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4121. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Proto breach forge fires every 5.5 seconds after the first shot. There's a 1 second refire delay between shots. so at proto it hits for over 2656 to armor every 5.5 seconds with 3 damage mods at max skill. IAFG for over 2k every 3.25 seconds. P...
- by Breakin Stuff - at 2015.02.17 12:50:00
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4122. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
steadyhand amarr wrote: I think a big problem here is some people just won't admit they are bad at dust and blame the matchmaker for their own screw ups or blame their team etc etc. There will be some of this to a point. I personally have nev...
- by Breakin Stuff - at 2015.02.17 12:43:00
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4123. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Rattati the complaints invariably stem from half a dozen newbies on the same team as guys like me and guys like cat merc or anyone from molon labe. The other team has half a dozen more. The team balancer is working as intended, but the intent doe...
- by Breakin Stuff - at 2015.02.17 11:14:00
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4124. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Aeon Amadi wrote: True Adamance wrote: Vulpes Dolosus wrote: http://www.protofits.com/fittings/shared/136/11751 I don't like the trend this is going. Tanks seem to be trending toward repair fitting where they need to be buffer fit. When ...
- by Breakin Stuff - at 2015.02.17 10:59:00
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4125. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
So if I put two plates. A rep and a hardener on a marduk I can't fit a proto turret. That leaves three high slots open Before we even consider a PG mod. This strikes me as somewhat troublesome. I haven't even touched the two small turret slots a...
- by Breakin Stuff - at 2015.02.17 10:56:00
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4126. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
If I may interject as an antitank berserker? Im on a phone so checking is hard. Please tell me that the armor hardeners will be at least slightky upgraded from 25% if only one can be fit. the armor hardeners frankly suck.
- by Breakin Stuff - at 2015.02.17 10:45:00
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4127. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Alex-ZX wrote: Breakin Stuff wrote: drop HMG to 2000 RPM, increase range to 40m. puts it at 650 DPS-ish. Please do not mess with the hmg. If ccp want to makes autocannons in that way go ahead, but the hmg is good as it is right now. I w...
- by Breakin Stuff - at 2015.02.17 09:22:00
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4128. Improved Gal assault bonuses - in Feedback/Requests [original thread]
Making a suit bonus for a single weapon variant is kinda dumb. Better solution would be to slightly reduce recoil on the TAR directly. Since in its own right it should be equivalent to the vanilla scram
- by Breakin Stuff - at 2015.02.17 09:21:00
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4129. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
noob cavman wrote: But... There is very little kick or dispersion with the plasma rifle Going from my maxed gal assault to my assault c1 I feel very little difference You are aware that the C1 and Ck.0 benefit from the full bonus equally?
- by Breakin Stuff - at 2015.02.17 09:19:00
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4130. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
Ku Shala wrote: although somewhat lackluster that reload is vital to caldari playstyle, kick as a secondary bonus would be nice but not over the reload reduction. I have never found a situation where the reload speed of the rail rifle was ins...
- by Breakin Stuff - at 2015.02.17 09:17:00
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4131. Can we have inertia now? - in Feedback/Requests [original thread]
Strafing isn't the problem. The ability to instantly change direction with no loss of speed is the problem. Soneone who is just strafing can be taken out. Someone doing the epilepsy jitterbug can break hit detection. Nerfing strafe speed failed...
- by Breakin Stuff - at 2015.02.17 09:05:00
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4132. The Errorist's proposal for balanced dropsuit progression - in Feedback/Requests [original thread]
The-Errorist wrote: Anyone have anything to say about the two types of logis and giving the basic medium frames another equipment slot at the cost of a module slot? I'm a logi tourist. I only run tgem when I'm in the mood to... you know... HE...
- by Breakin Stuff - at 2015.02.17 08:49:00
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4133. The Errorist's proposal for balanced dropsuit progression - in Feedback/Requests [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: Adipem Nothi wrote: The-Errorist wrote: Adipem Nothi wrote: Appears that each Assault loses a slot. Am I reading correctly? Do you have a problem with assaults progressing 1 slot per tier ...
- by Breakin Stuff - at 2015.02.17 00:04:00
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4134. The Errorist's proposal for balanced dropsuit progression - in Feedback/Requests [original thread]
Adipem Nothi wrote: The-Errorist wrote: Adipem Nothi wrote: Appears that each Assault loses a slot. Am I reading correctly? Do you have a problem with assaults progressing 1 slot per tier and if you do why? There are two ways to go a...
- by Breakin Stuff - at 2015.02.16 23:29:00
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4135. The Errorist's proposal for balanced dropsuit progression - in Feedback/Requests [original thread]
The-Errorist wrote: Adipem Nothi wrote: Appears that each Assault loses a slot. Am I reading correctly? Do you have a problem with assaults progressing 1 slot per tier and if you do why? so start 'em at 6 slots. Assaults are remarkably...
- by Breakin Stuff - at 2015.02.16 23:09:00
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4136. YOU HAVE BEEN SCANNED - in General Discussions [original thread]
I got SCAN PREVENTED in an undamped Quafe Logi Suit. It was hilarious. It warmed my cold little black heart.
- by Breakin Stuff - at 2015.02.16 22:57:00
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4137. I just had a crazy thought - in General Discussions [original thread]
Heavy laser using existing assets: Use the HMG for a beam laser weapon, as the barrel spins the lasers spin in sync with the barrels as well doing a spinning kaliedoscopic murder hippie drill effect. Don't cross the streams.
- by Breakin Stuff - at 2015.02.16 22:55:00
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4138. Assault HMG Proposal - in Feedback/Requests [original thread]
or... we could just reduce the standard HMG rate of fire by 400, and tighten the dispersion, and make it 40m. HMG caps out at 650 ish DPS then. then make a similar HMG like the alex, slower rate of fire, bigger hits.
- by Breakin Stuff - at 2015.02.16 22:51:00
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4139. Brainstorm: Shield recharge - in General Discussions [original thread]
holy f*ck someone on this forum can READ! FLEE WHILE YOU CAN JATHNIEL!!!
- by Breakin Stuff - at 2015.02.16 21:38:00
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4140. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
drop HMG to 2000 RPM, increase range to 40m. puts it at 650 DPS-ish.
- by Breakin Stuff - at 2015.02.16 18:24:00
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