestion either makes the current situation worse or adds a new problem entirely, I think its a valid suggestion
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
|
Miokai Zahou
WarRavens Capital Punishment.
417
|
Posted - 2014.11.27 05:15:00 -
[119] - Quote
Why not just add a 1 second timer to access the supply depot by holding the 'x' button?
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
|
D4GG3R
Fatal Absolution
552
|
Posted - 2014.11.27 05:19:00 -
[120] - Quote
CCP Rattati wrote:I hate this exploit with all of my hate
So like 3 cups of hate or what?
I'm pretty plain.
I watch anime for the boobs
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 :: one page |
First page | Previous page | Next page | Last page |